Skip to content

[MOD] Infinity UI++ Beta v0.93

1679111217

Comments

  • drunktieflingdrunktiefling Member Posts: 39
    edited September 2023
    @Ludwig_II I've added (*) to the issues that remain.

    Also EET is actually the only setup I've tested it on.
    Post edited by drunktiefling on
  • Ludwig_IILudwig_II Member Posts: 379
    Great, thank you. Hopefully I’ll start testing your version in BGEE soon.
  • kelkel Member Posts: 3
    Just wanted to echo that I'm really looking forward to future updates to this mod, and check in frequently :)
  • FelipefplFelipefpl Member, Translator (NDA) Posts: 128
    This mod has potential but i found a few annoying things:

    1 - The position of the dialog box inside the toolbar at the bottom, i could increase its size but i couldnt move it.

    2 - The red color/graphics of the buttons.

    3 - The font's letters are a bit lighter than they should, i prefer the bold fonts from Lefreut's UI, they are easier for the eyes.

    4 - The transparent GUI behind the dialog boxes.
  • Ludwig_IILudwig_II Member Posts: 379
    Dialog box has a setting in UI settings to unlock. Then you can move it anywhere you like
  • FelipefplFelipefpl Member, Translator (NDA) Posts: 128
    Ludwig_II wrote: »
    Dialog box has a setting in UI settings to unlock. Then you can move it anywhere you like

    I see, thanks for the info. :#

    But still, this is something that needs to be changed, it makes no sense that the dialog box is displayed in the toolbar in the bottom.
  • NusckiNuscki Member Posts: 5
    edited September 2023
    Guys, I have a problem. When i select “move to the bottom of the screen” in the mod options, the character portraits overlap the interface. I play on a laptop with a screen resolution of 1366x768. Is there a way to fix this? I really like it when the portraits are below
    6h5rotqpvotj.png

  • RoboclerRobocler Member Posts: 5
    Awesome mod, and it works with Portraits Portraits Everywhere too! (Dragonspear UI did not).

    However I've encountered a bug, when using the latest version of the UI mod I get the following error pop up window when starting the game. Clicking "OK" let's me proceed with game loading and everything works fine.

