That's the thing, he doesn't show up. I went all over the area at night, and waited at the entrances for sundown as well.
Then check the value of the Global("ANParisGraveTalk","GLOBAL") variable through the console - it should be equal to 1. Perhaps some other quest worked at the same time and the variable managed to switch before Paris approached you. In normal mode, Paris should appear at the south entrance at night and talk to you himself.
The value is correct... Paris still doesn't show up, spawning him in with the console makes him unresponsive, as does manually advancing the value.
This'll be the last time I install so many quest mods, it always borks at least one, however minor lol
The value is correct... Paris still doesn't show up, spawning him in with the console makes him unresponsive, as does manually advancing the value.
This'll be the last time I install so many quest mods, it always borks at least one, however minor lol
Hello again!
Here is a complete list of conditions for the correct continuation of this quest when visiting the Graveyard area:
That is, the two variables indicated must be in the value indicated above, also the time of day must be either evening or night, and Paris must not yet exist at this area. Check if all these conditions are met. If that's the case, then I don't even know what could be wrong - my only idea is that some other mod could replace the graveyard area script and thereby remove the block added by HTaM. But this is just a guess. When I tested the mod, I did not have such a problem.
hey hello! I'm sorry but can someone tell me where in the slums Sheila is? i looked everywhere and i really mean EVERY and didn't find her. don't know if i stumbled in a bug, so... please help! thanks
hey hello! I'm sorry but can someone tell me where in the slums Sheila is? i looked everywhere and i really mean EVERY and didn't find her. don't know if i stumbled in a bug, so... please help! thanks
Hello! Look for her on the roof of the house at the bottom of the Slums area (to the right of the southern exit from the area there is a staircase going up)
hey hello! I'm sorry but can someone tell me where in the slums Sheila is? i looked everywhere and i really mean EVERY and didn't find her. don't know if i stumbled in a bug, so... please help! thanks
Hello! Look for her on the roof of the house at the bottom of the Slums area (to the right of the southern exit from the area there is a staircase going up)
hey Austin87
I'm playing with your mod, got inside the bank and there is a locked table with a book inside, when I try to read it the game freezes, happened 2 times already. Tried to just pick it and read then but the game freezes after I wanna access the inventory. It's nothing game breaking but wanted to let you know about this bug
hey Austin87
I'm playing with your mod, got inside the bank and there is a locked table with a book inside, when I try to read it the game freezes, happened 2 times already. Tried to just pick it and read then but the game freezes after I wanna access the inventory. It's nothing game breaking but wanted to let you know about this bug
Hello! I don't remember the name of this book, but I'll check it out! Thank you!
So I downloaded this mod a bit late and now current in chapter 6 was able to pay back the debt due to helping some collectors fight another group is it not possible for me to enter the bank though?
I don't know how motivated Austin87 is to extend his mod here,
but perhaps a few small add-on quests could be added that fit
to the overall theme.
Suggestions:
(1) After the initial quest(s), in particular the one where one
infiltrates or protects the bank, the bank could perhaps
send fedex-deliveries of gold bars to rich merchants in
different cities. This should require a high reputation,
say +16, to be eligible. Events could include some thieves
or perhaps even a group of thieves, say, "The Glorious Eight"
(and 8 gold bars have to be sent in total or something like
that, and they may interfere after the party agreed to deliver
them). They could also have unique items, such as a golden
earring. Would just raise Charisma by one or two points or
so, and could improve luck by +1 or something smallish.
(2) Open an account and pay/withdraw money there, including
getting interests. This could be done via a dialogue option,
or perhaps a special "item", such as a desk with a clerk.
Interest rates could be like +10 gp for each 1000 gp deposited
after 14 days or 28 days or something like that (I haven't
calculated the gains, could be too high or low, just suggesting
something; in the old Might and Magic computer games that was
possible.)
(3) The party could also have to stand at the bank for some
time, or have an option to guard it (if reputation is high).
Anyway. I like the idea of the mod; took me a little while
to adjust to it but after that it was a solid mod. (I once
accidentally clicked on the russian translations; wish
there was a simple way to ensure the same language upon
installing mods. Right now I seem to have to click on the
entry I want, and I always only ever use english anyway,
so all translations are, to me personally, not useful to
have.)
Also a cross-mod add-on perhaps, with the assassination
mods. But since it is another mod it is probably no point
in suggesting it here - I just think it would be fun if the
assassination mod would require a target in the bank or
something like that.
