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[MOD] "BG1 NPCs for SoA & ToB"

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  • Austin87Austin87 Member Posts: 189
    marcnivar wrote: »
    Just to report, I noticed that when Xzar, Montaron, Coran and Safana joins at 250000 exp, they do not have any weapon proficiency. Possibly not only them.
    Unfortunately, I am not very good at character settings and so far they are largely left as it was done by the original author of the mod. I don’t quite understand if the amount of experience matters, but I can say that all these NPCs have default weapon skills - for example, Coran has Bow proficiency skill 3 anyway, and Small Sword proficiency 2. You you can verify this by opening the files of these characters (7Xcre63.cre, for example) in Near Infinity. But in the game itself on the character's screen, for some reason I do not see these abilities. I will try to install the proficiency data via opcodes and check what changes from this.
    marcnivar wrote: »
    Revenge of the Water Demons
    I just installed this component and checked - there is no such error, everything is working correctly, the sahuagins are attacking. The problem is possibly some other mod causing a conflict.
    What other mods do you have installed?
    What version of the mod are you using?
    When exactly does this error occur (did the main sahuagin start a dialogue after they appeared)?

  • EndarireEndarire Member Posts: 864
    edited January 6
    How do you handle the intermod dialog with TDD if TDDz is installed where TDDz removes the new NPCs from TDD?
  • Austin87Austin87 Member Posts: 189
    Endarire wrote: »
    How do you handle the intermod dialog with TDD if TDDz is installed where TDDz removes the new NPCs from TDD?

    When installing TDDz (which is the EE-version of the TDD mod), these parallel NPCs (Shar-Teel etc) are simply not installed, the TDDz installer does not process them. They will not be in the game on the EE version, they are only in the TDD version for the "classic" (non-EE) game.

    And when installed on the "classic" (non-EE) version of the TDD, and then this mod, these parallel versions of the NPCs will be simply removed so that two identical NPCs do not appear in the game.

    Thus, when installing the "BG1 NPCs in SoA&ToB" mod on top of the TDD or TDDz, the NPC versions from Smiling Imp (which have more text and content) will always be installed, there will be no conflicts.
  • marcnivarmarcnivar Member Posts: 155
    I'm just curious about something mentioned by a minor NPC in the Water Garden-
    An astronomer in Government District...Is this actually a crossmod reference to Lava's MOD (I Shall Never Forget)?
  • Austin87Austin87 Member Posts: 189
    marcnivar wrote: »
    I'm just curious about something mentioned by a minor NPC in the Water Garden-
    An astronomer in Government District...Is this actually a crossmod reference to Lava's MOD (I Shall Never Forget)?

    Hello! Yes it is! :) ISNF mod was released in 2012, and this mod (in particular, the Water Gardens area) was created later and therefore contains several small references to other mods (as "easter eggs").
    By the way, Lava Del'Vortel is mentioned in the readme file in the "Thanks" section - he helped Smiling Imp on some issues in the creation of Water Gardens.
  • marcnivarmarcnivar Member Posts: 155
    It is interesting to see some unexpected crossmod reference :)
  • Austin87Austin87 Member Posts: 189
    I suddenly realized that Shar-Teel was not involved in the battles in the arena in the Underdark at all. Although, knowing her character, she would certainly have participated. I'm thinking of adding some kind of battle to her (already after the player himself has completed standard battles).
    No one has any idea who she could fight there and what to say about it?
  • Fishmalk_1Fishmalk_1 Member Posts: 23
    Austin87 wrote: »
    I suddenly realized that Shar-Teel was not involved in the battles in the arena in the Underdark at all. Although, knowing her character, she would certainly have participated. I'm thinking of adding some kind of battle to her (already after the player himself has completed standard battles).
    No one has any idea who she could fight there and what to say about it?