    mj214nanxexs.png

    Weidu logs:
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DLCMERGER\DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
    ~INFINITY_UI\INFINITY_UI.TP2~ #0 #0 // Install Infinity UI++ Core Component: v0.5
    ~INFINITY_UI\INFINITY_UI.TP2~ #0 #1 // Add Transparent Tooltip Background: v0.5
    ~INFINITY_UI\INFINITY_UI.TP2~ #0 #2 // Update several strings in Dialog.tlk: v0.5
    ~INFINITY_UI\INFINITY_UI.TP2~ #0 #5 // Select Number of Quicksave Slots -> 3: v0.5
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #2 #0 // Endless BG1: Main Component (Required): 18
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #2 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 18
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #2 #2 // Short Public Hero Tribute: 18
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #2 #3 // Sarevok's Unique Items: 18
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #2 #4 // Sarevok's Sword: 18
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #2 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 18
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #2 #6 // Duke Eltan Is in the Palace: 18
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #2 #7 // Flaming Fist After Final Fight: 18
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #2 #8 // Elminster Makes an Appearance -> jastey's Version: 18
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #2 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 18
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #2 #13 // Skip Thieves' Maze Once After Sarevok's Death: 18
    ~AC_QUEST\AC_QUEST.TP2~ #2 #0 // A Job Well-Paid: 5.1
    ~AC_QUEST\AC_QUEST.TP2~ #2 #1 // A Feast for the Gnolls: 5.1
    ~AC_QUEST\AC_QUEST.TP2~ #2 #3 // Jumper -> Alternative for compatibility: Ugh and Jumper are outside.: 5.1
    ~AC_QUEST\AC_QUEST.TP2~ #2 #4 // The Lost Son: 5.1
    ~AC_QUEST\AC_QUEST.TP2~ #2 #5 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 5.1
    ~AC_QUEST\AC_QUEST.TP2~ #2 #7 // The Great Carlini: 5.1
    ~AC_QUEST\AC_QUEST.TP2~ #2 #8 // A Home for the Gibberlings: 5.1
    ~AC_QUEST\AC_QUEST.TP2~ #2 #9 // Fangirls: 5.1
    ~AC_QUEST\AC_QUEST.TP2~ #2 #11 // The Serpents of Abbathor -> Tweaked version: quest can be finished in BG1.: 5.1
    ~BGQE\SETUP-BGQE.TP2~ #4 #1 // Beregost Family Quest: 26.1
    ~BGQE\SETUP-BGQE.TP2~ #4 #3 // Nashkel Monster Quest: 26.1
    ~BGQE\SETUP-BGQE.TP2~ #4 #4 // Fallen Paladin Quest: 26.1
    ~BGQE\SETUP-BGQE.TP2~ #4 #5 // Undying Love Quest: 26.1
    ~BGQE\SETUP-BGQE.TP2~ #4 #6 // Lovesick Half-Orc: 26.1
    ~BGQE\SETUP-BGQE.TP2~ #4 #7 // Unexpected Help Quest: 26.1
    ~BGQE\SETUP-BGQE.TP2~ #4 #8 // Many Little Paws: 26.1
    ~BGQE\SETUP-BGQE.TP2~ #4 #9 // Drunk near Beregost Temple: 26.1
    ~BGQE\SETUP-BGQE.TP2~ #4 #10 // A Warm Place for Noober: 26.1
    ~BGQE\SETUP-BGQE.TP2~ #4 #11 // Brage's Sword: 26.1
    ~BGQE\SETUP-BGQE.TP2~ #4 #12 // Legal Sea Charts Sources: 26.1
    ~BGQE\SETUP-BGQE.TP2~ #4 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: 26.1
    ~BGQE\SETUP-BGQE.TP2~ #4 #14 // A Worried Farmer: 26.1
    ~BGQE\SETUP-BGQE.TP2~ #4 #15 // Bodies for a Good Cause: 26.1
    ~BGQE\SETUP-BGQE.TP2~ #4 #16 // Finish Cordyr's Quest without killing Sil: 26.1
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #103 // Main Component: Amount of -ahem- details and BG-style vs. description text! (Required) -> BG-style Version [Adult content] and Show/Install all Components with Warnings.: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #2 // Scar's Spare Time, by jastey: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #6 // Duke Eltan's Spare Minute, by jastey: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #9 // Bartus' Seduction, by jastey: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #14 // No Regrets: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #17 // Late Night with Jaheira, by Kulyok: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #18 // Sil's Blessing, by Lava: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #19 // Melicamp: The Poultry Boy, by Lava: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #22 // The Mourning of Centeol, the Spider Lady, by Lava: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #25 // The Great Zudini, by Kulyok (mature content): 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #26 // The Messenger, by Thimblerig: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #27 // Ender Sai, the Hero's Reward, by Thimblerig (WARNING - refer to the readme!): 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #28 // The Novelists, by Thimblerig: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #29 // The Honest Lies of Two Riversides, By Lava: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #30 // Necromancer's Trouble, by jastey: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #31 // Dinner with Thalantyr, by jastey: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #34 // All That Left Was, by Lava and Thimblerig: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #35 // A Childhood Friend, by Kulyok: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #41 // The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #42 // Camryn and Tamah, by tibicina: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #43 // Minor Disclosures, by jastey: 10.2
    ~BG1RE\SETUP-BG1RE.TP2~ #3 #44 // Cloakwood Lovers, by tibicina: 10.2
