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[Kit Pack] I Hate Undead v3.7 [IWD, BG(2)EE and EET]

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Comments

  • Necromanx2Necromanx2 Member Posts: 1,075
    @Raduziel I see you have comments about making updates in the last 15 days, yet the download on the first page only has from 20 days ago. 2.9 is the laterst I see, but above you said you did 2.9.5 and then you did other things after that. How do I get the latest version?

  • RaduzielRaduziel Member Posts: 4,716
    Necromanx2 wrote: »
    @Raduziel I see you have comments about making updates in the last 15 days, yet the download on the first page only has from 20 days ago. 2.9 is the laterst I see, but above you said you did 2.9.5 and then you did other things after that. How do I get the latest version?

    I didn't made the official release of v3 yet because I didn't have the time to test the Imprisoned Soul.

    To have the uploaded-but-not-released version of IHU you may download it from my GitHub page like you do with the beta versions of DoF.

    I'm away from a computer now, so I can't provide a proper link at the moment. Will try to do so tonight (GMT -3).

  • ZaghoulZaghoul Member, Moderator Posts: 4,067
    Thanks. I noticed the ISoul has WIS listed as 12 min in description but in character creation it is not implemented (Min INT 12 is in ability score rolls instead).

    Raduziel
  • RaduzielRaduziel Member Posts: 4,716
    Zaghoul wrote: »
    Thanks. I noticed the ISoul has WIS listed as 12 min in description but in character creation it is not implemented (Min INT 12 is in ability score rolls instead).

    Thanks, I've forgotten to alter it.

  • ZaghoulZaghoul Member, Moderator Posts: 4,067
    Nice. Somehow I missed seeing some of these when they came out. The Pallid Mask is a great idea for Jergal's followers ( I think he'll be first ). So many to try out now, thanks for the work ya put into them all.

    Raduziel
  • RaduzielRaduziel Member Posts: 4,716
    Zaghoul wrote: »
    Nice. Somehow I missed seeing some of these when they came out. The Pallid Mask is a great idea for Jergal's followers ( I think he'll be first ). So many to try out now, thanks for the work ya put into them all.

    They were not a great idea before the revamp - especially the Pallid Mask and the Imprisoned Soul. IHU was my first mod, so pretty much about it was bad (design, balance and coding!)

    Now I gave it the attention and love it deserves :)

    Hope you enjoy it!

    Zaghoul
  • Necromanx2Necromanx2 Member Posts: 1,075
    edited February 25
    @Raduziel I am trying this in combo with DoF. I installed all components in BGEE, yet Jaheria is not a Circle enforcer (she still has access to vermin sphere while my PC circle enforcer does not). I checked the weido log and see it installed (~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #8 // Jaheira, the Circle Enforcer: 3.0).

