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Mod spotlight: Fishing for Trouble

inethineth Member Posts: 618
edited May 2020 in BGII:EE Mods
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  • Mod author: Yovaneth
  • First published: 2011
  • Adds content to: BG2 chapter 2+

Fishing for Trouble is a mega-mod which adds four new major locations, and a long quest-line to tie them all together.

It features some of the best custom-made area art seen in an Infinity Engine mod, and for the most part does not suffer from the problems that older mega-mods are notorious for (such as overpowered loot or lack of design focus).



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The mod's linear main quest-line isn't anything earth-shattering, and in some places feels like it's been padded with unnecessary steps just to make it longer. But it does the job of giving your party a motivation to visit the new areas, and ties up all its plotlines in a satisfying way.

To start:
  • Lief Torman approaches you when you first enter the Gate District of Athkatla.
Journal entry headings (not including side-quests):
  • Fishing for Trouble: Find Elminster
  • Fishing for Trouble: The Demon in the Lighthouse
  • Fishing for Trouble: Ceinwen Ravenhair
  • Fishing for Trouble: The Black Lotus Caravan
  • Fishing for Trouble: Cerendor Hold
  • Fishing for Trouble: The Orb of Breaca
  • Fishing for Trouble: Eildaren Colver
  • Fishing for Trouble: Sour Water
  • Fishing for Trouble: The Tiger's Eye
  • Fishing for Trouble: Restore Porthpentyrch

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This is an additional district in Athkatla. It fits in reasonably well with the existing districts, although it is a bit harder to navigate. (Map markers would have been nice.)
While you can explore all the houses, there's not much of interest other than some side-quests, two of which are independent of the mod's main quest-line:

To get there:
  • It appears on your worldmap together with all the other districts of Athkatla.
Side-quests:
  • The Missing Nameboard:
    Talk to Keldral in the Dragon's End Inn (the house at [2100,3200]).
  • Elizabeth Pavaral's Flamedance Ring:
    Talk to Elizabeth Pavaral on the 2nd floor the Silverale Hall (reachable via the north edge of the district).
  • The Trimthorns:
    Gaelie Trimthorn approaches you outside of Ceinwen Ravenhair's home during the mod's main quest-line.

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Porthpentyrch is a small harbor town on the Sword Coast – and the central focus of the mod's main quest-line.

When you first get there, the town has been deserted – just a few monsters roaming the outdoors, and nothing of interest inside most of the houses. But don't loose patience: Once you find some clues, the story gains momentum and puts you on your way towards discovering what happened here what hidden secrets the town holds.

This whole area has a distincly "BG1" feel to it (from the art style to the narrow dungeon corridors).

To get there:
  • Elminster marks it on your worldmap once you find him during the mod's main quest-line.
Side-quests:
  • None.

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Cerendor Hold is the fortress that "guards the path into the Cloudpeak Mountains".

Visiting a castle that's still in active use, and filled to the brim with blue-circled humans, is something that's been missing from Shadows of Amn. Which isn't to say that your stay will be a peaceful one...

To get there:
  • The lighthouse tanar'ri marks it on your worldmap during the mod's main quest-line.
Side-quests:
  • The Food Thief:
    Talk to Countess Wultheof on the third floor of the hold.

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Imradim is an oasis town in the Calim Desert, sustained by trade with caravans and desert wanderers.

While the mod's main quest-line sends you here for a specific task, it's worthwile to explore the whole town for side-quests and to enjoy the beautiful area art.

To get there:
  • Garalial Geltarath teleports you there during the mod's main quest-line.
Side-quests:
  • Kill Akil:
    Talk to Levon in the large house in the top-right corner of Imradim.
  • (bride-price negotiation)
    Talk to Karim on the roof of the Water's Edge tavern.
  • (Irenicus's assassin encounter)
    Talk to Firdos in the purple tent using CHARNAME.



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Don't download & install the version from the mod's official homepage; instead, install the EE port by the InfinityMods team.

Compatible with the BP-BGT Worldmap mod (install that after all quest mods).



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Post edited by ineth on
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