It should be very possible if you select characters carefully. You gain levels quickly in HoF, so it doesn't take long until you can use summons. Once you add a regenerating bard song to those, most encounters in HoF become more of a test of patience than particularly hard in themselves.
I have tried a solo no reload run on HoF mode. I was playing a half orc F/C. The summons really are helpfull.
I died in dragons eye to a tough lizard man I tried taking on solo.. the undead summons at level 3 where good, but the aerial servants really shine - for fun I tried the X...... fight, and the aerial servants killed her with me standing outside. No fuzz
So in all its doable with summons.
Btw @Rik_Kirtaniya wrote an article on the subject in the wild surge issue nr. 11. I guess he will be here shortly with a load of good advice.
Btw @Rik_Kirtaniya wrote an article on the subject in the wild surge issue nr. 11. I guess he will be here shortly with a load of good advice.
I have indeed done and written about a solo Dragon Disciple run, but it was a non-HOF run.
The original question asks only about a no-reload HOF run, though it doesn't mention anything about it being a solo run, so I'm afraid the subject on which I wrote is pretty different from the question asked here, and I can't be of any significant help.
As @Raduziel said, IWD HOF is in itself pretty boring, since the only thing different about it is hypertrophied monster HPs and increased number of monsters, rather than introducing any tactical complexities or intelligent monsters. It doesn't make sense if HOF goblins have as many hitpoints as normal giants. I have heard that it is mostly a game of summons, where you stand at their back and use them as chess pieces, slowly and very tediously chewing into the enemy hordes. It tests your patience more than your skill.
Yup HOF is real boting, that is why "freak accidents' happed and spoled the no-reload part. Well, I have decided to reduced the boredom by adding a "specially" modded arrow to help reduce the boredom a little bit (I know, I know I cheated a bit *shrugged*)
Just for those who are curious about the arrow stats:
The arrow returns to the user after firing. Max movement rate + improved haste + never misses target
Yup HOF is real boting, that is why "freak accidents' happed and spoled the no-reload part. Well, I have decided to reduced the boredom by adding a "specially" modded arrow to help reduce the boredom a little bit (I know, I know I cheated a bit *shrugged*)
Just for those who are curious about the arrow stats:
The arrow returns to the user after firing. Max movement rate + improved haste + never misses target
Ha ha ha! Why don't you also make a "special" armour that makes you invincible to all damage and insta-kills any enemy that tries to hit you?
I mean, what's the point of playing a "HOF" game if you're using such overpowered weapons that even the most elite of bosses don't have? This kind of arrow (that never misses the target, besides other overpowered stats) just makes a joke of the entire spirit of a HOF no-reload playthrough.
Playing on normal difficulty with normally available weapons poses a better challenge than this kind of playthrough. Nevertheless, it's entirely up to you how you want to play the game. But all the same, this is not what a "HOF no-reload run" is supposed to be.
@Bubbles If you're looking for a challenge there are some little things that can make an IWD run hard as hell:
1) Rest only where it is adequate in an RP PoV. That basically means Kuldahar, entire parts of the scenario you already cleaned or when someone can guard your party's rest.
Doing Dragon's Eye and Dorn's Deep in one push is a big challenge.
2) Restrict Ress. In my case, I can only ress a fallen companion after I finish the battle that killed him/her. That means that if I retreat I can't ress as the body is still being guarded by the enemy.
3) Random HPs.
4) No reload - especially hard in IWD due to the lack of scrolls, so failing to learn a spell really hurts (way more than in BG).
@Rik_Kirtaniya Well, I added that arrow mainly because I am not bringing in a well rolled full party as a compensation to HoF terribly time draining fights and long walk to a safehouse for recuperations.
Curremt party: Archer - gunner Cavalier - Tank F/C - combat medic Cleric - para-medic F/T-IWD pregenerated Bard-IWD pregenerated So basically, if you noticed, the party isn't truly build to do massive all-out damage.
