I think the fighter / illusionist is a serious contender.
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However the sorcerer argument only wins if you think there are redundant spells that a mage should never under any circumstances put in his/her spellbook.
Infravision is the only one, I think is totally redundant. All other spells have a use.
Then again. Some spells should be used all the time... Baeloth for instance spams out sleep and glitterdust and skulltrap on a regular basis and hardly nothing else.
Sorcerers are soooo nice. For me it is a win-win. I find there are only a few spells of each level that are truly necessary. You lose the micromanagement of the mages and become so much more flexible. The way sorcerers handle HLAs is very nice also.
However these arguments are less about power and more about convenience. Wild Mages have to be in the power discussion for sure. Let's face it, if you are a mage and you are high level, you are going to be powerful
Wild Mages have to be in the power discussion for sure. Let's face it, if you are a mage and you are high level, you are going to be powerful
Very true, I forgot about the Wild Mage. Mainly because I don't use them (well except for Neera through a BG1 playthrough).
They are very powerful from what I've read and obviously if we can quote a Spider-Man film, "With great power comes great responsibility". The wild mage can be a very big asset, or a very big liability at a moments notice. Say if you've got that Sarevok fight in the bag, well, not with that new Gate spell cast by accident...
If you don't EVER want the chance of having the major liability issue come up, skip the Wild Mage. If you don't mind the occasional reload from a Fireball centered on the caster, use em.
So I guess in conclusion it'd probably be: 1. Sorcerer 2. Wild Mage* 3. Conjurer 4. Regular Mage
I would say that at the start of the game (if we look at BG1 and BG2 as a one game) and in the middle of it, a sorcerer is more powerful.
Close to the end of SoA and in ToB a wild mage is on par with a sorcerer due to being able to cast lots of high-level spells through level 1 spell slots. Othere mages are still weaker than a sorcerer, though, even in the later stages of the game.
Also, a "soccerer" which is mentioned in the OP is probably the most powerful of them all!
Comments
GO GNOME!
I think the fighter / illusionist is a serious contender.
...
However the sorcerer argument only wins if you think there are redundant spells that a mage should never under any circumstances put in his/her spellbook.
Infravision is the only one, I think is totally redundant. All other spells have a use.
Then again. Some spells should be used all the time... Baeloth for instance spams out sleep and glitterdust and skulltrap on a regular basis and hardly nothing else.
Hmmm... This will cause further discussion.
But, I'm still right in saying GNOME!
If you know what you are doing, but don't know every spell and fight, especially the HLAs and 9th levels: Conjurer
New mage or don't like restrictive spell choice: regular Mage
Everything else from other people really comes down to nitpicking and small details. Good luck!
Depends on whether you prefer studying or playing sports.
However these arguments are less about power and more about convenience. Wild Mages have to be in the power discussion for sure. Let's face it, if you are a mage and you are high level, you are going to be powerful
They are very powerful from what I've read and obviously if we can quote a Spider-Man film, "With great power comes great responsibility". The wild mage can be a very big asset, or a very big liability at a moments notice. Say if you've got that Sarevok fight in the bag, well, not with that new Gate spell cast by accident...
If you don't EVER want the chance of having the major liability issue come up, skip the Wild Mage. If you don't mind the occasional reload from a Fireball centered on the caster, use em.
So I guess in conclusion it'd probably be:
1. Sorcerer
2. Wild Mage*
3. Conjurer
4. Regular Mage
*Results may vary.
Close to the end of SoA and in ToB a wild mage is on par with a sorcerer due to being able to cast lots of high-level spells through level 1 spell slots. Othere mages are still weaker than a sorcerer, though, even in the later stages of the game.
Also, a "soccerer" which is mentioned in the OP is probably the most powerful of them all!
Manus, potentis, GOOOOOOAAAAAAAAAAAAAALLLLLLLLLLLL!!!