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Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)

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  • StratovariusStratovarius Member Posts: 30
    Fix Weapon Focus Unarmed (Feat - Line) while in druid shape-shifted forms. Weapon focus does not work while shape-shifted currently.

    There's a separate feat line called Weapon Focus (Creature) for natural attacks. This is the correct behavior.
    Proont
  • Bogdanov89Bogdanov89 Member Posts: 8
    Please reduce the weight of all Throwing Axes.
    They are fun weapons because they are unlimited Mighty but the weight of 1 per Throwing Axe is very penalizing.
    Darts that are also unlimited Mighty do a little bit less damage but they weigh 0.1 per Dart.

    Also please consider reducing the gold/XP costs of Craft Wand, Brew Potion and Scribe Scroll.
    And please bring the crafting materials needed for them to the original NWN campaigns and Shadows of Undrentide.
  • Bogdanov89Bogdanov89 Member Posts: 8
    edited February 2021
    Please take a look at how natural and creature weapons (shifter/druid/polymorph/tenser and others) interact with various weapon, unarmed and monk feats.
    It would be great if these interactions could be polished and made more consistent and logical.

    From nwn pedia:
    "Natural weapons interact inconsistently with weapon-specific feats.
    Notably, improved critical (unarmed strike) and overwhelming critical (unarmed strike) work while using natural weapons.
    However, weapon focus (unarmed strike), epic weapon focus (unarmed strike) and devastating critical (unarmed strike) do not work."
    ProontƝ????Ʀ????
  • Ugly_DuckUgly_Duck Member Posts: 179
    It would be cool to see another setting in the options menu to make Spells have Unlimited Uses. Works kinda like this:
    1.) Set the option "on".
    2.) Fill spell books with desired spells for the day.
    3.) Rest to set the chosen spells in the book, or just make them useable after putting them in the spell book.
    4.) Let the player cast limitless spells.

    I know this isn't really in line with in general D&D functionality, but there is also the fact that DMs can do whatever they wanna do. Such as allowing players to just get all available Hit Points on level up instead of rolling dice for them.
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