    Drow society presents a unique problem for Shar Teel, in that picking fights with males is hard because they defer to females. Keeping it small, you could let her fight Lasaonar and get the party into some trouble with Chalinthra & her house by killing him instead of accepting his surrender
  • Austin87Austin87 Member Posts: 189
    edited January 16
    Fishmalk_1 wrote: »
    Drow society presents a unique problem for Shar Teel, in that picking fights with males is hard because they defer to females. Keeping it small, you could let her fight Lasaonar and get the party into some trouble with Chalinthra & her house by killing him instead of accepting his surrender
    Thanks! I'll think about it. Perhaps then it is worth doing a fight with a female warrior?
    P.S. In the meantime, I am preparing a new update of this mod, it will be ready soon :)

  • megamike15megamike15 Member Posts: 2,653
    so if the npcs get skipped due to having the stand alones do they still get the quests from this mod or is that also skipped over?
  • Austin87Austin87 Member Posts: 189
    edited January 18
    megamike15 wrote: »
    so if the npcs get skipped due to having the stand alones do they still get the quests from this mod or is that also skipped over?

    In this case, these NPCs will be completely skipped here, including quests, If these quests are related to these NPCs, and only stand alones versions will be in the game. The fact is that each mod uses a unique script name for the NPC
  • Austin87Austin87 Member Posts: 189
    UPDATED!
    New version - 13.3!
    https://dropbox.com/s/yv908ntqfji7kx6/BG1NPC%20SoAToB_v13.3.rar?dl=0 (temporary link before updating on the server)

    ADDED NEW CONTENT (Texts by Austin, Ulpian, English proofreading and edits - sarevok57):
    • New banter Safana-Rasaad
    • New banter Safana-Keldorn
    • New banter Montaron-Mazzy
    • New banter Montaron-Rasaad
    • Many new interjections to SoA and ToB dialogues for Tiax, Montaron, Xzar, Deekin, Shar-Teel and new interjection for Quayle and Kagain

    IMPROVED:
    • The " Gnomes in the City: Quayle & Tiax" component is now installed by default WITHOUT the extended circus quest! Since many players found the extended circus too difficult, it is now optionally installed. In addition, two variants of this subcomponent are available: with normal difficulty and extreme difficulty (which was previously)
    • Improved some texts
    • Fixed errors in the code and bugs
    • Added more voice acting for Tiax and Xzar
    • Fixed the size of Deekin's portrait on the EE version of the game
  • Austin87Austin87 Member Posts: 189
    edited February 6
    UPDATED!
    New version - 13.4!
    https://www.dropbox.com/s/cucy4mci3nrza7z/BG1NPC%20SoAToB_v13.4.rar?dl=0 (temporary link before updating on the TeamBG server)

    ADDED NEW CONTENT (Texts by Alisia, English proofreading and edits - sarevok57):
    • The "Ajantis (SoA&ToB)" component has been greatly expanded and is now included among the completed components of the mod! It still has much less text than in the " Ajantis BG2 NPC" mod, but for those who are interested in seeing a different Ajantis character in the game (more flexible and kind), this component will do.
    • Added five dialogues between the PC and Ajantis in SoA (one of them is only for the female PC) and one dialogue in ToB
    • Added ToB epilogue for Ajantis
    • Added Deekin - Ajantis banter (SoA)
    • Added Coran - Ajantis banter (SoA), this dialogue is available for both versions of the Coran (both from Smiling Imp and Kulyok)
    • Added Nalia - Ajantis banter (SoA)
    • Added Aerie - Ajantis banter (SoA)
    • Added Imoen - Ajantis banter (ToB)
    • Added dialogue with Volo about Ajantis (in ToB)
    • Added dialogue between the player and Ajantis when entering the Underdark
    • Added Ajantis reactions to defeating Bodhi (if Shadow Thieves assisted in combat)
    • Added Ajantis reactions to completing Keldorn's quest (different reactions for each option)
    • Added dialogue with Ajantis at the Tree of Life
    • Added new Ajantis interjections in dialogues and reactions to story events

    IMPROVED:
    • Reduced the price of buying an apartment in the Athkatla Water Gardens, now you can buy an apartment without cheating, it is enough to accumulate 10000 platinum coins (which is equal to 100000 gold)
    • The epilogue for Deekin has been expanded and finalized so that it unites all previously written texts, but with the correction of the chronology of Deekin's biography. Now there is no contradiction between the events of his life in BG2 and NWN
    • Improved Ajantis's dialog file in ToB so that he speaks appropriate phrases when exiting and returning to a party

