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Edwin slowly spawns an infinite number of robes (problem in an item mod I think, but which one?)

shevy123456shevy123456 Member Posts: 519
edited July 9 in BGII:EE Mods
Today I ran into a kind of funny bug. I recruited Edwin, but when we were
moving, Edwin keeps on spawning a strange robe. Then his inventory is
full (he carries those robes, until the limit is hit), and then he auto-drops
the extra robes he can no longer carry. If he moves a bit away (he can still
move slowly though I have to spam click to move him), he drops more
robes. Eventually he leaves behind a trail of robes on the ground, which
looks a bit strange on the map. Kind of like footprints, but rather than
surroundings of feet or boots, robes are on the ground.

Now I am not sure which mod adds such a robe. The robe is I think
some fire robe. I think this is from one of those mods:

- D2_weapon_mod
- The_Item_Upgrade_Mod
- EE_Fixpack_mod
- consumables_mod
- ZS_ItemPack_mod
- Under_Represented_Items_mod
- SoD_Items_to_BG2EE_EET_mod

I am not sure which one though, so I don't know where to report it.

Is there a way to find out? The robe is not identified when it spawns,
but I identified one of the clones and it was something about fire
or so. Probably that's why Edwin gets it, but I don't know which mod
added it. (I also have another strange bug, not sure either; all items
in one mod, probably the one that also changes Edwin's gear,
actually spawns two of each items. Somehow I ended up with
Nalia having that troll orb that can be carried on the head, but
two of them. But in older play-throughs, I remember I had only
one of those, so now I am confused. Perhaps I installed one mod
twice, so it may be my fault; but the infinite spawning situation
seems a bug no matter what, as other items don't get spawned.
For some reason I seem to have most problems with item mods
in general.)

Comments

  • UraUra Member Posts: 18
    Strange robe? That is the name of the item? If it isn't one of the standard robes shipped with the original game, then it is just a matter of discovering which mod added the new robe and investigate from there.

    You can check the full name of the item added to Edwin's inventory with a savegame editor and check the strings attached to the item with Nearinfinity.

    Would be a good first step to solve the mistery.
  • jasteyjastey Member Posts: 2,942
    Inside the game, you can use the Stutte Debug Tool to identify the scriptblock that keeps looping. From there it should be possible to identify which mod added it.
    https://github.com/Spellhold-Studios/Stutter-Debug-Tool
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