Astral Phase Spider Ashirukuru (I think that's how it's spelled) Greater Wyverns Greater Ghouls Fission Slime (really annoying when your team happens to have no fire attacks) The chess board The room with the skeleton archers and the stinking cloud traps
Ratchild is a really potentially fugly encounter if you are planning to rest in the sewer after scrapping by vs the Ogre Magi house is done. If you PC is their primary target? And he a pure mage? Ick.
Kahrk... with Tarnesh as a close second. Keeping into account that you run into them at relatively low level, i often end up using munchkin tactics to defeat these guys. Especially the SCS versions.
Kahrk... with Tarnesh as a close second. Keeping into account that you run into them at relatively low level, i often end up using munchkin tactics to defeat these guys. Especially the SCS versions.
I hope the Lollipop Guild doesn't go after you for their trademarked tactics. They look so mean, even when welcoming you to munchkin land!
That crazy demon in Ulgoth's Beard! Aftet completing Durlag's you gotta fight that thing. Minions, gaze attack, hits hard, immunities, a lot of HP, hard to kill. Its not even close.
Karoug's regeneration and immunity to various weapons is a pain, but Sarevok is the one I've found hardest on a reliable basis. It's almost like it was designed that way...
I'm not very far in the game (in terms of how large the game is), but of all the enemies that I've encountered so far, I think either vampiric wolves or sirens are the hardest. I think vampiric wolves just require high levels and good equipment, but Sirens require you to strategize, and I'm not much of a tactician.
Flesh golems were also harder on my second playthrough than I remember them being on my first playthrough.
Is Sarevok really that hard? Maybe I need to pump the difficulty a bit more, but I have never really had problems with the final encounter of the game. You know you are going into the last battle, have plenty of time to prepare an no reason to not consume any and every potion you may have saved till this point in the game. I have a front line all having strengths of high 20s, all at their respective max levels. His mad mage accomplice teleports ahead and is toast before he can cast, then Sarevok follows up and a party of 6 pound him to paste, usually before any of us die.
Admittedly, I tend to miser potions and wands through the rest of the game, so it could just be I have deferred all the goodies to the fight where I will need them, or that I generally hit the other fights at less than max level.
Now Sarevok's coronation, that I find much harder… Karoug (especially with a party of clerics!) Aec'Latec (probably mis-spelled)
Those encounters are always a challenge for me, regardless of level. The 4 guardians in Durlag's first level down always used to be a problem too, but I am having much less trouble in EE - not sure if the game is easier, or I finally am getting a clue. Likely both (kits and new toys definitely make things a little easier)
Sarevok himself isn't that bad; it's his entire party that's trouble. The mage is the worst, because he uses "tattoos" that give him free abilities; in other words, he freaking cheats. Dealing with his Greater Malison > Web combo means potions of freedom for your whole party or else. Angelo is a fighter/mage but he isn't THAT bad. Tazok has a good deal of HP but he goes down easily enough (only his voice is annoying... "I'll have your HEAD!").
Sarevok himself is only a beast because he has the largest amount of HP of the group (over 220HP or something, irrc) and wears the best armor in the game that's completely unobtainable. Oh, and of course uses a powerful two-hander. But if the rest of his party is dead, you literally only need to surround Sarevok and wail on his ass until he keels over. Hell, one strategy is to just ignore his party and go gung-ho on Sarevok, since if he dies the rest of his party flees from moral failure and you win the game.
Of all the boss battles in BG 1, I still find the first, Mulahey, to be one of the hardest. It's easy enough to overpower him, but the skeletons and kobolds will make short work of the squishier characters. What adds to the annoyance is that by the end of the mines you acquired a good deal of loot and need a full party to bring it back to town.
Of all the boss battles in BG 1, I still find the first, Mulahey, to be one of the hardest. It's easy enough to overpower him, but the skeletons and kobolds will make short work of the squishier characters. What adds to the annoyance is that by the end of the mines you acquired a good deal of loot and need a full party to bring it back to town.
You know it is neither necessary nor wise to hoard kobold shortswords, right?
You know it is neither necessary nor wise to hoard kobold shortswords, right?
But, but, my loot! Yes, I am an OCD packrat and cannot leave a single piece of loot behind (including items that I cannot sell, like clubs and staves). Besides, find a nice store that has no shortswords and they pay a sweet 5gp per kobold, that's 80p for a full set of 16! Way better gp/lb rate than I get lugging around 16 sets of hobgoblin leather armor, or all those gnollish halberds...
