[Mod in progress] Detective Guild of Athkatla
scheele
Member Posts: 51
Arcane Coast (Russian-speaking community of CRPG fans) introduces a new mod for BG2EE: Detective Guild of Athkatla
Authors: Austin, Scheele
EET-compatibility: ☑
Created by the eccentric wizard Adelard the Wanderer, the Detective Guild is located in Athkatla, in the Slums, near the Copper Coronet. A new content will be available starting from the second chapter.
We really need native speakers (eng) for proofreading. We would also be grateful for any advice on the code and any comments or suggestions on the content of this mod.
(For proofreading, you can PM me or post directly to the thread.)
The Guild has several CM-banters with all the necessary permissions from the mod authors (and a new banthers are welcome).
FORUM:https://arcanecoast.ru/forum/viewtopic.php?f=70&t=1653
DEMO (in Russian): https://www.dropbox.com/s/suym6i6b0zu7xzp/SearchGuild (DEMO).zip?dl=0
Authors: Austin, Scheele
EET-compatibility: ☑
Created by the eccentric wizard Adelard the Wanderer, the Detective Guild is located in Athkatla, in the Slums, near the Copper Coronet. A new content will be available starting from the second chapter.
We really need native speakers (eng) for proofreading. We would also be grateful for any advice on the code and any comments or suggestions on the content of this mod.
(For proofreading, you can PM me or post directly to the thread.)
The Guild has several CM-banters with all the necessary permissions from the mod authors (and a new banthers are welcome).
FORUM:https://arcanecoast.ru/forum/viewtopic.php?f=70&t=1653
DEMO (in Russian): https://www.dropbox.com/s/suym6i6b0zu7xzp/SearchGuild (DEMO).zip?dl=0
Post edited by scheele on
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/// Meeting with Nordic
At the far corner of the building, the guards surrounded a bugbear fiercely growling at the terrified clerk.
CLERK: GUARDS! GET RID OF HIM!
GUARD: THAT'S IT LAD, YOUR TIME IS UP. MOVE ON EXIT!
NORDIC: A-R-RRR!
0~*You see a huge bugbear in front of you, struggling fiercely to break free from the hands of the guards. Once you get in the line of sight of his one eye, the bugbear's jaw drops open. Throwing off the guards, the goblinoid addresses you directly.*~
1 = ~Please listen to my, CHARNAME! My knowing you-rrs. Help me!~ [BUGBR03A]
2 = ~Who are you and how do you know my name?~
3 = ~Get away from me, you monster!~
4 = ~Rah-rah! Trouble! I'll be off then, I've got to get some gold for the guild!~ [BUGBR01A]
5 = ~My name be Nordic! And your name be CHARNAME. Mine saw the fight on the Prror-menade. Help me! These bastarrds are trrying to take away my guild!~
6 = ~Well... So what?~
7 = ~Wait till mine tells you all about it. When the landlord disappeared, there was nothing to pay. Nothing to eat! I came to ask for an extension, but they won't give it. They want to take the Guild for themselves! R-r-r! R-r-r-ree!~
8 = ~Take it easy! One more word like that and you're out of here.~
9 = ~What kind of a guild is this, can you tell me?~
10 = ~*At this point, bagbear puffs up his cheeks in an important manner, bows his head, and solemnly proclaims* The firrst in Amn, the Detective Guild of Athkatla, founded by my Masterr - the arrchmage and the sage, Magister Adelard the Wanderer!~
11 = ~Hmm, great. You said it all without a single mistake, and you almost didn't growl. Almost.~
12 = ~*Nordic smiles proudly from ear to ear, which makes his scarred muzzle even more terrifying*. My learrn and train... long time.~
13 = ~Well, your story sounds interesting. But answer me this: what happened to your master, and why are you asking a stranger for help?~
14 = ~Um! Whut you say? *Bagbear lowers his head and growls sorrowfully* Masterr was tasked with rr-finding someone, and then he disappear-red. Mine looked all over for him and didn't find him. My guess is he's dead! Then the papers starrt coming, the debt! I've got to pay, and I've got no gold.~
15 = ~*The Nordic's one eye lights up with hope as he raises his head again* I know you, you're the Hero of Baldu-rr-r's Gate, the adventur-rer. My heard you saved an entire city! You can help!~ ~*The Nordic's one eye lights up with hope as he raises his head again* I know you, you're the Prortectr-ress of Baldu-rr-r's Gate, the adventur-rer. My heard you saved an entire city! You can help!
