You can kill them by whacking them with your sword (or anything else that comes to hand). However, if what you really want to know is 'How do I stop basilisks killing me?' then you either need to protect yourself with a spell of Protection Against Petrification or by drinking a potion of Mirrored Eyes. I think the potions are available at High Hedge.
As an alternative, though, my 'budget' method (not foolproof) is to only protect one person, send them in to get the basilisk's attention, then back them up with ranged and magic damage and hope they basilisk doesn't turn around and target someone else! Doesn't always work, of course...
If you are a mage and you have a familiar you can use it to catch basilisk "fire" because it's immune to it and kill the basilisk one by one with ranged weapons
As an alternative, though, my 'budget' method (not foolproof) is to only protect one person, send them in to get the basilisk's attention, then back them up with ranged and magic damage and hope they basilisk doesn't turn around and target someone else! Doesn't always work, of course...
I once sent in a fighter with "protection from petrification" as well as a summoned undead and the party remained at a distance. Still the Basilisk managed to petrify a party member in the rear. So be careful.
Also be sure that the NPC doesn't get hit by an enemy while petrified. He can get chunked and all his equipment and items disappear.
To clarify some things for the OP: If you are not really into fantasy: basilisk's gaze turn people to stone. Which means, in the game the have a gaze attack (ranged), which can turn you to stone, basically insta-killing the target. There are many ways you can protect yourself, which have already been suggested above. (Also, if you read Harry Potter, you should also know that looking into the eyes of basilisks is not beneficial to your health )
BTW, can anyone tell me from how far can basilisks petrify people?
Greater basilisks can petrify from 60 ft., lesser ones from 40 ft.
Thank you. Also, watch out for some basilisks who like to try and petrify you after they've petrified you... You might notice when your characters get hit, but make their save, they sort of "grunt" like they've been hit, despite the attack doing 0 damage. Weeeeeell, I've had basilisks petrify somebody, and then shortly after that gaze that petrified them came out, fire off another gaze...that can't be avoided or saved against. And that's how I got rid of Xan one time!
Greater basilisks can petrify from 60 ft., lesser ones from 40 ft.
Thank you. Also, watch out for some basilisks who like to try and petrify you after they've petrified you... You might notice when your characters get hit, but make their save, they sort of "grunt" like they've been hit, despite the attack doing 0 damage. Weeeeeell, I've had basilisks petrify somebody, and then shortly after that gaze that petrified them came out, fire off another gaze...that can't be avoided or saved against. And that's how I got rid of Xan one time!
I just get this image of the Basilisk staring at you *extra intently* until cracks start to form in your stone flesh. Power of the mind!
Greater basilisks can petrify from 60 ft., lesser ones from 40 ft.
Thank you. Also, watch out for some basilisks who like to try and petrify you after they've petrified you... You might notice when your characters get hit, but make their save, they sort of "grunt" like they've been hit, despite the attack doing 0 damage. Weeeeeell, I've had basilisks petrify somebody, and then shortly after that gaze that petrified them came out, fire off another gaze...that can't be avoided or saved against. And that's how I got rid of Xan one time!
I just get this image of the Basilisk staring at you *extra intently* until cracks start to form in your stone flesh. Power of the mind!
PSIONILISK
...and again, I continue to amaze and horrify myself. Quick, somebody get me the Annulus.
basilisks should be buffed imo... they are such a payday in terms of XP, and a couple of potions of mirrored eyes (sold at High Hedge btw, OP) make even the greater ones managable to a lv1 party. it would be nice if they had something more than their stare to fight back with. Mutanin himself makes for a tougher fight, but nothing that can't be done before Beregost.
basilisks should be buffed imo... they are such a payday in terms of XP, and a couple of potions of mirrored eyes (sold at High Hedge btw, OP) make even the greater ones managable to a lv1 party. it would be nice if they had something more than their stare to fight back with. Mutanin himself makes for a tougher fight, but nothing that can't be done before Beregost.
Managed perhaps by a level 1 party that is aware of where to find them and the proper team and items needed to defeat them but if the game was designed with the idea that anyone playing would already have all that information and thus balanced from the start for metagaming the true newcomer would never survive to gather any of that information.
the biggest issue the basalisk's have is that the petrification IS their only offensive tech, because the internet ruined the surprise by which all DM's actually USE basalisks in. example: statues or run down oddly shaped stone foundations are easily recognizable to a vet as a bad sign so the immediatly start looking for chickens or snakes xD. i love using magic circles as traps, symbol of warding works too with a magical trigger. trip the trap, summon the cockatrice/basalisk/rust monster
the biggest issue the basalisk's have is that the petrification IS their only offensive tech, because the internet ruined the surprise by which all DM's actually USE basalisks in. example: statues or run down oddly shaped stone foundations are easily recognizable to a vet as a bad sign so the immediatly start looking for chickens or snakes xD. i love using magic circles as traps, symbol of warding works too with a magical trigger. trip the trap, summon the cockatrice/basalisk/rust monster
/take note Thank you! That would be a horrifying trap in this game. Just walk into some circle, and fwoosh, basilisks everywhere. Or medusae. Or cockatrices.
the biggest issue the basalisk's have is that the petrification IS their only offensive tech, because the internet ruined the surprise by which all DM's actually USE basalisks in. example: statues or run down oddly shaped stone foundations are easily recognizable to a vet as a bad sign so the immediatly start looking for chickens or snakes xD. i love using magic circles as traps, symbol of warding works too with a magical trigger. trip the trap, summon the cockatrice/basalisk/rust monster
The do attack you at close range sometimes (rather than trying to petrify you. If the hit lands it can be quite painful (but they don't have a very good THAC0).
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As an alternative, though, my 'budget' method (not foolproof) is to only protect one person, send them in to get the basilisk's attention, then back them up with ranged and magic damage and hope they basilisk doesn't turn around and target someone else! Doesn't always work, of course...
Also be sure that the NPC doesn't get hit by an enemy while petrified. He can get chunked and all his equipment and items disappear.
BTW, can anyone tell me from how far can basilisks petrify people?
Also, watch out for some basilisks who like to try and petrify you after they've petrified you... You might notice when your characters get hit, but make their save, they sort of "grunt" like they've been hit, despite the attack doing 0 damage. Weeeeeell, I've had basilisks petrify somebody, and then shortly after that gaze that petrified them came out, fire off another gaze...that can't be avoided or saved against.
And that's how I got rid of Xan one time!
...and again, I continue to amaze and horrify myself. Quick, somebody get me the Annulus.
example: statues or run down oddly shaped stone foundations are easily recognizable to a vet as a bad sign so the immediatly start looking for chickens or snakes xD. i love using magic circles as traps, symbol of warding works too with a magical trigger. trip the trap, summon the cockatrice/basalisk/rust monster
Thank you! That would be a horrifying trap in this game. Just walk into some circle, and fwoosh, basilisks everywhere. Or medusae. Or cockatrices.