I'm having some issues with 1.3 of this mod, having finished one quest for Fall and two quests for Dusk - when i interact with Michelson, it kicks off the conversation where you give him gold or tell him a joke, and i eventually get the crafting book again (have two of those now). Then he walks away and i can't interact with the other guy either. What seem to have happened?
I'm having some issues with 1.3 of this mod, having finished one quest for Fall and two quests for Dusk - when i interact with Michelson, it kicks off the conversation where you give him gold or tell him a joke, and i eventually get the crafting book again (have two of those now). Then he walks away and i can't interact with the other guy either. What seem to have happened?
Strange. It depends on this condition, which should be set to Global("P_DuskMatMission1","GLOBAL",5).
If it’s lower than that, that’s probably the reason why it goes back to the first quest. You can use ShadowKeeper to set that GLOBAL to 5.
I'm having some issues with 1.3 of this mod, having finished one quest for Fall and two quests for Dusk - when i interact with Michelson, it kicks off the conversation where you give him gold or tell him a joke, and i eventually get the crafting book again (have two of those now). Then he walks away and i can't interact with the other guy either. What seem to have happened?
Strange. It depends on this condition, which should be set to Global("P_DuskMatMission1","GLOBAL",5).
If it’s lower than that, that’s probably the reason why it goes back to the first quest. You can use ShadowKeeper to set that GLOBAL to 5.
When finishing up the quest "Reveng of the first sword", there was no notice from the questgiver to upgrade my enhanced emerald sword to "Lux". Did i do anything wrong or does it happen in a later quest?
When finishing up the quest "Reveng of the first sword", there was no notice from the questgiver to upgrade my enhanced emerald sword to "Lux". Did i do anything wrong or does it happen in a later quest?
That’s because Lux or Ira can only be obtained BEFORE the final confrontation against the Order of Mages (Dusk's final quest).
When finishing up the quest "Reveng of the first sword", there was no notice from the questgiver to upgrade my enhanced emerald sword to "Lux". Did i do anything wrong or does it happen in a later quest?
That’s because Lux or Ira can only be obtained BEFORE the final confrontation against the Order of Mages (Dusk's final quest).
So i shouldn't have struck the demon heart with Dusk but brought it to Mathyus?
When finishing up the quest "Reveng of the first sword", there was no notice from the questgiver to upgrade my enhanced emerald sword to "Lux". Did i do anything wrong or does it happen in a later quest?
That’s because Lux or Ira can only be obtained BEFORE the final confrontation against the Order of Mages (Dusk's final quest).
So i shouldn't have struck the demon heart with Dusk but brought it to Mathyus?
No, no. You did it right, just need to wait until later on to obtain Lux. After the Underdark and the Necromancer encounter.
Nice to see that you will continue to improve this mod.
For Haer'Dalis, the +10% applied correctly when scroll is consumed but by removing/putting any armor the value moved up to 127% - observed on 1.3 and 1.2 versions.
Sorry, this message completely slipped past me. I will be releasing version 1.4.0 shortly and I have not seen this bug. I will fix it now so it can be included in a future update. Thanks
This release focuses primarily on bug fixes and various quality-of-life improvements, as well as the inclusion of an updated, corrected Chinese translation by ghostcat.
New Content:
Alendir and Cho'Nuja now offer final words to the Bhaalspawn when the latter chooses their ultimate destiny.
-Note: The new banters will remain in English. This is to prevent the use of automated translation. If anyone wishes to provide a proper translation into their respective language, please contact me directly.
Added full javelin animations (thanks to @CamDawg ). If you already have a mod that installs them, there will be no issues; otherwise, this mod will now include them starting from this version.
General Fixes and Balancing:
Travel time between the Rachnidra/Dreach-naga areas has been reduced from 6 seconds to 3.
Royal Avenger can now be obtained even if the Wizard Slayer set boots have been upgraded by Acrull.
Michelson will now properly recognize when Dusk offers him the quarterstaff (either the original or upgraded version), allowing Royal Avenger to be obtained.
If Dusk is dual-classed to Cleric, upon reaching epic levels he will now receive Mielikki’s Holy Symbol.
