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Divinity Original Sin 2

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  • PsicoVicPsicoVic Member Posts: 868
    edited August 2019
    I have to disagree again. The fights in DoS games are seldom never the same. You have to face different enemies in different situations and distinct terrain. You never have two equal fights. I think that is what @JuliusBorisov pointed out. That triumphs over shinning resonance and every Fire emblem, Joan of arc, Tactics ogre, FF tactics, Fantasy wars etc game ever made (And I love those games, but most of the time you are fighting the same enemies using the same tactics all over).

    Also, I find refreshing the use of weather and environment as a weapon: Place trap-barrels, create choke points moving crates, using fire and water surfaces, clouds of flames and storm, bonuses for high ground, etc. that allows you to use an ample array of tactics that you do not have in most of the tb-combat games.

    The fact that you move in an unmarked terrain, not in a hexed/cuadricule-marked world is also a bonus for me. That type of realistic mechanics you do not find in most games, being CRPGs, strategic or tactical games. I found it complex. Sometimes can be messy, but it is never simple or repetitive.
    JuliusBorisov
  • hybridialhybridial Member Posts: 291
    edited August 2019
    PsicoVic wrote: »
    I have to disagree again. The fights in DoS games are seldom never the same. You have to face different enemies in different situations and distinct terrain. You never have two equal fights. I think that is what @JuliusBorisov pointed out. That triumphs over shinning resonance and every Fire emblem, Joan of arc, Tactics ogre, FF tactics, Fantasy wars etc game ever made (And I love those games, but most of the time you are fighting the same enemies using the same tactics all over)..

    And I have to disagree with that. The OS2 I played boiled down to getting certain skill combinations and using them over and over the same way every fight. Not to mention that awful armour system significantly limits your tactics and party builds, something that isn't true in basically any other RPG or Strategy game. Every fight literally is the same in that game, even more than the original Baldur's Gate. I would take any of the games you mentioned over it any day of the week.

    kanisatha
  • ShapiroKeatsDarkMageShapiroKeatsDarkMage Member Posts: 2,428
    Is there a good Walkthrough of D: OS2 out here?
  • ShapiroKeatsDarkMageShapiroKeatsDarkMage Member Posts: 2,428
    PsicoVic wrote: »
    I have to disagree again. The fights in DoS games are seldom never the same. You have to face different enemies in different situations and distinct terrain. You never have two equal fights. I think that is what @JuliusBorisov pointed out. That triumphs over shinning resonance and every Fire emblem, Joan of arc, Tactics ogre, FF tactics, Fantasy wars etc game ever made (And I love those games, but most of the time you are fighting the same enemies using the same tactics all over).

    Also, I find refreshing the use of weather and environment as a weapon: Place trap-barrels, create choke points moving crates, using fire and water surfaces, clouds of flames and storm, bonuses for high ground, etc. that allows you to use an ample array of tactics that you do not have in most of the tb-combat games.

    The fact that you move in an unmarked terrain, not in a hexed/cuadricule-marked world is also a bonus for me. That type of realistic mechanics you do not find in most games, being CRPGs, strategic or tactical games. I found it complex. Sometimes can be messy, but it is never simple or repetitive.

    Is there a good Walkthrough of DOS 2 out there?
  • jjstraka34jjstraka34 Member Posts: 9,850
    They just stealth released this game on the Switch this week. The ports they are pulling off on that system are unreal.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,714
    For those interested: a timeline breaking down the long-tail of the game and all of its major milestones on one site:

    https://divinity.game/history
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    IS the dragon commander, divine divinity and previous larian games story related to dos2?
  • jjstraka34jjstraka34 Member Posts: 9,850
    IS the dragon commander, divine divinity and previous larian games story related to dos2?