    ~SIRINESCALL\SETUP-SIRINESCALL.TP2~ #6 #0 // The Lure of the Sirine's Call: v16.3
    ~SOTSC\SOTSC.TP2~ #3 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v8.3
    ~BG1UB\SETUP-BG1UB.TP2~ #5 #0 // Ice Island Level Two Restoration: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #5 #11 // Scar and the Sashenstar's Daughter: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #5 #12 // Quoningar, the Cleric: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #5 #13 // Shilo Chen and the Ogre-Magi: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #5 #14 // Edie, the Merchant League Applicant: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #5 #16 // Creature Corrections: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #5 #17 // Creature Restorations: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #5 #18 // Creature Name Restorations: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #5 #19 // Minor Dialogue Restorations: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #5 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #5 #22 // Item Corrections and Restorations: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #5 #29 // Duke Eltan in the Harbor Master's Building: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #5 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #5 #34 // Chapter 6 Dialogue Restorations: v16.4
    ~BG1NPC\BG1NPC.TP2~ #5 #0 // The BG1 NPC Project: Required Modifications: v32
    ~BG1NPC\BG1NPC.TP2~ #5 #90 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v32
    ~BG1NPC\BG1NPC.TP2~ #5 #113 // BGEE Banter Timing Tweak -> Banter Timing: Slow (about 40 minutes between banter dialogs): v32
    ~BG1NPC\BG1NPC.TP2~ #5 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v32
    ~BG1NPC\BG1NPC.TP2~ #5 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v32
    ~INDINPC\SETUP-INDINPC.TP2~ #6 #0 // Indira NPC: v15
    ~FINCHNPC\FINCHNPC.TP2~ #4 #0 // Finch NPC: v6.0
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #5010 // Cure and Similar Spells Bypass Spell Protections: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2116 // Allow Targets of Sleep to Wake on Hit: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1152 // Improve Faerie Fire: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2212 // Move Mirror Image to 3rd Level: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2215 // Make Web Slow Instead of Hold: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2217 // Change Agannazar's Scorcher to Melf's Fiery Missiles: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1207 // Make Goodberry an Out-of-Combat Mass Regeneration: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1609 // Make False Dawn Bypass Magic Resistance: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1611 // Make Wondrous Recall Restore all 1st- and 2nd-level Spells: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2708 // Change Mantle into 'Iron Skin': 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2811 // Move Symbol: Fear to 7th Level: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2916 // Move Shapechange to 8th Level: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2915 // Move Black Blade of Disaster to 8th level: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3000 // Set Spell Weapon APR to 2: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3010 // Add Backstab Immunity to the Ring of Danger Sense: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3020 // Proper Missile Deflection for the Gloves of Missile Snaring: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3030 // Improve Detonating Weapons: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3040 // Add Revised Barkskin to 'Skin of the Forest' Armor: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3060 // Make the Gargoyle Cloak Apply Stoneskin Instead of an AC Bonus: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3070 // Make the Dwarven Thrower Hammer Usable by Non-Dwarves: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3080 // Improve Azlaer's Harp and Methild's Harp: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #4010 // Add a Saving Throw Against Level Drain Effects: 1.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #4020 // Improve Monster Ability Scores: 1.6
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #40 // Change Viconia's Skin Color to Dark Blue: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #100 // Commoners Use Drab Colors: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #110 // Icon Improvements: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #130 // Force All Dialogue to Pause Game: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #140 // Fix Boo's Squeak: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #171 // Unique Icons [Lava] -> Replace all icons: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #181 // Unique Containers [Miloch] -> Unique icons only: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #1080 // Add Bags of Holding: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #1100 // Reveal City Maps When Entering Area: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #2060 // Weapon Styles for All: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #2090 // Change Experience Point Cap -> Remove experience cap: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #2152 // Wear Multiple Protection Items -> Allow armor plus one protection item [Angel]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #2161 // Alter Weapon Proficiency System -> BG-style weapon proficiencies, with weapon styles [the bigg]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #2200 // Multi-Class Grandmastery [Weimer]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #2220 // Change Magically Created Weapons to Zero Weight: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #2350 // Alter Multi-Class Restrictions -> Allow humans to multi-class: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #2999 // Max HP at Level One: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3000 // Higher HP on Level Up -> Maximum: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3031 // Easy Spell Learning -> 100% learn spells and no maximum cap: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3060 // Remove "You Must Gather Your Party..." Sound [Weimer]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3080 // Increase Ammo Stack Size -> Unlimited ammo stacking: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3091 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 40: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3101 // Increase Potion Stacking -> Stacks of 40: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3111 // Increase Scroll Stacking -> Stacks of 40: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3123 // NPCs Don't Fight: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3205 // Stores Purchase All Item Types: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3340 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 50 percent: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3280 // Give Every Class/Kit Four Weapon Slots: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3294 // Personalize Automatic Save Names -> Use scheme: 000000000-[Protagonist]-Save-Name: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3300 // Death Cam: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3310 // Start New Games with Party AI Turned Off: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3330 // Make Party Members Less Likely to Die Irreversibly: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #3350 // Create Interval Saves [argent77] -> Every 15 minutes (one save only): v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #4025 // Allow NPC Pairs to Separate: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #4140 // Don't Auto-Assign Advanced AI Scripting to Party: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #7 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #3540 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #4115 // Thieves assign skill points in multiples of five: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #5080 // Improved textscreens in Tales of the Sword Coast: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #5 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #6000 // Smarter general AI: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #6010 // Better calls for help: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #6030 // Smarter Mages: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #6040 // Smarter Priests: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #6100 // Potions for NPCs: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #6200 // Improved Spiders: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #6300 // Smarter sirines and dryads: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #6310 // Slightly smarter carrion crawlers: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #6320 // Smarter basilisks: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #7000 // Improved doppelgangers: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #7010 // Tougher Black Talons and Iron Throne guards: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #7020 // Improved deployment for parties of assassins: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #7040 // Relocated bounty hunters: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #7050 // Improved Ulcaster: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #7060 // Improved Balduran's Isle: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #7070 // Improved Durlag's Tower: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #7080 // Improved Demon Cultists: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #7090 // Improved Cloakwood Druids: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #7100 // Improved Bassilus: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #7110 // Improved Drasus party: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #5 #7900 // Improved minor encounters: 34.3
    ~MAGIC_BATTLES_REVISED\MAGIC_BATTLES_REVISED.TP2~ #0 #10 // Revised Magic Battles: 1.7.1
    ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v6.6.2
    ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #109 // IWO - All Potions Usable by Any Class: v6.6.2
    ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #210 // XPO - Slower, standardized XP Tables: v6.6.2
    ~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #30 // Fix Black Pits oversights: 3.1
    ~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #50 // Joinable NPCs don't have null kits: 3.1
    ~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #150 // Temple cures work better: 3.1
    ~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #190 // Death Ward protects against Aec'Letec's Death Gaze: 3.1
