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Indira v12.0 BETA 3 for Tutu, BG:EE and BGT

ErgErg Member Posts: 1,756
edited May 2016 in BG:EE Mods
I have tested the mod myself on all BG environments and there shouldn't be any major issues. However I would appreciate any kind of feedback.

Download Link: Indira v12.0 BETA

Download Link: Indira v12.0 BETA 2

Download Link: Indira v12.0 BETA 3

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Post edited by Erg on
lansounetRavenslightOxvajscohenCrevsDaakIsayajobbyDazzulolienelminsterkaguanaCaszidy

Comments

  • IsayaIsaya Member, Translator (NDA) Posts: 726
    Hello Erg

    Thank for bringing another mod to BGEE.

    I installed Indira on BGEE in French. I only checked by recruiting her in the party. These dialogs, her biography and her special item are properly displayed with all necessary special characters. I assume the rest of her dialogs is ok then. I'm sorry I can't test the mod itself at this time.

    I have a small request for an update of the mod. Could you add the following lines at the end of french\setup.tra, so that most WeiDU prompts are translated, please?
    // WeiDU prompts @-1000= "Le mod %TP2_FILE_NAME% contient" @-1001= "composants optionnels distincts. Pour gagner du temps, vous pouvez choisir ce que vous souhaitez faire d'eux au niveau general plutot que de repondre aux questions pour chacun. " @-1002= "Que faut-il faire de tous les composants qui NE sont PAS ENCORE installes ? Les [I]nstaller, les [S]auter, dem[A]nder pour chacun ? " @-1003= "Que faut-il faire de tous les composants qui sont DEJA installes ? Les [R]einstaller, les s[U]pprimer, les [S]auter, dem[A]nder pour chacun ? " @-1004= "S'IL VOUS PLAIT, envoyez par e-mail le fichier" @-1005= "a" @-1006= "Installer le composant [" @-1007= "] ? [R]einstaller, co[N]server, s[U]pprimer ou [Q]uitter ? " @-1008= "] ? [I]nstaller, [N]e pas installer ou [Q]uitter ? " @-1009= "Entrez une partie du nom du module : " @-1010= "Reinstallation du composant [" @-1011= "] " @-1012= "Reinstallation dans la langue" @-1013= "Suppression de l'ancienne installation de [" @-1014= "] au prealable..." @-1015= "SUPPRESSION REUSSIE DE L'ANCIEN" @-1016= "Installation en cours" @-1017= "ERREUR pendant l'installation de [" @-1018= "], retour a l'etat anterieur" @-1019= "INSTALLATION REUSSIE" @-1020= "Saute" @-1021= "Suppression de [" @-1022= "] (composant #" @-1023= ")" @-1024= "SUPPRESSION REUSSIE DE [" @-1025= "] ? [R]einstaller, co[N]server, s[U]pprimer, [Q]uitter ou choisir un parmi :" @-1026= "] ? [N]e pas installer, [Q]uitter ou choisir un parmi :" @-1027= " (installe actuellement)" @-1028= "Souhaitez-vous afficher les composants de [" @-1029= "] ? [Y]Oui, [N]on ? " @-1030= "] ? choisir un parmi :" @-1031= "] ? [R]einstaller, co[N]server, [Q]uitter ou choisir un parmi :" @-1032= "INSTALLATION ECHOUEE A CAUSE D'ERREURS" @-1033= "INSTALLATION AVEC DES ALERTES" @-1034= "Souhaitez-vous afficher les instructions (ReadMe) ? [Y]Oui [N]on" @-1035= "Dans la langue" @-1036= "Saute le GROUPE [" @-1037= "] pour cause d'absence des pre-requis." @-1038= "dem[A]nder pour chaque composant, tout [S]auter, ou choisir une selection pre-definie :" @-1039= "dem[A]nder pour chaque composant, [R]einstaller la configuration courante, tout s[U]pprimer, tout [S]auter, ou choisir une selection pre-definie :" @-1040= " Veuillez choisir la langue dans laquelle vous souhaitez jouer au jeu. Si par la suite vous desirez jouer au jeu dans une langue differente, il vous faudra editer le fichier weidu.conf et reinstaller vos mods. " @-1041= "Tcheque" @-1042= "Allemand" @-1043= "Anglais" @-1044= "Espagnol" @-1045= "Francais" @-1046= "Italien" @-1047= "Polonais" @-1048= "Portugais" @-1049= "Turc" @-1050= "Japonais" @-1051= "Coreen" @-1052= "Chinois simplifie" @-1060= " Ce jeu est disponible en plusieurs langues mais WeiDU ne sait pas laquelle a ete choisie quand ce mod a ete installe. Veuillez indiquer quelle langue du jeu a ete utilisee quand vous avez installe ce mod. Votre choix servira jusqu'a ce que WeiDU s'arrete mais ne sera pas memorise. " @-1061= " Utilisation de" @-1062= " et "

