Mod impressions: BG:EE Quest Mods
ineth
Member Posts: 746
This thread provides an overview of available mods that add quests to Baldur's Gate: Enhanced Edition.
Table of contents:
- 2000s
- Dark Side of the Sword Coast
- BG1 NPC Project
- The Lure of the Sirine's Call
- The Grey Clan Episode One: In Candlelight
- BG1 Unfinished Business
- The Stone of Askavar
- Baldur's Gate Mini Quests and Encounters
- Dark Horizons
- Ascalon's Questpack
- 2010s
- Shadow Magic
- The Calling
- 2020s
- Shades of the Sword Coast
- Balduran's Seatower
- The Gorgon’s Eye
- Black Hearts
- Abbreviations used
- See Also
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May 1999 — BG1:TotSC is released.
Dark Side of the Sword Coast (DSotSC) is the first quest mod that was released for any Infinity engine game.
It adds a large, loosely-connected quest-line to the Sword Coast (ch5+), about heroically protecting the region from various powerful monsters. It is meant for higher-level parties, and even then, the combat is tough – to the point that this can be considered a tactical challenge mod.
The new areas mostly reuse existing BG1 area backgrounds. There are also several joinable NPCs, but they don't have much content.
- Talk to Jet'laya who appears on the Friendly Arm Inn outdoors map in chapter 5.
Guides:The BG1 NPC Project fleshes out the 25 joinable BioWare NPCs with banters, interjections, romances, etc. – and also gives small personal quests to nine of them.
The quests take place in existing game areas (ch1+, ch4, ch5+), and require having the respective NPC in the party.
- Coran:
- Amelia: Enter the Firewine Bridge area with Coran in your party, and wait for him to initiate conversation and tell you about a woman.
- Dynaheir:
- Dynaheir's Missing Journal: Enter the Area Northwest of Nashkel with Dynaheir in your party, and talk to Drizzt.
- Garrick:
- Traveling Librarians: Enter the Nashkel Carnival area with Garrick in your party, and wait for Archibald to approach you.
- Jaheira:
- Shadows in Cloakwood: Travel to the First Cloakwood with Jaheira in your party, and keep the druids alive during the base-game encounter "Aldeth and Seniyad".
- Kagain:
- ...: ...
- Kivan:
- (Seasnake encounter): Travel to the Coast West of High Hedge, and approach the top-right milestone at night with Kivan in your party.
- (Bounty hunter encounter): Cross the Baldur's Gate Bridge (ch5+) with Kivan in your party.
- Tiax:
- A strange gnome: Travel to South Baldur's Gate, and approach Belgin in the top-left map portion with Tiax in your party.
- Xan:
- ...: Travel to the Area East of Beregost Temple (the basilisk area) with Xan in the party, and approach the bottom-left corner of the map.
- Xzar:
- ...: Travel to the Area East of Gnoll Stronghold (the waterfall area), and start the base-game quest "Dryad of the Cloud Peaks" with Xzar in the party.
Guides:The Lure of the Sirine's Call adds a single small quest to the Sword Coast (ch1+), involving pirates and sirines.
- Complete the base-game mini-quest "A Child in the Lighthouse" in the Lighthouse area, and an old man greets you.
Guides:The Grey Clan Episode One: In Candlelight adds a large-ish quest to the game (ch5+), in which your party is recruited by a secret Flaming Fist unit to defend the region against a powerful bandit organization called the Grey Clan.
The quest takes place in existing game areas as well as changed versions of existing areas – and features small side-quests as well as very tough boss fights.
- Talk to General Jedyan near the mage tower in North Baldur's Gate.
Guides:Installation on the EE:
The BG1 Unfinished Business mod restores (and expands upon) cut content, such as characters, dialog lines, etc. that were left in the game files by the original developers but were never shown to the player. This includes tweaks to existing quests, as well as a few additional mini-quests and one additional area.
Some of this mod's content was integrated into the base-game by BG:EE, but the mod still provides additional content here.
- Ice Island Level Two Restoration:
How to start the new mini-quests (which aren't already in base-game BG:EE):In the Ice Island dungeon, find the entrance to a second dungeon level.
