Why BG3 is amazing! [POSITIVE ONLY THREAD, NO CRITICISM]
Rik_Kirtaniya
Member Posts: 1,742
This thread is for positive discussion (ONLY) regarding BG3. This is meant for people who are excited about the game and want to discuss about it in peace without being interrupted by critics every now and then. No criticism or negative comments about BG3 or Larian will be allowed here.
All forum rules hold valid here. Thank you and enjoy the discussion.
Debate thread here: https://forums.beamdog.com/discussion/80569/bg3-worth-it-or-not-debate-thread
Criticism thread here: https://forums.beamdog.com/discussion/80568/the-problem-with-bg3-criticism-thread
All forum rules hold valid here. Thank you and enjoy the discussion.
Debate thread here: https://forums.beamdog.com/discussion/80569/bg3-worth-it-or-not-debate-thread
Criticism thread here: https://forums.beamdog.com/discussion/80568/the-problem-with-bg3-criticism-thread
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Comments
So, after 4 hours in BG3, I can definitely say that it gives me the same feeling I had in the Irenicus dungeon - urgency. The place feels bad, the big danger is everywhere, and you just feel you need to act. This is a great feeling. I've been missing it all these years (and to me, D:OS 2, D:OS, PoE and P:K all didn't provide that feeling).
Also, seeing all those lore bits, races, abilities, I feel at home, I feel at Faerun, I know this world. It definitely feels as if I'm back and this is Baldur's Gate.
I like constant skill checks, I think original games missed them a lot.
- ample roleplaying opportunities for every type.
- you have the same degree of freedom that you do in the previous entries. You don't *have* to do anything or be anyone's friend.
- every one of your skills matters and will see some use.
- many characters are far from one dimensional.
Ask yourself which companion the game would provide by default as the first companion in an RPG? At least when I did ask myself, the answer was a kind person, probably a knight or a kind of a fighter, who wants to stop the great evil or is just a bro (sis).
Imoen in BG1
Minsc in BG2
Alistair (DA:O)
Calisca and Eder (PoE)
Cassandra (DA:I)
Valerie, Amiri and Linzi (P:K)
And yet, only in BG3 this approach is different. The game doesn't give you an NPC you would (at least, I would, just from all the experience in other games) expect as the first or second NPC you encounter. Because it's more real this way.
It's so refreshing to get BG3 companions.
What do you mean by that? The fact that they don't give you an ideal first companion, because it's not realistic to find the perfect match right away? Or just that it's an unexpected, different approach?
It's true, to find your perfect fighting companion and possibly soulmate right outside a tutorial dungeon is about as realistic as, let's say, find a box full of wooden stakes at the entrance to a vampire dungeon.
(Edited a SoA spoiler, just in case)
I think the point of the argument was to have the option of someone that doesn't hate your guts or serves an omnicidal maniac early on. Not a "perfect" companion, but someone they can realistically see themselves wanting, or at least not hating the idea, of travelling with.
Omnicidal maniacs? Really? My current party consists of SH, L and Gale. They are no maniacs, they don't hate on me, they are just people who don't open up fully and easily. They feel like people. I can do what I want to do, which is act very kindly and never commit anything evil. I am playing alright and my companions' attitude grows over time. SH, for example, approves when I pick non-violent solutions.
You know what? I spent 10 hours today playing with the new party. I found a few new secrets and talking to animals is cool (as a wizard, it was more difficult to do that right away).
I like the game and I'm a bit tired to advocate for it. This game is super interesting, it's fun, the characters are real and not one-dimentional. Skills checks are fun, combat is fun. Everything I see is just so cool. It's impossible to keep advocating the game every day on every claim thrown. It's more difficult even, while I enjoy it so much.
This is exactly how I feel at this point. I’m having a great time with the game. Some peoples minds were made up before anything real about this game was ever shown. I don’t bother trying to engage with some of them at this point as it is a pointless activity. I’m just enjoying the game and also enjoying speaking to the people on here that feel the same ?
This is exactly why I stopped engaging in these discussions. I value my piece of mind more than the urge of expressing my opinion.
It's good to hear that it's possible to act kindly in the game and that the companions' attitude can change over time. I think it's natural not to open up and trust each other immediately, considering the circumstances of the beginning of the game, but it's good to know there's room for development.
What about the interactivity with the world, and the often mentioned vertical possibilities, like climbing on roofs and such things? Does it make a huge difference, is it something you can use easily, or does it make party management more difficult?
Shadowheart follows Shar, and Shar intends to end all life on the planes. She's even enacted at least two plans to do so. So by definition, Shar is an omnicidal maniac. This is established D&D lore.
Its so tiring that any post that it isn't positive needs to immiediately needs to be followed up by, "Boy some peoples' minds are just made up." That statement cuts both ways. I wasn't even criticizing anything about the game this time! (bolded for emphasis). I was responding to someone else who seemed to miss the point of an entirely different comment. Everyone needs to calm down a bit and recognize that not everything is an attack of some kind.
It definitely makes a difference. I struggled a little at first. I kept forgetting to unlink a character from the group if I wanted them to go off on their own and jump up a cliff. This caused me issues because then my group would try to follow but for some reason would not jump up the cliff and then they would try to take a day different route and it caused all kinds of chaos lol but I am getting used to it now.
It’s actually really fun splitting the team up and trying to find different ways to approach fights. Sometimes it’s trial and error. I have been killed a good few times because my tactics just didn’t cut it lol but I actually enjoy re trying and trying to work out better ways to approach combat. Getting the high ground with a Ranger if he/she is an archer is always useful and I have found plenty of opportunity to do that.
That makes sense. Thanks for clarifying ?
It certainly provides many more options, tactics-wise. If you have experience with DOS games, it will take you little time to get used to the vertical possibilities, if not, it will take more time. Just as @byrne20 I too sometimes struggled at first but learned to like those possibilities. Increasing to hit chance from 80% to 90% or even 99% (if from the sneak mode) just because you get a better position before the battle starts is exactly "my type" of combat. It also provides neat situations when 3 characters of yours can be on completely different levels (places) and have to meet somewhere going through different obstacles.
I liked using sneaky characters in BG, preferring my F/T opt-in and out of shadows to kill lone enemies. I can see how these tactics evolved into what is available BG3.
This location impressed me the most from what I've seen so far, the level of detail and the beauty of all those little objects around are impressive. The graphics are stunning, on another level compared to D:OS games.
Yeah, my first character through was a halfling ranger and there are just so many opportunities to use your animal handling skill. They really went above and beyond in terms of role playing opportunities.
The triple-jump spell rangers get is pretty funny on a halfling as well. Leaping across great distances like i'm some Dragon Ball Z character. Has some decent tactical use as well.
So far, I never had a total party wipe. Twice I was close to losing with only 1 party member surviving, but I'm glad the game offers you all those scrolls and other items you can use, as well as stealth to your advantage. The possibilities of tactics are endless.
But what continues to impress me the most in this game is the exploration and little details every quest offers. It's always a mystery, it's always not straight-forward, and there are always multiple choices you can make.
I like writing, the stories seem to be very reasonable and trustworthy.
I have 60 hours in this game already. I'd say 1USD for 1 hour is a very solid investment, especially since I'm not even close to completing Act 1 in Early Access. I can see how I'm putting 400 hours into this when it's released and the only concern I have right now is the following: what will I do once I get to the end of Early Access content. Every game session leaves me with only one feeling: what will happen next, I want to know.
Roll another character, or wait until Larian releases more content into the EA to explore and play something else.
This game required a lot of test cases