    ~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #260 // Green Slime poison can be cured: 3.1
    ~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #310 // Map notes for BGEE quests: 3.1
    ~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #350 // Bigger random spawns: 3.1
    ~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #360 // Nature's Beauty blindness can be cured: 3.1
    ~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #370 // Fix Imoen's script in BGEE/SoD: 3.1
    ~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #440 // Random spawns scale with difficulty: 3.1
    ~TNT\TNT.TP2~ #3 #2 // Improved trap detection: instant detection: v8.28
    ~TNT\TNT.TP2~ #3 #3 // Improved trap detection: increase trap sense range: v8.28
    ~TNT\TNT.TP2~ #3 #5 // Trap reminders -> generic: v8.28
    ~TNT\TNT.TP2~ #3 #7 // Trap intuition -> works in combat: v8.28
    ~TNT\TNT.TP2~ #3 #9 // Trap intuition: pause game -> all traps: v8.28
    ~TNT\TNT.TP2~ #3 #12 // Trap intuition: center screen -> on the supposed trap: v8.28
    ~TNT\TNT.TP2~ #3 #13 // Trap intuition: play "trap found" sound: v8.28
    ~TNT\TNT.TP2~ #3 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.28
    ~TNT\TNT.TP2~ #3 #15 // Non-disarmable Davaeorn's Battle Horrors: v8.28
    ~TNT\TNT.TP2~ #3 #24 // ����� 㤮��� ᭠���: v8.28
    ~TNT\TNT.TP2~ #3 #27 // Throwing weapons damage type -> � �, � ��㣮�: v8.28
    ~TNT\TNT.TP2~ #3 #28 // ����� ���㠫�� ��䥪� ࠧ���� � �।��⮢: v8.28
    ~TNT\TNT.TP2~ #3 #31 // ����� �������� ���� ��஧� -> �����筠� 楫�: v8.28
    ~TNT\TNT.TP2~ #3 #33 // Potion of Really Mirrored Eyes: v8.28
    ~TNT\TNT.TP2~ #3 #34 // ����࠭�祭��� ᪫��뢠��� ���� �: v8.28
    ~TNT\TNT.TP2~ #3 #35 // Improved Shandalar's cloak: v8.28
    ~TNT\TNT.TP2~ #3 #36 // Algernon's cloak: usable once per day: v8.28
    ~TNT\TNT.TP2~ #3 #38 // Distinct quest items: v8.28
    ~TNT\TNT.TP2~ #3 #39 // Working protection from poison: v8.28
    ~TNT\TNT.TP2~ #3 #42 // ��ଠ ��㪠 ����� ���㭨�� � ���⨭�: v8.28
    ~TNT\TNT.TP2~ #3 #46 // True True Sight: v8.28
    ~TNT\TNT.TP2~ #3 #55 // Stores always buy goods at the same (low) price | POWER USER component, consult readme: v8.28
    ~TNT\TNT.TP2~ #3 #57 // ������� ��ᯫ��� � ��஢�⢮� �� ��������� -> Can't steal from any stores: v8.28
    ~TNT\TNT.TP2~ #3 #58 // ���஬ ����� ������ ����� ����३ �� �������: v8.28
    ~TNT\TNT.TP2~ #3 #59 // Cleanup stores: v8.28
    ~TNT\TNT.TP2~ #3 #60 // Limited stock: v8.28
    ~TNT\TNT.TP2~ #3 #66 // Sensible multiclass restrictions: v8.28
    ~TNT\TNT.TP2~ #3 #69 // Save Melicamp: v8.28
    ~TNT\TNT.TP2~ #3 #71 // ����� �⬥⮪ �� ����: v8.28
    ~TNT\TNT.TP2~ #3 #72 // �⪫���� ������ �� �६� �����: v8.28
    ~EE_COSMETIC_ENHANCEMENTS\EE_COSMETIC_ENHANCEMENTS.TP2~ #1 #0 // Item cosmetic enhancements: Includes new icons, projectiles, recoloring, and addition of pulse and solid glows: v1.0.2
    ~EE_COSMETIC_ENHANCEMENTS\EE_COSMETIC_ENHANCEMENTS.TP2~ #1 #3 // Remove annoying visual effects from equipped items: blur, cloak of mirroring, reflection shield(does not affect spells with these effects).: v1.0.2
    ~EE_COSMETIC_ENHANCEMENTS\EE_COSMETIC_ENHANCEMENTS.TP2~ #1 #6 // Cosmetic on-hit audio-visual effect enhancements (fire, cold, acid, electricity) -> BG-style on-hit effects: v1.0.2
    ~EE_COSMETIC_ENHANCEMENTS\EE_COSMETIC_ENHANCEMENTS.TP2~ #1 #22 // Improved slime-type monster animations: v1.0.2
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #1500 // Main -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #2000 // Followers -> Vanilla: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #3000 // BG1NPC -> Vanilla: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #6000 // Dark Side of the Sword Coast -> Vanilla: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #14000 // Finch -> Vanilla: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #16000 // Indira: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #19500 // The White Queen -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #22500 // Siege of Dragonspear -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #23500 // Tortured Souls -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #80000 // Standardized Edwin -> BG1 Edwin: 0.71
    ~PPE\SETUP-PPE.TP2~ #1 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.02
    ~PPE\SETUP-PPE.TP2~ #1 #100 // Category Portraits (Recommended) -> Sequenced: 1.02
    ~PPE\SETUP-PPE.TP2~ #1 #10 // Isandir's CHARNAME Portraits: 1.02
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #2052 // XP for killing creatures -> Decrease to 50%: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #2061 // XP for quests -> Decrease to 75%: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #3050 // One time area spawn points (no respawning): 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
    ~BP-BGT-WORLDMAP\SETUP-BP-BGT-WORLDMAP.TP2~ #6 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v11.0.0
  • FoxySherufanirFoxySherufanir Member Posts: 10
    @Robolcer That error comes from the SCS component "Thieves assign skill points in multiples of five" if you uninstall that component the error will go away.
  • ConnellyConnelly Member Posts: 79
    edited September 2023
    @robocler @FoxySherufanir No need to uninstall it. If you can open the UI.MENU file in the override folder with your notepad of preference and go down to the line the error message says (31167 here), you'll be at the code that determines the effects of the skill point button.

