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[Known #8763] Multiplayer client traps fail to damage enemies after a rest or area transition

kuuporakuupora Member Posts: 8
edited September 2014 in BGII:EE Bugs (v1.2.2030)
Check out this saved game. This happens at least in multiplayer game. We tried to set traps in front of Firkraag before the battle is initiated. Firkraag turning hostile should cause the traps to spring dealing him damage. However, he won't take any damage.

Post edited by Illydth on
CaloNord

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