- Svlast, the Fallen Paladin Encounter:
- Mal-Kalen, the Ulcaster Ghost:
- Nim Furlwing Encounter:
- Shilo Chen and the Ogre-Magi:
- Edie, the Merchant League Applicant:
- Quoningar, the Cleric:
(For the changes to existing quests, non-quest content, and content already included in the EE, see the mod's readme or wiki page.)Talk to Svlast in the Firewine Bridge area.
Talk to Mal-Kalen in to the Ulcaster Dungeon
Talk to Nim Furlwing in Larswood
Talk to Shilo Chen on the ground floor of the Elfsong Tavern in East Baldur's Gate.
Talk to Edie inside the Merchants' League Estate in Southwest Baldur's Gate.
Talk to Quoningar on floor 2 of the Three Old Kegs inn in North Baldur's Gate.
The Stone of Askavar adds a large-ish quest to the Sword Coast (ch5+), about retrieving a remnant of an ancient Elven civilization before it falls into evil hands.
It comes with three new areas (partially photoshopped from existing BG1 art), and tough battles.
- Travel through the Area North of Nashkel in chapter 5 or later, to encounter a hostile Teldorn Agent.
Guides:Baldur's Gate Mini Quests and Encounters adds many small quests to the Sword Coast. The focus is not on grand adventure, but on making the game world come more alive by interacting with its inhabitants.
The new content takes place in existing game areas (prologue, ch1+, ch5+), features well-written (sometimes whimsical) dialog, allows for a lot of player choice (usually with both good and evil quest resolutions), and includes many interjections from the Bioware NPCs.
- Unexpected Help (a.k.a. Linda and Sir Trun):
- Slime Quest (a.k.a. Alanna's Neighbor in Trouble):
- Family Treasure Quest (a.k.a. Family Quarrel in Beregost):
- A worried Farmer:
- Drunk near Beregost Temple:
- Lovesick Half-Orc:
- Babysitting in Nashkel:
- Nashkel Monster:
- A Warm Place for Noober:
- Brage's Sword (a.k.a. Captain Brage's Guilt):
- Many little paws (a.k.a. Hamster Dilemma):
- Undying Love in the Fishing Village:
- The Unknown Egg:
- Bodies for a good Cause:
- Orc Attacks in Baldur's Gate:
- Fallen Paladin in Baldur's Gate:
Guides:Talk to Linda in the Candlekeep Inn in Candlekeep.
Alanna approaches you in the top-left portion of Beregost.
Talk to Mr. and Mrs. Dudley in their house the top-left portion of Beregost.
Repeatedly talk to an unnamed farmer in Beregost.
Talk to the drunkard in the top-left corner of the Beregost Temple outdoors map.
Talk to Uguth in the Area North of Nashkel.
Talk to Mrs. Blackwood in Nashkel.
Approach little Arnim near the Manor House in Nashkel.
Noober reappears after your initial base-game encounter with him in Nashkel.
After finishing the base-game quest "The Tale of Captain Brage", talk to Oublek in Nashkel again.
With Minsc in your party, talk to the vendor at the Carnival.
Talk to Leila in the left-most home in the Fishing Village.
Defeat the wyvern breeder Peter The North in the Third Cloakwood cave, and talk to his hostage Teodor.
Talk to the elven necromancer Sylar inside the Shop of Silence in East Baldur's Gate.
An unnamed commoner initiates dialog in Baldur's Gate, 3+ days after you complete "Lovesick Half-Orc".
Approach the Temple of Helm in North Baldur's Gate.
Dark Horizons adds a combat-heavy quest-line (ch4+) in which your party is hunted by a secretive organization called Section, with new areas that reuse BG1 and IWD background art.
It also adds a dungeon expansion (ch1+), some mini-quests (ch1+, ch4+, ch5+), three joinable NPCs, shops, item upgrades, and many bonus combat encounters across the game world.
- Dungeon crawls:
- Section
- Oversight
- Ulcaster Crypts
- Mini-quests:
- Smeagol's ring
- Selene's dragon
- Kieran's toll
- Diamond for Sir Winton
- Recipes for Halabasher
Guides:Encounter Najara on the Friendly Arm Inn outdoors map in chapter 4+.
After completing the Section quest, enter the newly-accessible house in the bottom-right portion of Central Baldur's Gate.
Find the crypt entrance in the Ulcaster Dungeon.
