Dialogue-pickpocket trick, bug or an "RP feature"
 JoshBG                
                
                    Member Posts: 91
JoshBG                
                
                    Member Posts: 91                
            
                    As many may know, after finishing the dialogue with an NPC, this NPC will "focus" on the character which initiated the dialogue for a few seconds(you can walk in circles around the NPC and she/he/it will turn with you). During this time, a PP attempt from another character(I always do it with another character for RP purposes, which I explain latter) won't turn the NPC hostile even if it fails(and you can try many times: pause-try, pause-try, etc). 
This is how I'm ALWAYS getting some awesome clock on my no-reload runs, as soon as Imoen gets 50 in PP.
 getting some awesome clock on my no-reload runs, as soon as Imoen gets 50 in PP.
Obvious exploiting, right? True. However, it's brilliant from RP perspective: one is distracting, another is "working". Am I right? Am I right?
So, what's your take on this? Aye or nay? 
                
                This is how I'm ALWAYS
 getting some awesome clock on my no-reload runs, as soon as Imoen gets 50 in PP.
 getting some awesome clock on my no-reload runs, as soon as Imoen gets 50 in PP.Obvious exploiting, right? True. However, it's brilliant from RP perspective: one is distracting, another is "working". Am I right? Am I right?
So, what's your take on this? Aye or nay?
 
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Comments
Just hope they dont fix this feature in an upcoming patch.
An interesting(from my POV) detail I wanted to share and hear opinions about it, that's all.
P.S By the way, is it a known issue?
And considering the fact that Beamdog introduced minimum PP for this or that NPC, we shouldn't feel THAT guilty