Hey @Gusinda thanks for the detailed tutorial on how to do the batch, now Id like to know how to create those modfiles you do for mobile modding? how to do the rar file and what else is needed. Hopefully I and everyone else will stop bugging you to make them mods and they will try themselves I tried comparing your mod file with other instructions I found on creating modfile and cant really figure it out. also I dont know what kind of magic do you do on tlk files and how do you separate them or mod them since on PC BGEE and SOD are one game.. also centralfix?
Hi @victorprofugus, I added the SoD modfile with your other modfiles above so it wouldn't get lost if anyone else wanted them...
Sorry about the misunderstanding.
Happy Gaming
Gus
hi...i have problem, because when i click baldurs gate, the intro wont show and it crashed
edit: i tried to fix it but when i click new game, it crashed
hi, would it be too much trouble if I asked for a "no romance restrictions" mod for BG2EE that can be installed the same way? it's my first playthrough so that's all I really need
hi, would it be too much trouble if I asked for a "no romance restrictions" mod for BG2EE that can be installed the same way? it's my first playthrough so that's all I really need
Hello @Durandalis , if you want to install mods on Android, here's how you'd do it (Do note that some steps can be skipped if you're not on Android 11+):
-Terminux
-weidu+centralfix.zip
-Installer.sh
-Xplore (for reference and text editing if necessary, i usually use it to fix some errors with mods, though I use ZArchiver for copying/Moving folders and files around.)
-RAR
-the mod that you want (make sure it's compatible to ur game)
You can get Terminux, installer.sh, and the weidu+centralfix.zip in here (and the guide on how to set it up): https://forums.beamdog.com/discussion/comment/1182971/#Comment_1182971
After that, extract both the main obb and the patch obb to your modding environment folder (making a folder and using it as your modding environment folder.)
After you set up everything there, just follow gusinda's instructions about changing the dialog.tlk to dialog.klt in the RAR app (the one in the obb folder, not the one you extracted in your modding environment, make sure you open the patch obb as an archive by long pressing it).
Everytime you open a new Terminux session, make sure you make it read your mod environment folder before modding, do this by doing "cd /storage/emulated/0/(name of your modding environment folder)" (without the quotes, obviously).
Install mods through weidu as usual, you can use the .tp2 of the mod of your choosing to install that mod. Make sure to make the .tp2 of the mod detectable by copying it to /storage/emulated/0/(name of your modding environment folder), instead of letting it stay inside that mod's folder within your mod environment folder.
Then, install the mods as usual. After installing them, if you're on Android 11+, you might notice that the data folder of bg2ee, for example, has a empty files folder (if there isn't a files folder visible, just open the game and exit). Rename that files folder into anything else (like "p"), then make a new folder named "files" (without the quotes.).
Then copy your override folder and the modified lang folder (depends on what language you choose, but I assume that you're using English, so only copy lang en_US, you can delete the sounds folder inside en_US since it's irrelevant.) In your newly made files folder after installing the mods.
If you're on Android 11+, unfortunately, after you make a new game and start it, the files folder will be unaccessible, otherwise, you can freely modify the game without deleting the game and reinstalling it.
Just tell me if you have any problems or questions about this.
Edit: Make sure to choose mods that do not modify the chitin.key, though there is a way to make these kinds of mods possible to install now.
Edit2: One last thing, make sure to install these packages in Terminux by typing "pkg install iconv" and "pkg install perl".
Hello @Durandalis , if you want to install mods on Android, here's how you'd do it (Do note that some steps can be skipped if you're not on Android 11+):
-Terminux
-weidu+centralfix.zip
-Installer.sh
-Xplore (for reference and text editing if necessary, i usually use it to fix some errors with mods, though I use ZArchiver for copying/Moving folders and files around.)
-RAR
-the mod that you want (make sure it's compatible to ur game)
You can get Terminux, installer.sh, and the weidu+centralfix.zip in here (and the guide on how to set it up): https://forums.beamdog.com/discussion/comment/1182971/#Comment_1182971
After that, extract both the main obb and the patch obb to your modding environment folder (making a folder and using it as your modding environment folder.)
