[mod] Tale of Our Lady Dreamless
LavaDelVortel
Member Posts: 2,874
You thought that IWDEE will remain with no new quests to discover? With no new areas to see? If so, then you were wrong.
There are many places marked by the bitter taste of loss and death. A frozen pond, known as the Pond of the Drowned, is one such place. It screams, begging for change. Will you be the one to bring peace to that snow-covered place... or will you cause even more pain?
The mod adds a new small quest to Icewind Dale: Enhanced Edition. To start it, follow the main quest. Once you find a certain book, a new worldmap area will be discovered. Visit it once you're ready.
Thanks to @CamDawg and @Brokenkatana for all the help!
Screenshot:
Download
Forum
Enjoy, everyone!
There are many places marked by the bitter taste of loss and death. A frozen pond, known as the Pond of the Drowned, is one such place. It screams, begging for change. Will you be the one to bring peace to that snow-covered place... or will you cause even more pain?
The mod adds a new small quest to Icewind Dale: Enhanced Edition. To start it, follow the main quest. Once you find a certain book, a new worldmap area will be discovered. Visit it once you're ready.
Thanks to @CamDawg and @Brokenkatana for all the help!
Screenshot:
Download
Forum
Enjoy, everyone!
Post edited by LavaDelVortel on
18
Comments
Thank you!
@Mantis37 - thanks!
However, here is a slight problem that I found:
When the party went and talked with To'okon he explained the meaning of the mural. There was no option to tell him that the Dreamless Lady had been slain. The conversation seemed weird. This made me think that something had gone wrong.
Fortunately I had a saved game from right before the party's confrontation with the Lady. So I reloaded it, went back to To'okon (this time before encountering the Lady), and he told me about the mural. This time, when the party encountered the Lady, an additional conversation option was available. This lead to the quest involving Oswald, Orrick, and so forth. Then, after the Lady had been "cured" a different conversation option opened up with To'okon.
So the problem that I found is that there is no obvious reason to talk to To'okon after seeing the mural (at least I don't recall there being any hint or reason that I should do so -- I would be surprised if I missed any such clue). Talking to To'okon *after* seeing the mural but *before* encountering the Lady is necessary to complete successfully the quest. Consequently, I think that it should be clearer that the party should take this additional step.
That issue aside, as I said above, I really liked this mod and would love to see some more like it for IWD EE. Thanks for creating and sharing it!
Considering the order of the in-game happenings
Considering the bug
That said, version 2.0 is up. It includes suggestion when clicking the mural (that more information may be found somewhere), fixed violent way of solving the quest + violent way is now a bit harder. Sorry!
Cheers!
Great stuff! Transforming the game significantly for the better
That's great news! Looking forward to a future play-through...
Anyway the mods are very good, tried "below & below inn" too, very good too, thanks !
edit : finally been able to finish the quest, the peaceful way, for some reason I had thought the lady could be recruited in the end... oh well. You win an incredibly powerful short sword but I don't have anybody specialized in short sword ! Used iwdnpcs, but my thief is specialized in long sword, alternate class... oh well ! And this odd lantern in the end... Anyway thanks again, excellent job ! (the drown men gave me a ton of trouble though... ! )
Thanks for your feedback!
Normally, when the ice opens, you should be able to enter there. There is a chance there was some specific part where you should click there, wasn't there some kind of rope? If no, then... I am afraid someone familiar with the mobile version of those games may need to aid you.
https://gibberlings3.github.io/iesdp/appendices/clua/bgee.htm
Clear the level of the area as you would normally enter it from the east, but code will teleport you to the western part, very close to the entrance to the deeper part of the underground complex.
Then, just continue the quest normally. If there is a problem with the entrance on your install, you may need to teleport there with the code every time you want to enter the hole in the ice.
Thanks for your mod !
I'm playing a second playthrough of IWD:EE with several of your mods. It's very cool !
I have a little issue on this playthrough :
If not is there a console comand to make it appear or to teleport there ? (On the surface I mean)
Thanks,
Adam
If you are sure you did everything right, you have the book, etc, then use code: C:MoveToArea("L#UF10")
No I did not touch my install between my two runs and it worked in the previous one...
I'll use the console to teleport there then. Thanks
The drown corpses are a good way to check the required level for the party, and it was nice to have some NPC from Kuldahar involved in it.
And the underground areas were beautiful. Definitely fitting with IWD atmosphere and graphic design.