Officially there's no date planned, but we're wrapping things up. As soon as we have a stable build we'll make a beta version available. Pre-Christmas does seem realistic at this point, but we won't release the patch until we're sure it's solid.
cool! same here..though will mean for me i will maybe be actually able to finish my (ù*ù*ù* bard blade class that was slaughtered in the new versions..on so many levels and little 'details'^^) game that winter then (without thinking about bugs/'improvements' -actual or..not?!^^..- all the way lol)..i admit i gave up with the last patches lol^^ (better to smile at it after all..with the distance^).. too many things to manually fix, passed my time more to fix the game than to actually play/enjoy the original so called (by some 'progressive' dudes/ettes wanting to add some 'progressive' stuffs totally not required/wished/asked either..but another thing too^^..) 'campy' story (again) lol.. was fascinating to plunge into the mod tools i never really had to use before though, but well... distracted me too much from the actual games too..after that.^^ well, maybe that time then.. that is the good thing with the real classics i guess..time is after all irrelevant , can wait a few months more/less..they stay, we can go back later..if always alive.. *))
"We're working hard on it, my personal hope is to have a 1.3 update for BGII:EE in the next two months."
On the 18th of June. Hey, wait.. oh f**k.
Thought: Maybe it was better to finish working on the BGII patch before yelling around about IWDEE and collecting money from it? After BGEE I learned not to give a dollar to Beamdog before release AND *satisfactory* patching.
"We're working hard on it, my personal hope is to have a 1.3 update for BGII:EE in the next two months."
On the 18th of June. Hey, wait.. oh f**k.
That's about par for the course with Trent Oster, though. I don't think he's ever managed to mention a deadline and actually make it (he was talking about getting patch 1.2 for BG:EE out in May - it turned up in November).
"We're working hard on it, my personal hope is to have a 1.3 update for BGII:EE in the next two months."
On the 18th of June. Hey, wait.. oh f**k.
That's about par for the course with Trent Oster, though. I don't think he's ever managed to mention a deadline and actually make it (he was talking about getting patch 1.2 for BG:EE out in May - it turned up in November).
Sure. But, as I pointed out, when you start working on another game, you're not trying *that* hard to make it.
Seeing as how my game just randomly crashed again for the third time today, I can't wait for the next patch. And yeah, while I am excited for Icewind Dale: Enhanced Edition because I like that series a bit better, I would like it if patches for existing games were worked on and released first.
I would like to ask about #7025 [CORE] - Bridge District tileset glitch The remastered area artwork from original renders are stunning. And without graphical glitch like the aforementioned, it would be even better I hope it will be fixed. Would You tell us about quick loot feature. Has Any Progress Been Made in getting the bugs out (stockpilling or red tint for usable items issues)?
Seeing as how my game just randomly crashed again for the third time today, I can't wait for the next patch. And yeah, while I am excited for Icewind Dale: Enhanced Edition because I like that series a bit better, I would like it if patches for existing games were worked on and released first.
As I pointed out in another thread, why do you presume that Beamdog is incapable of working on two things at once? Just because they've announced IWD doesn't mean that the BG2 patch has been delayed because of it.
@Ronnaann gets a Promote, mainly because any video where both Neil Gaiman and George RR Martin join forces is worth at least a second, third, and fourth glance.
Because they've already failed at that (BG:EE and BG2:EE).
I've had no problems with either one so far. Maybe it has something to do with your hardware and not the games themselves?
You can play these games on a toaster. I doubt hardware is a major hurdle for pretty much anyone.
Unless I misunderstood him though, shawne seems to be of the opinion that Overhaul hasn't been supporting both the current EEs equally because they're quite simply incapable of doing so, and that adding a third game is unlikely to change that. If we count the number of patches each game has received compared to the amount of time they've been out, it's certainly seems true that supporting multiple games at once is a tough job for them.
Completely off topic and feel free to ignore if it's out of line, but when did Trent Osner leave Bioware, and (the awkward) was there a given reason on why? I know he commented on more recent departures of co-founders, but just curious. I still remember the E3 screening or somesuch where he and two players were showing of NWN first time witha sorcerer & Monk vs. a small dungeon and a Balor (Monk went down due to careless spell casting and than 'came back' for a free-for-all (god bless cheat codes))
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Ah well. Maybe the beta will be out this year and I can just copy-paste my save games and play that as if it were the actual product.
"We're working hard on it, my personal hope is to have a 1.3 update for BGII:EE in the next two months."
On the 18th of June. Hey, wait.. oh f**k.
Thought: Maybe it was better to finish working on the BGII patch before yelling around about IWDEE and collecting money from it? After BGEE I learned not to give a dollar to Beamdog before release AND *satisfactory* patching.
The remastered area artwork from original renders are stunning. And without graphical glitch like the aforementioned, it would be even better
Would You tell us about quick loot feature. Has Any Progress Been Made in getting the bugs out (stockpilling or red tint for usable items issues)?
We're working on getting something together to show people. It's going to take some time, but I think people will be pleased with what they see.
BTW? Paul and Storms song is better than the combo pack of Feast AND Dance.
Unless I misunderstood him though, shawne seems to be of the opinion that Overhaul hasn't been supporting both the current EEs equally because they're quite simply incapable of doing so, and that adding a third game is unlikely to change that. If we count the number of patches each game has received compared to the amount of time they've been out, it's certainly seems true that supporting multiple games at once is a tough job for them.
http://www.trentoster.com/?page_id=2