Several bugs in ToB have been fixed: text during the Fates summoning, conversations with Volo, and final words when the Bhaalspawn chooses their destiny in the final chapter.
Hi @Curian55 I've installed this mod in my current game and don't intend to play with Dusk and Fall. Are the new megadungeons only accessible in Chapter 6? Are there new areas this mod adds that are accessible in Chapter 2?
Hi @Curian55 I've installed this mod in my current game and don't intend to play with Dusk and Fall. Are the new megadungeons only accessible in Chapter 6? Are there new areas this mod adds that are accessible in Chapter 2?
Hi! No, the new areas are only enabled after leaving the Underdark. In Chapter 4 you will get a quest when you have an encounter with a new character from the mod, which will enable those areas for Chapter 6.
Is there a reason my characters keep getting one-shotted by the spiders, even in normal difficulty? It makes it impossible without giving up and CTRL-Y'ing half the fights in the second half of the dungeon.
Is there a reason my characters keep getting one-shotted by the spiders, even in normal difficulty? It makes it impossible without giving up and CTRL-Y'ing half the fights in the second half of the dungeon.
In one of the recent updates, we added items to help with the spider fights, like the Verminpiercer crossbow and the Venomguard shield. For the next update, we're considering nerfing some enemies on Normal difficulty.
Is there a reason my characters keep getting one-shotted by the spiders, even in normal difficulty? It makes it impossible without giving up and CTRL-Y'ing half the fights in the second half of the dungeon.
In one of the recent updates, we added items to help with the spider fights, like the Verminpiercer crossbow and the Venomguard shield. For the next update, we're considering nerfing some enemies on Normal difficulty.
Please do. I was using the crossbow, but that only partially helped. The first half of the dungeon is mostly fine, at least.
In Chapter 4 you will get a quest when you have an encounter with a new character from the mod, which will enable those areas for Chapter 6.
I have played through the whole mod. Is there any way to make the fight in Chapter 4 optional? The encounter is unavoidable and is a massive deterrent to those wanting to try challenges like SCS's option to remove the party's equipment on entrance to the Asylum, etc.
In Chapter 4 you will get a quest when you have an encounter with a new character from the mod, which will enable those areas for Chapter 6.
I have played through the whole mod. Is there any way to make the fight in Chapter 4 optional? The encounter is unavoidable and is a massive deterrent to those wanting to try challenges like SCS's option to remove the party's equipment on entrance to the Asylum, etc.
This encounter serves as a trigger for the new dungeon quests; therefore, it cannot be optional. That said, I have nerfed the encounter for normal difficulty. This change will be included in v1.4.5.
No sorry I didn't mean to make the encounter itself optional, I meant whether there could be an option to avoid the encounter ending in a fight to the death, as the primary purpose appears to be exchanging of threats iirc. But reducing the difficulty works too.
Added interactions for Fall’s summons: The wolves Daren and Sinna, Tabitha, Kitochi the Cat, Voragor, and Kakuto.
Crossmod content with:
Pai'Na (by Artisan)
Sirene (by Artisan)
Hubelpot (by BobTokyo and SConrad)
These characters will now have interactions with the mod's NPCs as well as within the new quests. If any of these crossmod characters are present at the end of the quest "Dusk: The Revenge of the First Sword," they will receive unique personalized items:
Extract of Scolopendra (Pai'Na): She will permanently learn the innate ability "Summon Venomous Scolopendra" (3 times per day).
Cloak of Ilmater's Perseverance (Sirene): This cloak provides physical defense bonuses and the ability to cast "Heal" once per day.
Magic Berries (Hubelpot): Upon consumption, Hubelpot will permanently learn the innate ability "Shapeshift: Alaghi," allowing him to transform into an Alaghi 3 times per day.
Note: The new banters will remain in English. This is to prevent the use of automated translation. If anyone wishes to provide a proper translation into their respective language, please contact me directly.
