What you really should be asking is "How do the old guard of D&D players chug their potions so fast?"
Seriously, if the average potion is around 100 to 200 ml, then the ten seconds or so it takes the chracter to swallow it is easily enough time. My NPCs have a bad habit of taking to slong to swallow their potions they either race in and attack someone, or more often just die.
And one has to wonder about all those different alchemical mixtures sloshing about in their stomachs. Drink the wrong combo and BOOM, instant fireball.
Actually, if we imagine potions to be about the size of shot glasses (which has to be the case otherwise there's no way you could carry so many of them within easy reach and not hamper your mobility at all), it's not inconceivable. What I'd like to know is how they don't need to make water every five minutes, with all of that liquid that they typically down! XD
The multiverse is full of super technology from long forgotten civilizations, ESP and raw magical energies. But all those archmages, deites and DM have yet to synthesize mundane outdoor drinking systems.
Oddly enough the 2ED DMG does have rules to cover mixing potions. Even when they are mixed in the stomach!
01 Explosion (6d10 damage) 02-03 Lethal poison 04-08 Mild poison (nausea). One potion effect is cancelled, the other at half strength 09-15 Potions can't mix (both fail to work) 16-25 Potions can't mix (one fails to work) 26-35 Potions can't mix (both function at half strength) 36-90 Potions can mix normally 91-99 Good mix. One potion has 150% strength 00 Discovery. One potion is permanent (side effects could result at DM's discretion).
@karnor00 I avoided drinking multiple potions for years in this game exactly because of that. It still doesn't seem right to me that you can double up with no consequences!
Also remember, in PNP the melee round is one minute (!). That makes more involved actions like this a lot more plausable.
Oooh I rather like the idea of smashing potion bottles over your head. XD
Some time ago (exactly 9 months ago) I started to edit potions to also make them throwable, but it's too tedious to do by hand (now I have enough skills in WeiDU to do it, but since it would greatly unbalance the game I forgot about it for now), but it's a cool idea indeed (I got it from rogue-like games (Angband and NetHack to be precise), where all potions can be thrown).
Come on now, we all know that everyone went to BGU and practiced at the massive parties. Gorion taught Charname all the intricacies of shotgunning and potion-bonging. Good Guy Sarevok never hogged the potion keg. "I shall be the last and you shall go first." What a bro.
I tried to use some Beerfest strategies while recieving the Eucharist. I think one guy started chanting 'Das Challice!', but overall I think challices of wine were not meant for chugging.
I tried to use some Beerfest strategies while recieving the Eucharist. I think one guy started chanting 'Das Challice!', but overall I think challices of wine were not meant for chugging.
Psh, worship how you want bro. Don't let the man hold you down!
btw the point of the video earlier is the fact that we always have that battle in elder scrolls that we chug potions like crazy, and there we can have as many as we want! at least in BG we are limited to 1 per round
Comments
Seriously, if the average potion is around 100 to 200 ml, then the ten seconds or so it takes the chracter to swallow it is easily enough time. My NPCs have a bad habit of taking to slong to swallow their potions they either race in and attack someone, or more often just die.
01 Explosion (6d10 damage)
02-03 Lethal poison
04-08 Mild poison (nausea). One potion effect is cancelled, the other at half strength
09-15 Potions can't mix (both fail to work)
16-25 Potions can't mix (one fails to work)
26-35 Potions can't mix (both function at half strength)
36-90 Potions can mix normally
91-99 Good mix. One potion has 150% strength
00 Discovery. One potion is permanent (side effects could result at DM's discretion).
Would be fun if these could be modded into BG!
Also remember, in PNP the melee round is one minute (!). That makes more involved actions like this a lot more plausable.
Also, I demand a mod allowing Dwarven PCs to challenge other Dwarves to a game of Flip Tankard. Winner takes all!