Seriously guys, what is going on here? Is this bug considered a non-issue? Are there no developers and/or moderators overseeing this forum anymore? Are they not answering questions? Help me out here, would ya? Just tell us if it's being worked on and when can we (hopefully) expect a fix.
Spawns always disappeared, by design. Spawns usually don't reappear right on reload (in the visible area) for good reasons, again by design. Disappearing spawn points will turn back active once they are out of the visible area (and some time passed).
All these features are intentional or you could get 1. overcrowded areas with spawns on load/save loops. 2. instant combat on load even when there was no opponent around you at save.
These problems weigh heavier than the problems you listed as both of them have the potential of causing a saved game dead.
I recently started a BG1Tutu game alongside my BGEE playtrough. In BG1Tutu, on the first map after Candlekeep some bears did spawn. I saved and reloaded several time and they didn't disappear and I wasn't overwhelmed by an horde of bears either. It should be possible to mimic the spawning system of BG1Tutu in BGEE beacuse they both use the BG2 engine.
the same happens as with the original spawn bug. we just have to wait a little more i think. it happened to me today again, nasty enemies there, save, attack and lose, reload, prepare for the battle, they are not there...
Overhaul Games have terrible QA practices (or lack thereof), and now even this bug forum seems to be abandoned by their people. I'm not a fan of their poor choice to withhold PC updates because of the overly strict patch submission process of other platforms - I mean the last update has been out for more than a month and it has introduced a bunch of very obvious bugs that are still not fixed.
I'm sure as hell not going to buy any other games they might produce until they get BG:EE into an acceptable shape.
Overhaul Games have terrible QA practices (or lack thereof), and now even this bug forum seems to be abandoned by their people. I'm not a fan of their poor choice to withhold PC updates because of the overly strict patch submission process of other platforms - I mean the last update has been out for more than a month and it has introduced a bunch of very obvious bugs that are still not fixed.
I'm sure as hell not going to buy any other games they might produce until they get BG:EE into an acceptable shape.
What is much worse they are already working on BG2:EE with the new staff, despite of there is much more bug in this edition as it was in the original edition, the new movies are too cold and static and without the original horro feeling or all the fun, even there are missing movies that are causing freeze in multiplayer games, the Journal without scrolling is terrible, allowing the Area transitions for monsters is working out terrible, we have spawning errors, the characters are using their combat animations in non combat situations (= all the time), and so on. I'm sure I don't want to buy BG2:EE until this edition is not finished and we are left here with this fail edition.
Yes, but as I understood this bug had a reason: to not stuck in a place where you can't kill the monster. With your example will this bear be at the same location as it was before the reload? 1) If yes, then you can prepare for a harder encounter, because you know where it stays, but can't avoid the encounter you can't win and stuck at the place. 2) If no, then you can't prepare for the encounter, because the monster moved away to another location, but you can avoid the encounter you can't win. That's why I was asking this. Thanks.
Comments
I'm with @Adul on this.
I recently started a BG1Tutu game alongside my BGEE playtrough. In BG1Tutu, on the first map after Candlekeep some bears did spawn. I saved and reloaded several time and they didn't disappear and I wasn't overwhelmed by an horde of bears either. It should be possible to mimic the spawning system of BG1Tutu in BGEE beacuse they both use the BG2 engine.
I'm sure as hell not going to buy any other games they might produce until they get BG:EE into an acceptable shape.
@mlnevese Thank you.
@Aedan Sorry, but I do not have a save there at the moment.
I'm sure I don't want to buy BG2:EE until this edition is not finished and we are left here with this fail edition.
This bug will be fixed in the next patch as well
You are welcome! And this is just one of the countless bug that the next patch will fix
@Sese79
Simple: if you save near a bear, for instance, it will be there after reloading the game, while at present it disappears.
1) If yes, then you can prepare for a harder encounter, because you know where it stays, but can't avoid the encounter you can't win and stuck at the place.
2) If no, then you can't prepare for the encounter, because the monster moved away to another location, but you can avoid the encounter you can't win.
That's why I was asking this. Thanks.
When I charm an animal I intend to help me fight, save the game, and reload it for whatever reason, the charmed animal will be gone.