Bug : Durlag Tower (AR0514) - Grael taking damage from acidic pool.
After answering to the statues questions (The one from the top room, where you can find the +3 plate and the +3 sling), Grael started taking damage from an acidic pool without me doing anything right after giving my answer.
Expected behaviour : Grael isn't affected by the pool damage.
Expected behaviour : Grael isn't affected by the pool damage.
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Thankfully I am still able to complete the quest/floor/etc. just fine. But it's something that needs to be looked at.
Runestones also show no image while reading their description.
1- If you finish the dungeon (killing the demon and freeing Dalton) before having speaking with Terella (the mother worried about his son (Dalton) at UB) and after you speak with her you cannot complete the quest. You have no option of telling her you've already free her child and if you speak with her again nothing happens.
2- In the last combat at UB with the demon and his cult, I could snipe the cultists without beeing attacked by the demon itself (I was out of his sight, but I think he would have reacted while the cultists started falling around him XD)...so it was easy to take them down (removing the demon protection) and then attack the demon...I think that mus be fixed, I've killed the demon in less then half minute...:S
Expected Behavior: The issue here is that this guy is supposed to talk to you and has a very interesting dialog.
Current Behavior: The moron is standing in a puddle of slime and will likely be dead before he can be talked to.
This was actually an issue in the original as well. While he doesn't always take damage for standing where he is (however that is possible) there are unknown circumstances that cause him to start taking damage. I figured the developers would have the sense to move this guy's spawn point just a few pixels to the north to prevent this. I guess they didn't know. This is a pretty simple fix I should think. Open up yon Developer Editing Program. Click. Drag out of yon slime. Done. In the mean time I will use yon CLUAConsole to spawn yon Grael outside of yon slime. Thanks for all your hard work!
Note: The first time I entered that floor he was NOT taking damage. Having a full pack after the previous floor I skipped talking to D's ghost(stealth) and headed straight for Islanne. Upon my return to that floor he immediately started taking damage. I decided to quit and report. I don't personally see any reason for him to be in slime. If that is the intended function I would be surprised. If I may be so bold, I would suggest that instead of trying to make him stay where he is and not take damage, just move him a few inches. There is plenty of space in that room that has no slime where he can be spawned.
Ok that is my save file. After some preliminary testing I found that it started the damage when I left and decided to go to the high hedge and then return. Hope this helps and watch out for chess. I also have the most recent patch.
http://forum.baldursgate.com/discussion/13029/grael-the-greater-ghoul-in-the-tor-of-the-tower-is-an-idiot#latest
He didn't stand in acid. Now what?
I see shandyr's game too. But when i entered, this didn't happen
His wtasight script has a randomwalk action.