    The texts don't contain any special character, hence you can copy this into BGEE\french\setup.tra without conversion.

    Moreover, may I suggest you remove the following line at the end of the tp2 file
    AT_INTERACTIVE_EXIT ~VIEW IndiNPC/Docs/indi_readme.html~
    and replace it with a more up to date way
    README ~IndiNPC/Docs/indi_readme.html~
    at the beginning of the file (around AUTO_TRA line)?
    This asks the user, at the beginning of installation, if he/she wants to read it, so that information is available prior to any component is displayed.

    Thank you.

    PS: I also tried Finch successfully but I'll report once I have translated a few missing items.

    ErgCrevsDaak
  • ErgErg Member Posts: 1,756
    @Isaya, thanks for your feedback, the additional lines in French and the advice about replacing AT_INTERACTIVE_EXIT with README.

    I will update the mod accordingly.

    CrevsDaakIsaya
  • jobbyjobby Member Posts: 181
    Really like the new portait btw, will give this a go on my next playthrough :)

    Erg
  • ErgErg Member Posts: 1,756
    jobby said:

    Really like the new portait btw, will give this a go on my next playthrough :)

    @jobby, the portrait isn't new :)

    I'm not the original author, just a maintainer. I wouldn't dare changing the portrait :)

    Anyway, I'm glad that you like it and that you want to try the mod :)

    lolien
  • jobbyjobby Member Posts: 181
    edited September 2014
    Oops, perhaps I'm getting this npc mixed up with another one then :S

    Ah got her mixed up with Isra, don't know how lol.

    Erg
  • ErgErg Member Posts: 1,756
    Uploaded new version v12.0 BETA 2 (see first post) with the following changes:

    - Replaced AT_INTERACTIVE_EXIT with the more up to date README as command to display the ReadMe (suggested by @Isaya)

    - French translation improved by @Isaya

    CrevsDaak
  • AedanAedan Member, Translator (NDA) Posts: 8,213
    edited February 2015
    @Erg
    I am going to update this thread (http://forum.baldursgate.com/discussion/16100/elenco-dei-mod-compatibili-con-baldurs-gate-enhanced-edition/p1).
    Indira should be available in Italian too. Is that correct?
    EDIT: Yes, she is.

    Post edited by Aedan on
    Erg
  • subtledoctorsubtledoctor Member Posts: 11,185
    edited May 2016
    Q: does this work on OS X, or are there some Windows-only parts of the mod (installing sounds files etc.)?

    EDIT - looks like there's an OGGDEC.exe executable in the 'sounds' folder. Sure that could be replaced with a cross-platform tool? Or, the mod could simply ship with sound files that don't need handling by a 3rd-party program? (This is 2016, storage and bandwidth are super cheap and easy.)

    If anyone can explain to me exactly what the Windows-only stuff is doing here, perhaps I can figure out how to make it cross-platform and/or unnecessary, and I'll upload a new version. Thoughts, anyone?

  • amyaeamyae Member Posts: 65
    EE can handle ogg files as long as the extension is renamed to wav, so maybe there's an easy way to just do that when copying the files into the override folder?

  • AstroBryGuyAstroBryGuy Member Posts: 3,414

    Q: does this work on OS X, or are there some Windows-only parts of the mod (installing sounds files etc.)?

    EDIT - looks like there's an OGGDEC.exe executable in the 'sounds' folder. Sure that could be replaced with a cross-platform tool? Or, the mod could simply ship with sound files that don't need handling by a 3rd-party program? (This is 2016, storage and bandwidth are super cheap and easy.)

