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[BG2:EE2.5.16.6] [Android 11] Mod Request: I want to install the UI.MENU from EEUITWEAKS-4.0.2 only

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  • AgerioAgerio Member Posts: 73
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)

    Well, it's up to you, there are many mods to chose from but i suggest you start small first like find mods that you think is essential and make sure the mod order is right https://forums.beamdog.com/discussion/34882/list-of-bg2ee-compatible-mods/p1

    Wait, that's it? no other steps and I just play the game? Or do I have to still move some stuff (like the override folder)?
    And thanks for the compatible mods list, appreciated.

    What I meant is, I'm done with the installing part, but what files and stuff should I move from point a to point b?

    It's basically like gusinda's instructions IE move the modded override, lang, scripts, movies and music folders. And if you managed to place files in obb then data folder and chitin.key too.
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)

    Well, it's up to you, there are many mods to chose from but i suggest you start small first like find mods that you think is essential and make sure the mod order is right https://forums.beamdog.com/discussion/34882/list-of-bg2ee-compatible-mods/p1

    Wait, that's it? no other steps and I just play the game? Or do I have to still move some stuff (like the override folder)?
    And thanks for the compatible mods list, appreciated.

    What I meant is, I'm done with the installing part, but what files and stuff should I move from point a to point b?

    It's basically like gusinda's instructions IE move the modded override, lang, scripts, movies and music folders. And if you managed to place files in obb then data folder and chitin.key too.

    So basically, move override folder into the "files" folder in the data folder, then move the modified lang, scripts, movies and music folders back to their respective obb folders so that the previous ones get overwritten with the new ones?
    But there's like those 3 files in a data folder in patch.obb, do I have to track them and copy those back to the unmodified data folder in patch.obb?
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)

    Well, it's up to you, there are many mods to chose from but i suggest you start small first like find mods that you think is essential and make sure the mod order is right https://forums.beamdog.com/discussion/34882/list-of-bg2ee-compatible-mods/p1

    Wait, that's it? no other steps and I just play the game? Or do I have to still move some stuff (like the override folder)?
    And thanks for the compatible mods list, appreciated.

    What I meant is, I'm done with the installing part, but what files and stuff should I move from point a to point b?

    It's basically like gusinda's instructions IE move the modded override, lang, scripts, movies and music folders. And if you managed to place files in obb then data folder and chitin.key too.

    So basically, move override folder into the "files" folder in the data folder, then move the modified lang, scripts, movies and music folders back to their respective obb folders so that the previous ones get overwritten with the new ones?
    But there's like those 3 files in a data folder in patch.obb, do I have to track them and copy those back to the unmodified data folder in patch.obb?

    They are also like, mixed in between those modded ones in the modified data folder in the bg2ee mod environment.
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)

    Well, it's up to you, there are many mods to chose from but i suggest you start small first like find mods that you think is essential and make sure the mod order is right https://forums.beamdog.com/discussion/34882/list-of-bg2ee-compatible-mods/p1

    Wait, that's it? no other steps and I just play the game? Or do I have to still move some stuff (like the override folder)?
    And thanks for the compatible mods list, appreciated.

    What I meant is, I'm done with the installing part, but what files and stuff should I move from point a to point b?

    It's basically like gusinda's instructions IE move the modded override, lang, scripts, movies and music folders. And if you managed to place files in obb then data folder and chitin.key too.

    So basically, move override folder into the "files" folder in the data folder, then move the modified lang, scripts, movies and music folders back to their respective obb folders so that the previous ones get overwritten with the new ones?
    But there's like those 3 files in a data folder in patch.obb, do I have to track them and copy those back to the unmodified data folder in patch.obb?

    Yeah, I'm assuming that what I have to do is pretty complex
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)

    Well, it's up to you, there are many mods to chose from but i suggest you start small first like find mods that you think is essential and make sure the mod order is right https://forums.beamdog.com/discussion/34882/list-of-bg2ee-compatible-mods/p1

    Wait, that's it? no other steps and I just play the game? Or do I have to still move some stuff (like the override folder)?
    And thanks for the compatible mods list, appreciated.

    What I meant is, I'm done with the installing part, but what files and stuff should I move from point a to point b?

    It's basically like gusinda's instructions IE move the modded override, lang, scripts, movies and music folders. And if you managed to place files in obb then data folder and chitin.key too.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Ag
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)

    Well, it's up to you, there are many mods to chose from but i suggest you start small first like find mods that you think is essential and make sure the mod order is right https://forums.beamdog.com/discussion/34882/list-of-bg2ee-compatible-mods/p1

    Wait, that's it? no other steps and I just play the game? Or do I have to still move some stuff (like the override folder)?
    And thanks for the compatible mods list, appreciated.