> is it not possible for me to enter the bank though?
Is that the group that goes into the bank? If it is a quest
then I think you can go into the bank once that event
is over. Or which part is it exactly? Often it helps to
solve a mod's quest as quickly as possible. I had weird
side effects when delaying things.
So I downloaded this mod a bit late and now current in chapter 6 was able to pay back the debt due to helping some collectors fight another group is it not possible for me to enter the bank though?
Hello! What exactly is the problem? I did not quite understand. Have you found the entrance to the bank? It is in the southeastern part of the Promenade, marked on the map with a marker. Or are you unable to go inside for some reason? If the guards do not let you through, then most likely you are trying to do this at night. Try this after 9:00.
I don't know how motivated Austin87 is to extend his mod here,
but perhaps a few small add-on quests could be added that fit
to the overall theme.
Suggestions:
(1) After the initial quest(s), in particular the one where one
infiltrates or protects the bank, the bank could perhaps
send fedex-deliveries of gold bars to rich merchants in
different cities. This should require a high reputation,
say +16, to be eligible. Events could include some thieves
or perhaps even a group of thieves, say, "The Glorious Eight"
(and 8 gold bars have to be sent in total or something like
that, and they may interfere after the party agreed to deliver
them). They could also have unique items, such as a golden
earring. Would just raise Charisma by one or two points or
so, and could improve luck by +1 or something smallish.
(2) Open an account and pay/withdraw money there, including
getting interests. This could be done via a dialogue option,
or perhaps a special "item", such as a desk with a clerk.
Interest rates could be like +10 gp for each 1000 gp deposited
after 14 days or 28 days or something like that (I haven't
calculated the gains, could be too high or low, just suggesting
something; in the old Might and Magic computer games that was
possible.)
(3) The party could also have to stand at the bank for some
time, or have an option to guard it (if reputation is high).
Anyway. I like the idea of the mod; took me a little while
to adjust to it but after that it was a solid mod. (I once
accidentally clicked on the russian translations; wish
there was a simple way to ensure the same language upon
installing mods. Right now I seem to have to click on the
entry I want, and I always only ever use english anyway,
so all translations are, to me personally, not useful to
have.)
Also a cross-mod add-on perhaps, with the assassination
mods. But since it is another mod it is probably no point
in suggesting it here - I just think it would be fun if the
assassination mod would require a target in the bank or
something like that.
> is it not possible for me to enter the bank though?
Is that the group that goes into the bank? If it is a quest
then I think you can go into the bank once that event
is over. Or which part is it exactly? Often it helps to
solve a mod's quest as quickly as possible. I had weird
side effects when delaying things.
Thank you very much for your feedback!) The second idea, by the way, has already been implemented in mod, and you can open a bank account right now, save and withdraw money. To do this, you need to contact the senior clerk named Uri.
Perhaps in the future I can add something else to the mod. I planned to gradually expand it, but unfortunately, lately I have been so caught up in family matters and work that, unfortunately, all my projects are now effectively frozen indefinitely. At the moment I am very slowly and rarely coding the romance with Shar-Til for another mod ("BG1 NPCs in SoA&ToB"), I don’t have time for anything else ((
hey Austin87
I'm playing with your mod, got inside the bank and there is a locked table with a book inside, when I try to read it the game freezes, happened 2 times already. Tried to just pick it and read then but the game freezes after I wanna access the inventory. It's nothing game breaking but wanted to let you know about this bug
Hello! I checked this, but cannot reproduce this problem - that is, in my game the book is read successfully and the game does not crash. So it's very strange that this is not the case for you. At the same time, the names of bank employees and dialogues inside are displayed normally and in English? If yes, check if there is an Anbook1.itm file in the Override folder. If it is missing, then perhaps the installation of the mod was not completed correctly or the mod was reinstalled somehow incorrectly (for example, without using the exe file), in which case this item (book) may not have been added. In this case, you can copy it manually from the mod folder to the Override folder, but I would advise reinstalling the mod and starting the game again, as other problems may arise in the future if the installation is incomplete.
The mod has been updated to version 4.3.2! https://github.com/Austin-BG/HTaM/releases/tag/v.4.3.2
Thanks to everyone who reported bugs. I have fixed everything that was discovered so far and that was possible to fix!
