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The journey of Naivasha, Half-Elf Transmuter (minimal reload SCS/Ascension adventure)

Introduction

Hey dear readers, this thread is about my attempt to solo a Transmuter all the way to the Throne of Bhaal. I'm a pretty staunch no-reloader but this documented playthrough is going to be an exception. The question it intends to answer is not "Can Blackraven take a solo Transmuter through the entire saga without reloads?" but "How could a solo no-reload Transmuter reach and beat Amelyssan in an SCS/Ascenson setup?"

Note that the phrasing of the latter question means I'm not going to gamble my way through the game. I mean to play as if I'm no-reloading. I think this run will qualify as a minimal reload run. I'm not going to rely on lucky dice rolls for hits or saves and reloading whenever the outcome doesn't please me. I'm also not going to do high risk quests early on just because I know I can reload if I fail. And I'm inclined to skip certain optional content because it's either too tedious (think Durlag's Tower requiring constant rests to refresh Knock spells to open locks and Polymorph Self for Jelly form to trigger traps), or simply unappealing from a risk-reward perspective. If readers however ask me to try an area I intend to avoid, I'll take that into consideration.

Why do I want to do this? Well first of all I recently failed to defend Boareskyr Bridge in SoD with a no-reload Transmuter (who had a party of specialist mages with her) and I really lamented the end of that run. I even considered trying again with a party of specialists, but came up with this instead. Secondly, I like Transmuters conceptually: using magical energy to shape the universe the way you see fit is pretty impressive. In Baldur's Gate the school offers an interesting mix of offensive, defensive and utility spells that I intend to use a lot. Thirdly, Transmuters are arguably the weakest, most vulnerable of the specialist mages. With Abjuration as their barred school, Transmuters have to make do without
- many combat protections (such as Protection from Magical Weapons, elemental protection spells, and spells that protect against magic damage),
- any and all spell protections (globe of invulnerability, spell deflection/turning, spell immunity and the like),
- and most debuffing spells (Spell Thrust, Breach, Pierce Magic, etc).
For me this makes the Transmuter the most aberrant mage type. Certain potions and items can mitigate the loss of Abjuration magic, and Naivasha will no doubt try to collect those.

My set-up contains an almost full SCS v32 install and, for BG2, Ascension. In addition to those mods I should also mention some Anthology Tweaks through which Thac0 progression for non-fighters goes beyond 10, fighters enjoy "true grandmastery", and casters get expanded spell progression tables. This goes for Charname but also for enemies. Finally note that I purposely abstained from installing the SCS component that turns caster HLAs into special abilities they can cast once a day. I use all these tweaks mainly to make single classes a bit stronger compared to multi-classes. By the way I also play with a number of other mods that make life slightly easier. I'll refer to them when the occasion arises.

Our protagonist is Naivasha,7a06b02p27kq.jpg
named after a gorgeous lake with a gorgeous name in Kenya, that I've been fortunate enough to visit. I was informed it means 'rippling waters' in the Masai language. I think it sounds fairly Half-Elf magey no?

Getting a solid roll didn't take too long. Maybe because she's a Half-Elf? Her stat distribution I can explain as follows:
STR: I didn't want an 18 here because it takes away some of the charm of polymorphing later on if the poly forms aren't as physically strong as the natural form. I think it's nice to polymorph and use the Strength spell and later on the innate Bhaal ability Draw Upon Holy Might to obtain giant strength.
DEX: the 18 here was mainly for early game survivability and to a lesser extent for the ranged Thac0 advantage.
CON: 17 + 1 from the tome in Alaric's cave will allow Naivasha to equip the claw of Kazgaroth without sacrificing HPs from that item's CON penalty.
INT: 17 is the minimum required to copy spells with guaranteed success into the spellbook. Naivasha can use the red potion from the Nashkel Carnival for one spell-scribing session before she gets the INT tome in Baldur's Gate.
WIS: 15 + 3 will allow her to cast Wish late in the game with a guaranteed good wish option.
CHA: 11 + 1 from the Gnoll Stronghold won't be enough to get optimal shop prices until she gets a nymph cloak. Naivasha could kill Algernon for his cloak, but even though role-playing isn't the primary focus of this playthrough, I really don't like killing innocents nor doing anything completely out of character or against alignment. In the case of Algernon though, it's easy for me to ride a moral high horse, as I'll let Naivasha use Lord Foreshadow's Ring of Human Influence, which sets CHA to 18. That item is from the classic BG1 NPC Project mod, which is one of the best known and most used BG1 mods, and such a staple in my installs that it has become part of the canon for me.

There is no powergaming rationale behind Naivasha's Chaotic Good alignment. Thematically Lawful Evil could be the best fit since the Imp familiar can cast Polymorph Self. On the other hand I don't generally enjoy playing evil. Besides I read somewhere that Transmuters couldn't be lawful in early DnD and honestly I somehow view Naivasha as more chaotic too.