    Yes, but there is absolutely no need to play them to enjoy the newer games. Divine Divinity is best described as Diablo meets Ultima VII. Avoid Beyond Divinity at all costs. Divinity II is a 3D open-world game. It's worse than the Elder Scrolls but certainly better than Two Worlds. But the studio didn't really come into their own until these last two games.
    ShapiroKeatsDarkMage
  • PsicoVicPsicoVic Member Posts: 868
    edited September 2019
    You met a Dragon Knight and there are some vague references to past games, but the DoS games are in a different timeline and place. Also i think Divine divinity must be between DoS1 and Dos2 and beyond divinity before dos2 because of the events of the hunts for sorcerers.
    But do not expect to have much continuity, to be honest, they make a "new52" DC style and rebooted the lore IMHO.
    https://divinity.fandom.com/wiki/Timeline
    https://divinityoriginalsin2.wiki.fextralife.com/Lore
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    jjstraka34 wrote: »
    IS the dragon commander, divine divinity and previous larian games story related to dos2?

    Yes, but there is absolutely no need to play them to enjoy the newer games. Divine Divinity is best described as Diablo meets Ultima VII. Avoid Beyond Divinity at all costs. Divinity II is a 3D open-world game. It's worse than the Elder Scrolls but certainly better than Two Worlds. But the studio didn't really come into their own until these last two games.

    This is why i loved Divine Divinity. Do you guys think that Larian can make an game similar to DD again?
  • ShapiroKeatsDarkMageShapiroKeatsDarkMage Member Posts: 2,428
    edited September 2019
    jjstraka34 wrote: »
    IS the dragon commander, divine divinity and previous larian games story related to dos2?

    Yes, but there is absolutely no need to play them to enjoy the newer games. Divine Divinity is best described as Diablo meets Ultima VII. Avoid Beyond Divinity at all costs. Divinity II is a 3D open-world game. It's worse than the Elder Scrolls but certainly better than Two Worlds. But the studio didn't really come into their own until these last two games.

    What does it have in common with Ultima VII?

    I loved Divine Divinity as a kid, especially the soundtrack.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    HEre is an funny video about DOS2



    But one thing that call me an atention is. Why a lot of people compare D:OS2 with D&D despite DOS2 having nothing in common? I an not saying that dos2 is a bad game, but i don't get why so many people refer to dos2 as "modern baldur's gate", i purchased dos2 due Shadiversity recommendation and honestly din't liked. Classic RPG's such as BG feels more like an "fantasy world simulator", while dos2 fells more like an puzzle game. Again, i an not saying that is bad, only that is different and has completely different mechanics, completely different gearing, etc.
  • PsicoVicPsicoVic Member Posts: 868
    wut? that is like saying Dark souls 2 is like pathfinder because both games have mimics ¿? PR sometimes go overboard, it seems.

    Strange video. longest tea advertising ever XD I suppose that now that DoS2 is on switch we can have it as a farm simulator. Still don´t get what all that has to do with balance. Maybe it is because you provide a balanced diet with the herbs in your garden?



  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,714
    edited September 2019
    To me, D:OS 2 is feeling like a reincarnation of BG2, and it has become my favourite game of the last 9 years (since DA:O).

    A lot of factors contribute to that feeling, from companion interactions, to world exploration, to the complexity of quests, to being able to RP as good or evil. But maybe the most important factor of such feeling is that I find fights and approach to them in D:OS 2 nearly as difficult as during SCS fights.

    In D:OS 2 you can attack any creature, even if it is supposed to give you quite a challenge (and isn't supposed to be an enemy at that stage), in a variety of ways: use potions, scrolls, sneak attacks. It expands that variety even more: you can use world objects to help you in a fight.

    Let me show you by the initial ship area. You aren't supposed to attack the magisters there, just as you aren't supposed to attack the Cowled Wizards which arrive in Amn when you cast magic, or you aren't supposed to attack the guards and Firebead in the Candlekeep. But you can do it, just as you can in BG.

