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Imoen Romance V3.0 Release

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  • ArthasArthas Member Posts: 1,091
    You mean the one with bloodscalp? I thought it was still available after underdark o.o
  • Sarevok08Sarevok08 Member Posts: 78
    I didn't think it was? At least if you take the other sides offer, since they're all dead effectively :/
  • ArthasArthas Member Posts: 1,091
    edited May 2019
    I get a
    "no valid links or replies"

    when I'm talking to Imoen about my companions. We are in spellhold.

    Edit: my weidu.log
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~SETUP-WEIDU.TP2~ #0 #0 // 24600
    ~EET/EET.TP2~ #0 #0 // EET core (resource importation): 1.0 RC12
    ~DRUIDGROVEMAKEOVER/SETUP-DRUIDGROVEMAKEOVER.TP2~ #0 #0 // Druid Grove Area Visual Makeover
    ~EET_FIX/EET_FIX.TP2~ #0 #0 // EET Fix: v1
    ~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 3.1.1
    ~NTOTSC/NTOTSC.TP2~ #0 #1 // Keelor the Dwarf: 3.1.1
    ~NTOTSC/NTOTSC.TP2~ #0 #2 // Llindellyn's Lucky Arrow: 3.1.1
    ~NTOTSC/NTOTSC.TP2~ #0 #3 // Nim Furlwing's Hunting Hounds: 3.1.1
    ~NTOTSC/NTOTSC.TP2~ #0 #4 // Pilar and Gheldehar: 3.1.1
    ~NTOTSC/NTOTSC.TP2~ #0 #5 // Svlast's Torment: 3.1.1
    ~NTOTSC/NTOTSC.TP2~ #0 #7 // Fighting Encounters: 3.1.1
    ~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.3
    ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v10
    ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 12
    ~ASCENSION/ASCENSION.TP2~ #0 #103 // Restored Bhaalspawn Powers by David Gaider: 1.7.2
    ~ASCENSION/ASCENSION.TP2~ #0 #104 // Extended Epilogues for original Bioware NPCs by shawne: 1.7.2
    ~ASCENSION/ASCENSION.TP2~ #0 #105 // Extended Epilogues for additional Beamdog NPCs by shawne: 1.7.2
    ~7C#SARTWEAK/7C#SARTWEAK.TP2~ #0 #101 // Change Sarevok back to his BG1, non-TotSC version -> Only give Sarevok bonuses (eg. don't lower his Saving Throws): v1.2
    ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 14
    ~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v4.0.1
    ~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.1
    ~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.1
    ~DC/DC.TP2~ #0 #0 // Dungeon Crawl: v11
    ~ASSASSINATIONS/ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v14
    ~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v7
    ~SELLSWORDS/SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v7
    ~REUNION/REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v4
    ~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.4
    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 9.5
    ~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.6
    ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 2.20
    ~OOZE/OOZE.TP2~ #0 #0 // Ooze's Lounge: a new area under Athkatlan Slums: 2.2
    ~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 5.6
    ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 6.6
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades -> Original Version (new upgrades in a list): v44
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades -> Original Version (new upgrades in a list): v44
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v44
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: V5.4
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: V5.4
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): V5.4
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: V5.4
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: V5.4
    ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #0 // Imoen NPC Romance Mod for BG2:SoA TOB (3.9 Version!): 3.9
    ~AJANTISBG2/AJANTISBG2.TP2~ #1 #0 // Sir Ajantis NPC for BGII: 19
    ~AJANTISBG2/AJANTISBG2.TP2~ #1 #1 // Install the unique BG(II):EE BAM for Ajantis' Family Shield: 19
    ~AJANTISBG2/AJANTISBG2.TP2~ #1 #3 // Installation of adult romance content: 19
    ~AJANTISBG2/AJANTISBG2.TP2~ #1 #41 // Select Ajantis' Friendship Dialogues and Romance Speed: -> Speed: 45 minutes real time minimum between Dialogues: 19
    ~AJANTISBG2/AJANTISBG2.TP2~ #1 #5 // Ajantis kit choice: make Ajantis Cavalier: 19
    ~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v16
    ~FADE/SETUP-FADE.TP2~ #0 #0 // Fade: An NPC for Baldur's Gate II: SoA and ToB: 5.1
    ~XAN/XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v17
    ~TIAX/TIAX.TP2~ #0 #0 // Tiax NPC MOD for Baldur's Gate II: v5
    ~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II: v6
    ~DACE_EET/DACE_EET.TP2~ #0 #0 // Dace Linton NPC Mod for EET: V 3.1
    ~DACE_EET/DACE_EET.TP2~ #0 #1 // Install alternate portrait by Ilmatar?: V 3.1
    ~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v3
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v16
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter): v16
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v16
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v16
