Skip to content

Spell prepping

This one is mostly for players who prefer to be pure/specialized wizards/mages over soc or duel classing.

Purist forever!

How many spells do you tend to prep? Or what's your rule of thumb about spell usage? Unlike the soc, we can only cast as many of a spell that we have prepped, so do you prefer to stack spells or keep a large supply of different spells ready?

Comments

  • deltagodeltago Member Posts: 7,811
    Stack essential and then add some others for flavour.

    I do not abuse resting so my spell casters are very conservative with their spells.
  • Lord_TansheronLord_Tansheron Member Posts: 4,211
    Most spell choices are fairly straightforward, because there are only a handful of spells each level that are significantly better than the rest. Many effects I just don't even bother with because they are narrow or unreliable or both.

    Of course, that's taking into account the fact that I know the game pretty much inside and out, and know what is going to happen. That's not very RP-friendly, but unfortunately I can't exactly make myself forget what I know now can I... >_>

    That being said, it's no surprise given the whole Vancian system. It leads itself easily to such behavior by its very nature.
  • DragonKingDragonKing Member Posts: 1,977

    Most spell choices are fairly straightforward, because there are only a handful of spells each level that are significantly better than the rest. Many effects I just don't even bother with because they are narrow or unreliable or both.

    Of course, that's taking into account the fact that I know the game pretty much inside and out, and know what is going to happen. That's not very RP-friendly, but unfortunately I can't exactly make myself forget what I know now can I... >_>

    That being said, it's no surprise given the whole Vancian system. It leads itself easily to such behavior by its very nature.

    I think you missed what I was asking, I was asking more on the prep itself. So for example do you just stack the most useful ones, or actually spread it more even out.
  • Lord_TansheronLord_Tansheron Member Posts: 4,211
    edited June 2015
    Focus, for sure. I just stack up on the best things available 99% of the time. It's not uncommon for all my spell levels to be a single spell, or perhaps an added 1-2 extras in single slots at most.

    For example, I often have my lvl1 all Magic Missile and nothing else. There is hardly anything useful at that level, so I go for the best spell for the majority of situations. It's similar for the levels after that, though admittedly there will be occasions where I spread a bit simply because I can afford to - I won't use most of the spells of that level a lot of the time, so I can afford to have things available should I actually come to need them. It basically doesn't happen, but why not I guess.

    Personally I do find it a little sad that so many spells are simply not worth casting. There are way too many marginal, unreliable effects that are simply not worth the spell slot and cast time. Since I went over to the Spell Revisions mod this has improved somewhat, but not substantially. A lot of stuff is just soooo clunky...
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I've done it multiple ways. For ordinary games, I tend to manage things very loosely, because I can always reload, so my spellbooks remain standardized, and I don't do much pre-buffing.

    For no-reload runs, however, things can change dramatically. SCS2 can allow enemies to pre-buff, and when I have that installed, I pre-buff as well, for almost every battle, and there are a lot of buffs I use. If enemies don't pre-buff, neither will I, but I will reorganize my spellbooks very often and rest frequently to make sure my party is adequately equipped at all times. If I don't, Charname dies, and the run fails.

    For especially difficult or complicated encounters in no-reload runs--like Irenicus, Melissan, the Five, and Bodhi--I will actually think over the battle for days before actually starting the fight, trying to figure out how I'm going to tackle this one specific encounter.

    I have found that it's much more effective to have a mage with one copy of five different spells than five copies of one big spell. Versatility is extremely useful for mages, even in normal playthroughs. You might have gobs of damage power if you stock up on Skull Traps, but Skull Traps won't help you deal with golems or mages, the damage won't be worth it if your party is injured and you can't Skull Trap the enemy without hurting your party members, and it can't fix a lot of situations that other spells can. Sometimes, Invisibility 10' Radius, Dispel Magic, Remove Magic, Haste, and Minor Spell Deflection will have a much bigger impact on a fight than a Skull Trap, and if all you've got are Skull Traps, all you've got is damage power. It's best to keep your spell options diverse, so you won't be caught off-guard when something goes wrong.
  • DragonKingDragonKing Member Posts: 1,977
    I've never done a no reload run. Hell I don't even meta game, I personally find it more fun to -break- my games. I mean I can't be the only person who ran a character through both black pits, and then import him/her into BG 1 and/or 2. I've only done it with a mage, but due to the fact you actually get to keep the items import items into BG 1, I would assume it would be even more game breaking for warriors in BG.