There's one enemy I can think of from the original, non-enhanced, Baldur's Gate Tales of the Sword Coast. Load the Mission Pack save and go to the Duchal Palace. There, you shall see something that you will never see in the enhanced edition...
You know it is neither necessary nor wise to hoard kobold shortswords, right?
But, but, my loot! Yes, I am an OCD packrat and cannot leave a single piece of loot behind (including items that I cannot sell, like clubs and staves). Besides, find a nice store that has no shortswords and they pay a sweet 5gp per kobold, that's 80p for a full set of 16! Way better gp/lb rate than I get lugging around 16 sets of hobgoblin leather armor, or all those gnollish halberds...
Actually the Magic Tent at the Caravan gives a better price than 5gp for those Shortswords. More like 8gp at least.
You know it is neither necessary nor wise to hoard kobold shortswords, right?
But, but, my loot! Yes, I am an OCD packrat and cannot leave a single piece of loot behind (including items that I cannot sell, like clubs and staves). Besides, find a nice store that has no shortswords and they pay a sweet 5gp per kobold, that's 80p for a full set of 16! Way better gp/lb rate than I get lugging around 16 sets of hobgoblin leather armor, or all those gnollish halberds...
Actually the Magic Tent at the Caravan gives a better price than 5gp for those Shortswords. More like 8gp at least.
Whoa!! All this time I left those swords to rust...
To say nothing of the no doubt thousands of tarnishing away Silver Necklaces!! And those 1 GP Fun Jewelery garbage in BG2!!!!!!
I think the answer to this question is the optional enemies; such as Shandalar, Dradeel, and especially Drizzt (especially since the improvements made to him).
Maybe I got lucky with the dice rolls but I didn't notice the Dorn bridge encounter to be particularly difficult. Had to heal Dorn once or twice but it was just one of those fights where it just takes a while as everyone seems to have decent AC and lots of hit points.
Sarevok would be the hardest if it was not the last fight in the game. Just using the potions you have been hoarding through the game should make it an easy fight.
I find the iron throne (chapter 5) fight much harder. Especially since you can get there relatively unprepared. In that case you will just get slaughtered. The fight versus Prats in the catacombs can go real wrong if he is lucky with lightning bolt.
Anyway, in the whole trilogy, the hardest fight by a huge margin, is the random bandit encounter when you are level 1 and going to FAI.
Comments
Astral Phase Spider
Ashirukuru (I think that's how it's spelled)
Greater Wyverns
Greater Ghouls
Fission Slime (really annoying when your team happens to have no fire attacks)
The chess board
The room with the skeleton archers and the stinking cloud traps
Ratchild I will not, for the same reasons.
2. Jon Irenicus (Suldanesselar)
3. Alhoon
4. Aec'letec
5. Kangaxx
6. Lamalha
Flesh golems were also harder on my second playthrough than I remember them being on my first playthrough.
Admittedly, I tend to miser potions and wands through the rest of the game, so it could just be I have deferred all the goodies to the fight where I will need them, or that I generally hit the other fights at less than max level.
Now Sarevok's coronation, that I find much harder…
Karoug (especially with a party of clerics!)
Aec'Latec (probably mis-spelled)
Those encounters are always a challenge for me, regardless of level.
The 4 guardians in Durlag's first level down always used to be a problem too, but I am having much less trouble in EE - not sure if the game is easier, or I finally am getting a clue. Likely both (kits and new toys definitely make things a little easier)
Sarevok himself is only a beast because he has the largest amount of HP of the group (over 220HP or something, irrc) and wears the best armor in the game that's completely unobtainable. Oh, and of course uses a powerful two-hander. But if the rest of his party is dead, you literally only need to surround Sarevok and wail on his ass until he keels over. Hell, one strategy is to just ignore his party and go gung-ho on Sarevok, since if he dies the rest of his party flees from moral failure and you win the game.
Don't tease! I have played the non-enhanced version many times but am not sure what you are talking about. Do tell!
To say nothing of the no doubt thousands of tarnishing away Silver Necklaces!! And those 1 GP Fun Jewelery garbage in BG2!!!!!!
I COULD HAVE BEEN RICH!
Just using the potions you have been hoarding through the game should make it an easy fight.
I find the iron throne (chapter 5) fight much harder.
Especially since you can get there relatively unprepared. In that case you will just get slaughtered.
The fight versus Prats in the catacombs can go real wrong if he is lucky with lightning bolt.
Anyway, in the whole trilogy, the hardest fight by a huge margin, is the random bandit encounter when you are level 1 and going to FAI.