@Raduziel Yes, good RPG point here, if one can't defeat the enemy who killed 1 or more party members,, chances are one could not have carried the corpses back for raising. I usually follow this style of play too
Not possible at all for me. I think I would have to get very lucky to get past Yux. Beyond that just have resurrection/raise dead for those enemy crits.
Comments
I died in dragons eye to a tough lizard man I tried taking on solo.. the undead summons at level 3 where good, but the aerial servants really shine - for fun I tried the X...... fight, and the aerial servants killed her with me standing outside. No fuzz
So in all its doable with summons.
Btw @Rik_Kirtaniya wrote an article on the subject in the wild surge issue nr. 11. I guess he will be here shortly with a load of good advice.
Solo half-orc F/C in TotLM? Those harpies are a real pain unless ofc he uses lots of sanctuary spells to avoid certain deaths.
@Grond0
Yes, bard is very critcial in this game. Helps alot against harpies
Then again, with no reloads, every so often comes a freak accident ruining the runs. I guess I have to stop playing whenever i start to feel sleepy ^^
The original question asks only about a no-reload HOF run, though it doesn't mention anything about it being a solo run, so I'm afraid the subject on which I wrote is pretty different from the question asked here, and I can't be of any significant help.
As @Raduziel said, IWD HOF is in itself pretty boring, since the only thing different about it is hypertrophied monster HPs and increased number of monsters, rather than introducing any tactical complexities or intelligent monsters. It doesn't make sense if HOF goblins have as many hitpoints as normal giants. I have heard that it is mostly a game of summons, where you stand at their back and use them as chess pieces, slowly and very tediously chewing into the enemy hordes. It tests your patience more than your skill.
If someone is looking for a real challenge, I'd suggest them to try out @OlvynChuru's Improved Heart of Fury mode when it's ready.
Yup HOF is real boting, that is why "freak accidents' happed and spoled the no-reload part.
Well, I have decided to reduced the boredom by adding a "specially" modded arrow to help reduce the boredom a little bit (I know, I know I cheated a bit *shrugged*)
Just for those who are curious about the arrow stats:
The arrow returns to the user after firing.
Max movement rate + improved haste + never misses target
Arrow +5 (enchantment only)
Damage: 1d6 (piercing/blunt) + 1d6 fire damage
I mean, what's the point of playing a "HOF" game if you're using such overpowered weapons that even the most elite of bosses don't have? This kind of arrow (that never misses the target, besides other overpowered stats) just makes a joke of the entire spirit of a HOF no-reload playthrough.
Playing on normal difficulty with normally available weapons poses a better challenge than this kind of playthrough. Nevertheless, it's entirely up to you how you want to play the game. But all the same, this is not what a "HOF no-reload run" is supposed to be.
1) Rest only where it is adequate in an RP PoV. That basically means Kuldahar, entire parts of the scenario you already cleaned or when someone can guard your party's rest.
Doing Dragon's Eye and Dorn's Deep in one push is a big challenge.
2) Restrict Ress. In my case, I can only ress a fallen companion after I finish the battle that killed him/her. That means that if I retreat I can't ress as the body is still being guarded by the enemy.
3) Random HPs.
4) No reload - especially hard in IWD due to the lack of scrolls, so failing to learn a spell really hurts (way more than in BG).
Well, I added that arrow mainly because I am not bringing in a well rolled full party as a compensation to HoF terribly time draining fights and long walk to a safehouse for recuperations.
Curremt party:
Archer - gunner
Cavalier - Tank
F/C - combat medic
Cleric - para-medic
F/T-IWD pregenerated
Bard-IWD pregenerated
So basically, if you noticed, the party isn't truly build to do massive all-out damage.
@Raduziel
Yes, good RPG point here, if one can't defeat the enemy who killed 1 or more party members,, chances are one could not have carried the corpses back for raising. I usually follow this style of play too
Yux is a pretty tough nut to crack.