Skip to content

"Maybe this time" [NO-RELOAD THREAD]: "The Tale of TEN THOUSAND Trials"

1187188190192193494

Comments

  • Corey_RussellCorey_Russell Member Posts: 996
    Pokota said:

    @Corey_Russell Just to confirm, Evermemory is working for characters other than Imoen, correct?

    Not sure - no other mages in group. Guess could recruit Edwin for a sec and see if he gets the bonus spells. But I also sold it, so would need to EE keeper it in I guess then destroy it for the test.
    Wise_Grimwald
  • BorcoBorco Member Posts: 325
    Alesia_BH said:

    Aestica, Halfling Fighter: Windspear Hills- Part 2
    Virtually cookie to the person who identifies the second screwup based on the screenshot



    Wearing the wrong belt mayhaps?
    Alesia_BHEnuhalJuliusBorisov
  • Corey_RussellCorey_Russell Member Posts: 996
    Condolences to @Grond0 and @Wise_Grimwald - good luck on your next runs.
    Wise_GrimwaldJuliusBorisov
  • Alesia_BHAlesia_BH Member Posts: 759
    Borco said:


    Wearing the wrong belt mayhaps?



    Best,

    A.


    Wise_GrimwaldBorcoJuliusBorisov
  • Grond0Grond0 Member Posts: 7,305
    Alesia_BH said:

    Virtually cookie to the person who identifies the second screwup based on the screenshot

    Is Aestica using a shield? Another thing that might be a problem for me would be vulnerability to a malison cast so close to your character - resulting in the possibility of immediately getting stuck in the web. However, I doubt that's it as I imagine you would see the spell start to cast and have moved out of danger well before it would hit.
    Alesia_BHWise_GrimwaldJuliusBorisov
  • YgramulYgramul Member Posts: 1,059
    Arctodus said:

    @Ygramul Since I'm on a Mac too and I use IR/SR, here's my list of manual install order for BG1 and BG2.

    ....

    Hope that helps.

    Thanks @Arctodus

    Appreciate the detailed answer.

    I will consider it for a future run. (Don't want to risk breaking this one.)
  • Alesia_BHAlesia_BH Member Posts: 759
    edited September 2017
    Grond0 said:


    Another thing that might be a problem for me would be vulnerability to a malison cast so close to your character - resulting in the possibility of immediately getting stuck in the web.

    That's a good thought, Grond0, but Conster had said "vita," not "cupio." Aestica was holding Harmony, too.

    Note, also, that Web is a little less dangerous than it seems. It's an Evocation spell. Enchantment is the Invokers opposition school. An Invoker can't cast Malison, and a non-Invoker can't leverage the specialist penalty.

    By now, Aestica can make a specialist's -4, post-Malison, with the aid of a Potion of Invulnerability. In a single mage battle, she can, in theory, make her save against Web post-Malison without the aid of a potion.

    Best,

    A.
    Grond0Wise_GrimwaldStummvonBordwehrJuliusBorisov
  • Corey_RussellCorey_Russell Member Posts: 996
    @Alesia_BH would you be able to use a dispelling arrow to remove his protections, then GWW some bullets to finish him off?
    Wise_Grimwald
  • Alesia_BHAlesia_BH Member Posts: 759
    edited September 2017
    Noppers. Dispelling arrows are +1 enchanted. Improved Mantle and ProMW would both foil them.

    You have to go under ProMW unenchanted or over Improved Mantle with a +5, depending on the cast, unless you're willing to wait.

    Best,

    A.
    Post edited by Alesia_BH on
    Wise_GrimwaldsemiticgoddessJuliusBorisov
  • Corey_RussellCorey_Russell Member Posts: 996
    edited September 2017
    @Alesia_BH What if you showed yourself just long enough for PfMW and/or Improved Mantle to show (you'll have the haste boots after all by that point), run far, far away, then try my idea once those buffs wear off?
    Wise_Grimwald
  • ArctodusArctodus Member Posts: 992
    @Alesia_BH You could trigger the encounter with summons blocking the way, get the hell out far away with boots of speed and haste (from Arbane or potion), wait for the Time Stop and protections to wane and go back to do the deed. Then, an arrow of dispelling will connect with him. That's pretty much how I did it with my solo fighter on LoB.
    Wise_Grimwald
  • Corey_RussellCorey_Russell Member Posts: 996
    Best of luck with your new run(s), @Wise_Grimwald - I know you know that the Carbos/Shank are not required combats. But since you are not playing vanilla BG 1, you should consider an alternative if their melee is too powerful. Take them outside to the fountain area in the center not far from the chanters. You can kite them around and shoot them relatively safely. I had do that for my mage characters.
    JuliusBorisov
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848

    Best of luck with your new run(s), @Wise_Grimwald - I know you know that the Carbos/Shank are not required combats. But since you are not playing vanilla BG 1, you should consider an alternative if their melee is too powerful. Take them outside to the fountain area in the center not far from the chanters. You can kite them around and shoot them relatively safely. I had do that for my mage characters.

    I could probably have done the same inside. I just thought that a fighter should be able to take them on in melee despite me making them more powerful. I still think that most times I would win melee, but since it is now clear that they are more powerful than I thought, ranged weapons seems to be the way to go. Of course with some kits such as cavalier, ranged fightes are not an option. It will be interesting to discover if the watchers join in the battle using your suggestion.
    JuliusBorisov
  • Corey_RussellCorey_Russell Member Posts: 996

    Best of luck with your new run(s), @Wise_Grimwald - I know you know that the Carbos/Shank are not required combats. But since you are not playing vanilla BG 1, you should consider an alternative if their melee is too powerful. Take them outside to the fountain area in the center not far from the chanters. You can kite them around and shoot them relatively safely. I had do that for my mage characters.

    I could probably have done the same inside. I just thought that a fighter should be able to take them on in melee despite me making them more powerful. I still think that most times I would win melee, but since it is now clear that they are more powerful than I thought, ranged weapons seems to be the way to go. Of course with some kits such as cavalier, ranged fightes are not an option. It will be interesting to discover if the watchers join in the battle using your suggestion.
    Cavalier is a bad example - if they main proficiency is axes, they are allowed to use throwing axes (or daggers). Same is also true of the Kensai. I think all kits that come with the came the original game can do some kind of range, only mod kits I think might not be able to.

    The Watchers really are "nothing more than a bundle of sticks", just as you can claim when returning to Candlekeep. They ignore you as your would-be-murderers try to kill you. You are on your own.
    JuliusBorisov
  • BorcoBorco Member Posts: 325
    @Alesia_BH Seems that the mills of certain Faerun deities grind rather quickly. And it smells like justice in here, doesn't it?

    Anyways, stay safe vis-à-vis the Warden!
    Alesia_BHWise_GrimwaldJuliusBorisov
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    edited September 2017
    @Gate70 Hard luck! At least Corwin survived. :)
    JuliusBorisov
Sign In or Register to comment.