    ~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: v4.3
    ~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: v3.2
    ~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: 4.3
    ~KORGANFRIENDSHIP/KORGANFRIENDSHIP.TP2~ #0 #0 // Korgan Friendship for BG2: ToB: 1.3
    ~MINSCFRIENDSHIP/MINSCFRIENDSHIP.TP2~ #0 #0 // Minsc Friendship for BG2 and ToB: 1.0
    ~YESLICKNPC/YESLICKNPC.TP2~ #0 #0 // Yeslick NPC for BGII: SoA & ToB: 2.0
    ~YOSHIMOROMANCE/YOSHIMOROMANCE.TP2~ #0 #0 // Yoshimo Romance and additional friendship talks for BG2 / BG2EE: 5.1
    ~YOSHIMOROMANCE/YOSHIMOROMANCE.TP2~ #0 #1 // Yoshimo Portraits -> Adjusted portrait for Yoshimo: 5.1
    ~CORAN/CORAN.TP2~ #0 #0 // Coran NPC MOD for Baldur's Gate II: v6
    ~CORAN/CORAN.TP2~ #0 #1 // Delete old Coran from the Forest of Tethyr (RECOMMENDED): v6
    ~VALYGARFRIENDSHIP/VALYGARFRIENDSHIP.TP2~ #0 #0 // Valygar Corthala Friendship: 1.0
    ~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: 2.4
    ~CERND/CERND.TP2~ #0 #0 // Cernd Friendship for BG2: ToB: 1.1
    ~BRANWEN/BRANWEN.TP2~ #0 #0 // Branwen BG2 NPC mod for players and modders: v4
    ~WINGS/SETUP-WINGS.TP2~ #0 #0 // Wings for BG2:EE and EET
    ~WINGS/SETUP-WINGS.TP2~ #0 #1 // Restore missing banters?
    ~WINGS/SETUP-WINGS.TP2~ #0 #2 // Remove conflict with Hexxat?
    ~SLANDOR/SETUP-SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor
    ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #0 // The Price Of Friendship: v7
    ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #1 // Some of My Best Friends Are Slimes: v7
    ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #2 // You Could Restore the Summon Cow Spell, But Why?: v7
    ~EMAD/SETUP-EMAD.TP2~ #0 #0 // A Z-rated Adventure - an IM4 Non-Entry: v9
    ~EMAD/SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll: v9
    ~EMAD/SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend: v9
    ~EMAD/SETUP-EMAD.TP2~ #0 #3 // Under Her Spell: v9
    ~EMAD/SETUP-EMAD.TP2~ #0 #5 // Character Medley: v9
    ~HAERDALIS_FRIENDSHIP/HAERDALIS_FRIENDSHIP.TP2~ #0 #0 // Haer'Dalis Friendship for BG2: ToB: 1.0
    ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v27rc1
    ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v27rc1
    ~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v27rc1
    ~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises: v8
    ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.3
    ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v8.2
    ~FOUNDLING/FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades -> Yes, but don't patch the existing save games: 4.2
    ~NEH'TANIEL/NEH'TANIEL.TP2~ #0 #0 // Neh'taniel NPC Mod: v7.0
    ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v2.6
    ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #200 // Remove Afaaq's banter soundtrack?: v2.6
    ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #300 // Alternate djinni portrait by Ulb: v2.6
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v19
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v19
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #5 // Silver Dagger in Irenicus Dungeon: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at the festival (Five Flagons): beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #7 // A bard for the bard stronghold: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: beta_4
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
    ~WSR/SETUP-WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.12
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 5.4
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #10 // Replace original Golem Manual: 5.4
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #15 // Improve enemy spellcaster AI: 5.4
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 5.4
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #25 // Greater variety of enemy golem types: 5.4
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #30 // Fighter Stronghold golems may continue to serve you: 5.4
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #35 // Make golems vulnerable to specific spell effects: 5.4
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #40 // Reduce weapon immunities and resistances for constructed golems: 5.4
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #45 // Identify all mod items: 5.4
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 5.4
    ~A7-CHAOSSORCERER/SETUP-A7-CHAOSSORCERER.TP2~ #0 #0 // "Chaos Sorcerer" kit: 2.4
    ~A7-CHAOSSORCERER/SETUP-A7-CHAOSSORCERER.TP2~ #0 #30 // Add "Primordial Artifacts": 2.4
    ~WILLOWISP/WILLOWISP.TP2~ #0 #0 // Will NPC, shaman stronghold and new shaman kit for BG2EE: 1.5
    ~WILLOWISP/WILLOWISP.TP2~ #0 #1 // Change shaman .tlk string to remove "Ineligible for any stronghold" line: 1.5
    ~WILLOWISP/WILLOWISP.TP2~ #0 #2 // New items for shamans and undead NPCs: 1.5
