congratulations that idea i brilliant guys It hass been quite a while since I played BG1 unfurtunally I'm just unable to find the CD again
what do you think about an Labirinth? And for the enemys ?Is just expanding the gnoll theme possible?(sorry for my lack of knowledge concerning the gnoll culture ^^ are inteligent gnolls or even gnoll mages possible?) apart from that I think a demon could take the part of the boss (forgotten realms wiki says gnolls ar somehow demonic too) I also concidered basislisks as very badass
dont know about gnoll mages but shamans yes. And they must have a decent level of inteligence and wisdom to perform their spells and lead/ manipulate a whole wild gnoll clan or not?!
The castle was simply found in ruins one day, with its servants simply gone, with no trace of Dinkamus himself... most mysteriously mystifying, wouldn't you say?"
which mean what ever is beneath the castle, its not gnoll or gnoll mages ;-)
If they did an evil undead thingy, this could explain why no doors- the gnolls bricked them up to keep it inside. As for the windows, maybe the aboveground parts are partially collapsed from inside, so if you get in through a window, there is no way you can go anywhere but a small part of the upper parts. But if you use the secret magical door the gnolls never found, you can access the lower levels...
If they did an evil undead thingy, this could explain why no doors- the gnolls bricked them up to keep it inside. As for the windows, maybe the aboveground parts are partially collapsed from inside, so if you get in through a window, there is no way you can go anywhere but a small part of the upper parts. But if you use the secret magical door the gnolls never found, you can access the lower levels...
@LadyRhian - Actually in original concept art, there were doors in gnoll stronghold:
@LadyRhian : I did some short search on Google and came up with this :
This is probably what @mch202 was pointing at? I am not sure. Edit : notice the "ext" (exterior) on the name of the picture. I bet they were planning on an interior at first.
@LadyRhian : I did some short search on Google and came up with this :
This is probably what @mch202 was pointing at? I am not sure. Edit : notice the "ext" (exterior) on the name of the picture. I bet they were planning on an interior at first.
Still showing up as the "?", but that other "Open in New Window" works. And yes, all they would have to do is change that to just make one of the entrances viable. Maybe a gnoll shaman is doing a ritual, something goes wrong and, voila! Entrance appears. (Cue gnolls bugging out and going "I'm getting the heck out of Dodge!" or similar in gnoll-speak.)
That's something else I'd like to see implemented- being able to choose languages to speak (based on your intelliegence score) at the beginning of the game, and having a (written) translation of what creatures are saying if you know the language. It's not like your character doesn't have an excuse for this, being raised in Candlekeep, essentially a big library. So if you know gnoll, when things start going south, you hear gnollish, but on the screen you see (in a different font or italics, or what have you depending on how it was done) "The evil thing! The evil thing can escape/will come! Run!"
Would love to an interior for the Gnoll Fortress. It is a huge fortress and when I first time I played BG I spent hours trying to find a way inside only to realize there was entrance. Would love to see this as a dlc later on
Big support for this. I guess I'm kind of an old school gamer in that I want a payout for exploring an area. The Gnoll Stronghold gave you this mythic setting, a compelling motivation (Dynaheir's rescue) but underwhelming opponents, no real boss fight and a lot of unanswered questions. First time I was there, I searched every nook and cranny hooking for more...I found a Book of Charisma +1, but would have preferred a storyline hook instead!
The question is, though, how would it be done? The Gnoll's Stronghold is already a low-level area (definitely a Chapter 2 quest). Should it be a low-level interior, as well?
@MilesBeyond Makes sense for it to be much later than chapter 2. A "Return to the Gnoll Fortress" quest, if you have Dynaheir or Edwin in party (need an event in Baldur's Gate to trigger it, like a found book.) If the book is found in Durlag's Tower, that would explain why the Gnolls have sealed the doors so well, it's very very dangerous.
The question is, though, how would it be done? The Gnoll's Stronghold is already a low-level area (definitely a Chapter 2 quest). Should it be a low-level interior, as well?
Well they can create a warded door which can be opened only later on, with a quest. :-)
Haha I almost forgot, this was a homage to a classic RPG. Dinkamus Littlelog and Dink Smallwood, I don't think I need to spell out the similarity. It's a game with the same name, Dink Smallwood. Fun game, good times! It is also now free to download and play. If they are to create a quest or whatever for Gnoll's Stronghold, at least stick to what they did...pay more homage and tie them up to that classic game.
Comments
It hass been quite a while since I played BG1
unfurtunally I'm just unable to find the CD again
what do you think about an Labirinth?
And for the enemys ?Is just expanding the gnoll theme possible?(sorry for my lack of knowledge concerning the gnoll culture ^^ are inteligent gnolls or even gnoll mages possible?)
apart from that I think a demon could take the part of the boss (forgotten realms wiki says gnolls ar somehow demonic too)
I also concidered basislisks as very badass
You sure did brought this thread from its grave ;-)
http://www.rpgamer.com/games/ad_d/bg/art/bg026.jpg
This is probably what @mch202 was pointing at? I am not sure.
Edit : notice the "ext" (exterior) on the name of the picture. I bet they were planning on an interior at first.
That's something else I'd like to see implemented- being able to choose languages to speak (based on your intelliegence score) at the beginning of the game, and having a (written) translation of what creatures are saying if you know the language. It's not like your character doesn't have an excuse for this, being raised in Candlekeep, essentially a big library. So if you know gnoll, when things start going south, you hear gnollish, but on the screen you see (in a different font or italics, or what have you depending on how it was done) "The evil thing! The evil thing can escape/will come! Run!"
Yeah Trent said the same thing in page 1 of this discussion... :-)