    FIXED:
    • Several item property fixes included (Ulpian edits), clarified descriptions to match their effects
    • Fixed a bug due to which the quest "Calandra and Talon" in the Water Gardens could not be completed if there was no Branwen in the party. Now there are two options for dialogue with Talon - with and without Branwen
    • Fixed a bug that caused Branwen's epilogue to not work in game
    • Fixed encoding error in Russian translation of Yeslick's quest
    Post edited by Austin87 on
  • bonewhiteglorybonewhiteglory Member Posts: 2
    AWESOME, thank you all for your hard work <3
  • Austin87Austin87 Member Posts: 189
    edited March 10
    UPDATED!!
    New version - 13.5!
    Download: https://dropbox.com/s/mub3ozbrj1tiews/BG1NPC%20SoAToB_v13.5.rar?dl=0 (temporary link before updating on the server)


    ADDED NEW CONTENT. Texts by Alisia, English proofreading and edits - sarevok57, Water Gardens area map upgrade - Gorion
    • An animal dealer has been added to the Water Gardens, which has dialogues and mini-quests (including additional dialogues if you have Aerie or Tiax in the party), as well as the opportunity to buy some useful and cute pets, including the ability to buy a cat if the player has previously bought an apartment in the Water Gardens
  • MordekaieMordekaie Member Posts: 138
    edited April 7
    Just discovering your mod. It can be coonfusing to find the last version v13.5 as some links direct to the v12.8 making me thnink it was the latest version of the mod. Without digging i would still be with the v12.8.

    Does Coran & Safana Chronicles (SoA & ToB) is compatible with the mod "Coran for BG2" ? I mean can they both work together ?
  • Austin87Austin87 Member Posts: 189
    Hello! I updated the link to the latest version in the first post, thanks! Unfortunately, the TeamBG site administrator has not responded to messages for a long time, and I myself cannot fix it, so there are links to the old version in some places. The current version 13.5 is available on Dropbox, at the link in the first post of the this topic.

    As for your question about the "Coran for BG2" mod, the answer is rather "No". If it is installed, then the "Coran and Safana" component will not be installed, since there is a special check for the presence of parallel mods on these NPCs. This was done to avoid bugs and incompatibilities. The fact is that these mods continue the history of the Coran in different ways, they are plot and technically incompatible. The "Coran for BG2" mod by default removes the vanilla Coran from the Tethyr forest, which is necessary for this component (at the same time, in order for Safana to survive, it is necessary that the vanilla Coran remains alive after the fight with the werewolves).

    On the other hand, if you want to take a risk and possible bugs do not stop you, then you can install the "Coran and Safana" component first, and only then the "Coran for BG2" mod, and when installing it, select the option "Do not remove the original Coran from the Tethyr forest", which is in this other mod. Then three versions of the Coran should appear in the game at once (one original in the forest, the other from Kulyok, in Athkatla, and the third from this mod, where it will appear in the temple in the Slums after the episode with werewolves). But I wouldn't recommend it :)

    Also, even if you do this, then the Kulyok's Coran will not communicate with Safana from this mod, they will ignore each other.
  • Chicken7023Chicken7023 Member Posts: 20
    edited May 5
    Hello ! I can't find Oriona in the government district from the book quest. Where is she ? Thank you ! I'm good
  • Austin87Austin87 Member Posts: 189
    UPDATED!!
    New version - 13.6!
    Download: https://www.dropbox.com/s/1y0wkw6anrgimk1/BG1NPC%20SoAToB_v13.6.rar?dl=0 (temporary link before updating on the server)

    - Fixed a bug with Alora's interjection in the Planar Sphere
    - Fixed bugs in Garrick's quest dialogues and other minor bugs
    - Added proficiencies to Coran, Safana, Faldorn and Deekin (previously these NPCs did not have any proficiencies)
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