[mod] Terror of the Skineater
LavaDelVortel
Member Posts: 3,247
in IWD:EE Mods
Looking for even more quests for IWD:EE? Well, you're in the right thread!
The mod adds a short quest to Icewind Dale: Enhanced Edition. It will lead you to a dark forest, a zone of death and despair. Will you find a way to hunt down the Skineater - a powerful monster that's terrorizing the area...? And will you uncover the truth about its origins?
In order to start the quest, talk to a man right after you enter Kuldahar - he's standing near the boxes outside the first shop. While the quest is available from the very start, you may need to gather some experience before you enter the new area.
Screenshot:
That is the last quest mod I have for now. Note that this one is more fighting-oriented. It will present a short story, some new enemies to face, so it's quite different to Below & Below Inn.
The mod adds a short quest to Icewind Dale: Enhanced Edition. It will lead you to a dark forest, a zone of death and despair. Will you find a way to hunt down the Skineater - a powerful monster that's terrorizing the area...? And will you uncover the truth about its origins?
In order to start the quest, talk to a man right after you enter Kuldahar - he's standing near the boxes outside the first shop. While the quest is available from the very start, you may need to gather some experience before you enter the new area.
Screenshot:

That is the last quest mod I have for now. Note that this one is more fighting-oriented. It will present a short story, some new enemies to face, so it's quite different to Below & Below Inn.
10
Comments
Yes, I noticed that! Nice, subtle tie to IWD2.
Are the new Icewind Dale NPCs having some extra content/banters in those quest mods?
And if so then should they be installed before or after the quest mods?
Thanks in advance
Their usual talks (timered, PIDs, etc) still may happen there, just as anywhere else.
Install order does not matter. Install them as you please
Am I missing something, or should something have happened by now?
The four worms were tricky, but I now had full spell slots and was able to win without too much trouble. The game didn't update until I went back down into the burrow, where I found another skineater waiting for me. Oddly, it seemed to die far more easily than the original one. After I killed it, the journal updated.
There seem to be a few other weird things going on with the forest, which might or might not be intentional for atmosphere? I can't rest - I'm getting the "find an inn or rest outside" message. A character suddenly started taking poison damage ticks and I had to leave the area to make them go away. And most weird of all, when my main character dies I'm being forced to restart the game BG style.
Any of these might be caused by other mods, of course, but they seem to all be happening within Skineater's locations.
I did it at level 7-8 and the final fight wasn't too difficult. I liked the final twist.
Just a suggestion maybe :
Yep! I on purpose used that and a certain name mentioned in the letter, those two stories are actually connected
Terror of the Skineater walkthrough
IF Dead("L#TSARCH") Dead("L#TSBGUA") Dead("L#TSBREA") Dead("L#TSBWID") Dead("L#TSSKLL") Dead("L#TSSKUL") Dead("L#TSSWOR") Dead("L#TSWBON") Global("L#TSUnlockDoor","GLOBAL",0) THEN RESPONSE #100 TriggerActivation("ENTER",TRUE) AmbientActivate("Animation1",FALSE) DisplayStringHead(Player1,@0 /* You can feel something in the forest has changed. */) SetGlobal("L#TSUnlockDoor","GLOBAL",1) ENDIt deserves special praise for:
- a fantastic new map (the forest),
- quite challenging enemies,
- an awesome storyline and writing which, I think, clearly demonstrate the author's love of horror stories,
- the music – I have no idea where you find these tunes, @LavaDelVortel, but just like in The War of Bloom and Rot, we're spoiled with another fantastic piece.
Honestly, I can't imagine going back to the base game w/o the Terror of the Skineater!
Cheers!
Well done.
Thanks, and cheers!
Perhaps between the Skineater & Fragments clear out any AoE spells? Or maintain current party location?
thank you for the modification. I like the voice acting of Ellianh very much. The wood is very atmospheric and the music gives a very tasteful eary feeling.
This said, I encountered a bug it seems.
This means I can't finish the modification. Here is my WeiDU log and a save file, which may help to narrow down the issue.