    See the following screenshots where I used stealth to enter the fight against 2 magisters without one of them having any armor, and thus switch between one weapon/2 weapons to be able to CC (in the form of knocking the magister down). I also used "Playing dead" to let the enemy think I'm not in the fight (quite similar to going invisible in BG and leaving), for my advantage later. Also see how I used objects to block one of the magisters.
    wj8bvjuv8bqc.jpg
    o2d8eo6gstho.jpg
    bv41ar1z98if.jpg
    z6xlg2vk5tas.jpg
    my6cyj71rnjt.jpg

    And then I attacked more magisters, and fellow sourcerers helped me. See how they use potions, grenades, everything:
    l9ec5tpqoqr7.jpg
    bllxvs77ou7k.jpg

    And this all during the first hour. The game lets you do that (although usually you just pass them by peacefully).
    Post edited by JuliusBorisov on
    PsicoVic
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    PsicoVic wrote: »
    wut? that is like saying Dark souls 2 is like pathfinder because both games have mimics ¿? PR sometimes go overboard, it seems.

    Strange video. longest tea advertising ever XD I suppose that now that DoS2 is on switch we can have it as a farm simulator. Still don´t get what all that has to do with balance. Maybe it is because you provide a balanced diet with the herbs in your garden?

    In therms of immersion of game mechanics, both games are comparable IMO, but overall gameplay, no. I an not criticizing any modern larian game, i realize that not every people in the world value immersion like myself, some enjoy story, some enjoy tactical combat, some enjoy lore, some enjoy action combat... As for the video, is an channel that loves to exploit things on games and make fun of it. On
  • ShapiroKeatsDarkMageShapiroKeatsDarkMage Member Posts: 2,428
    To me, D:OS 2 is feeling like a reincarnation of BG2, and it has become my favourite game of the last 9 years (since DA:O).

    A lot of factors contribute to that feeling, from companion interactions, to world exploration, to the complexity of quests, to being able to RP as good or evil. But maybe the most important factor of such feeling is that I find fights and approach to them in D:OS 2 nearly as difficult as during SCS fights.

    In D:OS 2 you can attack any creature, even if it is supposed to give you quite a challenge (and isn't supposed to be an enemy at that stage), in a variety of ways: use potions, scrolls, sneak attacks. It expands that variety even more: you can use world objects to help you in a fight.

    Let me show you by the initial ship area. You aren't supposed to attack the magisters there, just as you aren't supposed to attack the Cowled Wizards which arrive in Amn when you cast magic, or you aren't supposed to attack the guards and Firebead in the Candlekeep. But you can do it, just as you can in BG.

    See the following screenshots where I used stealth to enter the fight against 2 magisters without one of them having any armor, and thus switch between one weapon/2 weapons to be able to CC (in the form of knocking the magister down). I also used "Playing dead" to let the enemy think I'm not in the fight (quite similar to going invisible in BG and leaving), for my advantage later. Also see how I used objects to block one of the magisters.
    wj8bvjuv8bqc.jpg
    o2d8eo6gstho.jpg
    bv41ar1z98if.jpg
    z6xlg2vk5tas.jpg
    my6cyj71rnjt.jpg

    And then I attacked more magisters, and fellow sourcerers helped me. See how they use potions, grenades, everything:
    l9ec5tpqoqr7.jpg
    bllxvs77ou7k.jpg

    And this all during the first hour. The game lets you do that (although usually you just pass them by peacefully).

    Are there any good walkthroughs of DOS 2? I really need some help with the quests.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,714
    Just ask here, and I'll try to help. Not sure about existing walkthroughs.
  • ShapiroKeatsDarkMageShapiroKeatsDarkMage Member Posts: 2,428
    Just ask here, and I'll try to help. Not sure about existing walkthroughs.

