Faerûn To Be Destroyed In 1385 Dale Reckoning ?

The Spell Plague...

https://www.youtube.com/watch?v=daksqex8zUE
Concept: Have No Dungeons and Dragons Forth Edition for Faerûn? Yes, No?


Concept: Have No Dungeons and Dragons Forth Edition for Faerûn? Yes, No?
- Faerûn To Be Destroyed In 1385 Dale Reckoning ?16 votes
- Faerûn Stops At 1385 Dale Reckoning.43.75%
- Faerûn With Dungeons And Dragons Forth Edition Is Fun!31.25%
- I Give This Many 'Sheets' About My Critical Opinion: *0*. [Please Comment.]25.00%
0
Comments
I've never played D&D, so I'm not sure how valid this video guy's rant is. That said, he has solidly convinced me that 4th is vastly superior to whatever he was playing before.
How in the Abyss was roleplaying a mage as a thief supposed to work in combat?
Having a map with defined positions is a problem?
It sounds like what he wants is the madness we made up in third grade, complete with "No, I'm not here, I'm over there" and "Ha, I'm a dragon now". Please tell me both he and I are missing the point.
Contrast that with the Time of Troubles. Bhaal and Bane died, but Cyric arose. Mystra died, and was replaced by Midnight. Myrkul died and was replaced by Kelemvor. Magic ceased to function for a while, but it didn't permanently destroy all magic items short of artifacts. Nor did the Time of Troubles wipe out entire regions or civilizations or religions.
As a writer, I can see a purpose for stuff like the Spellplague. If you want to burn down a magical forest or tear down a mountain, that's fine. But you'd better make something very cool grow in the remains of the forests, and make the fallen mountain more than a pile of lifeless rubble.
Replace what you destroy, and make the new thing better. Otherwise you're not a creator--you're just tearing apart another person's creation, because you lacked the imagination to create your own.
For Instance:
Dungeons Master's 'Plan': Players go to town, go to the tavern, learn of the 'troubles', equip gear, find the 'cult' and go dungeon diving into cave out side of town, beat the cultists and save the day.
What Actually Happened: The Whole Party went to town, found the brothel (on the D.M.'s Grid Map), got sh*tfaced drunk, killed the guard after mistakenly thinking that he was calling us chicken (he was looking for chickens but we were too drunk) took his platemail armour and gear, my friend was about to die in an ambush and rolled a natural 20 on a d20 and ripped someones dick off (his choice as a Gnome with 18 Strength vs Humans) and successfully fled the scene, blew up the brothel with a random dropped potion of explosions, infiltrated the corrupted mayor's mansion after rolling a natural 20 to convince the guards that we were owl watchers and silenced the mayor (from screaming) with a scroll from random loot, Everyone jumped on him and pinned him down, poisoned him (with a poisoned macguffin dagger found from the burnt wenches of the exploded brothel) and took the 'legal' ownership papers and 'legally' acquired the trading guild in the town (and ran it like a boss) and paid off the starving garrison with the mayor's gold stash (the town lost their food from the 'cult') and saved the day that way.
So I like the free flowing goofy chaotic antics of table top Advanced Dungeons and Dragons.
That above scenario was played within Advanced Dungeons and Dragons '2.5 Edition / 3.5 Edition.
The Spellplague involves a ton of gods dying, Toril getting merged with another world so creatures like dragonborn could get introduced, Mystra getting killed, Cyric being placed under house arrest, and a lot of NPCs dying off. The timeline jumped 100 years forward, which meant that only a handful of long-lived NPCs were still alive. Even then, several major characters were drastically changed - for example, Elminster lost a lot of his magical might.
As 4th edition ended and 5th edition came in, a lower-key event called The Sundering happened. Basically, the Sundering is a big reset button - Toril's map went back to the way it used to be, Mystra came back to life, Elminster got his power back, and even a lot of Drizzt's old companions got resurrected.
The 5th edition Forgotten Realms is still about 100+ years ahead of where the 2nd edition Forgotten Realms were, but a lot of the old lore is back. The thing is, though, that nobody knows exactly how much has stayed changed and how much has reverted back to the old days. Unlike every other edition of D&D aside from the pre-1987 versions of the game, 5th edition doesn't have a setting book for the Realms. Players can learn a little bit from the handful of adventures that have been released in the past year (almost entirely set in the Sword Coast near Neverwinter because they want to tie in with the MMO), but most of the rest of the Forgotten Realms is a bunch of question marks for the time being.
On 4E D&D, I don't really have much problem with it as a system. Or rather, I don't like it, but I don't think it's fundamentally terrible, and I think its existence adds something to the space of pen and paper RPGs that people can chose from. I do, however, have a problem with it being D&D. If it were released under any other name, I wouldn't have a problem with it, but there's a certain D&D-ness that's lost in some of the 4E changes. Hypothetically, if D&D 6E goes to a die pool system like Shadowrun or the White Wolf systems, I would probably consider that a mechanical improvement, but I would still be upset that it was called D&D, because that's less of a reasonable progression of the system and more of a swerve off into an entirely different direction. That's basically how a felt about 4E too, except that I didn't especially like a lot of the changes in the first place.
Built up in the years before
Along came the Spellplague
A 5E story so vague
And the body of lore is no more
One example would be the Orc Kingdom of Many-Arrows. Having orcs have some kinda civcilization brutal as it may be makes playing half orc much more feasable.
Dragon born i also find a cool race to play, though returned abier was not all that interresting.
I also thinkthere were some good stories being told through some of 4E The Unclean/undead/unholy trillogy one of em. and having this ' Dark period' showing how fragile the world can be will be good for future storytelling i think.
that beiong said i MIGHT change my opinion if Wizards keeps doingh so patheticly little in regards to world lore in the coming future.
Does this have to do with the Orc Obould Many-Arrows from the original Neverwinter Nights?
http://forgottenrealms.wikia.com/wiki/Many-Arrows
I've only read The Dark Elf Trilogy and have only just started on the Icewind Dale Trilogy.