    If anyone can explain to me exactly what the Windows-only stuff is doing here, perhaps I can figure out how to make it cross-platform and/or unnecessary, and I'll upload a new version. Thoughts, anyone?

    The mod uses HANDLE_AUDIO. It by default uses oggdec.exe (Windows) or sox (OSX) to convert .ogg files to .wav. Just drop a Mac sox binary into the audio folder.

    On EE games, HANDLE_AUDIO will just copy the .ogg file and rename it .wav. It's smart enough to know that the EEs can handle ogg files.

    http://www.weidu.org/~thebigg/README-WeiDU.html#HANDLE_AUDIO

    Ergamyae
  • ErgErg Member Posts: 1,756
    amyae said:

    EE can

    @amyae, rememberer that Indira is primarily a Tutu mod. It has always been and always will be. I added compatibility with BG:EE, but I would never break compatibility with Tutu.

    Just drop a Mac sox binary into the audio folder.

    @AstroBryGuy, I would gladly do that. Where should I get the sox binary? I made a quick search with Google and found this.

    Inside sox-14.4.2-macosx.zip there is a 3.04 MB sox file. It this the right file or should I use something else ?

    Q: does this work on OS X, or are there some Windows-only parts of the mod (installing sounds files etc.)?

    @subtledoctor, I'm planning to move the mod on GitHub and eventually add a download link for Mac users. Should I do something else other than adding the OS X executables for sox and Weidu ?

  • ErgErg Member Posts: 1,756
    edited May 2016
    I just went ahead and released version 12.0 BETA 3 with the following changes:

    - Removed Backup folder (obsolete practice)
    - WeiDU updated to version 239
    - Added OSX binary files for SoX and WeiDU
    - The mod has now separate download links for Windows and OSX
    - The mod is now hosted on GitHub

    Download Link: Indira v12.0 BETA 3

    @AstroBryGuy, @subtledoctor, please let me know if the OSX archive is fine or if I need to change something.

    Post edited by Erg on
    CharlestonianTemplar
  • subtledoctorsubtledoctor Member Posts: 11,185

    On EE games, HANDLE_AUDIO will just copy the .ogg file and rename it .wav. It's smart enough to know that the EEs can handle ogg files.

    I didn't know that. That's fantastic - means a bunch of NPCs who may or may not have been compatible with OS X/Linux now are, by simply bypassing the incompatibility! :) I'd wager most Mac players have EE so this is great news.

    On the other hand it's still worth throwing sox in there as well, since that would be necessary for, e.g., players who buy TOB in a Wine wrapper from GOG and then install Tutu or BGT.

  • switswit Member, Translator (NDA) Posts: 477
    @Erg, there is this code in tp2:

    //Finch-Indira banter
    ACTION_IF FILE_EXISTS ~override/bsufinch.DLG~ AND NOT FILE_EXISTS ~override/INDIRAFINCH.XXX~
    THEN BEGIN
    COPY_EXISTING ~SW1H01.ITM~ ~override/INDIRAFINCH.XXX~
    COMPILE EVALUATE_BUFFER ~IndiNPC/Dialogue/xmodfinchindi.d~
    EXTEND_TOP ~J#indi.bcs~ ~IndiNPC/Scripts/append_j#indi.baf~ EVALUATE_BUFFER
    END
    but J#indi.bcs (also referenced in CRE file as an override script) that you intend to extend top is not existing in the game after installing beta 3. Consider compiling this script even if it's empty or you will get errors/warning during installation.

  • CharlestonianTemplarCharlestonianTemplar Member Posts: 678
    Erg said:

    I just went ahead and released version 12.0 BETA 3 with the following changes:

    - Removed Backup folder (obsolete practice)
    - WeiDU updated to version 239
    - Added OSX binary files for SoX and WeiDU
    - The mod has now separate download links for Windows and OSX
    - The mod is now hosted on GitHub

    Download Link: Indira v12.0 BETA 3

    @AstroBryGuy, @subtledoctor, please let me know if the OSX archive is fine or if I need to change something.


    I realize this is an old thread, but kudo's @Erg . She is a super NPC in both Tutu AND EE. She helped my only coast to coast/completionist no-relaod run. She was excellent. CT

    Aedan
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