    You'll see there are five repeated lines, each one dictating an increase of of one point to whatever thieving skill. This is done by the SCS component. But you'll also see the first of the five lines having a blank space looking like
    - -
    
    I think this is done by Infinite++ for some reason. SCS being applied afterwards, repeats the lines without the spacing, probably not expecting the format change.

    You only need to copy that spacing from the first line and paste it behind each of the following ones; or copy the entire first line and replace the whole of the other four with it. You'll have to repeat the process for the three following blocks of code that will look similar (with different functions and variables I think, so don't paste the line of one block onto another).

    I think the error is meaningless though and no correction is needed for the code to perform as expected? But still, it's an easy fix just to not see the message every time you boot the game.
  • AradhorAradhor Member Posts: 4
    I noticed a problem, probably caused only in french version.

    When I leave the game and it ask me if I want to save, there's no button to choose from.
  • Spacecop42Spacecop42 Member Posts: 1
    This is such a cool UI. Too bad I can't use it personally because using ESC key to close opened tooltips doesn't work and it just closes the entire menu.

    Like when you open the description of a spell in the mage book, your only option to close it is to click the X. Same for bags of holding. In dragonspear you could close the description with ESC key.

    Looking forward to more updates
  • raindareraindare Member Posts: 1
    Hi, two issues worth presenting.

    1) On the save screen on my MacBook M2, the button text is misaligned.

    4hbwge8nmcc6.png

    2) On my list of mods, when I attempted to start a new character in BG1 I would gain 89,000 experience, as a starting SoA character. Uninstalling Infinity UI (and none of my other mods) is what prevented this. Here is a list of my installed mods.
    rmkjgg273n1r.png
  • RoboclerRobocler Member Posts: 5
    edited October 2023
    There are many bugs with this mod. Apart from the ones listed (SCS install fail, character icons misalignment with "modern option", deleting memorized spells doesnt work):
    • Dual classing has no final "OK" button
    • Moving between locations on the world map has no button
    • Stat comparison (AC, THAC0, etc) when switching gear doesnt show the +/- difference
    • Clicking on quest pop up text doesnt lead to the actual quest entry
    • many other

    Is the development still ongoing? I am only using this mod because Portraits Portraits Everywhere (PPE) works with it but not with Dragonspear UI++ :(
  • zelazkozelazko Member Posts: 88
    Nuscki wrote: »
    Guys, I have a problem. When i select “move to the bottom of the screen” in the mod options, the character portraits overlap the interface. I play on a laptop with a screen resolution of 1366x768. Is there a way to fix this? I really like it when the portraits are below
    6h5rotqpvotj.png

    Turn off large portraits setting.
  • drunktieflingdrunktiefling Member Posts: 39
    edited October 2023
    I've commented in this thread a while ago about my recognized fixes, suggested changes to the UI and the "blue" version of the main skin skin.