    ~WILLOWISP/WILLOWISP.TP2~ #0 #3 // Optional: Drider and Dark Treant Enemies: 1.5
    ~WILLOWISP/WILLOWISP.TP2~ #0 #4 // Crossmod Banters: 1.5
    ~WILLOWISP/WILLOWISP.TP2~ #0 #6 // [CHEAT] Enable shaman stronghold for all classes: 1.5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2292 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With Normal Druid Spell Table: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi-Classes -> Loosen Equipment Restrictions for Druid Multi-Classes: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): Internal working version, unsupported
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: Internal working version, unsupported
    ~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #0 // Improved Archer Kit: v2.4
    ~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #100 // Add +4 arrows, bolts and two powerful bows to the game: v2.4
    ~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities -> Install revised HLAs for all classes: beta 4.24
    ~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #20 // "SwashImoen" -> "SwashImoen", full revision (suggested): beta 4.24
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.16.2
    ~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #60 // Add special ability: Embrace of Shar: v6.1
    ~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #70 // Apply drow penalty: Day Blindness: v6.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4146 // Skip the Candlekeep tutorial sections -> Skip Candlekeep altogether (warning: breaks the 4th wall!): v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi (Tactics Remix): v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Slightly Improved Drow: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v32 RC9
    ~WSR/SETUP-WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.12
    ~WSR/SETUP-WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.12
    ~WSR/SETUP-WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.12
    ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #324 // Use Icewind Dale's Dimension Door animation -> Fast animation speed, shorter delay between animation start and creature appearance/disappearance: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
    ~KLATU/SETUP-KLATU.TP2~ #0 #2070 // Free Action does not prevent Haste or Movement Rate Bonus: 1.7
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #201 // Add spell school notifications to the combat log -> All spells with a casting time greater than 1: v2.5
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #300 // Add expiration notifications for buffs: v2.5
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2002 // Total XP CAP -> Disabled: 1.8
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2041 // XP for Traps, Spells and Lockpicking -> BG2 values: 1.8
    ~SODBANTER/SODBANTER.TP2~ #0 #0 // SoD Banter Restoration: v0.4
    ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.3
    ~A7NOEENPCS/SETUP-A7NOEENPCS.TP2~ #0 #1 // Modify Enhanced Edition NPCs -> Disable all NPCs: v3.5
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.0
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #101 // Deal with skipped NPCs -> Vanilla NPCs only: 3.0
    ~EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
    ~HQ_SOUNDCLIPS_BG2EE/SETUP-HQ_SOUNDCLIPS_BG2EE.TP2~ #0 #0 // Install high quality soundclips for new BG2EE content: 1.1
    ~LEUI/LEUI.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 3.9
    ~LEUI/LEUI.TP2~ #0 #1 // lefreut's Enhanced UI - BG2 vanilla bams for spells: 3.9
    ~LEUI/LEUI.TP2~ #0 #2 // lefreut's Enhanced UI - BG2 vanilla fonts for descriptions: 3.9
    ~LEUI/LEUI.TP2~ #0 #3 // lefreut's Enhanced UI - Disable item comparison feature: 3.9
    ~LEUI/LEUI.TP2~ #0 #4 // lefreut's Enhanced UI - Reverse +/- buttons position: 3.9
    ~LEUI/LEUI.TP2~ #0 #5 // lefreut's Enhanced UI - Single Click to Map Travel: 3.9
    ~LEUI/LEUI.TP2~ #0 #6 // lefreut's Enhanced UI - Show Sidebar toggle button: 3.9
    ~LEUI/LEUI.TP2~ #0 #7 // lefreut's Enhanced UI - Show Quicksave button: 3.9
    ~LEUI/LEUI.TP2~ #0 #8 // lefreut's Enhanced UI - Show Highlight button: 3.9
    ~LEUI/LEUI.TP2~ #0 #9 // lefreut's Enhanced UI - Small right sidebar buttons: 3.9
    ~LEUI/LEUI.TP2~ #0 #10 // lefreut's Enhanced UI - Quests in journal collapsed by default: 3.9
    ~LEUI/LEUI.TP2~ #0 #11 // lefreut's Enhanced UI - Left click on portrait to level up: 3.9
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #1 // Install Hidden Gameplay Options -> Selected options: 2.2
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #10 // Add in-game option "Enable Debug Mode": 2.2
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #16 // Add in-game option "Limit druidic spells for Cleric/Ranger": 2.2
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #19 // Add in-game option "Show extra combat info": 2.2
    // Recently Uninstalled: ~SETUP-BWS_FINAL.TP2~ #0 #0 // Make quick-logged WeiDU-entries visible

