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Shadowdancer Solo against enemies with see invisibility
A normal thief can use HLA traps to easily dispatch threats that can see through invisibility/stealth like dragons, demons, liches and ToB bosses, and assuming solo by the time those enemies start showing you're bound to have HLAs already.
What's a Shadowdancer solo to do against those foes? UAI shenanigans?
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Don't forget special Shadowdancer's HLAs. Especially a Shadow Twin - it creates a duplicate of the Shadowdancer for 2 turns, at 60% of the level at which the Shadowdancer is currently on. This way you can cast even more spells from scrolls.
Add to that a Simulacrum helmet, and you get a party of high-level mages.
If you're going to try a Shadowdancer I would probably dual one to Fighter once you get enough thieving points (10-13 probably). That way you can actually stand and fight when stealth isn't working out.
"Non-detectable by magical means such as detect invisibility and scrying."
Stay hidden when you need to!
Aaaaawwwwwwww y eaaaaahhhhhh!
I don't know why it works like this, maybe because "hide in shadow" is a skill and not an illusion.
Anyway few enemies can see you even through it, like the demon that has the deck of many things, i think it's racial
If you have a character who is *stealthed*, i.e. using a thief/ranger skill, and she has the cloak of non-detection, nothing will find her. Not even True Sight.
If she uses a potion of invisibility, the invisibility spell, or improved invisibility, then Non-detection will not save her.
Check https://forums.beamdog.com/discussion/13339/what-does-non-detection-really-do/p1
You can use Vhalior's helm to make a clone, which is better than the shadowdancer HLA.
Shadowdancers can maze enemies...something I've never done before, even with mages. And the maze that shadowdancers can do isn't reliable.
You still get to jump into the plane of shadow, hide, backstab with all of the bonuses of a lvl 13 shadowdancer...only you get grand mastery as well.
Grandmastery katanas, backstab, greater whirlwind, hide, backstab, greater whirlwind. So much more useful than any shadowdancer HLA.
And for enemies who you can't backstab and who can always see you? Well, you are still a fighter who can go toe-to-toe with them. Something pure thieves just can't do.
Theives minus the swashbuckler, shouldnt be going toe to toe with anything. If you wanted that, play a fighter.. Theives are rogues who find weaknesses in the enemy to exploit them for advantage.. This requires strategy, cunning and guile to achieve. Standing toe to toe, is for low intelligence half orcs...but thats just my opinion lol
Sidenote: ewww katanas....
It's an interesting concept and one that I've considered doing but ultimately I don't feel like the benefits are worth the extremely long wait period before you get your thief skills back, during which time you'll have an extremely hard time surviving. You also miss out on the thief HLA's which make the game so much easier for a solo character.
I'd just go with a Mage-Thief instead and make liberal use of Mislead/Invisibility to land your backstabs. At least this way you'll have some magic between those swords and your spleen, even if you wont have the world's greatest thac0.