    To keep control of my own changes, I've made a fork on GitHub: https://github.com/dtiefling/InfinityUI.

    I try to keep commits specifically well described and atomic in this fork. So I believe that this sort of organization of my work is temporary, specific to the current beta. And @Pecca - you might want to incorporate some bugfixes. Perhaps you want a pull request?

    Anyways, I will think about the best possible course of action when something news comes to the main repository. I expect the merge to be somewhat hard, so I might end up reviewing it all manually. For now, I've just shared what I use.
  • UniverseUniverse Member Posts: 71
    I've commented in this thread a while ago about my recognized fixes, suggested changes to the UI and the "blue" version of the main skin skin.

    To keep control of my own changes, I've made a fork on GitHub: https://github.com/dtiefling/InfinityUI.

    I try to keep commits specifically well described and atomic in this fork. So I believe that this sort of organization of my work is temporary, specific to the current beta. And @Pecca - you might want to incorporate some bugfixes. Perhaps you want a pull request?

    Anyways, I will think about the best possible course of action when something news comes to the main repository. I expect the merge to be somewhat hard, so I might end up reviewing it all manually. For now, I've just shared what I use.

    I noticed that if you install a mod on the interface design, difficulty slider of sword coast stratagems does not work everywhere, it simply does not exist.
    But your mod is perfect!
  • drunktieflingdrunktiefling Member Posts: 39
    edited October 2023
    @Universe thanks!

    If you try really hard, look through this thread, patch SCS manually and install it after this mod (my fork included), it would look and work properly. Another option is:

    C:CreateCreature("dw#diffi")
    
  • UniverseUniverse Member Posts: 71
    @Universe thanks!

    If you try really hard, look through this thread, patch SCS manually and install it after this mod (my fork included), it would look and work properly. Another option is:

    C:CreateCreature("dw#diffi")
    

    nice, thanks) you save my time) <3
  • DosEquisDosEquis Member Posts: 10
    Pecca.... what's the latest?
  • shadowlichshadowlich Member Posts: 60
    edited October 2023
    Endarire wrote: »
    What do those numbers next to the unit names mean like "Aerie 51?" (Is that an Area 51 joke?)

    Thankee!

    About the Aerie 51, 51 is the current hp of the Aerie, getting red/yellow/green as per canon colored style, so it is easy to identify ennemy/party that gonna die...


    Portraits autoassigned by my home made weidu mod
  • PeccaPecca Member Posts: 2,215
    DosEquis wrote: »
    Pecca.... what's the latest?

    Hi, I'm not working on this at the moment, I have a newborn daughter :)
  • FelipefplFelipefpl Member, Translator (NDA) Posts: 128
    Pecca wrote: »
    DosEquis wrote: »
    Pecca.... what's the latest?

    Hi, I'm not working on this at the moment, I have a newborn daughter :)

    Congrats for your daughter. :)

    Is there anyone else to submit pull requests for you? It will be good for the development while you enjoy/take care of your daughter. ;)

  • kelkel Member Posts: 3
    Pecca wrote: »
    DosEquis wrote: »
    Pecca.... what's the latest?

    Hi, I'm not working on this at the moment, I have a newborn daughter :)

    Congratulations. :)
  • LathandersVanguardLathandersVanguard Member Posts: 16
    edited October 2023
    Some questions:

    1. Does this work with BGEET?

    2. Do I have to start a fresh install and/or save game to use this?

    3. Is there a readme where I can read up on the individual install components?

    4. Can I fully uninstall the mod at any time without having to wipe my game and reinstall anew? Testing this out in Icewind Dale and the answer so far seems to be yes

    5. Where is the best place to report inconsistencies and bugs?

    6. Do you have any plans to overhaul the aesthetic to match the specific IE game you are playing (ex: wood and snow UI style for IWD) or will it be just one consistent look across all IE games? Just found out you can do this in-game (AMAZING!)