    Post edited by Arthas on
  • Sarevok08Sarevok08 Member Posts: 78
    Silly question, but do you have any original characters in your party? I saw you have a few NPC mods running, and if you have them all, I feel like that might cause the issue, thought I thought it was handled in the mod.

    Also, for those interested, there is apparently 46 variations on the epilogue...
  • megamike15megamike15 Member Posts: 2,666
    yeah i remember there was people saying it's a very bad idea to have a full modded npc party when useing this mod as it breaks the spellhold scene. but i also thought that got fixed awhile ago.
  • Sarevok08Sarevok08 Member Posts: 78
    Can you copy the last line of dialogue before you get the error, so I can check it out? Thanks
  • ArthasArthas Member Posts: 1,091
    edited May 2019
    Currently using Imoen romance 3.9

    I've got Aerie, Minsc, Jaheira, Imoen. No Afaaq, nor any other custom npcs.

    That's the dialogue I'm talking about:

    ~Umm, <CHARNAME>... aren't you gonna introduce me to your friends?~

    ++ ~Oh, of course!~ EXTERN PLAYER1 MRIntroductionsYes
    ++ ~You can get to know them all by yourself, Imoen.~ GOTO MRIntroductionsNo


    Choosing the first goes to me introducing Aerie. I tell Imoen she was, mhm, is an avariel.

    I can only choose <no valid links or replies>
  • Sarevok08Sarevok08 Member Posts: 78
    Unfortunately from the sounds of that, I'd guess the mod got corrupted with something else being installed.

    I've not done this before, but you could try removing and reinstalling the mods you have. If the variables are the same, you should be able to resume from where you are, but it doesn't always work well :(
  • megamike15megamike15 Member Posts: 2,666
    i can't tell what is causing it either from the load order. the one thing i know that would cause it is not installed so i dunno. and uninstalling and reinstalling won't help. i had this same bug at the very end of the game in tob and even with a fresh install it was borked.
  • ArthasArthas Member Posts: 1,091
    There is no way to troubleshoot the issue? I talked with a real life friend and he had the same problem with no custom npc(s) too.

    You can just use the second dialogue, I know, but it is written in a way that I thought it would bork the romance.

  • megamike15megamike15 Member Posts: 2,666
    i'd not know that never happened for me. i had the exact same party plus nalia and the scene ran like normal. the 2nd option to me feels like a fail safe just in case you do have all modded npcs.
  • ThacoBellThacoBell Member Posts: 12,235
    Arthas wrote: »
    There is no way to troubleshoot the issue? I talked with a real life friend and he had the same problem with no custom npc(s) too.

    You can just use the second dialogue, I know, but it is written in a way that I thought it would bork the romance.

    I think the only things that matter for starting the romance are seeing the two Imoen dreams before going to spellhold, and the interaction you have with her after getting out of the Underdark.
  • ArthasArthas Member Posts: 1,091
    edited May 2019
    1) I'm out of the underdark, right in front of Ethan, and Imoen and the party asks to sleep in the open. But when you click the button nothing happens.
    r9l2hze48y9l.jpg

    After clicking "alright, let's spend the night there", Imoen answers "Great! This is gonna be awesome!"

    Clicking the rest button makes no difference. Am I missing something?

    If I'm not missing anything, what do I do to make the dialogues\cutscene\whatever happen?