Reworked the code to eliminate bugs with Lord Paris
Fixed a bug that occurred when playing solo (without NPCs) in the romance with Aran (Component 3)
Now when Edwin deciphers the Book of Kaza, the original copy of the book will no longer remain in inventory
The code has been improved for compatibility with the “vanilla” version of the BG2 and BGT (instead of letters indicating the direction of the NPC’ gaze, digital ones are now used)
I love this mod! It's been fun dealing with debt collectors and thieves stashes and circus trolls(oh my!). Figuring out the riddle for Mae'Var's stash was fun!
I'm running into one small problem though on the Pirate's Legacy quest. I got the scroll from Lorna in Brynnlaw and she mentioned an abandoned house in the north part of town, but for the life of me I can't find this. Can anyone point me in the right direction?
I love this mod! It's been fun dealing with debt collectors and thieves stashes and circus trolls(oh my!). Figuring out the riddle for Mae'Var's stash was fun!
I'm running into one small problem though on the Pirate's Legacy quest. I got the scroll from Lorna in Brynnlaw and she mentioned an abandoned house in the north part of town, but for the life of me I can't find this. Can anyone point me in the right direction?
Thank you!
Hello! Thank you very much for your kind words!
As for the entrance to the abandoned house, it is located here:
Thank you for creating this mod. Quick question about the Missing Troll quest. Where is Kyrian? I could spend hours scouring the game for this person. Thank you!
Thanks for making such a great mod! It adds a lot of interesting dialog and life to Athkatla! The bank is a neat addition. I really enjoyed the challenge of the fight against the Collector!
I'm playing mod vers v4.3.3, using the latest Enhanced Edition (not using SCS). There is a bug with the messenger in component 2. After defeating the Collector and finalizing the quest with Jackal; and when 32 hours have passed, I hear a sound effect signalling a messenger has arrived (the same sound as when Terminsel appears
in the Jaheira quest line) but no messenger ever shows up! No messenger ever shows up after 24 hours have passed, either.
I've tried passing the time by resting in Inns, the Graveyard and outdoors at De'Arnise. I never get the messenger and I've tried different maps but to no avail.
Perhaps it conflicts with the other timers that are ongoing in my "early game": Jan's quest timer and De'Arnise quest timer
SOLUTION:
SetGlobal ("ANshakal","GLOBAL",11)
Shahbaz is now present downstairs in the bank and offers the Brynnlaw quest; no need to wait for the timer!
My party is now in Brynnlaw and is starting to explore the new location!
Why do you need a timer? Why not just have the messenger greet the party the next time they enter the Promenade map, or walk past or into the bank?
Thank you for creating this mod. Quick question about the Missing Troll quest. Where is Kyrian? I could spend hours scouring the game for this person. Thank you!
Hello! Thank you! As for Kyrian, you won’t find him himself, but when talking with Sidge, you could find out that a strange scientist approached Kyrian to make a master key. This is what you need to try to find in order to immediately reach the customer. Hint - try also talking to Corneil in the Council building.
I'm playing mod vers v4.3.3, using the latest Enhanced Edition (not using SCS). There is a bug with the messenger in component 2. After defeating the Collector and finalizing the quest with Jackal; and when 32 hours have passed, I hear a sound effect signalling a messenger has arrived (the same sound as when Terminsel appears
in the Jaheira quest line) but no messenger ever shows up! No messenger ever shows up after 24 hours have passed, either.
Thank you! I'll check the messenger spawn code. It's strange that it works for me, but some players have problems with it appearing. However, a messenger is needed for the plot, since sometimes it is necessary that the player can receive the quest anywhere in the city, and not just at the bank.
Hello Austin87 is there any way to change language of your mod from russian to english without reinstall?
Hello! Unfortunately, it is impossible to change the language without reinstalling the mod - neither in this mod nor in any other. Since the Weidu installer processes and prepares the text and text encoding during installation.
added compatibility with the "Expanded Thief Stronghold" mod (previously, in Component №2, one of the quests did not work correctly if this mod was installed). Expanded Thief Stronghold mod, if you plan to use it, must be installed BEFORE installing HTaM!
quest entries in the journal have become even more detailed
now, if the player decides to kill Lorence (from Component №2), then jewelry can be found on his corpse
animations of orcs from the Jackal group (Component №2) have been replaced with animations of half-orcs so that this does not contradict the text description.
improved code that calls couriers who transmit messages to start quests (Components №2-4)
the fight with the Collector (Component №2) has become simpler and more balanced for the early stage of the game
fixed a bug in the dialogue code with the Jackal; previously, choosing one of the answer options led to a bug
the text of the English version has been slightly improved
Perhaps this was corrected in the last update (v. 4.4), but I thought that I would mention that in my last game I encountered "Tony" in Amkethran (ToB).