    What I meant is, I'm done with the installing part, but what files and stuff should I move from point a to point b?

    It's basically like gusinda's instructions IE move the modded override, lang, scripts, movies and music folders. And if you managed to place files in obb then data folder and chitin.key too.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Okay, let me rephrase my question, where are the instructions that gusinda gave regarding to where to move the override folder, lang, scripts, movies, music folders and the data folder and chitin.key?
  • AgerioAgerio Member Posts: 73
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)

    Well, it's up to you, there are many mods to chose from but i suggest you start small first like find mods that you think is essential and make sure the mod order is right https://forums.beamdog.com/discussion/34882/list-of-bg2ee-compatible-mods/p1

    Wait, that's it? no other steps and I just play the game? Or do I have to still move some stuff (like the override folder)?
    And thanks for the compatible mods list, appreciated.

    What I meant is, I'm done with the installing part, but what files and stuff should I move from point a to point b?

    It's basically like gusinda's instructions IE move the modded override, lang, scripts, movies and music folders. And if you managed to place files in obb then data folder and chitin.key too.

    So basically, move override folder into the "files" folder in the data folder, then move the modified lang, scripts, movies and music folders back to their respective obb folders so that the previous ones get overwritten with the new ones?
    But there's like those 3 files in a data folder in patch.obb, do I have to track them and copy those back to the unmodified data folder in patch.obb?

    Uh god. Again do not put anything on the obbs files themselves just place the lang,
    Okay, let me rephrase my question, where are the instructions that gusinda gave regarding to where to move the override folder, lang, scripts, movies, music folders and the data folder and chitin.key?

    At the early start of the post. What I meant above is that you move the mentioned folders and files the same way as the override folder aka place them in the Android/data/com.beamdog.xxx/files not the .obb files themselves because the game will detect it as "corrupted" and delete it.
    https://forums.beamdog.com/discussion/comment/1192386/#Comment_1192386
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)

    Well, it's up to you, there are many mods to chose from but i suggest you start small first like find mods that you think is essential and make sure the mod order is right https://forums.beamdog.com/discussion/34882/list-of-bg2ee-compatible-mods/p1

    Wait, that's it? no other steps and I just play the game? Or do I have to still move some stuff (like the override folder)?
    And thanks for the compatible mods list, appreciated.

    What I meant is, I'm done with the installing part, but what files and stuff should I move from point a to point b?

    It's basically like gusinda's instructions IE move the modded override, lang, scripts, movies and music folders. And if you managed to place files in obb then data folder and chitin.key too.

    So basically, move override folder into the "files" folder in the data folder, then move the modified lang, scripts, movies and music folders back to their respective obb folders so that the previous ones get overwritten with the new ones?
    But there's like those 3 files in a data folder in patch.obb, do I have to track them and copy those back to the unmodified data folder in patch.obb?

    Uh god. Again do not put anything on the obbs files themselves just place the lang,
    Okay, let me rephrase my question, where are the instructions that gusinda gave regarding to where to move the override folder, lang, scripts, movies, music folders and the data folder and chitin.key?

    At the early start of the post. What I meant above is that you move the mentioned folders and files the same way as the override folder aka place them in the Android/data/com.beamdog.xxx/files not the .obb files themselves because the game will detect it as "corrupted" and delete it.
    https://forums.beamdog.com/discussion/comment/1192386/#Comment_1192386

    Yeah I kinda deduced that i ONLY needed the override folder and the lang folder with the modified dialog.tlk in it (since weidu doesn't edit anything), but what do I do with the lang/en_US/dialog.tlk (modified one) now?
    Since I renamed the OG dialog.tlk to dialog.klt in the patch.obb, I don't think I need centralfix do I?
    Here's the screenshot of the modified lang folder btw.
  • AgerioAgerio Member Posts: 73
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)

    Well, it's up to you, there are many mods to chose from but i suggest you start small first like find mods that you think is essential and make sure the mod order is right https://forums.beamdog.com/discussion/34882/list-of-bg2ee-compatible-mods/p1

    Wait, that's it? no other steps and I just play the game? Or do I have to still move some stuff (like the override folder)?
    And thanks for the compatible mods list, appreciated.

    What I meant is, I'm done with the installing part, but what files and stuff should I move from point a to point b?