Game Version: 2.6.6.0
WeiDU Log:
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EEFIXPACK/SETUP-EEFIXPACK.TP2~ #0 #0 // Core Fixes: Beta 2
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #300 // Marketh's Ring: v13
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #700 // Actual Shadows in Vale of Shadows [Graion Dilach]: v13
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #800 // Add the Wardstone for Lower Dorn's Deep: v13
~IWDGO/IWDGO.TP2~ #0 #0 // Icewind Dale Graphical Overhaul Core: v1.0
~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #0 // Sentrizeal's Wizard 4 Missing Animation Fix: v1.6
~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #1 // Sentrizeal's Elven Ranger Avatar (Female): v1.6
~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #2 // Sentrizeal's Elven Ranger Avatar (Male): v1.6
~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #3 // Sentrizeal's Elven Ranger Weapon Fix: v1.6
~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #4 // Sentrizeal's Human Gladiator Avatar (Female): v1.6
~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #5 // Sentrizeal's Human Gladiator Avatar (Male): v1.6
~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #6 // Sentrizeal's Human Mercenary Avatar (Female): v1.6
~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #7 // Sentrizeal's Human Mercenary Avatar (Male): v1.6
~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #8 // Sentrizeal's Elegant Elven Archmagi Avatar (Female): v1.6
~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #9 // Sentrizeal's Elegant Elven Archmagi Avatar (Male): v1.6
~A7-GOLEMCONSTRUCTION/A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 6.4
~A7-GOLEMCONSTRUCTION/A7-GOLEMCONSTRUCTION.TP2~ #0 #35 // Make golems vulnerable to specific spell effects: 6.4
~A7-GOLEMCONSTRUCTION/A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 6.4
~TUTORILS_HE/SETUP-TUTORILS_HE.TP2~ #0 #1000 // "Tutoril's Historical Encyclopedias" Mod: v1.0.12
~INNBB/INNBB.TP2~ #0 #0 // Below & Below Inn (IWD EE) -> Yes, but don't patch existing save games: v3.1
~SNOWYTOES/SNOWYTOES.TP2~ #0 #0 // Snowytoes Hamlet, a new area (IWD EE) -> Yes, but don't patch existing save games: v1.6
~OURLADY/OURLADY.TP2~ #0 #0 // Tale of Our Lady Dreamless (IWD EE) -> Yes, but don't patch existing save games: v2.7
~SKINEATER/SKINEATER.TP2~ #0 #0 // Terror of the Skineater (IWD EE) -> Yes, but don't patch existing save games: v2.6
~KULDAHAR/KULDAHAR.TP2~ #0 #0 // The Rediscovery of Kuldahar (IWDEE) -> Yes, but don't patch existing save games: v2.6
~THEWAROFBLOOMANDROT/THEWAROFBLOOMANDROT.TP2~ #0 #0 // The War of Bloom and Rot -> Yes, but do not patch all savegames: v1.3
~GROVEOFCHAOS/GROVEOFCHAOS.TP2~ #0 #0 // Xikasz's Grove Of Chaos - a quest & companion mod for IWD:EE -> Yes, but don't patch existing save games.: v2.0
~ARSZYKSWONDERFULDECAY/ARSZYKSWONDERFULDECAY.TP2~ #0 #0 // Arszyk's Wonderful Decay - NPC and a late-game quest for IWD EE: vBETA1.4
~DJINNICOMPANION/DJINNICOMPANION.TP2~ #0 #2 // Afaaq, the Djinni Companion (IWD:EE version): v2.11
~ZS_SOUNDSETS/ZS_SOUNDSETS.TP2~ #0 #0 // Install the Pious Knight Sounset (Female): 1.0.2
~ZS_SOUNDSETS/ZS_SOUNDSETS.TP2~ #0 #1 // Install the Deadly Rogue Sounset (Female): 1.0.2
~IEEE_DWARVEN_VOICE_CLASSIC/SETUP-IEEE_DWARVEN_VOICE_CLASSIC.TP2~ #0 #0 // IWDEE: IEEE Dwarven Voice Classic: v1.0.8
~IEEE_HALFORC_VOICE_CLASSIC/SETUP-IEEE_HALFORC_VOICE_CLASSIC.TP2~ #0 #0 // BG2EE & SoD: IEEE Halforc Voice Classic: v1.0.3
~CD_IWD_DESC/CD_IWD_DESC.TP2~ #0 #1 // Description Icons for IWD Items: Beta_1
