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Self imposed rules

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  • sarevok57sarevok57 Member Posts: 5,775
    just remembered some more for bg2;

    some spells that i never use;
    time stop
    improved alacrity
    simulacrum
    project image

    ArviaStummvonBordwehrJuliusBorisov
  • KatzerchenKatzerchen Member Posts: 23
    If a companion dies, I don't have them resurrected at the temple, but reload instead.
    I only resurrect a fallen companion when the group cleric is of high enough level to cast Resurrection.
    Raise Dead, in the old times, didn't work on elves and the resurrected character lost one point of CON permanently. This probably is why.
    I have to admit that I am also too lazy to run to the temple and re-equip items over and over. I rather try my best to avoid dying. Feels less tedious.

    JuliusBorisovAerakar
  • VanDerBergVanDerBerg Member Posts: 212
    My self-imposed rules lately are:

    - Solo playing
    - SCS with most of the components turned on, on Hard or Insane difficulty
    - No automatic success in scribing scrolls. No RP excuse for it, just makes things more interesting and makes intelligence actually a relevant attribute.
    - No overly cheesy tactics (no drawing enemies one by one, no shooting fireballs or skull traps off screen)
    - Only use uncheesed Project Image and Mislead from Tweaks and Tricks mod. Mislead there gives you just normal Improved Invisibility that is lost when you perform aggressive action and Project Image consumes your own spell slots. This is, in my opinion, how these spells are intended to be used. They are still very useful, e.g. you can throw Cloudkill or Death Fog and then create Mislead clone and keep him in the area of effect of the spell to make sure enemies stay there too. I've easily cleared the whole Guarded Compound using this tactics.
    - Play with full set of bags from start, including bottomless Bag of Holding. This is cheating, but it doesn't allow me to do anything that would otherwise be impossible, just save lots of time in micromanaging the inventory.

    For my next run, I will also
    - Play without reloading
    - Not redistribute attributes. So, up to five rerolls, but without changing the stats that I get.
    - Randomly choose class, kit and race for the run

    Kudos to people who can finish the game without pre-buffing or arcane spellcasting. I do not see any conceivable way of defeating a lich without this, because the first thing most of them do is cast Time Stop and throw a couple of ADHWs at you and if you are not protected, you have zero chance of survival. Plus, with SCS on Hardcore/Insane, they start the fight with all their buffs on, so you cannot hurt them. And if you are going to do run-out-and-wait-for-buffs-to-wear-off tactics, you might as well just...use buffs.

    JuliusBorisovAerakarArviaDinoDin
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 21,908
    edited July 14
    Here are a few rules I impose on myself:

    - Don't use HLAs in SoA and don't level characters up when they get next levels after 3 mln XP - until you arrive to ToB;
    - Don't do the WK content in SoA in order not to get access to OP items and spells such as Wish; doing some part of the 1st level for containers is ok;
    - Don't do the Steal-Sell-Steal-Sell trick;
    - Don't do the erase spell trick;
    - Don't start fights before enemies' buffs fire off in a due way (with the SCS mod), so no one-shots regarding Kangaxx etc;
    - Don't do the Durlag's Tower content in BG1 before reaching the BG city and thus travelling to the Ulgoth's Beard from there - same as with the WK approach;
    - Don't do rest-spam;
    - Minimize reloading or don't do reloads at all;
    - Take attribute rolls "as is" without adjusting - rolling for a 18/18/18 character will be difficult;
    - Respect evil or good alignments when playing - don't have 20 REP with an evil character, have 3 or 4 REP, or lower, for worse prices and other consequences;
    - Similar to letting enemies buff themselves in a proper way, don't enter every fight prebuffed to the max, be realistic: you can prebuff for the Irenicus encounter but when you shouldn't know in advance that the fight will happen, don't prebuff - allow the game to challenge you (with the SCS mod);
    - Don't run out of area to live through incoming spells and enemy buffs;
    - Only scribe spells accepting the risk of failure; use potions to increase your INT and manage scribing sessions, planning them in advance;
    - Don't buy bonus merchants' items before Chapter 6. So no Robe of Vecna/Simulacrum Helmet cheese etc for fighting Kangaxx, Firekraag usually.

    Post edited by JuliusBorisov on
    AerakarArvia
  • DinoDinDinoDin Member Posts: 1,366
    VanDerBerg wrote: »
    My self-imposed rules lately are:

    Kudos to people who can finish the game without pre-buffing or arcane spellcasting. I do not see any conceivable way of defeating a lich without this, because the first thing most of them do is cast Time Stop and throw a couple of ADHWs at you and if you are not protected, you have zero chance of survival. Plus, with SCS on Hardcore/Insane, they start the fight with all their buffs on, so you cannot hurt them. And if you are going to do run-out-and-wait-for-buffs-to-wear-off tactics, you might as well just...use buffs.

    I was able to take on some BG2 lich fights without prebuff, on a limited reload run without dying to them. Not on SCS. (I did actually die earlier in the game.) The Flail of Ages helps. And the Robe of Vecna helps. Key is to leave one mage in reserve not casting anything, and then be ready with breach, etc. when the lich does throw protections up.

    Katzerchen
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