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Introducing the NWN:EE Development branch

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  • ProlericProleric Member Posts: 1,281
    Proleric wrote: »
    Game: Fixed savegames causing creatures in areas re-triggering the OnAreaEnter event.
    Does that apply to PCs, too? If so, that will cause issues for existing modules that differentiate between normal area entry and save load in the OnAreaEnter script.
    Good news - in my tests, loading savegames triggers the OnAreaEnter event, as it should.

    The builder can then detect whether it is a savegame case, fix things which are broken by savegames (e.g. area lighting changes, PC immortal status) and exit.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,724
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