After you set up everything there, just follow gusinda's instructions about changing the dialog.tlk to dialog.klt in the RAR app (the one in the obb folder, not the one you extracted in your modding environment, make sure you open the patch obb as an archive by long pressing it).
Everytime you open a new Terminux session, make sure you make it read your mod environment folder before modding, do this by doing "cd /storage/emulated/0/(name of your modding environment folder)" (without the quotes, obviously).
Install mods through weidu as usual, you can use the .tp2 of the mod of your choosing to install that mod. Make sure to make the .tp2 of the mod detectable by copying it to /storage/emulated/0/(name of your modding environment folder), instead of letting it stay inside that mod's folder within your mod environment folder.
Then, install the mods as usual. After installing them, if you're on Android 11+, you might notice that the data folder of bg2ee, for example, has a empty files folder (if there isn't a files folder visible, just open the game and exit). Rename that files folder into anything else (like "p"), then make a new folder named "files" (without the quotes.).
Then copy your override folder and the modified lang folder (depends on what language you choose, but I assume that you're using English, so only copy lang en_US, you can delete the sounds folder inside en_US since it's irrelevant.) In your newly made files folder after installing the mods.
If you're on Android 11+, unfortunately, after you make a new game and start it, the files folder will be unaccessible, otherwise, you can freely modify the game without deleting the game and reinstalling it.
Just tell me if you have any problems or questions about this.
Edit: Make sure to choose mods that do not modify the chitin.key, though there is a way to make these kinds of mods possible to install now.
Edit2: One last thing, make sure to install these packages in Terminux by typing "pkg install iconv" and "pkg install perl".
Hi there what do you mean by extract both the main obb and the patch obb to your modding environment folder (making a folder and using it as your modding environment folder.)
Hello @Durandalis , if you want to install mods on Android, here's how you'd do it (Do note that some steps can be skipped if you're not on Android 11+):
-Terminux
-weidu+centralfix.zip
-Installer.sh
-Xplore (for reference and text editing if necessary, i usually use it to fix some errors with mods, though I use ZArchiver for copying/Moving folders and files around.)
-RAR
-the mod that you want (make sure it's compatible to ur game)
You can get Terminux, installer.sh, and the weidu+centralfix.zip in here (and the guide on how to set it up): https://forums.beamdog.com/discussion/comment/1182971/#Comment_1182971
After that, extract both the main obb and the patch obb to your modding environment folder (making a folder and using it as your modding environment folder.)
After you set up everything there, just follow gusinda's instructions about changing the dialog.tlk to dialog.klt in the RAR app (the one in the obb folder, not the one you extracted in your modding environment, make sure you open the patch obb as an archive by long pressing it).
Everytime you open a new Terminux session, make sure you make it read your mod environment folder before modding, do this by doing "cd /storage/emulated/0/(name of your modding environment folder)" (without the quotes, obviously).
Install mods through weidu as usual, you can use the .tp2 of the mod of your choosing to install that mod. Make sure to make the .tp2 of the mod detectable by copying it to /storage/emulated/0/(name of your modding environment folder), instead of letting it stay inside that mod's folder within your mod environment folder.
Then, install the mods as usual. After installing them, if you're on Android 11+, you might notice that the data folder of bg2ee, for example, has a empty files folder (if there isn't a files folder visible, just open the game and exit). Rename that files folder into anything else (like "p"), then make a new folder named "files" (without the quotes.).
Then copy your override folder and the modified lang folder (depends on what language you choose, but I assume that you're using English, so only copy lang en_US, you can delete the sounds folder inside en_US since it's irrelevant.) In your newly made files folder after installing the mods.
If you're on Android 11+, unfortunately, after you make a new game and start it, the files folder will be unaccessible, otherwise, you can freely modify the game without deleting the game and reinstalling it.
Just tell me if you have any problems or questions about this.