    But I have a tendency right now to make stacks of 2s, or 2s with a remainder of 1. This is due to the fact I try not to abuse rest, which is a lot easier to not do with a sorc than a wizard. Only travel during the day, rest through the night (alot easiet outside then in doors.) Try to minimalize my casting, since studying takes hours and bhaal knows I hate studying.
  • GallowglassGallowglass Member Posts: 3,356
    Most of the time, I keep Mage spellbooks loaded with a variety of spells for versatility, but may have 2 or 3 copies of something especially useful or short-duration. If I'm resting before a battle in which some specific spells look likely to be especially relevant, then I might adjust the spell selection somewhat (but even then, probably not drastically).

    I actually tend to specialise more narrowly with the divine spells. For example, it's often useful to keep the party protected against confusion (etc.), so I usually memorise several Chaotic Commands.
  • JarrakulJarrakul Member Posts: 2,029
    I usually take one copy each of any good situational spells (assuming the situation is relatively common), and then load the rest with my favorite one or two spells of that level. So 1st level might be Identify, Shield, Magic Missile, Magic Missile, Magic Missile.
  • DJKajuruDJKajuru Member Posts: 3,300
    I tend to memorize spells that work on both low and high level enemies/situations : blindness, magic missiles, acid arrows , invisibility, slow, stoneskin, cloudkill ... a lightining bolt won't do much against a high level warrior, but a disabling spell such as hold person or confusion might, therefore these are the kind of spells which I usually choose.

    I must say that it also depends on my mage's personality - sometimes I choose a colorful shiny spell over a discreet one.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I don't think I've cast Confusion in over 10 years. It always seemed better to just use Chaos instead.
  • lroumenlroumen Member Posts: 2,508
    I never prep and mostly memorize spells from my school and role playing spells
  • DJKajuruDJKajuru Member Posts: 3,300

    I don't think I've cast Confusion in over 10 years. It always seemed better to just use Chaos instead.

    You're thinking bg2wise , back in bg1 you'd have to make do with 4th level spells until you've reached chapter 7.
  • MusignyMusigny Member Posts: 1,027
    DJKajuru said:

    I don't think I've cast Confusion in over 10 years. It always seemed better to just use Chaos instead.

    You're thinking bg2wise , back in bg1 you'd have to make do with 4th level spells until you've reached chapter 7.
    You can reach 135K XP before chapter7, I think many players hit the XPcap long before chapter 7.
    Anyway you can also cast from scroll.
  • DJKajuruDJKajuru Member Posts: 3,300
    Musigny said:

    DJKajuru said:

    I don't think I've cast Confusion in over 10 years. It always seemed better to just use Chaos instead.

    You're thinking bg2wise , back in bg1 you'd have to make do with 4th level spells until you've reached chapter 7.
    You can reach 135K XP before chapter7, I think many players hit the XPcap long before chapter 7.
    Anyway you can also cast from scroll.
    Not with a 6 six person party who hadn't been to durlag's before defeating sarevok.
  • YannirYannir Member Posts: 595
    DJKajuru said:

    Musigny said:

    DJKajuru said:

    I don't think I've cast Confusion in over 10 years. It always seemed better to just use Chaos instead.

    You're thinking bg2wise , back in bg1 you'd have to make do with 4th level spells until you've reached chapter 7.
    You can reach 135K XP before chapter7, I think many players hit the XPcap long before chapter 7.
    Anyway you can also cast from scroll.
    Not with a 6 six person party who hadn't been to durlag's before defeating sarevok.
    66 is way too big of a party, you should rename it to a platoon. :smiley:
  • Mikey205Mikey205 Member Posts: 307
    I do sorcerers mostly these days but back in the past it i tended to spread over 2 or 3 spells and varied a lot based on spell level eg level 1 always just magic missiles but level 2 would always have 1 or 2 mirror images blur then melfs, level 3 always have some haste but then fireballs or skulltrap. At higher levels I always take a few defensive spells, sequencers, contingencies to offload lots of low level damage spells at once then rest for offense. Always have at least a couple of breach ready as well.
  • DJKajuruDJKajuru Member Posts: 3,300
    Yannir said:

    DJKajuru said:

    Musigny said:

    DJKajuru said:

    I don't think I've cast Confusion in over 10 years. It always seemed better to just use Chaos instead.

    You're thinking bg2wise , back in bg1 you'd have to make do with 4th level spells until you've reached chapter 7.
    You can reach 135K XP before chapter7, I think many players hit the XPcap long before chapter 7.
    Anyway you can also cast from scroll.
    Not with a 6 six person party who hadn't been to durlag's before defeating sarevok.
    66 is way too big of a party, you should rename it to a platoon. :smiley:
    Haahaha, blasted typing.
  • JarrakulJarrakul Member Posts: 2,029
    More seriously though, I think a lot of parties do Durlag's Tower before fighting Sarevok. Also, Confusion happens to be the same level as Emotion, and I think a lot of people would rather have the harder disable than the -2 to the save.
Sign In or Register to comment.