Based on Tony's dialogue, I think he's supposed to appear in Athkatla during SoA, probably Ch. 6. (He states: "Greetings, sir! It's good that you are here and not away on heroic deeds somewhere! The Shadow Master Aran wants to see you and tole me to tell you to come as soon as possible.")
There was no way for me to go to Athkatla at this point, as I was well into ToB (and don't use EET).
Perhaps this was corrected in the last update (v. 4.4), but I thought that I would mention that in my last game I encountered "Tony" in Amkethran (ToB).
Based on Tony's dialogue, I think he's supposed to appear in Athkatla during SoA, probably Ch. 6. (He states: "Greetings, sir! It's good that you are here and not away on heroic deeds somewhere! The Shadow Master Aran wants to see you and tole me to tell you to come as soon as possible.")
There was no way for me to go to Athkatla at this point, as I was well into ToB (and don't use EET).
Hello! Thank you very much for this message! I missed this bug, but it's fixed now!
Small bug fix, mod updated to version 4.4.1!
Fixed a bug due to which the courier Tony would appear in Amkethran even if the romance with Aran was inactive (Component 3)
Hello, thank you so much for your work!! This is amazing! I will add this to the mod as soon as possible!
Should I list you as the author of the translation or someone else?
Comments
The value is correct... Paris still doesn't show up, spawning him in with the console makes him unresponsive, as does manually advancing the value.
This'll be the last time I install so many quest mods, it always borks at least one, however minor lol
Global("ANParisGraveTalk","GLOBAL",1)
Global("ANsharltGraveTalk","AR0800",0)
!TimeOfDay(DAY)
!TimeOfDay(MORNING)
!Exists("ANParis")
That is, the two variables indicated must be in the value indicated above, also the time of day must be either evening or night, and Paris must not yet exist at this area. Check if all these conditions are met. If that's the case, then I don't even know what could be wrong - my only idea is that some other mod could replace the graveyard area script and thereby remove the block added by HTaM. But this is just a guess. When I tested the mod, I did not have such a problem.
Hello! Look for her on the roof of the house at the bottom of the Slums area (to the right of the southern exit from the area there is a staircase going up)
omg... i'm so stupid... thank you!
I'm playing with your mod, got inside the bank and there is a locked table with a book inside, when I try to read it the game freezes, happened 2 times already. Tried to just pick it and read then but the game freezes after I wanna access the inventory. It's nothing game breaking but wanted to let you know about this bug
Hello! I don't remember the name of this book, but I'll check it out! Thank you!
but perhaps a few small add-on quests could be added that fit
to the overall theme.
Suggestions:
(1) After the initial quest(s), in particular the one where one
infiltrates or protects the bank, the bank could perhaps
send fedex-deliveries of gold bars to rich merchants in
different cities. This should require a high reputation,
say +16, to be eligible. Events could include some thieves
or perhaps even a group of thieves, say, "The Glorious Eight"
(and 8 gold bars have to be sent in total or something like
that, and they may interfere after the party agreed to deliver
them). They could also have unique items, such as a golden
earring. Would just raise Charisma by one or two points or
so, and could improve luck by +1 or something smallish.
(2) Open an account and pay/withdraw money there, including
getting interests. This could be done via a dialogue option,
or perhaps a special "item", such as a desk with a clerk.
Interest rates could be like +10 gp for each 1000 gp deposited
after 14 days or 28 days or something like that (I haven't
calculated the gains, could be too high or low, just suggesting
something; in the old Might and Magic computer games that was
possible.)
(3) The party could also have to stand at the bank for some
time, or have an option to guard it (if reputation is high).
Anyway. I like the idea of the mod; took me a little while
to adjust to it but after that it was a solid mod. (I once
accidentally clicked on the russian translations; wish
there was a simple way to ensure the same language upon
installing mods. Right now I seem to have to click on the
entry I want, and I always only ever use english anyway,
so all translations are, to me personally, not useful to
have.)