16 = ~Sorry, big guy, but I've got my own business here and that's enough.~
17 = ~I have a lot of problems of my own right now, and no time to rescue some unknown guild, so I am sorry.~
18 = ~What's it to you, anyway? Your master is gone, maybe even dead - so go on your own, you're a free bugbear now...~
19 = ~H-r?! Give the guild to... to those?! Mine is to serve my Master faithfully, Adelard to crreate the Guild, that's his BUSINESS! Mine is not to betray, not to abandon, not to forget! *With an angry growl, Nordic glares at the official watching you with a nervous, tired look.*~
20 = ~I don't know who you are, <PRO_SIRMAAM>, but there is nothing to talk about. The owner and head of this investigation bureau has disappeared as far as I know, no income tax has been paid for a year now. With fines will have to be paid.... so. Mm-hmm.~
21 = ~Aha, five hundred coins, and I also have to renew the lease for the next three years, because the land on which the guild building stands belongs to Athkatla, and must be leased properly. That's another two thousand, and all together that's exactly two and a half thousand gold coins.~
22 = ~But that's not all. You need *he raises his voice to a shout* THE GUILDY HEAD to make a new treaty with the city! DO YOU HEAR ME, BUGBEAR?! I NEED ADELARD!~
23 = ~Phew! I'm sorry, but this... this visitor is unbearable. It's the fifth time he's been here, growling, threatening and demanding an extension. But delayed payments will NOT change anything! This guild will be finished if the debt is not paid by the owner within the next week and a new lease is not signed. That's the law!~
24 = ~Okay, I see. I'm gonna step back for a while, I need to talk to this bugbear.~
25 = ~As you wish.~
26 = ~Come with me.~
27 = ~*You decide to just walk past. You've got your own worries, and snarling bugbears aren't one of them.~
28 = ~I wonder how many times I've been told 'help' in all my wandering? Okay... Who are you and how do you know me?~
29 = ~Why are you being so rude? Maybe they have a right to be?~
30 = ~Your guild? Seriously? What does this so-called guild do?~
31 = ~I mean, really, let's just, um, be nice. But I'm wondering what kind of guild this is.~
32 = ~Ah, so this guild has a master besides you after all! That's better.~
33 = ~I can't hear it anymore. I sympathise with the law who have yet to deal with you. I'm leaving.~
34 = ~Detective Guild? Hmm... I don't even know what I was expecting to hear. But definitely not this.~
35 = ~This is rubbish. I'm just wasting my time here. I'm leaving.~
36 = ~Shall I save your guild? What could be more exciting? No, thank you. I'd rather chat with the hamster.~
playthrough, then it'll be holidays for 2-3 weeks. I may get around to
testing it in the next year.
Until then perhaps a few question: who did the character portraits?
They look like a professional artist made them.
In regards to the mod's content: does it relate to any other mod?
What about the thief guilds, are there interjections? Or the government
district (I forgot the chief guy's name, but in one mod the party may
go to kill the thief hideout so I wonder if they are aware of the
detectives ... or perhaps some thieves hide among them).
I suppose you may update the mod in the next year (perhaps), so
things may be adapted. Could you perhaps also add a summary
listing in the first thread? For instance, any interesting items
(not necessarily overpowered, but interesting ... like magnifying
lenses or something like that. Or a book holder or something
where notes and pages can be attached to, a container.)
Also I like that the mod features one furry (a bugbear!) - until
one day someone makes a whole "furries unite!" mod.
Any interjections with the assassination mod? Or perhaps more
assassinations the party has to uncover.
Anyway, I will probably eventually get to test it next year. As I
may not be very active in the next few weeks, happy new year
to everyone - and for those who have time, beta-test this mod
for improved english content too! \o/ (I once accidentally clicked
on the russian variant for the moneylenders mod; even though
I knew some positions of the answers, I could not finish it - was
too difficult.)
Thanks for the kind words! We are trying to get this recently released mod (demo) out to as many people as we can. It slept in anabiosis for a year and a half and is still only available in Russian.
Regarding your questions:
1.
nordic__bugbear_by_thatdman
https://www.deviantart.com/thatdman/art/Bugbear-499502564
2.
orc_by_michalsalatav2
https://www.artstation.com/artwork/orc-female
3.
this art was created by me using a neural net.
4.
This is the original Baldur's Gate portrait, slightly altered in Photoshop (sent by Alisia).
5.
The Fixer by Smolin
https://www.deviantart.com/smolin/art/The-Fixer-367897816
6.
I miss you... by Safiru
https://www.deviantart.com/safiru/art/I-miss-you-586667224
class: slime, Mustard Jelly, 5th level; HP 50
CN
The guild hall and posters was created by me using a neural network. Our mod is non-commercial, we do not make any profit from artists' artwork. All links to images and authors will be included in the Readme-file.
BG1 NPCs for SoA & ToB:: some minor intersections
Unfortunately, no. But if we get the mod author's permission, we'd be happy to do it.
Thanks!
Not sure if still compatible with BG2EE current version but I remember the NPC Strongholds making changes because you can make Imoen take over the whole guild and you will even battle against the shadow thieves main base.
ReadMe//D0Quest Pack:
first thread too?
I got that link towards dropbox, but the .exe file there is only about
1MB size which seems way too small, so I think it would be useful
if the first thread could contain a direct link to the files. And perhaps
also a repository at github. (If you do not have an account at
github or do not want to, perhaps someone else can co-host it
at github, such as the spellhold studio guys or the weasel guys or
whoever.)
This mostly for convenience - right now I am trying to figure out
whether I should test the provided .exe file or not (explanation:
I need to install this on another computer; the computer I use
right now is my Linux box, which I do not really use for any
games).
You know that Setup-SearchGuild.exe is JUST a renamed weidu.exe, do you?
In this particular case, it's WeiDU-Windows-249-x86-legacy.
What does it means that "seems way too small"?
You could also check the hash of the two files and conclude that they're EXACTLY the same, so the exe is totally LEGIT: same file, same size.
If for any reasons you don't trust weidu.exe packed with mods (and if you use Project Infinity to install mods you don't even need them, since PI uses it's own weidu) you could safely download the version for the system you prefer and rename it accordingly:
https://github.com/WeiDUorg/weidu/releases/tag/v249.00
I've added the link, thanks for the reminder.
However, the Guild has not yet been translated into English. Only about 40% of the translation is complete - all our efforts are now focused on finishing to complete the Shar-Teel romance.
Pretty sure it is, the change log mentions "Compatibility with BGII: EE" for v3 (mod is currently at v3.5, from 2020). The shadow thieves additional content component has an EE-specific bug which was recently hotfixed by argent77.
The detective guild looks awesome btw, i'm always a sucker for Athkatla content, especially when it's as well thought-out as your releases
Helloi! When the mod is ready, we will post it on GitHub. I need about a month to finish the first version. It will contain all the initial content and key NPCs. In the future, the mod will be expanded with new quests, if I can find time for it or another coder appears.
The banner is extremely minimalist; I wanted something modern.
Font: The Great Gatsby