    EDIT: A selfish request. Can the DoF spheres be added to the kits description in this mod?
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DLCMERGER/SETUP-DLCMERGER.TP2~ #0 #3 // Merge DLC into game -> All available DLCs: 1.2
    ~ELDRITCH_MAGIC/ELDRITCH_MAGIC.TP2~ #0 #0 // EE: Item Expansion: v1.68
    ~ELDRITCH_MAGIC/ELDRITCH_MAGIC.TP2~ #0 #1 // Congenio's Pebble Collection: v1.68
    ~ELDRITCH_MAGIC/ELDRITCH_MAGIC.TP2~ #0 #3 // XP Cap Removal -> Remove XP Cap: v1.68
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 5.4
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 5.4
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 5.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #0 // Install Hidden Gameplay Options -> All available options: 2.2
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: Beta 4
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: Beta 4
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two Handed Axe Item Pack: Beta 4
    ~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #0 // Bardic Wonders: Abettor of Mask Kit
    ~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #1 // Bardic Wonders: Dancer Kit
    ~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #2 // Bardic Wonders: Storm Drummer Kit
    ~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #3 // Bardic Wonders: Troubadour Kit
    ~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #4 // Bardic Wonders: Deathsinger Kit
    ~WILLOWISP/WILLOWISP.TP2~ #0 #5 // Witchlight Shaman Standalone Kit: 1.3
    ~PALEMASTER/SETUP-PALEMASTER.TP2~ #0 #0 // Pale Master Kit for BG:EE, BG2:EE and IWD:EE: v1.4.5
    ~PALEMASTER/SETUP-PALEMASTER.TP2~ #0 #2 // Evermemory Fix for BG:EE: v1.4.5
    ~SHAPESHIFTERFIGHTERKIT/SHAPESHIFTERFIGHTERKIT.TP2~ #0 #0 // Shapeshifter Kit for Fighters: 1.0
    ~SHADOWADEPT/SETUP-SHADOWADEPT.TP2~ #0 #0 // Shadow Magic: Main Component: 1.9.37
    ~SHADOWADEPT/SETUP-SHADOWADEPT.TP2~ #0 #1 // Shadow Magic: Shadow Monk monk kit: 1.9.37
    ~SHADOWADEPT/SETUP-SHADOWADEPT.TP2~ #0 #2 // Shadow Magic: Quests and Encounters (BG:EE): 1.9.37
    ~SHADOWADEPT/SETUP-SHADOWADEPT.TP2~ #0 #4 // Shadow Magic: BETA Spell Learning System: 1.9.37
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #0 // Undead Predator (Ranger Kit): 3.0
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #1 // Holy Redeemer (Cleric Kit): 3.0
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #2 // Deathslayer (Wizard Kit): 3.0
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #3 // Undead Hunter Revision (Paladin Kit): 3.0
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #4 // Death Tricker (Thief Kit): 3.0
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #5 // Burial Defender (Fighter Kit): 3.0
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #6 // Grave Mourner (Bard Kit): 3.0
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #7 // Circle Enforcer (Druid Kit): 3.0
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #8 // Jaheira, the Circle Enforcer: 3.0
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #9 // Pallid Mask (Monk Kit): 3.0
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #10 // Dreadful Witch (Shaman Kit): 3.0
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #11 // Imprisoned Soul (Sorcerer Kit): 3.0
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #0 // Base Cleric Changes (required for all components): 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #1 // Use Kits' Colors: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #2 // Spheres System (by Kjeron): 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #3 // Install kit: Heartwarder of Sune: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #4 // Install kit: Battleguard of Tempus: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #5 // Install kit: Strifeleader of Cyric: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #6 // Install kit: Nightcloak of Shar: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #7 // Install kit: Alaghar of Clangeddin: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #8 // Install kit: Hoodwinker of Baravar: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #9 // Install kit: Fastpaw of Baervan: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #10 // Install kit: Watcher of Helm: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #11 // Install kit: Stormcaller of Talos: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #12 // Install kit: Dawnbringer of Lathander: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #13 // Install kit: Holy Justice of Tyr: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #14 // Install kit: Lorekeeper of Oghma: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #15 // Install kit: Painbearer of Ilmater: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #16 // Install kit: Dweomerkeeper of Mystra: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #17 // Install kit: Holy Champion of Torm: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #18 // Install kit: Silentwalker of Mask: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #19 // Install kit: Icevassal of Auril: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #20 // Install kit: Talon of Malar: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #21 // Install kit: Waveservant of Umberlee: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #22 // Install kit: Silverstar of Selune: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #23 // Install kit: Malagent of Talona: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #24 // Install kit: Pain of Loviatar: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #25 // Install kit: Dreadruler of Bane: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #26 // Install kit: Deathstalker of Bhaal: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #27 // Install kit: Gray One of Myrkul: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #28 // Install kit: Doomguide of Kelemvor: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #29 // Install kit: Magistrati of Azuth: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #30 // Install kit: Doomscribe of Jergal: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #31 // Install kit: Holy Strategist of The Red Knight: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #32 // Install kit: Bloodreaver of Garagos: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #33 // Install kit: Seer of Savras: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #34 // Install kit: Necrophant of Velsharoon: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #35 // Install kit: Mistcaller of Leira: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #36 // Install kit: Luckbringer of Tymora: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #37 // Install kit: Black Finger of Beshaba: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #38 // Install kit: Doombringer of Hoar: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #39 // Install kit: Windwalker of Shaundakul: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #40 // Install kit: Wavetamer of Valkur: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #41 // Install kit: Darkwalker of Ibrandul: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #42 // Install kit: Pacifist of Eldath: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #43 // Install kit: Iceguardian of Ulutiu: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #44 // Install kit: Woodwife of Shiallia: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #46 // Quayle, the Hoodwinker of Baravar: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #47 // Glint, the Hoodwinker of Baravar: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #48 // Yeslick, the Alaghar of Clangeddin: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #49 // Tiax, the Strifeleader of Cyric: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #51 // Branwen, the Battleguard of Tempus: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #52 // Viconia, the Nightcloak of Shar: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #53 // Tenya, the Waveservant of Umberlee: 1.9.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #55 // Shar-Teel, the Bloodreaver of Garagos: 1.9.5
    ~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #0 // Enable Dualclassing into Kits: 0.22
    ~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #1 // Grant second-class Specialists their Bonus Spell Slots: 0.22
    ~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #2 // Grant second-class Kits their Proper Proficiency Selection: 0.22
    ~METWEAKS/METWEAKS.TP2~ #0 #17 // Make Infravision actually do something -> Creatures without infravision have -4 THAC0 at night or in dark places