General Fixes and Balancing:
Nerf for Rachnidra enemies on NORMAL difficulty: The following enemies have been adjusted:
Mesothel (1st Encounter in Spellhold)
Mega Centipede
Ettercap Hunter
Mutated Spider
Elite Giant Spider
Elite Huge Spider
Assassin Phase Spider
Berserker Blade Spider
Terror Spider
Hemlock Weaver
Frost Weaver
Death Weaver of Flame
Lightning Weaver
Fixed Fall’s interactions with the Bhaalspawn in ToB.
Fixed Sir Ryan Trawl’s script: If he is hit by friendly fire during the combat against Alabarza, the paladins in the Temple will no longer turn hostile toward the party upon returning to Athkatla.
Starting from this update, Alendir and Cho'Nuja cannot be summoned by the Fate Spirit if they died or left the party permanently during Shadows of Amn.
Code Refactor: Improved readability, fewer bugs, and better maintainability.
Important Note:
For the crossmod content to work correctly, the mentioned mods must be installed BEFORE Autumn's Twilight.
Quite interesting - I am going to try it once I finished my installation-chain for my next run; this time I'll even have it specified in .yml files and will publish these too (they are actually already on github right now but I have not published the full list yet, reallife caught me again ... but I should be done this weekend).
> Extract of Scolopendra (Pai'Na): She will permanently learn the innate ability "Summon Venomous Scolopendra" (3 times per day).
Pretty interesting. I kind of play Viconia usually these days, due to the content in the Underdark, but I guess I'll have to add Paina for this run. Haven't played Sirene yet; not sure I'll be able to for my next run.
By the way, I was confused about when redirected from Artemius1 to TheArtisan; or reading Paina is maintained by TheArtisan. Was there another mod author before this mod author, or these two (I assume Artemius1 is the same as TheArtisan, but I am very confused here as to who is who).
> Hubelpot
Have not found that guy yet! The name is hilarious though. Hubel is almost german ... could be "heben" or "hobeln". I guess it comes more from slab of clay, but the german similarity is funny. heben means to lift / raise; hobeln means planing / plowing (kind of, e. g. mostly referring to creating objects out of wood by cutting away wood).
Quite interesting - I am going to try it once I finished my installation-chain for my next run; this time I'll even have it specified in .yml files and will publish these too (they are actually already on github right now but I have not published the full list yet, reallife caught me again ... but I should be done this weekend).
> Extract of Scolopendra (Pai'Na): She will permanently learn the innate ability "Summon Venomous Scolopendra" (3 times per day).
Pretty interesting. I kind of play Viconia usually these days, due to the content in the Underdark, but I guess I'll have to add Paina for this run. Haven't played Sirene yet; not sure I'll be able to for my next run.
By the way, I was confused about when redirected from Artemius1 to TheArtisan; or reading Paina is maintained by TheArtisan. Was there another mod author before this mod author, or these two (I assume Artemius1 is the same as TheArtisan, but I am very confused here as to who is who).
> Hubelpot
Have not found that guy yet! The name is hilarious though. Hubel is almost german ... could be "heben" or "hobeln". I guess it comes more from slab of clay, but the german similarity is funny. heben means to lift / raise; hobeln means planing / plowing (kind of, e. g. mostly referring to creating objects out of wood by cutting away wood).
Yes, I think there are two Pai'Na mods out there. This one is the one that includes the Hivemaster kit. On the other hand, Hubelpot can be found at Waukeen's Promenade, inside one of the stores (the one near Cernd's home).
By the way, I was confused about when redirected from Artemius1 to TheArtisan; or reading Paina is maintained by TheArtisan. Was there another mod author before this mod author, or these two (I assume Artemius1 is the same as TheArtisan, but I am very confused here as to who is who).
Artemis and The Artisan is the same modder, and the Pai'Na mod is the same.
Comments
Strange. It depends on this condition, which should be set to Global("P_DuskMatMission1","GLOBAL",5).
If it’s lower than that, that’s probably the reason why it goes back to the first quest. You can use ShadowKeeper to set that GLOBAL to 5.
That sorted it out. Thank you so much!
That’s because Lux or Ira can only be obtained BEFORE the final confrontation against the Order of Mages (Dusk's final quest).
So i shouldn't have struck the demon heart with Dusk but brought it to Mathyus?