    What is the best class or pre-made character for a beginner?
    JuliusBorisov
  • PsicoVicPsicoVic Member Posts: 868
    edited September 2019
    @ShapiroKeatsDarkMage You can learn any skill later, and you can modify your premade character. To be honest, does not matter what you choose and some of the premade classes are a little weird so ignore them and edit your premade character.
    There are endless possibilities but for a beginner, I will choose:


    -A summoner is pretty straightforward too. You summon a big meatshield. Then you summon totems every turnt to attack the enemies and heal/buff it until the end of the fight. If you go through that route rush to summon 10 and ignore anything else because at that level your demon evolves and became a force of nature. Then you can pick other skills but you do not really need anything else.

    -An undead pyrokinetic/geomancer mage: use a geomancer oil or poison skill, then a fire skill and watch them burn. You can heal yourself with poison so your offensive spells are actually your healing spells too. Hunter also works with magic, and a hunter/pyrokinetic combination skill (explosive trap) is one of the non-sorcery best spells of the game. Be sure to pick the talents "savage sorcery" and possibly "far out man" and "elemental affinity" for all your mages as soon as you can (even your healer)

    -A ranger (As in a character with high finesse, huntsman and warfare). Unless is a modded game do not bother with "bow" or "crossbow" (or any weapon style for that matter) until you have maxed the other two. Just find high ground and shoot anything that moves. If an enemy comes near or you are in a dangerous surface just jump and start shooting again.
    One point in sneak and the "guerrilla" talent goes well with this build because you can actually SA with your bow from a distance for crazy amounts of damage.

    You usually have two kinds of parties: warrior party (Fighters, rangers, scoundrels, necromancers and a healer) or a mystic party ( Mages and inquisitors with staffs), but you can mix and match whatever you like, you could clear the game just fine.

    -I discourage melee fighters for your first playthroughs because it could be a little messy reaching enemies in some fights and is a little annoying, but it is manageable. There are a few skills that require a shield but overall two-handers deal more damage.
    Other fun characters are a combination of healer and necromancer, or a combination of scoundrel and polymorph skills in a dagger specialist.

    -I usually make the diplomat of my main character, so the talent to speak to animals is a must because you lose some quests and dialogs if you do not have it ( unless you have the official mod that makes all characters have the feat) but you can use any of your companions, just remember to talk always with your diplomat (just put him in the first slot).

    You need someone with thief skills(high thievery and a little sneak), someone with barter and persuasion, one loremaster and a lucky one to open chests for you. You can ignore telekinesis until you have the other civil skills maxed. And a water user for healing. it is the only reliable way of getting healing in the game, and you can use it to damage undead too (Strangely enough, a knight with warfare and water could be a very good healer, due to the cleanse wounds spell and the shield skills).

    Give shields to all your caster characters or the enemies will target them more often. You can ignore staffs unless your character is a melee inquisitor.
    I usually pick "the pawn" talent for all my party but it is a personal preference of mine.
    Post edited by PsicoVic on
    JuliusBorisovShapiroKeatsDarkMage
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,714
    edited September 2019
    All good advice by @PsicoVic.

    To add to that, go with a character concept you gravitate towards. There will be a way to re-spec later in the game, so no worries about that. For the main character, you'd want Persuasion maxed, and Pet Pal.

    If you like a backstabbing thief, you can't go wrong if you pick scoundrel/polymorph. Like shooting? Huntsman/geomancer.

    A healing character who can inflict nice damage? Hydrosophist/Aerotheurge. A tank? Warfare/geomancer.

    Eventually, you'll be able to get companions, and they will cover all the roles you want. Think about which race bonuses work well on which types of characters.

    I prefer elves for mages, lizards for tanks, undead for backstabbing thieves, and you can't go wrong with dwarves. Their vitality will be impressive.