In Gullykin, talk to Smeagol who stands outside the right-most hut of the village.
In the Second Cloakwood, talk to the druid Selene on the platform to the right of the map center.
In the Fourth Cloakwood, the ranger Kieran initiates dialog in front of the bridge.
In Central Baldur's Gate, Sir Winton initiates dialog outdoors just south of the Drakon Tavern.
At Ulgoth's Beard, talk to Halabasher Dhunshar.
Ascalon's Questpack adds several small-to-medium-sized quests to the Sword Coast (ch1+, ch4+, ch5+), and one larger one about an evil cult that is taking hold in the region.
Features well-written dialog and interesting (sometimes funny) situations.
- The Magnificent Karlini:
- Raukner's Ruffian Roughnecks (a.k.a. A Job Well-Paid):
- The Quest for Jumper + A New Best Friend for Ugh:
- Of Wolves and Men:
- A Failed Picnic (a.k.a. A Ghost in the Cloudpeaks / A Feast for the Gnolls):
- The Serpents of Abbathor:
- The Quest for Perwell (a.k.a. The Lost Son):
- Breeding Gibberlings in Baldur's Gate:
- Fangirls:
Guides:Talk to Ygnatius Bombastus in the Friendly Arm Inn.
Talk to Agnus & co. in the northern part of Beregost.
Talk to Kessy in the Area South of Beregost.
Talk to Aiwell in High Hedge.
Talk to Mrs. Brunnstein in Nashkel.
Loot the note from the dead dwarf in Mulahey's cave in the Nashkel Mines.
Talk to Aphriel in the First Cloakwood.
Talk to Geraldo south of the south gate in Central Baldur's Gate.
Talk to Ashley, Mandy, and Cindy just to the west of the Helm and Cloak in Northwest Baldur's Gate.
Nov 2012 — BG1:EE is released.
Mar 2016 — BG1:SoD is released.
The Shadow Magic mod is a kitpack that introduces a new type of magic to the game.<br>It also adds a small quest to the Sword Coast (ch1+, ch5+) that allows your party to fight some Shadow Magic users, which can be played regardless of whether your party uses any of the mod's kits themselves.
- Kryn Darkflame teleports in when you walk through the left portion of the Friendly Arm Inn courtyard.
Guides:The Calling adds a quest (ch1+) involving Melicamp, that was designed as a special class quest for mages but is available to all protagonists.
- The Calling:
- Peaceful Werewolf Isle Resolution:
Guides:Complete the base-game quest Melicamp the Chicken, and make sure that Melicamp survives. Thalantyr then gives you this follow-up quest.
...
The Shades of the Sword Coast mod adds many small-to-medium quests all over the game world (ch1, ch2, ch3, ch4, ch5, ch6, SoD), most of which center around the themes of memories, loss, undeath, and the ethereal.
Several of them lead you to new side-areas of existing locations, with beautiful custom-photoshopped area art.
- Shadows Below the Friendly Arm Inn:
- Circles of Interest:
- Beetles, Dreams and an Old Man:
- Amber Flower:
- Snooping Around:
- Bibliophilia:
- Ice and Ore:
- The Melting Man:
- the Manhood / Into the Womanhood:
- Stronghold and its Shadows:
- Carnival and the Missing Brother:
- Ormyrrs' Peak:
- Doggy Life, Doggy Death:
- The Echoed Cry:
- Unusual Shards:
- The Tree of Shades:
- My Very Own Hideout:
- Eight-Legged Misery:
- The Inactive Golem:
- Disrespected Flowers:
- Shandraha:
- The Midnight Dog:
- Big Appetite in small Gullykin:
- Final Rest of Firewine's Soldiers:
- Kobolds Dream Too:
- Fungal Friendship:
- Apex Predator:
- Infesting Light:
- The Ghost Ship:
- The Skeletal Captain and His Sons:
- Cult of the Dargon:
- The Bone Collector (a.k.a. Missing Halfling):
- The Dungeon of the Carnal Challenges:
- Skeletal Mother:
- The Parted Lovers of Ulgoth's Beard (TotSC):
- Friend Like No Other (SoD):
Guides:Talk to the innkeeper of the Friendly Arm Inn.
A scholar approaches you when you leave the Friendly Arm Inn.
Pontag initiates dialog in the top-left part of Beregost.