    2) On an unrelated note... When going to bodhi, she says "I almost thought she would jump on me" but Bodhi doesn't actually abduct her. Is there an abduction scene, or not?

    3) Was checking the old imoen romance. In the readme it is said:

    ADDED: A non-Imoen romance thing, just for fun. I've always been a little disappointed with the little glimpse of madness you can grant Desharik with; now, he will have TRUE reasons to think you are utterly, completely, undoubtedly and positively mad. So much that your alignment will change to Chaotic Neutral if you choose those newe options...

    Was this removed?
    Post edited by Arthas on
  • ThacoBellThacoBell Member Posts: 12,235
    @Arthas yeah, that rest is supposed to initiate the romance if the right choices are taken. Not sure why its not working for you.
  • Sarevok08Sarevok08 Member Posts: 78
    The rest should always trigger a scene once you leave the under dark. There are extra components to the scene if the romantic interest is far enough along.
  • ArthasArthas Member Posts: 1,091
    edited May 2019
    1) How do I force the romantic scene? Isn't there anywhere a cluaconsole command I could use?

    2) I got stuck in another scene too.

    3) Last question: how do I share my divine heritage with Imoen? I wasn't given any chance to do so.
    Post edited by Arthas on
  • IseweinIsewein Member Posts: 524
    @2: There is no abduction scene with Imoen, both because the romance potentially works with another romance already running and because Imoen already has her soul to get back from Bodhi, I believe.
  • Sarevok08Sarevok08 Member Posts: 78
    1) I'd need to try and find a guide to give you the variables. With the forum down, I'm not sure how well I can get access to those. Didn't write nor author, so unsure.

    2) If that's the case, its sounding more and more like needing to start a fresh unfortunately

    3) Share your divine heritage? You mean talk about it? That should have happened with one of the talks.
  • ArthasArthas Member Posts: 1,091
    No worries, I finished the mod. Thanks anyway.
  • ArthasArthas Member Posts: 1,091
    Does anyone know which mod could have touched Imoen to let her renounce to the essence first,

    then she starts talking that she needs time to think about her essence to the solar?
    Mods affecting IMOEN2J.DLG:
    00000: /* created or unbiffed */ ~EET/EET.TP2~ 0 0 // EET core (resource importation)1.0 RC12
    00001: ~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ 0 0 // Back to Brynnlaw mod for Baldur's Gate IIv7
    00002: ~SELLSWORDS/SELLSWORDS.TP2~ 0 0 // The Sellswords mod for Baldur's Gate IIv7
    00003: ~INNERSHADE/SETUP-INNERSHADE.TP2~ 0 0 // Colours of Infinity: InnershadeYes, but don't patch the existing save games9.5
    00004: ~WHITEQUEEN/WHITEQUEEN.TP2~ 0 0 // Colours of Infinity - The White QueenYes, but don't patch the existing save games6.6
    00005: ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ 0 0 // Southern Edge: the new district of AthkatlaYes, but don't patch the existing save games2.20
    00006: ~ISNF/ISNF.TP2~ 0 0 // Colours of Infinity: I Shall Never Forget5.6
    00007: ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ 0 0 // Extended NPC-NPC Interaction SoAV5.4
    00008: ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ 0 0 // Imoen NPC Romance Mod for BG2:SoA TOB (3.9 Version!)3.9
    00009: ~KIVAN/SETUP-KIVAN.TP2~ 0 100 // Kivan of Shilmistav16
    00010: ~FADE/SETUP-FADE.TP2~ 0 0 // Fade: An NPC for Baldur's Gate II: SoA and ToB5.1
    00011: ~XAN/XAN.TP2~ 0 0 // Xan NPC MOD for Baldur's Gate IIv17
    00012: ~TIAX/TIAX.TP2~ 0 0 // Tiax NPC MOD for Baldur's Gate IIv5
    00013: ~ANGELO/SETUP-ANGELO.TP2~ 0 0 // Angelo NPC MOD for Baldur's Gate IIv6
    00014: ~BANTERPACK/SETUP-BANTERPACK.TP2~ 0 0 // Pocket Plane Banter Pack for BG2: Shadows of Amnv16
    00015: ~MAZZY/SETUP-MAZZY.TP2~ 0 0 // Mazzy Friendshipv3.2
    00016: ~MINSCFRIENDSHIP/MINSCFRIENDSHIP.TP2~ 0 0 // Minsc Friendship for BG2 and ToB1.0
    00017: ~YESLICKNPC/YESLICKNPC.TP2~ 0 0 // Yeslick NPC for BGII: SoA & ToB2.0
    00018: ~YOSHIMOROMANCE/YOSHIMOROMANCE.TP2~ 0 0 // Yoshimo Romance and additional friendship talks for BG2 / BG2EE5.1
    00019: ~CORAN/CORAN.TP2~ 0 0 // Coran NPC MOD for Baldur's Gate IIv6
    00020: ~CERND/CERND.TP2~ 0 0 // Cernd Friendship for BG2: ToB1.1
    00021: ~BRANWEN/BRANWEN.TP2~ 0 0 // Branwen BG2 NPC mod for players and moddersv4
    00022: ~WINGS/SETUP-WINGS.TP2~ 0 0 // Wings for BG2:EE and EET
    00023: ~UB/SETUP-UB.TP2~ 0 4 // UNDEFINED STRING: @26v27rc1
    00024: ~SETUP-D0QUESTPACK.TP2~ 0 14 // Burglary Of The Bookkeeperv3.3
    00025: ~FOUNDLING/FOUNDLING.TP2~ 0 0 // Foundling: Between the ShadesYes, but don't patch the existing save games4.2
    00026: ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ 0 0 // Afaaq, the Djinni CompanionFull Version (includes quests, banters and more)v2.6
    00027: ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ 0 0 // Golem Construction Ability for Spellcasters5.4
    00028: ~WILLOWISP/WILLOWISP.TP2~ 0 0 // Will NPC, shaman stronghold and new shaman kit for BG2EE1.5
    00029: ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 1010 // More InterjectionsInternal working version, unsupported
    00030: ~RR/SETUP-RR.TP2~ 0 11 // Chosen of Cyric encounterv4.92
    00031: ~EET_END.TP2~ 0 0 // EET end (last mod in install order)Standard installation
  • IseweinIsewein Member Posts: 524
    @sarevok57 so nobody has a backup of the forum, not even Israel Blargh? That's such a shame. There were some wonderful texts and ides there as well.