~ZS_CANISTABYOU/ZS_CANISTABYOU.TP2~ #0 #106 // All humanoids can be backstabbed, except humanoid ToB bosses: 1.0.8
~A7#IMPROVEDSHAMANICDANCE/A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #0 // Improved Shamanic Dance: 4.6
~A7#IMPROVEDSHAMANICDANCE/A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #10 // Expanded Shamanic Dance for high level characters: 4.6
~A7#IMPROVEDSHAMANICDANCE/A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #20 // Add spell "Shamanic Pact": 4.6
~A7#IMPROVEDSHAMANICDANCE/A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #30 // Apply Shamanic Dance improvements to Shaman kits: 4.6
~A7#IMPROVEDSHAMANICDANCE/A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #40 // Shaman-specific items: 4.6
~HOWMOD/HOWMOD.TP2~ #0 #0 // The Artisan's Corner: Heart of Winter Ending Tweak
~A7-ACHIEVEMENTS/A7-ACHIEVEMENTS.TP2~ #0 #0 // Steam Achievements as Journal Entries -> Compact Statistics: 3.0
~A7-ACHIEVEMENTS/A7-ACHIEVEMENTS.TP2~ #0 #10 // Achievements reward: 3.0
~EEEX/EEEX.TP2~ #0 #0 // Quick Menu Core: v1.0.0
~EEEX/EEEX.TP2~ #0 #1 // EEex: v1.0.0
~EEEX/EEEX.TP2~ #0 #2 // Enable effect menu module: LShift-on-hover to view spells affecting creature: v1.0.0
~EEEX/EEEX.TP2~ #0 #3 // Enable empty container module: Highlight empty containers in gray instead of cyan: v1.0.0
~EEEX/EEEX.TP2~ #0 #4 // Enable hotkey module: Edit override/B3Hotkey.lua to create advanced spell hotkeys: v1.0.0
~EEEX/EEEX.TP2~ #0 #5 // Enable scale module: Customizable UI scaling factor: v1.0.0
~EEEX/EEEX.TP2~ #0 #6 // Enable time step module: Advance 1 game tick on keypress: v1.0.0
~EEEX/EEEX.TP2~ #0 #7 // Enable timer module: Visual indicators for modal actions, contingencies, and spell/item cooldowns: v1.0.0
~EEEX/EEEX.TP2~ #0 #8 // Experimental - Use LuaJIT: Can help stuttering | WARNING: May cause crashes when combined with certain mods: v1.0.0
~XGTCUSTOMIZABLEXPGAIN/SETUP-XGTCUSTOMIZABLEXPGAIN.TP2~ #0 #0 // Enable configurable dynamic XP gain: v0.6.0-alpha
~DRUNKSHADERS/DRUNKSHADERS.TP2~ #0 #0 // [Quick menu placeholder]: 0.3.5
~DRUNKSHADERS/DRUNKSHADERS.TP2~ #0 #1000 // Adjustable shaders coded by a drunk tiefling [Main component]: 0.3.5
~DRUNKSHADERS/DRUNKSHADERS.TP2~ #0 #1125 // Scaling filter -> Use Catmull-Rom interpolation in all shaders: 0.3.5
~DRUNKSHADERS/DRUNKSHADERS.TP2~ #0 #1215 // Outline changes via shaders -> Disable sprite outlines in non-selected sprites, make them thinner for selected ones: 0.3.5
~DRUNKSHADERS/DRUNKSHADERS.TP2~ #0 #1314 // Color adjustments -> Use moderate color adjustments (gamma +2%, contrast +10%, brightness +5%), all shaders: 0.3.5
~DRUNKSHADERS/DRUNKSHADERS.TP2~ #0 #1415 // Sharpening / blur -> Sharpen slightly (+0.25), all shaders: 0.3.5
~DRUNKSHADERS/DRUNKSHADERS.TP2~ #0 #1505 // Font fixes -> Lower gamma for fonts shader only (set to 0.8): 0.3.5
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #0 // Install all Hidden Gameplay Options at once: 5.1
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #200 // Improved Cheat Menu: 5.1
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #300 // Improved "Death Screen" options: 5.1
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #301 // Improved "Quit Game" options: 5.1
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #303 // Game Menu: Improved "Quit Game" options: 5.1
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #304 // Game Menu: Improved "Load Game" options: 5.1
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #101 // Update key bindings -> for priest spells only: 5.1
This bug is not game-breaking for me, so there should be no pressure from my side to fix this.
I wish you happy modding.