    [spoiler/]

  • RaduzielRaduziel Member Posts: 4,716
    edited February 25
    @Necromanx2 Fixed. Actually, another minor issue appeared. This one will be harder to solve. Well, you know the drill for beta testing.

    As for the request, I will do it for IHU's official release.

    Post edited by Raduziel on
  • Saigon1983Saigon1983 Member Posts: 156
    @Raduziel hi! Phhheeww))) Just finished translation of new version. Take it!

    RaduzielZaghoul
  • RaduzielRaduziel Member Posts: 4,716
  • ZaghoulZaghoul Member, Moderator Posts: 4,067
    edited February 26
    Great icons and special effects on the Pallid Mask, especially Disrupt Heretic vs undead and the glowing colors on the monk during that. A+ on the detail there Raduziel. B)

    Raduziel
  • RaduzielRaduziel Member Posts: 4,716
    edited February 26
    Ok, the Circle Enforcer is being a hard nut to crack. Everything related to BG(2)EE is solved - including Jaheira's component - but I'm having a bad time trying to get rid of the shapeshifting in IWDEE for the multiclass version of the kit (F/D).

    Solved!

    @Zaghoul Thanks :)

    ---

    Now only two things stand between IHU and its 3.0 version: testing the Imprisoned Soul and the new French translation from @Gwendolyne . I know for a fact that she's busy with her own projects, so it will be ready when it is ready.

    Definitely, there is no rush for anything. I've rushed releases before just to find myself uploading fixes later. I was able to find some issues yesterday and today - all of them fixed already (the hardest one thanks to @kjeron ).

    While the official release is not here, feel free to join the beta.

    Post edited by Raduziel on
    Zaghoul
  • Necromanx2Necromanx2 Member Posts: 1,075
    edited February 26
    @Raduziel I tried the latest beta and I see the Circle Enforcer lost Club, Spears, and Scimitars as weapon options. Description says I should get standard Druid choices.

    EDIT: And lost weapon styles.
    8bmj31uvgq31.png

    [spoiler/]

  • RaduzielRaduziel Member Posts: 4,716
    @Necromanx2 I'll fix it. Give me two minutes.

  • RaduzielRaduziel Member Posts: 4,716
    edited February 26
    @Necromanx2 The error is not on IHU's side. The proficiencies are listed as they should. Are you using DtK?
    jfxhr03g3luo.png
    6o13pwy1appb.png

  • Necromanx2Necromanx2 Member Posts: 1,075
    edited February 26
    Yes. I inadvertently changed install order. Let me reinstall.

  • Necromanx2Necromanx2 Member Posts: 1,075
    My messed up mod order was the issue. Sorry about that!

    Raduziel
  • RaduzielRaduziel Member Posts: 4,716
    Necromanx2 wrote: »
    My messed up mod order was the issue. Sorry about that!

    I love when things get resolved without me doing absolutely nothing. :)

  • Necromanx2Necromanx2 Member Posts: 1,075
    @Raduziel I have the show area of effect for spells on. My Circle Enforcer is 5th level and I have the special ability to cast one of the three spells. I don't see the area of effect when I use the special ability, but I do if I memorize the spell (Fireball in this case). Fireball has the proper area of effect when cast, I just can't see the area when I use the special ability.