    My personal favourite is Fane, hands down. But for companions, I like everyone, really, so deciding on 3 from 5 is VERY difficult. Companions and origin stories shine in this game.
    PsicoVicShapiroKeatsDarkMage
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    edited September 2019
    I only played DOS2 for 6 hours, but will you get epic powerful spells/skills in end game? Like being able to reanimate dragons(M&M VIII), be able to make rain meteors, stop time, permanently petrify enemies/transform then into toads/send then to hell, shapeshift into dragons and use breath attacks, materialize an mini sun and throw into the enemy, mass dominate enemies, etc??

    edit : and see enemies using this stuff against the player
  • PsicoVicPsicoVic Member Posts: 868
    edited September 2019
    You have sorcery skills in the mid-endgame, but require sorcery points, you could only use them a limited number of times.


    Ed: You can petrify and turn enemies into a chicken with lvl 1 spells, and all lizards have a breath attack tho.
    SorcererV1ct0rJuliusBorisov
  • ShapiroKeatsDarkMageShapiroKeatsDarkMage Member Posts: 2,428
    @PsicoVic @JuliusBorisov thank you very much
    JuliusBorisov
  • BelleSorciereBelleSorciere Member Posts: 2,108
    Larian does weird videos. Also Divinity: Original Sin boardgame kickstarter.

    JuliusBorisov
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    Okay, so I've decided to give this game another go and really, really try to give it a fair chance.

    Some first impressions before leaving Fort Joy, still at level 3:

    -I think the overall main story writing is engaging enough.

    -Sir Lora the Squirrel Lord riding the undead cat mount was a whimsical delight to me. Being a small animal lover, of course I took Pet Pal on my custom paladin, so I don't know how much of the animal based content I would be getting without that.

    -By "paladin", I mean my character is focusing on Warfare, Hydrosophy, Single-Handed Weapons (with shield), strength and constitution as main attributes, with a point here and there thrown to memory. I think the fans call it a "frost paladin" build. Starting with a custom character with my own name was absolutely critical to my having the slightest chance to enjoy this game.

    -I got a black cat following my party. As a cat lover, I really like this. You can have him together with the Squirrel Lord. His (or her?) dialogues imply that there is a story to it. Perhaps a "cleansed" sourceror? There was a crab "queen" I talked to who implied she was that ( although she thought she had her connection to Source improved by being a crab.)

    I went up to some locked gates and tried to talk to a magister. Another one besides the one I was talking to shot my black cat dead while I was in the dialogue screen. That really pissed me off. I reloaded to figure out how it died, and then I reloaded to not even go up to those gates with the magisters guarding. I think it was meant to be something that would drive home to the player "These guys are evil jerks." Does the black cat pet in Act 1 really serve no other purpose than to die and make the player hate the magisters? If so, mission accomplished, but it also made me mad at Larian, because it makes me think they don't like cats and thought that was funny.

    - There are far too many "edgelord" companions in this game. I despised Fane and Red Prince, and got rid of them as soon as possible. I noticed they were the first companions I could recruit into my party after the shipwreck, and at first, I rejected them upon meeting them, similarly to Montaron and Xzar in BG.

    Then, it became obvious that the devs expected you to take them in, when I fought three giant, dark-possessed turtles (on merely explorer difficulty) and almost died. That encounter seemed clearly designed for three party members, unless one were doing the "Lone Wolf" feat two-member party playthrough.

    -I actually killed Sebille. I caught on that she was targeting the hated lizardman slavers, and I would have been glad to help her do it, and even would have attacked the Red Prince with her if she wanted (I do *not* like slavers, and therefore I do *not* like most lizardpeople), but she attacked me with a knife to my throat just for approaching her while she was watching a lizardperson.

    If she's so irrational she'd hold a knife to my throat for saying hello, and her wisdom is so low (read "she's a fool") that she would do that in front of a well-equipped party of four, then I could not let her live. It was self-defense. At least she had enough honor to not slit my throat and to die in honorable combat instead. This encounter left me with a very bad taste in my mouth. I will likely never use this companion because we are so fundamentally incompatible in personality and spirit.

