Gnoll Stronghold...
mch202
Member Posts: 1,455
The Gnoll Stronghold is very interesting place at BG1, And I wonder what is the History of the place, its obviously an ancient fortress and a deserted place captured by Gnolls...
I wish BG1:EE would add a little more information about the place, even better, a way to explore the inside of the fortress, something like trials of the luremaster or durlag's tower.
another dungeon to the game can be in *my* opinion could be a great adittion, espeacially to a mystirious place such as the Gnoll Stronghold.... some more undead and ghosts never killed anybody...
I wish BG1:EE would add a little more information about the place, even better, a way to explore the inside of the fortress, something like trials of the luremaster or durlag's tower.
another dungeon to the game can be in *my* opinion could be a great adittion, espeacially to a mystirious place such as the Gnoll Stronghold.... some more undead and ghosts never killed anybody...
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Comments
(I actually have no idea if there's any story behind the Gnoll Fortress, I'm mostly bored. Sorry;-)
PERFECT! All we need is some artist to draw a caved in roof in the ground, or trap door, or perhaps a magical stone wall that only opens with moonlight....then we can have a ten level dungeon.
if there are windows, there must be a way to get in.. maybe from the back of the buildings???
the one at the left side is located just under the tower
Add 4 or 5 levels before to reach the highest tower in the middle, this could be an epic adventure. And add a journal/book to explain what is this fortress and to whom it belongs
I think the Undead Animations That IWD introduced are great, such as the barrow wight, Giant skeletons, bladed skeletons and ghosts.. are perfect for the place.. as for the final boss.. let them surprise us.
Bhryaen? Look at this thread please!
anyway... It would be nice to get a reply from on of the mod's because as I see it many people would be glad to have such an expansion.
even a reply such as "We are not modifing existing areas" or "no", "yes", "maybe", "maybe not" would be great, other way there is no point for this thread or similar threads.
If I'm not mistaken, they are allowed to add new encounters to the old areas, but at the risk of introducing bugs.
lol I feel like a summoned genie... with no wishes to grant... lol Love the sentiment! I'd reckon the best boss would be something from the Volo quote mentioned above by @space_hamster, a story involving a certain "Groundhog" that would uncover what happened to Dinkamus (and all the indoors areas of the stronghold, it seems). But it would have to be slightly different since Volo was known for getting some details wrong- like it's actually a "Bound Balrog," not a "Groundhog..." or whatever. Keep in mind though that Durlag's is already a deep descent to a big boss... so...
@Gemhound
Why me? My Bhaalspawn Powers are equal to your own... Well, unless you're on an earlier chapter... ;-P No, I listed quite a few areas on the thread that @caruga mentioned above, including the Gnoll Stronghold map which I also like a lot, particularly with all the black blotchy pixelization gone. I'm just as much a fan of this idea in general, and I do see that cavern at the base of the fortress having some nice potential. That cave could also be a good spot for a Secret Door Quest like @HeroicSpur mentioned. But I'm just wishin' on it like everyone else. *longing sigh*
What @Tanthalas says is correct, however: they're somewhat limited in what they can add due to a premium on getting things right the first time (though the entirely new areas also introduce the potential for bugs, as caruga mentioned on the Beamdog forum), so a more limited encounter amidst the gnolls is probably the most feasible both to recommend and for them to implement successfully.
-Trent
Thanks alot for the replys @Bhryaen and @TrentOster!!
I really appreciate it .