    7. Is this compatible in multiplayer (ex: any potential issues with seeing all players inventory screens at once)?
    Post edited by LathandersVanguard on
  • kaiokaio Member Posts: 12
    What I have to say is that @Pecca is doing fantastic job and I love it! I loved Dragonspear UI++, but this work goes much further beyond. Even in the 0.51 beta, I use it successfully and would say that it is functionally the best UI for IE games, ever.

    Since I just loved the novelty and started using it, I was able to notice some issues. Some of them are fixable easily enough, which only makes it clear that this approach will lead to a new standard pretty soon, stable enough to be presented to non-technical users.

    (*) stands for issues that I wasn't able to hotfix with my meddling.

    The issues I've noticed in a long EET playthrough with >100 mods:
    • HLA screen breaks the game when I click "plus" on any ability (just copied the CHARGEN_HIGH_LEVEL_ABILITIES menu from Dragonspear UI++ to keep playing, the result is inconsistent at worst, but usable).


    @drunktiefling

    I'm having a breaking bug related with HLA selection on level up, and possibly Infinity UI++

    My main char just leveled up from lv. 18 to 19, but when I go to the HLA selection screen the game become stuck (screenshot below in window-mode, it happens also in full-screen).

    I could chose a HLA (improved alacrity) the previous level-up without problem.

    I've also chosen a second HLA for keldorn right now, as he also leveled up from 18 to 19, without problem.

    Could you explain to me better how I should copy that "CHARGEN_HIGH_LEVEL_ABILITIES menu from Dragonspear UI++ "? Thanks

    bbb6tvveokc5.png
  • PeccaPecca Member Posts: 2,215
    I cannot reproduce this but I think I know what is causing it. There is a wrong scrollbar asset on HLA menu, which may cause crash on some systems. Try to fix it by opening UI.menu file in the override and replacing all occurences of:
    rgpscrl
    with
    rgdscrl1
  • PeccaPecca Member Posts: 2,215
    Some questions:

    1. Does this work with BGEET?

    2. Do I have to start a fresh install and/or save game to use this?

    3. Is there a readme where I can read up on the individual install components?

    4. Can I fully uninstall the mod at any time without having to wipe my game and reinstall anew? Testing this out in Icewind Dale and the answer so far seems to be yes

    5. Where is the best place to report inconsistencies and bugs?

    6. Do you have any plans to overhaul the aesthetic to match the specific IE game you are playing (ex: wood and snow UI style for IWD) or will it be just one consistent look across all IE games? Just found out you can do this in-game (AMAZING!)

    7. Is this compatible in multiplayer (ex: any potential issues with seeing all players inventory screens at once)?

    1. yes
    2. no
    3. only what is in the OP, also some functions are described in the UI++ settings menu
    4. base component is just copy-paste, that's completely safe
    5. here in this thread and thanks for that
    6. so far only settings menu is completed with all 4 skins, more in the future
    7. not tested, but there should be no problems
  • MistercuriousMistercurious Member Posts: 43
    I have just tried the mod out and I think I can say it looks great so far...

    I have one question though:

    There is another UI mod by lefreut that allows HLAs in Icewind Dale EE by adding the selection screen for them that was cut from the vanilla edition. Some other mods also support this solution, like Skills and Abilities by morpheus562.

    I like the idea a lot of going through IWDEE again also using HLAs.

    Is there any chance this option could be made available with this new mod (if it hasn't been already)?

    Just a thought...
  • kaiokaio Member Posts: 12
    Pecca wrote: »
    I cannot reproduce this but I think I know what is causing it. There is a wrong scrollbar asset on HLA menu, which may cause crash on some systems. Try to fix it by opening UI.menu file in the override and replacing all occurences of:
    rgpscrl
    with
    rgdscrl1

    Thank you for the answer, this workaround solved the issue!
Sign In or Register to comment.