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[v1.3] Bardic Wonders, a kit and item pack for bards



  • LavaDelVortelLavaDelVortel Member Posts: 1,308
    Is it ok to say that I like this update? :P

  • southfla79southfla79 Member Posts: 188
    Did an install wanting to try out the new kits, but I don't seem to get any HLA's upon leveling up for the Dancer. Have not tried the other three kits

  • AionZAionZ Member Posts: 3,001

    Argh. Fixed with an updated version. Hopefully.

  • southfla79southfla79 Member Posts: 188

    That did it, at least for the dancer! Thanks!!

  • compostercomposter Member Posts: 24
    i cann't instal

    Installing [Bardic Wonders: Abettor of Mask Kit]
    Copying 1 file ...
    Copying 1 file ...
    Adding C0ABETT Kit ...
    ERROR: BIFF [.\DATA\DEFAULT.BIF] has file entries 0--153, cannot extract file at entry 164 (this BIFF and your KEY file don't match)
    ERROR: BIFF [.\DATA\DEFAULT.BIF]: unable to extract file 164

    ERROR locating resource for 'getting 2DA lines'
    Resource [KITLIST.2DA] not found in KEY file:
    Stopping installation because of error.

    ERROR Installing [Bardic Wonders: Abettor of Mask Kit], rolling back to previous state
    Will uninstall 18 files for [BARDICWONDERS/SETUP-BARDICWONDERS.TP2] component 0.
    Uninstalled 18 files for [BARDICWONDERS/SETUP-BARDICWONDERS.TP2] component 0.
    ERROR: Failure("resource [KITLIST.2DA] not found for 'getting 2DA lines'")
    PLEASE email the file SETUP-BARDICWONDERS.DEBUG to Artemius_I
    Using Language [English]

  • RaduzielRaduziel Member Posts: 4,455
    Ok, the Storm Drummer will definitely be on my new Barbarian-themed IWD run!

  • booinyoureyesbooinyoureyes Member Posts: 6,162


    - Jester's Chain for Jesters - improved Jester's Chain component added

    The Jester's Chain is massively disappointing for two major reasons. One, its intended users, jesters, can't wear it very well due to it disabling casting. Two, it's pretty garbage, especially for the number of tokens you need to give up to acquire it. This is a major error that must be fixed. The improved jester's chain no longer disables spellcasting and provides a jester with an armor class bonus vs. missile weapons. However, the armor may be unpredictable - the wearer has a small chance to cause a wild surge with any spell they cast while wearing the armor. Fortunately, jesters gain a slight edge by having the protection of a Chaos Shield.

    Also, the armor is now significantly more colorful. No self-respecting jester would settle for less.

    You are amazing. This is everything I ever wanted.

  • southfla79southfla79 Member Posts: 188
    edited April 2018
    I seem to be having trouble with the dancer kit. consoled a character to 45, took the dancer HLA song but it doesn't appear to be working. What info would you need to see to help fix the problem? Checking the character tabs, nobody seems to be getting the extra 1 attack per round or the appropriate damage/hit roll increases.

    PC has a base AC of -2, 2 Attacks per round with a quarterstaff, and a THAC0 of 0. When the bard song is playing, AC goes to -8, THAC0 goes to -4 and Attacks per round stays at 2. I seem to be getting the lvl 11 song bonuses and not the HLA version. Also, I'm not frozen in place.

    The party NPC has base AC of 5, to hit of 18, damage of 1-10 and APR of 1. With the song, AC goes to 1, THAC0 to 11, damage and APR remain the same.

    As a side-note, it's a large install. I do have Rogue Rebalancing and Song and Silence installed but bardic wonders is afterwards. M&G is installed afterwards with the bardic component. is M&G somehow interfering with this mod?

    *Edit* did an install of just bardic wonders....bardic wonders only works as described. So it must be something with one of the other bardic change kits doing something wonky. Although when i tried out the Troubadour kit, everything worked fine.

    Edit2: did an install of M&G first, than bardic wonders....dancer class worked as expected.

    Post edited by southfla79 on
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,471

    I haven't had the chance to actually try any of these kits yet, but just the descriptions alone look awesome!

    Is there any chance that you might create a version of this mod for IWD? Some of these (especially the Troubadour) look like they could have a huge impact in that game.

  • AionZAionZ Member Posts: 3,001

    The kits appear to be quite functional on the most up to date version of IWD:EE! I'll think about adding the items in somehow.

  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,471

    The Troubadour cannot memorize stone skin. Is this intentional?


    I'm currently running across this issue as well - is it intentional?

  • AionZAionZ Member Posts: 3,001
    edited May 2018

    Can reproduce... sort of. This isn't actually anything I did in particular, but the scroll for Stoneskin is a little strange in that it has a bunch of 'unusable' flags for certain kits that other scrolls don't. This causes an unintended interaction with the troubadour that causes it to get red highlighted. However, I just tested and I still have the option of scribing it into my spellbook even though I can't 'use' the scroll.

  • subtledoctorsubtledoctor Member Posts: 11,132
    Yeah: scroll scribing is controlled entirely by the usability flags in the .SPL file. The usability flags for the scroll control only whether you can cast it from a quickslot.

  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,471

    Is anyone else encountering any bugginess related to the pickpocket skill? When I create a troubadour in BG2:EE with 18 dext, the PP skill is initially listed as 85%, but after I select the character's skin/clothes colors and voice set, the skill plummets to 25% and the character begins the game with that.