No, no. You did it right, just need to wait until later on to obtain Lux. After the Underdark and the Necromancer encounter.
Have a question:
I completed the Frostmaster quest with Fall and got the Ice Rose. States will activate when Fall is stron enough, not sure what that means. Any clue?
Glad you’re enjoying the mod! The Ice Rose will be activated once you’re done with the Underdark and return to Athkatla.
What about Order of Mages as last Dusk quest?
Did all the banters and quest appeared in the Journal, i checked everywhere for clues but got no lead.
Is this quest also Chapter related?
You'll also continue Dusk's last quest after the Underdark. I recommend doing this quest first before Fall's last quest.
Sorry, this message completely slipped past me. I will be releasing version 1.4.0 shortly and I have not seen this bug. I will fix it now so it can be included in a future update. Thanks
This release focuses primarily on bug fixes and various quality-of-life improvements, as well as the inclusion of an updated, corrected Chinese translation by ghostcat.
New Content:
- Alendir and Cho'Nuja now offer final words to the Bhaalspawn when the latter chooses their ultimate destiny.
-Note: The new banters will remain in English. This is to prevent the use of automated translation. If anyone wishes to provide a proper translation into their respective language, please contact me directly.General Fixes and Balancing:
Download Link V1.4
https://github.com/evancauteren/bg2-autumns-twilight-mod
Join our Discord!
Thank you all for your reports!
Hi! No, the new areas are only enabled after leaving the Underdark. In Chapter 4 you will get a quest when you have an encounter with a new character from the mod, which will enable those areas for Chapter 6.
In one of the recent updates, we added items to help with the spider fights, like the Verminpiercer crossbow and the Venomguard shield. For the next update, we're considering nerfing some enemies on Normal difficulty.
Please do. I was using the crossbow, but that only partially helped. The first half of the dungeon is mostly fine, at least.
I have played through the whole mod. Is there any way to make the fight in Chapter 4 optional? The encounter is unavoidable and is a massive deterrent to those wanting to try challenges like SCS's option to remove the party's equipment on entrance to the Asylum, etc.
This encounter serves as a trigger for the new dungeon quests; therefore, it cannot be optional. That said, I have nerfed the encounter for normal difficulty. This change will be included in v1.4.5.
New Content:
These characters will now have interactions with the mod's NPCs as well as within the new quests. If any of these crossmod characters are present at the end of the quest "Dusk: The Revenge of the First Sword," they will receive unique personalized items:
Note: The new banters will remain in English. This is to prevent the use of automated translation. If anyone wishes to provide a proper translation into their respective language, please contact me directly.
General Fixes and Balancing:
Important Note:
For the crossmod content to work correctly, the mentioned mods must be installed BEFORE Autumn's Twilight.
Mod Download Links:
Download Autumn's Twilight v1.4.5 here:
GitHub Repository
Join our Discord !
> Extract of Scolopendra (Pai'Na): She will permanently learn the innate ability "Summon Venomous Scolopendra" (3 times per day).
Pretty interesting. I kind of play Viconia usually these days, due to the content in the Underdark, but I guess I'll have to add Paina for this run. Haven't played Sirene yet; not sure I'll be able to for my next run.
By the way, I was confused about when redirected from Artemius1 to TheArtisan; or reading Paina is maintained by TheArtisan. Was there another mod author before this mod author, or these two (I assume Artemius1 is the same as TheArtisan, but I am very confused here as to who is who).
> Hubelpot
Have not found that guy yet! The name is hilarious though. Hubel is almost german ... could be "heben" or "hobeln". I guess it comes more from slab of clay, but the german similarity is funny. heben means to lift / raise; hobeln means planing / plowing (kind of, e. g. mostly referring to creating objects out of wood by cutting away wood).
Yes, I think there are two Pai'Na mods out there. This one is the one that includes the Hivemaster kit. On the other hand, Hubelpot can be found at Waukeen's Promenade, inside one of the stores (the one near Cernd's home).
https://github.com/evancauteren/bg2-autumns-twilight-mod
Artemis and The Artisan is the same modder, and the Pai'Na mod is the same.