    Raduziel
  • kjeronkjeron Member Posts: 2,090
    Necromanx2 wrote: »
    @Raduziel I have the show area of effect for spells on. My Circle Enforcer is 5th level and I have the special ability to cast one of the three spells. I don't see the area of effect when I use the special ability, but I do if I memorize the spell (Fireball in this case). Fireball has the proper area of effect when cast, I just can't see the area when I use the special ability.
    The area effect visual doesn't work on all projectiles, or if the projectile is in a subspell (likely the situation).

    Raduziel
  • RaduzielRaduziel Member Posts: 4,716
    I didn't even know this was a thing.

  • Necromanx2Necromanx2 Member Posts: 1,075
    @Raduziel I tried to create an Imprisoned Soul in BGEE, but I do not get any spells. I could not pick at character creation and nothing happens after the game starts (waited several minutes). There is no special ability to select for spells either.

    Question: When you say 100% magic damage vulnerability, is that for just spells where damage is magic type (ex: Magic Missile) or do all spells (ex: Fireball, Acid Arrow) also do +100% damage?

  • RaduzielRaduziel Member Posts: 4,716
    Necromanx2 wrote: »
    @Raduziel I tried to create an Imprisoned Soul in BGEE, but I do not get any spells. I could not pick at character creation and nothing happens after the game starts (waited several minutes). There is no special ability to select for spells either.

    Question: When you say 100% magic damage vulnerability, is that for just spells where damage is magic type (ex: Magic Missile) or do all spells (ex: Fireball, Acid Arrow) also do +100% damage?

    1) Magic type.

    2) It is happening due to a bug with DoF's sphere system - all Sorcerer are getting their spells blocked. The fix is already at GitHub (download as a beta). I'll push a release with this hotfix later tonight.

  • ZaghoulZaghoul Member, Moderator Posts: 4,067
    I was wondering about that as it was working for me, but I don't have DoF added yet.

    On another front, and continuing with extensive testing of the Pallid Mask, I really like the on hit effect you have for a chance of magic failure from Disrupt Heretic. The basic game itself would benefit alot from that little gem as it lets one know it is applied to the enemy spell casters after a hit. I don't remember seeing that before in the stock wizard slayer. Nice one, again. :)

    Raduziel
  • Necromanx2Necromanx2 Member Posts: 1,075
    edited March 7
    @Raduziel Jaheria has the Circle Enforcer (F/D) kit now (after installing the latest DoF beta). But not the correct spells are in her book (ex: She has entangle even thought CE do not have plant access).

    Below is Jaheria's 1st level book when I first get her.

    EDIT: I started a new Circle Enforcer and see his spells are not what the spheres say (looks like Jaheria's). Seems the latest DoF Beta undid this kits spheres.
    j8i98jbevkrl.png
    [spoiler/]

    Post edited by Necromanx2 on
  • RaduzielRaduziel Member Posts: 4,716
    @Necromanx2 In which order have you installed?

    Must always be DoF before IHU.

    My guess is that you uninstalled DoF for reinstalling it with the Hotfix and left IHU alone. If that's not the case I'll need some time to dig this one, as I did nothing in this beta that should be touching this.

  • Necromanx2Necromanx2 Member Posts: 1,075
    edited March 7
    I thought any priest kit mods need to be installed before DoF so that DoF sphere can take effect? That is how I have been doing it up to now. I need to install DoF first and then IHU?

    EDIT: Yes I just uninstalled DoF, deleted unpacked and reinstalled DoF.

  • RaduzielRaduziel Member Posts: 4,716
    Necromanx2 wrote: »
    I thought any priest kit mods need to be installed before DoF so that DoF sphere can take effect? That is how I have been doing it up to now. I need to install DoF first and then IHU?

    EDIT: Yes I just uninstalled DoF, deleted unpacked and reinstalled DoF.

    No, it is exactly the opposite.

    DoF installs and stores its info. The kits that are integrated comes second and reads that info that DoF stored. They have a check for a specific file from DoF and from that check on they grab that info and run a function from DoF (RA_SPHERE_COMPAT) that are packed with them.

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