  • AionZAionZ Member Posts: 3,001
    edited July 2018
    Updated to v1.3.
    • All kits now get distinguished colors at character creation
    • Fixed Lore and Pick Pocket modifiers across kits
    • Added Deathsinger kit
    • Abettor of Mask: unchanged
    • Dancer: Pick Pockets bonus removed, may now put 3 points in TWS, Adrenaline Rush now increments fatigue instead of inducing temporary luck penalty, no longer fatigues after 18th level
    • Storm Drummer: +20% bonus to electrical damage dealt
    • Troubadour: Lore penalty removed, spell selection changed to: Cure Light Wounds, Aid, Cure Medium Wounds, Cure Serious Wounds, Mass Cure, Heal

  • RaduzielRaduziel Member Posts: 4,455

    – Receives a +15% bonus when scribing scrolls from the Necromancy school.
    – Receives a +2 bonus when making Saving Throws against spells from the Necromancy school.
    – Targets suffer a -2 penalty when making Saving Throws against spells from the Necromancy school.

    How did you do that?

  • AionZAionZ Member Posts: 3,001

    Don’t quote me on this as I could be very wrong but it seems like attaching a specialist’s usability will also grant its benefits even if the kit isn’t for a Mage. I seem to fail at scribing non-Necromancy scrolls with the Deathsinger more often even at capped Intelligence. Unfortunately this is one of those things that’s really hard to confirm because there’s very few indicators that show how it works.

  • RaduzielRaduziel Member Posts: 4,455
    edited July 2018

    I've asked this because I've tried to do the same for my Undead Slayer kit (from I Hate Undead) and all my tests showed that even with the usability flag the aforementioned characteristics don't apply. All I could do was keep it from using Illusion.

    No penalty enforced with Necromancy spells, no bonus against Necromancy spells, and no bonus to scribe scrolls.

    To test the bonus I've tested an Undead Slayer, a regular wizard and a Necromancer against Tarnesh's Horror. The US and the regular wizard had pretty much the same failure rate, while the Necromancer resisted better.

    To test the penalty I've tested the same crew casting Finger of Death against Firebead. Again the Necromancer stood out having a higher success rate.

    To test the scribe scrolls I've created an Undead Slayer with 18 Intelligence (85% to learn spells). And his success rate scribing Necromancy and non-Necromancy scrolls were pretty much the same. I've also tested by giving the same wizard 23 Intelligence (99% to learn spells) and checking how often he would fail to learn non-Necromancy spells - his success rate was pretty high (IIRC the only spell that he failed to copy was Chill Touch).

    I'm not entirely sure of my results either, but I think that you're out of luck here.

  • VoytazVoytaz Member Posts: 25
    edited November 2018
    I checked this mod on IWD:EE, and it kinda works, but not fully. Storm Drummer's song not working at all when he gets his HLA (I installed mod for HLAs in IWD), and Dancer's increased damage song is not showing in character stats, although character deals modified damage.

    And the 5% chance to cast Adrenaline rush is much higher, it casts almost instantly and affects only dancer. Is there a chance for you to fix it?

    That "invalid" is there only because I changed the language to take screenshots, in my language it's normal "Adrenaline rush".

    Post edited by Voytaz on
  • southfla79southfla79 Member Posts: 188
    Are the skeletons summoned by the Deathsinger supposed to be uncontrollable?

  • AionZAionZ Member Posts: 3,001

    Yes, it’s supposed to function in the same way as shaman summons.

  • Fina92Fina92 Member Posts: 250
    Thank you for these great kits @AionZ !

    I was wondering if you can add a component that removes race restrictions from your bard kits? Because I assume they follow the vanilla-game restrictions with human and half-elf only? :smile:

  • AionZAionZ Member Posts: 3,001

    Okay, I'll throw this into the next update, but in the meantime there's a few other mods that do this already. Tweaks Anthology is the most common, and my Warlock mod does the same to enable the kit for all races.

  • SergioSergio Member Posts: 596
    edited July 7
    first of all, thanks for this mod. I've been using one of your kits, the deathsinger.

    DEATHSINGER: Legion of the Dead
    This macabre hymn allows the deathsinger to rouse the bones of the dead to fight on behalf. The deathsinger's song now always summons a 9 HD skeleton each round up to the maximum cap, and there is a 25% chance that a 15 HD skeleton will be summoned instead. Additionally, the deathsinger now gains a +10 bonus to Armor Class, a +6 bonus to all Saving Throws, +20% Magic Resistance and +50% Magic Damage Resistance while singing.

    I like the Bard song you've thought for this kit, but I noticed it is really underwhelming in ToB. I've got no issues with SoA, but the 15 HD skeletons are still 108 hp skeletons, and using the bard song means the inability to do anything else.
    Any chance to actually make it so that the song, after taking the HLA, summons 15 HD skeletons and a 25% chance to actually spawn bonewalkers (or at least, a stronger variant of these skeletons?)? I would even take halved bonus to the deathsinger for that.

    2) Second note. Check this:

    3) Another issue I've found is with the stormdrummer. When I use the bard song, I get the "visual effect" on the bard, I hear the thunder, but for example, Illasera doesn't get hit by any thunder even while waiting a lot of time.

    4) I'm meeting some issues with the warlock. As soon as I start the game I'm asked to get an invocation. Unluckily, I'm not able to go through given that no invocation is available:

    This happens in all baldur's gate (1, SoA, ToB)

    Weidu is here:

    Post edited by Sergio on
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