Emily NPC for BG:EE
You know, it's getting pretty dangerous down in the Sword Coast, and you could probably use a good archer. Well, that's me, your archer, Emily. I'm trying to get away from the dreadful politics and troubles of nobility and joining you sounds like the perfect distraction. We can do plenty of good together and maybe solve this crisis as a team. I'd like to visit my biological mother though if you don't mind in Baldur's Gate, if you ever stop by the city. I've been dying to meet her my whole life. I'm sure it will be rather uneventful. No crazy people hunting her down or anything, right?
This mod adds a new joinable NPC to the game: Emily, a archer half-elf*
She can be found outside of the Feldepost Inn. She will join any party, though if your reputation hits 3 she will leave. Her starting level varies on the players, allowing her to be picked up at any point in the game.
- STR: 14
- DEX: 18
- CON: 14
- INT: 10
- WIS: 14
- CHA: 16
- Total: 86
Proficiencies: 2 slots in longbow and crossbow.
10% Acid, Cold, and Electrical Resistance.
Alignment: Neutral Good
*Emily's actual race will replace Half-Elf when it is revealed.
Quest & Relationship
She has a quest that will trigger when you arrive in the city.
She has fifteen talks she initiates over the course of BG:EE and SoD with the player character, and the player can engage in several further talks by initiating interactions. Topics available change throughout the game,
so it would be wise to talk to her after every few talks, or at the end of her personal quest in each respective version.
She has at least one banter with every Baldur's Gate NPC.
Emily can craft arrows and bolts once her talks have gotten to a certain point. These require time to make, and for some options, can only be done so many times.
She can also enhance certain bows and crossbows, but only once ever, once one item is picked she will not be able to do the same to another bow.
In SoD the relationship can become a light romance, so long as the PC is a male of any race, non-evil, and has a reputation of 12 or higher.
She has a small optional and personal quest that starts in Chapter 10, upon entering the Dragonspear Fort and coming across a former companion.
Unzip the files into your Baldur's Gate: Enhanced Edition folder (usually C:/Program Files/Baldur's Gate Enhanced Edition/Data/00766) and run Setup-Emily.exe
If you get any errors, please post in the Emily topic on Beamdog Forums, whatever site the mod is uploaded on, or a PM to me personally.
Q: Is this compatible with EET?
Q: Can I request crossmod content with another modder’s character?
A: Yes. I will do my best to contact the author first. If they do not respond, then I will write up banters between
them and place them in the mod so long as they do not tell me no. Note you can ask any NPC about their opinion on some crossmod NPCs if they are in your party, as this does not require them bantering, only making a remark of observation.
Q: When will the BG2 portion be released?
A: After I finish all of the planned NPCs for BG1, I will work on their BG2 content. This is vaguely scheduled to be done in September.
I am very happy to receive feedback. Please post in the forum thread where this mod was uploaded, so I can implement ideas and criticism accordingly.
Kale: The Halfling Barbarian Warrior Vienxay: The Elf Shadowmage of Evermeet
Helga: The Dwarf Bloodmaiden of Haela Brightaxe (ETA: June 30th)
Recorder: The Gnome Lorekeeper Bard (Coming Soon!)
-New Crossmod Banter with Sirene (Will include 2 once the second is approved).
-Delay in Music Playing if two would fire at once.
-Fixed a minor syntax issue with non-SoD users.
-Fixed a minor installation issue with non-SoD users.
-Fixed Emily's music installation prompt from not appearing.
-Fixed a possible issue regardning the Golden Pantaloons never being given out.
-Fixed the Arcane Archer component to check for the installation of the Artisan's Kitpack.
-Fixed an issue where Emily might travel across the map to find the player if seeing another party member.
-Added all NPC mod pictures to website, with links if they were released.
-Added content for the remainder of SoD
-Fixed a bug preventing some conversation options from firing.
-Fixed some token issues that resulted in the PC being called female or male terms incorrectly.
-Simplified Romance Criteria. So long as the PC is male, non-evil, and has 12 reputation by the fifth SoD Talk, and the player picks the right choices, the romance should progress.
-BG:EE(1) and SoD Changes:
-Added in an option to select Arcane Archer for Emily, or Arcane Archer/Mage. This requires the Artisan's Kitpack. If you don't have it, most likely you will end up with a regular fighter or fighter/mage respectively if you attempt to pick it. Pick the first option if you wish to use her default Archer (Ranger) kit.
-Added a Dark Theme for Emily's soundtrack.
Added a Dorn conflict. High reputation/good alignment or High Charisma can allow both in the party.
-Added in a full list of timed Talks (6).
-Complete Banters with All NPCs, at least 2 each, and with all my other NPCs, released and unreleased.
-Interjections up to the end of chapter 11.
-Miscellaneous bug fixes/spelling fixes.
-Added in an optional personal quest that can take place in chapter 11 which deals with a companion Emily was traveling with prior.
-Additional interjects throughout chapter 9 and 10.
-Fixed bug where Emily vanishes forever in the Nashkel mines.
-First addition of Sod content covering to the end of Chapter 8. This includes interjects, a timed talk, a single P.I.D. Talk, most banters, and more. Emily will have a small personal quest available in future content.
-Revised Talk 1,6,7, and added a talk 8 and 9.
-Repositioned certain quest NPCs.
-Additional banter with Rasaad and Garrick.
-Revised Emily's fletching. No materials required, though a max of 12 bundles of each special arrows can be made through BG:EE to SoD (The same variables are used, they should persist from a final save).
-Emily can Craft Ice arrows and Bolts in SoD. This will require a P.I.D. talk if she hasn't talked about crafting before in BG:EE(1).
-Additional Interjects added across the main storyline, sometimes dependent on player dialogue selection.
-Fixed incorrect lines occurring for certain dialogue.
-Added an optional music download. These will play during her BG:EE(1) Talks, though not SoD Talks. This may be expanded in future updates, but will remain optional.
02/25/2019 v1.0: Initial Release.