    -Marcus (sorry, "Beast") and Ifan ("Benny") are the clearly compatible companions for me. I like Lohse when she's not possessed, so she's going to be my fourth, but I still roll my eyes and put my tongue firmly in my cheek at yet *another* edgelord companion.

    I have to give the game that at least these companions are making me *feel* stuff. But I get the distinct impression that Larian's writers do *not* like lawful good players and people. That worries me about BG3's writing.

    -The real time combat system is interesting and engaging in its own way, but omg, it takes so *long* to finish a big combat. I can enjoy this kind of turn-based combat implementation when I'm in a certain mood, but the pace is so, so *slow* compared to real time with pause. There are going to be many times when I'm just not in the mood for this, preferring a faster paced tempo to relieve my real-life stress. Sometimes I really just want some mindless hack and slash combat with a good story behind it.

    Here's a screenshot of my party about to enter the underground entrance revealed by a prisoner in a cage after we defeated the boss of the town ( a very hard fight for me, even on Explorer difficulty, which is the equivalent of BG "Easy".)
    2g1cyxnyzjjb.jpg

    JuliusBorisov
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    With the cat
    If you get outside the fort and keep the cat alive, your main will get a summon spell for the cat. It's really only useful if you're doing summoning on them. By outside the fort, I mean just outside of the actual fort, not the whole zone that encompasses the fort and the big section to the North of the fort in the same map.
    JuliusBorisov
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,714
    Great, @BelgarathMTH ! I like it. Fell assured that you will like Louse. She's not edge-lordy. The magister/cat situation is really unfortunate. It's the AI of the cat that will make her go close to the magister. Please note that if because of the AI you will lose Sir Lora, he'll still continue with you, as a ghost. So don't worry about that, - it's more an AI issue than design.

    Ifan and Beast will be you best friends, - and you will certainly like the kind and touchy side of Ifan.

    The fact you killed Sebille shows the game lets you do whatever you feel is right.

    Looking forward to more reports from you. There will be many moments when you will be able to do kindly and your party members will support that.
    BelgarathMTH
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    I'm continuing to enjoy the game, and I feel guilty now that I didn't give it a fair chance before. I just wasn't in a receptive place for a new game, I guess.

    -I'm getting the hang of the dual armor system, and I'm finding it pretty interesting. I've never seen anything quite like it before. Both armor types seem pretty important.

    -You can apparently build characters based on strength, finesse, or intelligence gear. That's pretty cool, and leads to all kinds of party-building possibilities.

    -As of level 6 on the Fort Joy starting island, combat on explorer mode is starting to be too easy. I'm already wanting to restart on classic mode to compare my experience in that to my experience on explorer. I know I can change the difficulty slider on a game already in progress, but the OCD gamer in me wants to go from beginning to end without adjusting the slider.

    I can't even remember the last time we took any vitality damage on "easy" mode. Enemies don't seem to be able to get through our armor before we win. I have a feeling that will change dramatically on "classic" mode though, and "tactician" mode would necessitate extreme power-gaming.

    -Roleplay opportunities abound. I'm a healer at heart, so I was able to use my Restoration spell to heal a lot of people at the seeker camp, and when I got my first source points plus the Bless spell, did I use that to increase my power? Nope, I took it as my personal mission to heal every cursed flaming pig in the area, using every Source pool I could find to try to do it. That Rex Whatshisface is a horrible, horrible person to turn people into pigs and set them on unending fire.

    I wasn't impressed with the human god trying to attack me on sight just to "test" me. I told Him to stop that madness, and he expressed that He now thought He had made a mistake choosing me for a champion. He didn't make me Fall or take away my powers, but I'm looking for some way to support another god or goddess. So far, I'm much more sympathetic with the goddess of magic I met in the Seeker camp.

