First, download DLTCEP (You can find it easily by googling).
Install it. Then open it. It'll tell you to run setup. You'll need to do that.
You'll find this setup screen.
Name the setup whatever. Click the little folder icon next to the "Location of chitin.key" box.
Navigate to the file. It'll probably be in your 00766 folder, in the main install.
Also, make sure you're got an override folder in that same directory. If you don't have one, make one.
When you've got that chitin.key, you need to change a few options. Under the "Game Type" drop-down menu, select "Baldur's Gate II/ToB". Also, uncheck the "Read Only" box.
Now press "Save & Back". There will be a moment while the editor reads your chitin.key, and then you'll be back at the main menu. It should look like this.
Then press the "Edit" button.
Navigate down to "Tables (2DA)".
This window will open.
Go to "File", then to "Load Table".
Type in "CHARSND" in the search box. Hit "search next". This window should come up, and press "Ok" to open it.
You'll now have this window (your default value might be 30. Doesn't matter).
Press "Add column" Now you'll see this.
Click on the name "Column 1" to change it to whatever the name of your voice set is. I used "Phillip" as an example.
Now, make sure all your values are good. Basically, make sure they're all 30. You can see, all the visible ones are 30. That's good.
Now, scroll down. You'll see that Beamdog's voice sets have some -1 values. Make sure your voice set ALSO has these set to -1.
We're almost there! Go to "File", and "Save Table". Press it.
Close DLTCEP. Now go to your override folder. There should be the table you just saved. My override folder is full of stuff because I have a lot of mods, but don't be dismayed if the table is the only thing in yours.
Now, all you need to do is make a new game and select your voice set. Oddly, in my experience the only way this method works is by starting a new game.
It took me about a half-hour to create this tutorial. If you're simply following along, I think it'll take less than half that time to set up your voice sets. Happy playing!
Also, if this tutorial proves helpful, I might make it's own thread for it.
Thanks for the awesome tutorial. Any idea why it only works for a new game though? I was hoping I could replace a character's voice through the customize menu but it has that same problem where no sounds play in-game.
Figured out a solution to the problem. In the CHARSND table there are several columns to the far right that are allotted for custom sound sets. They are labeled custom0 to custom9, so if you take your soundset and change the filenames to "custom0a", "custom0b", etc. then the custom soundset will work without any problems.
This allows you to bring in a custom soundset and have it work properly without having to start a new game.
The only downside is that there are only 9 or 10 custom sound slots set up in this particular way, so if you have more soundsets than that you may have to figure out something else.
I'm trying to follow these steps to allow custom soundsets, but I have an unusual problem with the DLTC window being to small for me to see the setup option, and no scrollbars being present to change the view.
Any suggestions as to what setting I need to alter (in Windows or otherwise) to fix this, so I can progress with the rest of the tutorial?
Comments
First, download DLTCEP (You can find it easily by googling).
Install it. Then open it. It'll tell you to run setup. You'll need to do that.
You'll find this setup screen.
Name the setup whatever. Click the little folder icon next to the "Location of chitin.key" box.
Navigate to the file. It'll probably be in your 00766 folder, in the main install.
Also, make sure you're got an override folder in that same directory. If you don't have one, make one.
When you've got that chitin.key, you need to change a few options. Under the "Game Type" drop-down menu, select "Baldur's Gate II/ToB". Also, uncheck the "Read Only" box.
Now press "Save & Back". There will be a moment while the editor reads your chitin.key, and then you'll be back at the main menu. It should look like this.
Then press the "Edit" button.
Navigate down to "Tables (2DA)".
This window will open.
Go to "File", then to "Load Table".
Type in "CHARSND" in the search box. Hit "search next". This window should come up, and press "Ok" to open it.
You'll now have this window (your default value might be 30. Doesn't matter).
Press "Add column" Now you'll see this.
Click on the name "Column 1" to change it to whatever the name of your voice set is. I used "Phillip" as an example.
Now, make sure all your values are good. Basically, make sure they're all 30. You can see, all the visible ones are 30. That's good.
Now, scroll down. You'll see that Beamdog's voice sets have some -1 values. Make sure your voice set ALSO has these set to -1.
We're almost there! Go to "File", and "Save Table". Press it.
Close DLTCEP. Now go to your override folder. There should be the table you just saved. My override folder is full of stuff because I have a lot of mods, but don't be dismayed if the table is the only thing in yours.
Now, all you need to do is make a new game and select your voice set. Oddly, in my experience the only way this method works is by starting a new game.
It took me about a half-hour to create this tutorial. If you're simply following along, I think it'll take less than half that time to set up your voice sets. Happy playing!
Also, if this tutorial proves helpful, I might make it's own thread for it.
You are friggin awesome! That tutorial worked like a charm. Thanks a bunch!
This allows you to bring in a custom soundset and have it work properly without having to start a new game.
The only downside is that there are only 9 or 10 custom sound slots set up in this particular way, so if you have more soundsets than that you may have to figure out something else.
Any suggestions as to what setting I need to alter (in Windows or otherwise) to fix this, so I can progress with the rest of the tutorial?