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Soulmarine's IWD/BG/RTM Wood GUI DevLog

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  • SoulmarineSoulmarine Member Posts: 70
    edited September 2014
    Blue, Frosty CGEAR CONCEPT 1 pause animation preview GIF:

    This is original , but due low quality i think i will create my own, from scratch...
    Bam workshop is making me go crazy..

    Post edited by Soulmarine on
  • KamigoroshiKamigoroshi Member Posts: 5,870
    The frosty one reminds of a snow globe. Only that it has skulls for snow. ;)

    I'm curious to see what you have hidden in your sleeves. Will we see redrawn skulls in your own pause button? Or perhaps a different art motive altogether?
  • SoulmarineSoulmarine Member Posts: 70
    edited September 2014
    Cgear concept 2:
    I like original skull concept....so new one will be with skulls

    All done, now the easy part.....animate it ;)
  • SoulmarineSoulmarine Member Posts: 70
    edited October 2014
    UPDATE: Animated Pause Cgear concept 2:

    This is downscale from 512*512px
    Original file preview link (warning images are ~5MB in size):
    http://www.mediafire.com/view/c54l4b941rmibxn/Cgear_frost-V1-512.gif
    http://www.mediafire.com/view/i7v3fmbvyuaz4za/Cgear_frost-V2-512.gif
    http://www.mediafire.com/view/7y7ndjch497kdzh/Cgear_frost-V3-512.gif
    http://www.mediafire.com/view/8cauqkh7olveooj/Cgear_frost-V4-512.gif

    ---
    I'm not satisfied with lightning, color & glass :/ it need some tweaks...
    For now my vote is for Cgear-Frost-V3,
    V2 is usable for Spring & Wood Baldurs Gate Theme (yeah i'll put red eyes on bg version, Boo will be happy).....
    If i succeed to tweak sidebars from 64 to 128 px this will be native size of animation in sidebar:
    ---
    If anyone want to test V3 (64*71px) in Original vanilla IWD (Not EE) here is BAM file, unrar and just put in override folder:
    http://www.mediafire.com/download/52oag9392c8uc6z/Soulmarines-V3-CGEAR.rar

    Post edited by Soulmarine on
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    Wow, nice tricks! If the skulls could move slower, it would be awesome!
  • SoulmarineSoulmarine Member Posts: 70
    edited September 2014
    bengoshi said:

    Wow, nice tricks! If the skulls could move slower, it would be awesome!

    Thanks,They are same as original 58 frames @ 50 fps
    Post edited by Soulmarine on
  • SoulmarineSoulmarine Member Posts: 70
    i will be on small pause for one week... (have other stuff to do)
    see you on next major update ;)
  • SoulmarineSoulmarine Member Posts: 70
    edited October 2014
    BG1EE World map & terrain Concept for Wood GUI :

    This will be included with my GUI mod on BGEE
    I had Bigger location icons by 50% but i reduce their size, they were just 2 big...
    Map will include map,icons and map location (position) tweaks...


  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725

    image

    Beauty!
  • CoM_SolaufeinCoM_Solaufein Member Posts: 2,607
    That sure is a pretty map.
  • SoulmarineSoulmarine Member Posts: 70
    edited October 2014
    Stuck with Bam .... Again :S

    I have some problems with Bam Workshop 2 porting my mapicons into BG:EE, and cannot find what's wrong, my graphics are all weird & f***d .... 8bit palette is ok, so idk whats the problem.. I will test it on BG:Complete today...

    Basicly what i want to do :

    1.Yellow-ish Brown -for normal icon
    2.Grass Green or Grey for on Hover icon.... (will remove original red on hover)
    3.Remove Black City Info Text under icons & replace it With Morpheus font white, drop shadow...

    I have attached my icons in gif format, so if anyone is willing to convert it to bam & test it i would appreciate it

    BAM Specification:
    ________________________________
    Frames : from 0 - 55
    Sequence: From 0 - 55

    Sequence0 contains Frame0
    Sequence1 contains Frame1
    Sequence2 contains Frame2
    ...
    ...
    Sequence55 contains Frame55
    __________________________________
    Gif images are in order by frames
    (i have uploaded non transparent Gif yellow version)

    Gif Frame 1 = Bam Frame 0
    Gif Frame 2 = Bam Frame 1
    ...
    ...
    Gif Frame 56 = Bam Frame 55
    __________________________________

    So far i have worked with Bam workshop 2,and DLTCEP, so idk, is there better Bam editor,
    if someone know about it please leave me url in reply...


    Thanks



  • SoulmarineSoulmarine Member Posts: 70
    BG:EE Map comparison FINAL:

  • PeccaPecca Member Posts: 2,185
    I'm using Near Infinity for converting bams to png and back. It's a great tool.
  • SoulmarineSoulmarine Member Posts: 70
    Pecca said:

    I'm using Near Infinity for converting bams to png and back. It's a great tool.