    -This game is a hoarder's nightmare. It throws hundreds of "useless" items at you that can be used for crafting when you know how. I finally threw up my hands and decided that obsessing over that was going to ruin my enjoyment of the game. I started selling all items that I didn't have a recipe for as soon as I interacted with any trader.

    The downside is that I'll be weaker from not studying crafting online and saving every single item. (In game crafting books are few and far in between, which makes me think Larian may have not intended for you to hoard, unless you just wanted to.) The upside is that I have a lot more money to spend on armor, weapons, and skillbooks with known properties.

    -It's possible to make a custom character with whatever "character class" you please, and then select three other companions that you like. The game lets you start them with whatever "class" and build them as you like, but their dialogues make the most sense if you just take their default class as Larian preset them.

    For me, I'm using Beast for aerothurge/warfare/sneaking, Ifan for ranged/hunter/thieving, and Lohse for geomancy/pyromancy/loremaster.

    -I was surprised how few skill points there seem to be for the "support" skills tabs. But, the preciousness of points opens up a myriad of builds to try. Talents and "social skills" are only given at a rate of a single point every several levels, not every level. The only thing you can count on is getting two attribute points and one main skill point.

    -My confidence in Larian's ability to produce a BG3 that I will enjoy is increasing. The only thing that worries me a little is that they seem invested in creating only a few companions rather than many, so they can have full voice acting and concentrate resources on those few. I see their thinking, but it has both benefits and drawbacks.

    In D:OS2, there are three each of what I would call "good" or "evil" companions to choose from. "Good" = Ifan, Beast, and Lohse, while "Evil" = Fane, Red Prince, and Sebille. They are all shades of grey, however, and have many levels of depth to reveal if you bear with them, especially the darker ones.

    -Racism is rampant in Rivellon, and I find myself tending to fall to it a bit. For example, it seems that "all" undead are "affably evil". I keep trying to give undead I meet a chance, but they keep "proving me right" and attacking me or doing something horrible like corpse desecration or vampirism.

    Elves in this setting have some primitive rites including eating the flesh of the dead to gain insights, which seems very "eww" to me as a human. As in Dragon Age, they are also oppressed by humans, and have a mystical side to them, which I find engaging, meaning I like most elves I meet.

    Lizards are arrogant, have a rigid caste-based society, consider themselves superior to all other races, and are slavers. That's not all of them though. I'm meeting many, many lizards who don't fall into that stereotype and who don't agree at all with their imperial caste.

    -I'm very happy that the setting of Rivellon is starting to pull me in like this. As I said, my confidence in Larian to produce a setting I can become immersed in is increasing.

    A typical D:OS2 fight, that I think was supposed to be a boss fight, but that I owned on explorer, which is what made me think I need to try again from the beginning using classic mode:
    au0mjg5jv051.jpg

    A pose of my friends and me:
    42pyvcvc1dvf.jpg
    BallpointManPsicoVicronaldoJuliusBorisov
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,714
    I'm a happy man, @BelgarathMTH. My mission is almost complete.

    Don't worry about finding recipes - just try yourself. I didn't use online guides and I recall how in D:OS 1 I got massive enjoyment from finding the correct recipe by my own.

    You will get more opportunities to decide what to do with the human god, or whatever god. Yes, I too don't like the human god there.

    Btw, Amadia - the goddess of magic - is the goddess of Fane. Fane is not evil, not at all, he's actually very intelligent. The "arrogance" you first encounter in him would have gone away the more you play with him in the party. Imagine you wake up in 7 thousand years and find all your race exterminated. This will make you protective.

    You're correct that all the companions have their shades of grey. Even Red Prince has a soft spot and can become a true friend. I actually shed a tear when I played with him and one event happened there.

    Sebille was tortured for many years. Of course, she needs revenge. You can study more of her if you keep her longer.

    Don't worry about starting anew on Classic. Once you understand how the system and skills work, that change in difficulty shouldn't affect much. Especially if you use special arrows (which you can craft ;) ).
    BelgarathMTH
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