    @Arthas that sounds like a typical conflict with WoP or Ascnesion, but you have neither installed. Can you run a changelog of finsol01.dlg?
  • ArthasArthas Member Posts: 1,091
    @Isewein
    [WeiDU.exe] WeiDU version 24600

    Mods affecting FINSOL01.DLG:
    00000: /* created or unbiffed */ ~EET/EET.TP2~ 0 0 // EET core (resource importation)1.0 RC12
    00001: ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ 0 0 // Imoen NPC Romance Mod for BG2:SoA TOB (3.9 Version!)3.9
    00002: ~AJANTISBG2/AJANTISBG2.TP2~ 1 0 // Sir Ajantis NPC for BGII19
    00003: ~KIVAN/SETUP-KIVAN.TP2~ 0 100 // Kivan of Shilmistav16
    00004: ~FADE/SETUP-FADE.TP2~ 0 0 // Fade: An NPC for Baldur's Gate II: SoA and ToB5.1
    00005: ~XAN/XAN.TP2~ 0 0 // Xan NPC MOD for Baldur's Gate IIv17
    00006: ~TIAX/TIAX.TP2~ 0 0 // Tiax NPC MOD for Baldur's Gate IIv5
    00007: ~ANGELO/SETUP-ANGELO.TP2~ 0 0 // Angelo NPC MOD for Baldur's Gate IIv6
    00008: ~DACE_EET/DACE_EET.TP2~ 0 0 // Dace Linton NPC Mod for EETV 3.1
    00009: ~ISRA_BG2/ISRA_BG2.TP2~ 0 0 // Isra for BGIIv3
    00010: ~YESLICKNPC/YESLICKNPC.TP2~ 0 0 // Yeslick NPC for BGII: SoA & ToB2.0
    00011: ~CORAN/CORAN.TP2~ 0 0 // Coran NPC MOD for Baldur's Gate IIv6
    00012: ~BRANWEN/BRANWEN.TP2~ 0 0 // Branwen BG2 NPC mod for players and moddersv4
    00013: ~WHEELS/SETUP-WHEELS.TP2~ 0 0 // The Wheels of Prophecyv8.2
    00014: ~FOUNDLING/FOUNDLING.TP2~ 0 0 // Foundling: Between the ShadesYes, but don't patch the existing save games4.2
    00015: ~NEH'TANIEL/NEH'TANIEL.TP2~ 0 0 // Neh'taniel NPC Modv7.0
    00016: ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ 0 0 // Afaaq, the Djinni CompanionFull Version (includes quests, banters and more)v2.6
    00017: ~WILLOWISP/WILLOWISP.TP2~ 0 0 // Will NPC, shaman stronghold and new shaman kit for BG2EE1.5
    00018: ~EET_END.TP2~ 0 0 // EET end (last mod in install order)Standard installation
  • IseweinIsewein Member Posts: 524
    Oh, so you do have Wheels installed! Sorry, didn't catch that in the WeiDu log. It's definitely the culprit here as it incorporates some old elements from Ascension. It shouldn't influence the Imoen Romance epilogues though, so all it does is a weird line of dialogue which you can safely ignore. Installing Imoen Romance after Wheels/Ascension should fix the issue, for future reference
  • ArthasArthas Member Posts: 1,091
    Mmmm, are you totally sure about it? Because I've installed both and I think they got installed correctly, simply both dialogues trigger.
  • IseweinIsewein Member Posts: 524
    They are installed correctly. As you say, it's simply an additional dialogue, nothing gamebreaking. I remember this issue from my last playthrough.
  • ArthasArthas Member Posts: 1,091
    Any chance you could actually ask K4thos/swit to take a look at this mod? Because I'm pretty sure, given that he is a god of scripting, that he could improve a lot of things.
    Just a note that I had to do.
  • Sarevok08Sarevok08 Member Posts: 78
    Ok, so, for those wanting to recover the guide from the old forum, I have access to the old posts, and am able to search them. Not sure about accessing the files linked, but text I can get back.