    It's basically like gusinda's instructions IE move the modded override, lang, scripts, movies and music folders. And if you managed to place files in obb then data folder and chitin.key too.

    So basically, move override folder into the "files" folder in the data folder, then move the modified lang, scripts, movies and music folders back to their respective obb folders so that the previous ones get overwritten with the new ones?
    But there's like those 3 files in a data folder in patch.obb, do I have to track them and copy those back to the unmodified data folder in patch.obb?

    Uh god. Again do not put anything on the obbs files themselves just place the lang,
    Okay, let me rephrase my question, where are the instructions that gusinda gave regarding to where to move the override folder, lang, scripts, movies, music folders and the data folder and chitin.key?

    At the early start of the post. What I meant above is that you move the mentioned folders and files the same way as the override folder aka place them in the Android/data/com.beamdog.xxx/files not the .obb files themselves because the game will detect it as "corrupted" and delete it.
    https://forums.beamdog.com/discussion/comment/1192386/#Comment_1192386

    Yeah I kinda deduced that i ONLY needed the override folder and the lang folder with the modified dialog.tlk in it (since weidu doesn't edit anything), but what do I do with the lang/en_US/dialog.tlk (modified one) now?
    Since I renamed the OG dialog.tlk to dialog.klt in the patch.obb, I don't think I need centralfix do I?
    Here's the screenshot of the modified lang folder btw.

    You shouldn't need to central fix lang, just place the modified lang on data
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)

    Well, it's up to you, there are many mods to chose from but i suggest you start small first like find mods that you think is essential and make sure the mod order is right https://forums.beamdog.com/discussion/34882/list-of-bg2ee-compatible-mods/p1

    Wait, that's it? no other steps and I just play the game? Or do I have to still move some stuff (like the override folder)?
    And thanks for the compatible mods list, appreciated.

    What I meant is, I'm done with the installing part, but what files and stuff should I move from point a to point b?

    It's basically like gusinda's instructions IE move the modded override, lang, scripts, movies and music folders. And if you managed to place files in obb then data folder and chitin.key too.

    So basically, move override folder into the "files" folder in the data folder, then move the modified lang, scripts, movies and music folders back to their respective obb folders so that the previous ones get overwritten with the new ones?
    But there's like those 3 files in a data folder in patch.obb, do I have to track them and copy those back to the unmodified data folder in patch.obb?

    Uh god. Again do not put anything on the obbs files themselves just place the lang,
    Okay, let me rephrase my question, where are the instructions that gusinda gave regarding to where to move the override folder, lang, scripts, movies, music folders and the data folder and chitin.key?

    At the early start of the post. What I meant above is that you move the mentioned folders and files the same way as the override folder aka place them in the Android/data/com.beamdog.xxx/files not the .obb files themselves because the game will detect it as "corrupted" and delete it.
    https://forums.beamdog.com/discussion/comment/1192386/#Comment_1192386

    Yeah I kinda deduced that i ONLY needed the override folder and the lang folder with the modified dialog.tlk in it (since weidu doesn't edit anything), but what do I do with the lang/en_US/dialog.tlk (modified one) now?
    Since I renamed the OG dialog.tlk to dialog.klt in the patch.obb, I don't think I need centralfix do I?
    Here's the screenshot of the modified lang folder btw.

    You shouldn't need to central fix lang, just place the modified lang on data

    No need to .zip it?
    Just lang?
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Okay after playtesting, IT WORKS, THE MODS ARE ACTIVE, NO ERRORS AT ALL!
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    SPOILERS BTW.






















    After playing through ascension with wheels of prophecy mod, I kinda got softlocked or smthin, after beating Sendai, then going to Balthazar to try and convince him to join me (didn't work since I think I need to kill abazigal too) but we did have a alliance of some sort, then abazigal's army attacked amkethran and Balthazar asked me to kill abazigal, after killing him, I came back to Balthazar and we sort of celebrated and I suggested that it isn't over, so while Balthazar investigates through the records of the five, I go back to the grove (the first place u see in throne of bhaal, the one with the talking heads) using pocket plane. Then here comes the problem, pocket plane just automatically gets me back on the same spot I pocket planed from instead of giving me options to teleport to the grove.
  • GusindaGusinda Member Posts: 1,915
    Hi All, I repeat what I said in the other post by saying great work. This is impressive stuff from @agerio...

    Happy gaming
    Gus
  • AgerioAgerio Member Posts: 73
    Good to see it working @ExplanatoryPotato and thanks for letting me know of this bug. Thank you @Gusinda Glad to see you here!
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