Tenser's Transformation + Offensive Spin
Thrasymachus
Member Posts: 903
I recently tried to use this combination, but whilst under the effects of Tenser's Transformation, my Blade could not enter an Offensive Spin.
Is this a bug, or are these supposed to be mutually exclusive?
Also, does Tenser's Transformation work with Haste/IH?
Thanks!
Is this a bug, or are these supposed to be mutually exclusive?
Also, does Tenser's Transformation work with Haste/IH?
Thanks!
0
Comments
Yes, it works with IH/Haste.
While disappointing, this definitely is not a deal-breaker IMO. I certainly plan to keep playing my Blade despite it.
It is not deal breaking, but its something that I know will be fixed (i.e. the spell wraithform added) in the next patch, so I'm just playing other classes until then. Honestly I think I've enjoyed my fighter/cleric the most.
To the point that I'm thinking of stopping my Wizard Slayer playthrough to get back to it =/
And as for Tensor's Transformation, well, there are plenty of other level 6 spells...
I wonder if when they implement it, whether you will be able to sequencer Tenser's and Wraithform. Suddenly your fighter/mage would become extremely powerful and even more difficult to kill.
And to be honest, a Blade under Tenser's is in my opinion much better than with offensive spin. Double hp (might put you way ahead of a fighter), +10 thac0 (that is the difference between rogue classes and fighter classes), +4 AC and +2 dmg? The only downside is that you lose this one attack.
Of course, if you use Rogue Rebalancing mod (like me), it's harder to choose since then Blade gets Whirlwind and you can't of course use it with Tenser's. But then you have access to 8th level slots and you can sequencer Tenser's with Improved Haste
level 3
casting time: 1
duration: 2 rounds/level
Area of Effect: The Caster
When this spell is cast, the wizard and all of her gear become insubstantial. The caster is subject only to magical or special attacks, including those of +1 or better enchantment, or by creatures otherwise able to affect those struck only by magical weapons. The wizard also gains 25% resistance to magic damage (i.e. damage is reduced by 25%). While in Wraithform, the caster cannot cast either arcane or divine spells.
I sometimes think that I'm the only person here who doesn't use any mods…
The +10THAC0 is the big difference in favour of TT.
But OS gives you that extra attack, and maximum damage (not simply +2) to every hit.
So i'm not sure TT is that much better than OS overall.
Here, possibly. In general, far from it.
@Lathlaer- That's what I get for not actually trying it myself. I wonder why it works that way when you can precast spell buffs and still benefit from them in tenser's.
I still haven't moved past BG1 with my blade, and a lot of folks say they get much better in 2, but it's extremely underwhelming for now. Don't have a side-by-side comparison, but I think a fighter/mage would be outperforming the blade considerably. Probably doing it wrong or whatever.
The blade begins to shine once s/he can dual-wield effectively. OS whilst dual-wielding can be quite effective.
It may be that a fighter/mage is more powerful overall. But I like pick-pocketing, the bard song (removing and resisting fear is not often needed, but when it is, it's nice to have an 'at will' ability), the OS and DS, and the bard stronghold.
Towards the end of BG1, I found my blade to be quite effective, especially after he pick-pocketed the scimitars off Drizzt.
Still, I like the fighter/mage option as well, and plan to use it some point in the future...
To be perfectly clear - my character:
Blade level 30
Base THAC0: 10 (maximum a Blade can have)
* in bastards, longswords, katanas, shortswords, scimitars, daggers
*** in Two Weapon Fighting
THAC0 with Str 21:
Main Hand: 2 (Purifier +4)
Off Hand: 1 (Usuno's Blade +4)
That's with the Cloak of Unerring Strikes.
With Offensive Spin it becomes 0/-1 and she has 3 attacks. That isn't too impresive for ToB.
With TT it becomes: HP 240 (that's more than Sunnis :P) and THAC0 -7/-8 If you use Improved Haste beforehand, you have 4 attacks.
But yeah, the Blade can be pretty effective in BG2.
Is this apologetics?
Yes.
(Do I wish I could change polymorph forms or cast sequencers while Tensered...? Yes.
1. If you haven't yet, download NearInfinity (https://forum.baldursgate.com/discussion/1978/near-infinity.) To access the game's data files, Open game -> navigate to your BG2:EE installation folder -> open chitin.key
2. Find SPWI603.SPL (Tenser's Transformation) under 'SPL' in the left hand column. Alternatively, use the search feature.
3. Click on edit tab, scroll down to find 9 data cells titled 'Spell ability'
4. Click on the first one, then click Edit/View on the bottom bar
5. Another window should pop up. Again, scroll down. You should see a long list of data cells titled 'Effect.' Look for the three that say 'Type: Disable spellcasting (145) ...' in the Value field.
6. Click on the LAST of the 3. Then click Remove.
7. Exit the window. Now, repeat the same procedure for each of the remaining 8 'Spell ability' cells
8. Once done, click Save. The new, fixed Spell file is placed directly into your game's Override folder.
9. Enjoy using Tenser's Transformation in conjunction with Offensive Spin
...alternatively, just extract the already modified .SPL file to your Override folder (see attachment)
does anyone know if this is still relevant?
has this been registered as a bug?
According to @AlexT 's answer here (http://forum.baldursgate.com/discussion/comment/438017/#Comment_438017) it's a bug and should be fixed in the patch 1.3 for BG2:EE.
i suppose it hasn't been fixed in bg:ee 1.3?