Edit: Make sure to choose mods that do not modify the chitin.key, though there is a way to make these kinds of mods possible to install now.
Edit2: One last thing, make sure to install these packages in Terminux by typing "pkg install iconv" and "pkg install perl".
Hi there what do you mean by extract both the main obb and the patch obb to your modding environment folder (making a folder and using it as your modding environment folder.)
It means exactly what it says. Unpack both obb files into a new folder, that you create somewhere on your storagen. Doesn't matter where, just outside the game files. It's just used as a temporary work folder.
Hi @Ghezzeb, sorry I haven't responded earlier but RL had a little to say about my time... Are you still looking for this file? I still may have it, if not I still should have to configuration files that built it. Would need just a little time to update mods etc as this is my first day back into the forum.
Comments
Sorry about the misunderstanding.
Happy Gaming
Gus
edit: nvm, i found the trilogy mod file i just chose the wrong one hehe
hi again, this invalid code thingy is getting annoying
edit: can you please help me?
edit 2: i tried renaming dialogtlk but the intro makes me crash
hi...i have problem, because when i click baldurs gate, the intro wont show and it crashed
edit: i tried to fix it but when i click new game, it crashed
why does the cutscene crash when i talked after to gorion
Also, is it possible to play these mods with Pocket Play UI android Mod?
Edit: I didn't see the other pages lol.
guess I'm romancing Anomen then 😔
-Terminux
-weidu+centralfix.zip
-Installer.sh
-Xplore (for reference and text editing if necessary, i usually use it to fix some errors with mods, though I use ZArchiver for copying/Moving folders and files around.)
-RAR
-the mod that you want (make sure it's compatible to ur game)
You can get Terminux, installer.sh, and the weidu+centralfix.zip in here (and the guide on how to set it up):
https://forums.beamdog.com/discussion/comment/1182971/#Comment_1182971
After that, extract both the main obb and the patch obb to your modding environment folder (making a folder and using it as your modding environment folder.)
After you set up everything there, just follow gusinda's instructions about changing the dialog.tlk to dialog.klt in the RAR app (the one in the obb folder, not the one you extracted in your modding environment, make sure you open the patch obb as an archive by long pressing it).
Everytime you open a new Terminux session, make sure you make it read your mod environment folder before modding, do this by doing "cd /storage/emulated/0/(name of your modding environment folder)" (without the quotes, obviously).
Install mods through weidu as usual, you can use the .tp2 of the mod of your choosing to install that mod. Make sure to make the .tp2 of the mod detectable by copying it to /storage/emulated/0/(name of your modding environment folder), instead of letting it stay inside that mod's folder within your mod environment folder.
Then, install the mods as usual. After installing them, if you're on Android 11+, you might notice that the data folder of bg2ee, for example, has a empty files folder (if there isn't a files folder visible, just open the game and exit). Rename that files folder into anything else (like "p"), then make a new folder named "files" (without the quotes.).
Then copy your override folder and the modified lang folder (depends on what language you choose, but I assume that you're using English, so only copy lang en_US, you can delete the sounds folder inside en_US since it's irrelevant.) In your newly made files folder after installing the mods.
If you're on Android 11+, unfortunately, after you make a new game and start it, the files folder will be unaccessible, otherwise, you can freely modify the game without deleting the game and reinstalling it.
Just tell me if you have any problems or questions about this.
Edit: Make sure to choose mods that do not modify the chitin.key, though there is a way to make these kinds of mods possible to install now.
Edit2: One last thing, make sure to install these packages in Terminux by typing "pkg install iconv" and "pkg install perl".
Hi there what do you mean by extract both the main obb and the patch obb to your modding environment folder (making a folder and using it as your modding environment folder.)
Edit: nvm. I found the other links on page 2 and 3. They work.
It means exactly what it says. Unpack both obb files into a new folder, that you create somewhere on your storagen. Doesn't matter where, just outside the game files. It's just used as a temporary work folder.
I'm sorry, i'm a bit too late but, someone has this bg2ee modfile ?
All the best
Gus