Talk to Otter O'Forest in the center-top part of Beregost.
Find a wardstone in Thalantyr's tower in High Hedge.
Click the bookshelf in Thalantyr's chamber which you can access during the previous quest.
Talk to Kulul Huggerglitter by the top-left bridge in Nashkel.
Talk to Brat on the left side of the inn in Nashkel.
Encounter some children to the right of the garrison in Nashkel.
Talk to Sistriya outside the Belching Dragon tavern in Nashkel.
Talk to Tayn by the tents in the Nashkel Carnival.
Find a new area transition from the Gnoll Stronghold.
Find a clue from a gravestone in the cemetery map that you reach during the previous quest.
Talk to the crying woman on the ledge outside the Nashkel Mines.
Find unusual shards during your travels across the Sword Coast.
Find a cave entrance in the Area East of Beregost Temple.
Find a bizarre hand in the basilisk caves that you enter during the previous quest.
Find and enter the new doorway inside the Ulcaster Dungeon.
Find the damaged golem in Peldvale.
Talk to the gardener at the Bandit Camp.
Meet Shandraha near the bottom map edge in the Archaeological Site.
Talk to Michalina near the back-most hut in Gullykin.
Talk to the merchant Manko Rubbleslide in Gullykin.
Find the tower entrances at the Firewine Bridge.
Meet Zee at the Baldur's Gate Bridge.
Talk to the soldier inside the cave on the Second Cloakwood map.
Y'Uula initiates dialog on the Fourth Cloakwood map.
Complete the base-game quest "Zombie Infestation" at the Farm North of Baldur's Gate Bridge map.
Talk to Haustro on the bottom-right pier in South Baldur's Gate.
Talk to the Skeletal Captain who you meet during the previous quest.
Jaryo Iklaja initiates conversation in the center-left part of North Baldur's Gate.
Talk to the unnamed dwarf outside the Blushing Mermaid in Northeast Baldur's Gate.
Talk to Dunstin in the Undercellar below Baldur's Gate.
Talk to the Skeletal Mother in the top corridor of level 1 of the Candlekeep Catacombs.
Enter the lighthouse on the left edge of the map of Ulgoth's Beard.
Meet Ubal Al-Khartan in the Troll Claw Woods.
Walkthrough started by me, that anyone can edit
The Balduran's Seatower mod adds an extra district to the city of Baldur's Gate: An island close to the harbor with a castle on it.
It has many beautiful side areas to explore, both above- and underground, and offers a whole bunch of worthwhile quests.
- Click the bottom-left map edge in South Baldur's Gate.
To start the quests:The Gorgon’s Eye adds a thieves guild below the town of Beregost.
Any protagonist who is not Lawful Good can join this guild, and receive a lot of well-written quest content from it (ch1+, ch3+) – ranging from smuggling, heists, and assassinations, to a full-scale guild war over a mythical artifact.
- Find the entrance to the Gorgon's Eye hideout in Beregost.
Guides:The Black Hearts mod adds a large quest-line (ch3+, ch5, ch7) that is essentially a prequel to the events of BG2:ToB. It starts out with your protagonist getting hired as a bounty hunter, but things soon get more complicated as you find yourself in the middle of competing conspircies that tie into the BG1 main plot.
It features several beautiful new areas, optional flavor dialog, and interjections from the Bioware NPCs.
- Talk to "Illasera the Quick" on the main floor of Feldepost's Inn in Beregost in chapter 3 or later.
Guides:Walkthrough started by me, that anyone can edit
BG1:
- List of BG:EE compatible mods (by mlnevese)
BG2:- Mod impressions: BG2:EE Quest Mods
- Mod spotlight: Assassinations
- Mod spotlight: Check the Bodies
- Mod spotlight: Fishing for Trouble
- Mod spotlight: Planar Sphere Mod
- Mod spotlight: Tales of Anegh
- Mod spotlight: The Darkest Day
IWD:What other BG:EE quest mods mods should I add?
Does anyone know whether Sir BillyBob's "The Secret of Bone Hill" ever got an EE version?
Hi @ineth
Would love to see the Secret of Bone Hill in an EE version, and you giving your impression.
I havent seen an EE version, but I think Roxanne did a semi EE version (don’t know how much of the ee conversion is an actual Sandrahfication…..).