Also a cross-mod add-on perhaps, with the assassination
mods. But since it is another mod it is probably no point
in suggesting it here - I just think it would be fun if the
assassination mod would require a target in the bank or
something like that.
> is it not possible for me to enter the bank though?
Is that the group that goes into the bank? If it is a quest
then I think you can go into the bank once that event
is over. Or which part is it exactly? Often it helps to
solve a mod's quest as quickly as possible. I had weird
side effects when delaying things.
Hello! What exactly is the problem? I did not quite understand. Have you found the entrance to the bank? It is in the southeastern part of the Promenade, marked on the map with a marker. Or are you unable to go inside for some reason? If the guards do not let you through, then most likely you are trying to do this at night. Try this after 9:00.
Thank you very much for your feedback!) The second idea, by the way, has already been implemented in mod, and you can open a bank account right now, save and withdraw money. To do this, you need to contact the senior clerk named Uri.
Perhaps in the future I can add something else to the mod. I planned to gradually expand it, but unfortunately, lately I have been so caught up in family matters and work that, unfortunately, all my projects are now effectively frozen indefinitely. At the moment I am very slowly and rarely coding the romance with Shar-Til for another mod ("BG1 NPCs in SoA&ToB"), I don’t have time for anything else ((
https://github.com/Austin-BG/HTaM/releases/tag/v.4.3.2
Thanks to everyone who reported bugs. I have fixed everything that was discovered so far and that was possible to fix!
Download:
https://gibberlings3.net/files/file/1027-heroes-thieves-and-moneylenders/
https://github.com/Austin-BG/HTaM/releases/tag/v.4.3.3
I'm running into one small problem though on the Pirate's Legacy quest. I got the scroll from Lorna in Brynnlaw and she mentioned an abandoned house in the north part of town, but for the life of me I can't find this. Can anyone point me in the right direction?
Thank you!
Hello! Thank you very much for your kind words!
As for the entrance to the abandoned house, it is located here:
I'm playing mod vers v4.3.3, using the latest Enhanced Edition (not using SCS). There is a bug with the messenger in component 2. After defeating the Collector and finalizing the quest with Jackal; and when 32 hours have passed, I hear a sound effect signalling a messenger has arrived (the same sound as when Terminsel appears
in the Jaheira quest line) but no messenger ever shows up! No messenger ever shows up after 24 hours have passed, either.
I've tried passing the time by resting in Inns, the Graveyard and outdoors at De'Arnise. I never get the messenger and I've tried different maps but to no avail.
Perhaps it conflicts with the other timers that are ongoing in my "early game": Jan's quest timer and De'Arnise quest timer
SOLUTION:
SetGlobal ("ANshakal","GLOBAL",11)
Shahbaz is now present downstairs in the bank and offers the Brynnlaw quest; no need to wait for the timer!
My party is now in Brynnlaw and is starting to explore the new location!
Why do you need a timer? Why not just have the messenger greet the party the next time they enter the Promenade map, or walk past or into the bank?
Thanks!
Hello! Thank you! As for Kyrian, you won’t find him himself, but when talking with Sidge, you could find out that a strange scientist approached Kyrian to make a master key. This is what you need to try to find in order to immediately reach the customer. Hint - try also talking to Corneil in the Council building.
Hello! Unfortunately, it is impossible to change the language without reinstalling the mod - neither in this mod nor in any other. Since the Weidu installer processes and prepares the text and text encoding during installation.
Download:
https://www.gibberlings3.net/files/file/1027-heroes-thieves-and-moneylenders/
https://github.com/Austin-BG/HTaM/releases
Based on Tony's dialogue, I think he's supposed to appear in Athkatla during SoA, probably Ch. 6. (He states: "Greetings, sir! It's good that you are here and not away on heroic deeds somewhere! The Shadow Master Aran wants to see you and tole me to tell you to come as soon as possible.")
There was no way for me to go to Athkatla at this point, as I was well into ToB (and don't use EET).
Hello! Thank you very much for this message! I missed this bug, but it's fixed now!
Small bug fix, mod updated to version 4.4.1!
Hello, thank you so much for your work!! This is amazing! I will add this to the mod as soon as possible!
Should I list you as the author of the translation or someone else?
New version - 4.5!
Download:
https://www.gibberlings3.net/files/file/1027-heroes-thieves-and-moneylenders/
https://github.com/Austin-BG/HTaM/releases