    Once we get a new location, I'll set a new thread here, link to the new form place in this thread, and try copy the guides etc to the new forum.

    Just waiting for an area for us to be setup
  • IseweinIsewein Member Posts: 524
    Amazing, I'm just so glad the content isn't lost. I remember some really nice discussions on Imoen's character development back in the day as well. Would be great to have the full archive accessible somewhere.
  • rost400rost400 Member Posts: 13
    edited June 2019
    There seems to be an oversight with the dialogue that's is triggered the first time you rest after killing Yaga-Shura.
    Starts like this:
    (Sitting by your side, Imoen has been preparing her spells before rest, as she always does.)

    (She puts away her spellbook and arches her back to stretch sore muscles, exhaling such a deep sigh that you'd think it was her last. She then looks at you, and a smile brightens up her previously tired expression.)

    Hey there, gorgeous. Glad yer still awake.

    (She lies down on her side, propping herself up on an elbow. Her free hand rests casually on your hip.)

    I worry about ya. We're goin' through all this stuff, and sometimes I wonder how yer dealin' with everything. Maybe you'd like to talk for a bit?
    1: What about?
    2: I would like that. There's a few things in my mind about this entire mess.
    3: I'm tired, Imoen. I just want to get some sleep, sorry.
    4: (Smile suggestively.) I was hoping we'd do more than talk once you were done with your spells.
    5: I'm fine, Imoen. I don't have trouble dealing with things. You know how I am.
    6: I'm not in the mood. Be quiet and go to sleep.
    7: (Start snoring lightly, hoping she'll stay quiet.)

    This is something suited for an ongoing romance, but the only condition it seems to be dependent on is whether Yaga-Shura has already been killed:
    Script:
    //Imoen talks to female PC before sleeping, after yaga shura is dead
    IF
      Global("SaradushSacked","GLOBAL",1)
       Global("IRTFemaleBedtimeStories","GLOBAL",0)
       Gender(Player1, FEMALE)
    THEN
       RESPONSE #100
        SetGlobal("IRTFemaleBedtimeStories","GLOBAL",1)
    	StartDialogueNoSet(Player1)
    END
    
    Dialogue:
    IF WEIGHT #200 ~Global("IRTFemaleBedtimeStories","GLOBAL",1)~ THEN BEGIN U ...
    

    I'm not romancing Imoen right now and it still triggered, should probably be limited to ImoenRomanceactive=2 or whatever the adequate restriction would be, there's a shitton of variables in this mod.
  • IseweinIsewein Member Posts: 524
    I'd put that condition only on response #4. The rest of the conversation is quite sweet and sister-ly.
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