    Thanks Pecca, i didn't know there was bam creator inside nearinfinity... problem solved, back to work... :)
  • SoulmarineSoulmarine Member Posts: 70
    Off topic: Alternative Spell Graphics Concept
    Fire Concept

  • SoulmarineSoulmarine Member Posts: 70
    edited October 2014
    Off topic: Alternative Spell Graphics Concept
    New Spell Graphics Working Like a charm :)
    Post edited by Soulmarine on
  • DarkersunDarkersun Member Posts: 398
    Cant wait to use that new Map to travel around the sword coast ;)
    Gives the game a more immerse feeling from my pov
  • SoulmarineSoulmarine Member Posts: 70
    edited October 2014
    Darkersun said:

    Cant wait to use that new Map to travel around the sword coast ;)
    Gives the game a more immerse feeling from my pov

    I'm glad you like it, i'm preparing same design for bg2
    i will upload beta soon, i have some minor problems with mapicons, & bam in EE (im learning infinity engine features "on the fly") ... bam bam bam....
  • SoulmarineSoulmarine Member Posts: 70
    Map update: New Map Compass Rose Comparison
  • SoulmarineSoulmarine Member Posts: 70
    edited October 2014
    Soulmarine's BG:EE Wood GUI Map Mod 2.1 Beta release:

    Download link:
    http://www.mediafire.com/download/33358g6jkjsnk31/Soulmarines_Worldmap_Beta_2.1.rar

    This is First Public beta Release of my map mod.
    This map will be included (and it's part of) Soulmarine's BG:EE Wood GUI Mod.
    (c) Soulmarine
    :::::::::::::::::::::::::::::::::::::::::::::::::::::
    IMPORTANT:
    Do not include this mod in any other mod !
    Compatible only With Vanilla BG:EE 1.3
    This is WORK IN PROGRESS !
    :::::::::::::::::::::::::::::::::::::::::::::::::::::
    INSTALL:
    1.Backup your BG:EE override Folder
    2.Copy override folder from RAR archive to your BG:EE 1.3
    :::::::::::::::::::::::::::::::::::::::::::::::::::::
    TO DO:
    1. Fix Mapicon Location Bugs
    2. Add Morpheus (white, drop shadow) Font to Mapicons
    3. Add On Hover and On Press Mapicons (View)
    4. Animate Icons
    5. Complete Redesign of Outer Screen of map (GUIMAPWB.MOS)
    6. Integrate Map mod into Soulmarine's BG:EE Wood GUI Mod
    :::::::::::::::::::::::::::::::::::::::::::::::::::::
    KNOWN BUGS:
    1.For some reason idk, if you have strange map icon positions put "worldmap.wmp"
    from override folder to your Saved Game Folder (Quick save, Player save etc)
    2.For some reason idk,installing this map mod will remove visited locations on map,
    so you will have to visit all locations again...
    Map and map icons should look and have positions like in attached image
    :::::::::::::::::::::::::::::::::::::::::::::::::::::
    Bugs will be resolved in later Versions
    I know this release is not perfect, i am learning Infinity engine on the fly, so expect bugfixes and new updates...
    If you have noticed any bugs & have fix for them or any critic, suggestion please PM me...
    Thanks

    Update:
    I have opened new thread
    BGEE: http://forum.baldursgate.com/discussion/36151/soulmarines-bg-ee-wood-gui
    IWDEE: http://forum.baldursgate.com/discussion/36154/soulmarines-iwd-ee-wood-gui
    Post edited by Soulmarine on
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    Very nice!

    One note: you spelled Nashkel as "Naskel"
  • SoulmarineSoulmarine Member Posts: 70
    edited October 2014

    Very nice! One note: you spelled Nashkel as "Naskel"

    Thanks, fixed

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    edited October 2014
    The one with trees :) It's more informative and I just like forests...

    Wonderful job, I have to say! Thanks for the betas!
  • jackjackjackjack Member Posts: 3,251
    Maps should have trees.
  • RoarRoar Member Posts: 41
    trees!
  • AstroBryGuyAstroBryGuy Member Posts: 3,437

    Very nice! One note: you spelled Nashkel as "Naskel"

    Thanks, fixed

    On the latest beta image "Naskel" was fixed but not "Naskel Mines".
  • DarkersunDarkersun Member Posts: 398
    trees are awesome, maybe also main roads?
  • SoulmarineSoulmarine Member Posts: 70
    edited October 2014

    IWD:EE FrostWood Gui - Cgear animation

    I really Dislike new IWD:EE Cgear pause animation
    Here is replacement based on my Cgear-Frost-V3

    Download
    http://www.mediafire.com/download/8g4kagf41y1npgy/CGEAR.BAM

    Put in IWDEE override folder
    .......
    Update... Should i remove lower Jaw from skulls?
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