Naivasha's starting proficiency is darts and her spells are Expeditious Retreat (an IWD spell added by SCS v32 that hastes the caster for three rounds but stops them from casting or attacking), Shield, and Sleep.

I don't know exactly what to expect yet. I can imagine myself playing Naivasha much like a Cleric-Thief hybrid. I can see Naivasha relying on stealth (invisibility), divide and conquer tactics, and use of consumables much like a thief. While Wraithform, Polymorph Self, Tenser's Transformation, and Shapechange, supported by buffs, are vaguely reminiscent of a Cleric's transformation into a champion with Holy Power, DUHM, Righteous Magic etc. Hopefully I'll learn from this experience and hopefully my findings will be worth reading for fellow forumites. Anyone with tips or ideas to make the most out of the Transmuter is of course welcome to comment below. And comments or suggestions regarding my reporting style are just as welcome. :smiley:

Next I'll report on the early game.

Comments

  • lunarlunar Member Posts: 3,460
    A transmuter is interesting because the school has some good save or elses, like slow, poly other and flesh to stone/disintegrate. A transmuter imposes heavy penalties to enemy saves for those spells, so it can be deadly. Poly self and shapechange spells are highly abusable as well.

    On the other hand, lack of abjuration hurts and it will especially be difficult to deal with soa+tob mages who layer on tons of abjurations with scs. No spell turning, no spell immunity will also make your own protections very difficult to protect. Poly into jelly may not cut it when liches in bg2 summon up vorpal wielding planetars and balors.

    I remember Alesia from bioware forums doing a run with transmuter sorceress with no abjuration school, and she was succesful. So it is doable. I look forward to bg2 parts.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    edited September 2019
    Indeed, @Alesia_BH did a run with a transmuter sorcerer. ;)

    Oh, @Blackraven - I can't express enough how glad I am to see you back to BG. Good luck, looking forward to your reports.
    Post edited by JuliusBorisov on
  • BorcoBorco Member Posts: 325
    edited September 2019
    Okay, so I've just added a new bookmark here :). Can't really express my appreciation for this thread and the concept of your run @Blackraven. I hope you have a great adventure!

    I used to run a solo transmuter Knud some time ago - in the end it was a very enjoyable, albeit unsuccessful, run.

    By the way, if it would be of interest to you, I tried to compile some aspects of Polymorph: Self spell here, though I do not make any promises that this is fully up-to-date. I would say that the main takeaway is that stat-enhancing spells do not necessarily need to be cast via sequencers in order to affect the various forms, as was the case with the original game / older versions (in BG1EE this may still be required).

    Edit: I've just noticed that you are aware of the references mentioned above since you participated in the discussion - apologies for the spam.
    Post edited by Borco on
  • lunarlunar Member Posts: 3,460
    Hmm IIRC one sorceress pc of Alesia was slain in Suldenasellar, she had tried resting in there and got ambushed by rakshasas, with no spells left she was killed and that was that for the no-reload. But was she the transmuter sorceress, I can't recall.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Excellent work, @Blackraven! I'm surprised that Detect Invisibility could remove Belhifet's Improved Invisibility--I thought that Oracle was the only mage spell that could reveal him, since I had failed with the level 3 Detect Illusions spell a while back.

    The Ring of the Crusade shouldn't help against Belhifet unless there's been an update. It applies to demons or Chaotic Evil critters, and Belhifet and his allies are Lawful Evil devils instead. Also, unless there's been a different update, multiple "Protection from Evil/whatever" opcodes don't stack with each other (not the THAC0 or damage bonuses, but the AC+saving throws bonuses), so a +2 anti-evil and a +2 anti-undead effect wouldn't grant +4 to critters that were both evil and undead.
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,356
    edited September 2019
    @semiticgod
    You mention the ring of the crusade
    a8f0qd2ym9gt.png
    The ring is for devils and demons. That should work shouldn’t it?
    I think it’s the Mordrons heart amulet that you partially have in mind
    l2sfbqp3gfd8.png
    At least I remember having Belhifets alignment pointed out before - when I to no go use donned the Mordron heart amulet in a fight...
    Ps. well done Blackraven - but it almost goes without saying
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @StummvonBordwehr: Ah, yes, that's right--the Modron Heart won't work on them because it targets alignment, but the Ring of the Crusade would work against both demons and devils because the game engine codes them as the same. The Ring of the Crusade still won't stack with the Ring of Purity, since both use the "protection from X type of critter" opcode and they don't stack unless there's been an update.
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,356
    edited September 2019
    Thanks @semiticgod
    Just for the clarification. The ring of purity says evil creatures
    mnhlhsgqqfnh.png
    It should cover Belhifet and his goons if it stacked with the demons/devil upcode? But it doesn’t at the moment?
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Yup.
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