Several of the NPCs have some property that's forbidden for PCs. For example, Jan can use crossbows as an I/T, Dorn's a Half-Orc Paladin, and Coran has three pips in longbows as a F/T.
What @joluv said. Someone once wrote that the only one who has to follow the rules is charname, hehe.. There's a ton of illegit characters, like Anomen's illegal dualclass etc. Besides, she's not an elf, she's avariel. Maybe they can be C/M in PnP.
Actually, there's nothing wrong in mages/thieves (including gnome illusionists/thieves) using crossbows. You can make such a charname without restrictions.
Nonetheless, there're indeed cases when NPCs have extras if compared to charname.
For me, they reflect the speciality of a certain character, make them special and unique.
Also, they somehow compensate for not having Bhaalspawn abilities.
Aerie's illegal multi-class combo - for an elf.
Edwin's extra spells (not available for a specialist mage).
Minsc's beserk ability (not available for a ranger). Also, his Illegally low WIS for a ranger. And with such WIS he still can cast Priest spells in BG2.
Coran's extra bow proficiency (not available for a multiclass fighter/thief) + 20 Dexterity
Dorn's 19 STR coming from a half-orc (not possible for a half-orc to choose a blackguard kit).
Haer'Dalis's 2 pips in Short Swords (not available for a bard)
Kagain's 20 Constitution (and thus regeneration)
Quayle's (pre-EE) Illegally low DEX for an Illusionist (fixed with the EE)
Anomen's Illegal dual-class with only 12 WIS
But take a note, @ifupauline , that Aerie is a winged elf, not a simple elf. Winged elves are allowed that combo.
Actually, there's nothing wrong in mages/thieves (including gnome illusionists/thieves) using crossbows. You can make such a charname without restrictions.
Oh! I got confused about this the other day. I thought they could, but the Baldur's Gate Wiki has all crossbows marked as unusable by Thieves. Since I almost never use crossbows, I assumed I was wrong. This is what I get for trusting that dumb site...
Actually, there's nothing wrong in mages/thieves (including gnome illusionists/thieves) using crossbows. You can make such a charname without restrictions.
Oh! I got confused about this the other day. I thought they could, but the Baldur's Gate Wiki has all crossbows marked as unusable by Thieves. Since I almost never use crossbows, I assumed I was wrong. This is what I get for trusting that dumb site...
I've checked this in the game before posting. It's better to check everything in the game, rather than on different sites, in all situations
Thieves can use light crossbows, but not heavy, right? Or has that changed? I never use heavy xbows on any char outside of IWD, so I haven't actually tried this. Tried a google search, but the result was ambivalent on how EE handles this.
Haer'Dalis's 2 pips in Short Swords (not available for a bard)
Haer'Dalis is proficient with swords because he is a member of the Doomguard, a planar faction from Sigil whose members are proficient with swords (according to the rules of the Planescape setting).
This is definitely in keeping with the spirit of 2E rules; exceptions and special cases abound.
As a DM in PnP I'll often allow special characters if the player can give me a good story behind it. Class/race rules are more of a starting point. Its a little more problematic in a CRPG, the computer is less flexible. But I see the many variations among NPCs as acknowledging the game's eclectic origins.
This is definitely in keeping with the spirit of 2E rules; exceptions and special cases abound.
As a DM in PnP I'll often allow special characters if the player can give me a good story behind it. Class/race rules are more of a starting point. Its a little more problematic in a CRPG, the computer is less flexible. But I see the many variations among NPCs as acknowledging the game's eclectic origins.
"DM, can I be an avariel?" "No, winged characters will unbalance the adventure." "Can I be an elven cleric/mage?" "You can be a half elf c/m" "Oh... alright. But Avariels can be cleric/mages, right? What If I'm an Avariel who had lost her wings . That way I can be a non flying elven cleric/mage!" "Um...you got me this time."
My guess is that npcs have special abilities to keep them unique and also because they don't tend to have extremely powergamed stats as one can make CHARNAME.
Haer'Dalis's 2 pips in Short Swords (not available for a bard)
Haer'Dalis is proficient with swords because he is a member of the Doomguard, a planar faction from Sigil whose members are proficient with swords (according to the rules of the Planescape setting).
Yup.. true that.. here's the text..
Doomguard Benefits. The Doomguard is very military in organization and outlook. All members are trained to fight with a sword, gaining a +1 to attack rolls when wielding one. Those bashers normally denied the use of swords can use one without penalty, but they must abide by all other restrictions of their class.
Source: Planescape Campaign Setting
Everything decays. We're just here to help it along. - Factol Pentar of the Doomguard
This is definitely in keeping with the spirit of 2E rules; exceptions and special cases abound.
As a DM in PnP I'll often allow special characters if the player can give me a good story behind it. Class/race rules are more of a starting point. Its a little more problematic in a CRPG, the computer is less flexible. But I see the many variations among NPCs as acknowledging the game's eclectic origins.
"DM, can I be an avariel?" "No, winged characters will unbalance the adventure." "Can I be an elven cleric/mage?" "You can be a half elf c/m" "Oh... alright. But Avariels can be cleric/mages, right? What If I'm an Avariel who had lost her wings . That way I can be a non flying elven cleric/mage!" "Um...you got me this time."
Hmmm, well, I can't see being that much of a pushover. If the player wants a non-standard character I would make them work harder for it than that. Aerie sheds a lot of tears over her condition, the PC better be prepared to play it!
Hmmm, well, I can't see being that much of a pushover. If the player wants a non-standard character I would make them work harder for it than that. Aerie sheds a lot of tears over her condition, the PC better be prepared to play it!
@DJKajuru@Supposedly most BG NPCs are based on the team's PnP characters, so you may well be right
Indeed for both of you. However, I prefer to imagine that they developed Aerie as if she were a character from a book , with flaws and goals, rather than a rpg character.
Hmmm, well, I can't see being that much of a pushover. If the player wants a non-standard character I would make them work harder for it than that. Aerie sheds a lot of tears over her condition, the PC better be prepared to play it!
@DJKajuru@Supposedly most BG NPCs are based on the team's PnP characters, so you may well be right
Indeed for both of you. However, I prefer to imagine that they developed Aerie as if she were a character from a book , with flaws and goals, rather than a rpg character.
And an RPG character can't have flaws and goals...why?
@Nonnahswriter , rpg characters can and MUST have flaws and goals. I just meant that players are not *obliged* to do it because it's a game.
Fiction writers , on the other hand, follow a few steps in order to make their characters interesting, and one of those steps is "what my character wants more than anything else" and "what my character fears more than anything else" .
Aerie could have been just a cool cleric/mage , but instead she wants to have her wings back more than anything else in the world, and at the same she fears that the fact that she'll have to accept her life the way it is today. That's surely good writing, and that's why I compared her to a book character.
@Nonnahswriter , rpg characters can and MUST have flaws and goals. I just meant that players are not *obliged* to do it because it's a game.
Fiction writers , on the other hand, follow a few steps in order to make their characters interesting, and one of those steps is "what my character wants more than anything else" and "what my character fears more than anything else" .
Aerie could have been just a cool cleric/mage , but instead she wants to have her wings back more than anything else in the world, and at the same she fears that the fact that she'll have to accept her life the way it is today. That's surely good writing, and that's why I compared her to a book character.
I understand. Just from the way you first worded it, you made it sound like RPG characters were somehow inferior to book characters. Which is a silly idea, since it all depends on the creative skill of the writer and/or player who creates said character, not the medium in which the character exists.
I probably read too much into it though. Sorry. Pardon the rant. ^_^;;
Dynaheir can slow poison Safana can charm Tiax can summon ghast Faldorn can summon wolves Eldoth can create poison arrows Yeslick can dispel Quayle has an extra invisibility Baeloth has extra spells in his book Imoen is awesome Alora is lucky Garrick can ...suck?
Anyway, bg1 npcs have a lot of these little bonus abilities. Feels like they used players's option:skills and powers rulebook that is aptly dubbed 2,5th edition
Comments
Nonetheless, there're indeed cases when NPCs have extras if compared to charname.
For me, they reflect the speciality of a certain character, make them special and unique.
Also, they somehow compensate for not having Bhaalspawn abilities.
Aerie's illegal multi-class combo - for an elf.
Edwin's extra spells (not available for a specialist mage).
Minsc's beserk ability (not available for a ranger). Also, his Illegally low WIS for a ranger. And with such WIS he still can cast Priest spells in BG2.
Coran's extra bow proficiency (not available for a multiclass fighter/thief) + 20 Dexterity
Dorn's 19 STR coming from a half-orc (not possible for a half-orc to choose a blackguard kit).
Haer'Dalis's 2 pips in Short Swords (not available for a bard)
Kagain's 20 Constitution (and thus regeneration)
Quayle's (pre-EE) Illegally low DEX for an Illusionist (fixed with the EE)
Anomen's Illegal dual-class with only 12 WIS
But take a note, @ifupauline , that Aerie is a winged elf, not a simple elf. Winged elves are allowed that combo.
As a DM in PnP I'll often allow special characters if the player can give me a good story behind it. Class/race rules are more of a starting point.
Its a little more problematic in a CRPG, the computer is less flexible. But I see the many variations among NPCs as acknowledging the game's eclectic origins.
We can milk this for all its worth.
I'll keep you abreast of any other puns I come across.
"No, winged characters will unbalance the adventure."
"Can I be an elven cleric/mage?"
"You can be a half elf c/m"
"Oh... alright. But Avariels can be cleric/mages, right? What If I'm an Avariel who had lost her wings . That way I can be a non flying elven cleric/mage!"
"Um...you got me this time."
Doomguard
Benefits. The Doomguard is very military in organization and outlook. All members are trained to fight with a sword, gaining a +1 to attack rolls when wielding one. Those bashers normally denied the use of swords can use one without penalty, but they must abide by all other restrictions of their class.
Source: Planescape Campaign Setting
Everything decays.
We're just here to help it along.
- Factol Pentar of the Doomguard
Fiction writers , on the other hand, follow a few steps in order to make their characters interesting, and one of those steps is "what my character wants more than anything else" and "what my character fears more than anything else" .
Aerie could have been just a cool cleric/mage , but instead she wants to have her wings back more than anything else in the world, and at the same she fears that the fact that she'll have to accept her life the way it is today. That's surely good writing, and that's why I compared her to a book character.
I probably read too much into it though. Sorry. Pardon the rant. ^_^;;
Safana can charm
Tiax can summon ghast
Faldorn can summon wolves
Eldoth can create poison arrows
Yeslick can dispel
Quayle has an extra invisibility
Baeloth has extra spells in his book
Imoen is awesome
Alora is lucky
Garrick can ...suck?
Anyway, bg1 npcs have a lot of these little bonus abilities. Feels like they used players's option:skills and powers rulebook that is aptly dubbed 2,5th edition