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[GUI Mod] Archaic GUI for BG:EE

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  • AntonAnton Member, Moderator, Mobile Tester Posts: 513
    edited January 2013
    @Archaic
    Taking into account all your current knowledge on the UI, how do you think would it be possible to make it so you could open several inventory screens at the same time and drag items from one to another?

    P.S. Nice work!
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @Anton I don't think the engine would allow that.
  • CastorpCastorp Member Posts: 45
    My extreme laziness precluded from giving you the compliments you deserved for this amazing piece of work. It is time to correct that. At first, I was pretty much unimpressed because brown is really not my color, but each new version added coherence and class to the game to the point that I think it would clearly be a shame to play without this mod.
    Keep up the good work!

    As a request, but I doubt it would be easily feasible, would it be possible to offer some more customization during installation, like a choice between different colors for the background? I am sure this UI would look amazing in grey.
  • ArchaicArchaic Member Posts: 924
    @Castorp - I appreciate your support and feedback. I'd like to offer different color options but that is a lot of work and time that I cannot afford at this point in the BETA. Maybe once the mod is complete I would consider making an alternative color options.
  • ArchaicArchaic Member Posts: 924
    @Anton - its not possible because of limitations of the IE.
  • IllustairIllustair Member Posts: 878
    @Anton
    I agree. But one of the work conditions listed there is "sitting". Can @Archaic bear with that?
  • ArchaicArchaic Member Posts: 924
    Working on the mage book for BETA 6.
  • SchopenhauerSchopenhauer Member Posts: 36
    edited January 2013
    It already looks so great!! Youre making me happy, thank you!
    The circle doesn’t fit well, buts as you said WIP.

    Would it be possible to change the drawings depending on the spell book level? That way its starts with pictures of novice magic and goes all the way up to something like arch mage magic pictures? Turning a page - having completely different pictures?
    Post edited by Schopenhauer on
  • ArchaicArchaic Member Posts: 924
    @Schopenhauer - Thanks. No its not possible to have different images per level. I wish man...
  • KamigoroshiKamigoroshi Member Posts: 5,870
    edited January 2013
    Looks very promising, even for an early concept. =)

    While this is a very fitting and high quality photography of a real(?) spellbook, I'd like to see the GUI stay in the 2D realm if possible. To some of us, switching between 2D and 3D menus all the time would cause a bit of an eye strain.
  • ShadowSmugglerShadowSmuggler Member Posts: 44
    I just wish we could scroll between all the memorized spells... I sometimes have many many many spells for testing and I can never see exactly what i have memorized..
  • GoddardGoddard Member Posts: 134
    Excellent...Very good job.
  • IllustairIllustair Member Posts: 878
    edited January 2013
    Wow, gorgeous! That's a great start! But I don't quite get the perspective or viewpoint (I'm no artist by the way) of the book. I can't actually express how I mean by it, but it looks a bit rounded.

    @Schopenhauer
    That's actually a great idea. Too bad it can't be done
  • ArchaicArchaic Member Posts: 924
    edited January 2013
    @Kamigoroshi - Thanks. The 3D your talking about is very minimal and I don't see any problems with it. Even the previous magebook has a small amount of 3D quality. If enough people agree that its a problem then I will consider doing the whole design over again in 2D.

    @ShadowSmuggler - me too man. i wish it was possible.

    @Sylvus_Moonbow - Thanks man. I will probably work on the Priest Scroll next.

    @Illustair - The book is warped its an ancient magebook design that made to look worn and aged. ;)

    @Goddard - Thank you.
  • AntonAnton Member, Moderator, Mobile Tester Posts: 513
    Circle distracts a little bit, would prefer if it would be toned down or changed.
  • Jodien37Jodien37 Member Posts: 17
    @Archaic I wonder, is it possible to change the item description screen so that all the item information text and game stats show in a single, neat block so you don't need to scroll the text down to see the stats? Also, the font seems to be very large. What about changing to a font that is seen better on parchment background.
  • ArchaicArchaic Member Posts: 924
    @Jodien37 - That is a great idea - I will see what I can do to implement them. Thanks!
  • ArchaicArchaic Member Posts: 924
    @Illustair - evened out the mage book - not warped anymore...whatcha think?
    @Kamigoroshi - I toned down the 3D just a touch - hope that helps...

  • BalquoBalquo Member, Developer Posts: 2,746
    Great improvement! Very nice indeed.
  • ArchaicArchaic Member Posts: 924
    @Balquo - Thanks. Probably will change a lot before the final version but its a start in the right direction.
  • IllustairIllustair Member Posts: 878
    Aha! Thanks! That's better! I appreciate the change
  • TomeTome Member Posts: 466
    Love the new spellbook, a great improvement. I do suggest making the book feel more symmetrical, though: perhaps have the right-hand side a mirror image of the left hand side, having the skull and words underneath the memorized spell list? Just a suggestion: you know best here, after all. :)
  • Excalibur_2102Excalibur_2102 Member Posts: 351
    Looks great.. Chances are, I'll be using this UI for my first BGEE run through unless an original BG1 style UI mod comes out in the mean time.. Looks doubtful
  • KamigoroshiKamigoroshi Member Posts: 5,870
    edited January 2013
    @Archaic, I don't think it's necessary to redo the whole concept in 2D. Making the metal parts more flat in appearance should do the trick as well.

    Here, I made a few adjustments on my own to help you visual what I mean. The changes I did are minimal: mainly reducing the shininess of the metal objects with the good ol' healing brush and blurred some of the edges here and there.

    image


    Something I noticed is that the spell icon frames would look better if they were "burnt in" rather than "stamped on". Though this may be a matter of taste.


    On a side note, do the spellbooks and priest scroll work with your transparent background? Or did you run into the dreaded UI bug? If the latter, would it be possible to give them unique backgroud images? For example, replacing the 'standard brown' with an classic wizard table (scrolls, candles, quills, ect.) would be very immersive for the arcane spellbooks.
  • RequiemRequiem Member Posts: 187
    edited January 2013
    @Archaic very impressive, I like the spell book shape and design a lot but I have to agree when people say about the symbols, I always felt like a mages spellbook would be very neat and precise rather than having pictures in it.

    How about if you had the two plain almost symmetrical pages for known and memorized but had something like a fancy bookmark in the middle (in my mind I think purple or red silk with gold edges, but that's just me). Maybe even incorporate castorp's idea and have mystra's symbol embroidered or embossed onto the bookmark.

    I hope you don't think I'm telling you your design is wrong, the above is just my idea of what I would make if I had the skill to produce it.
    Post edited by Requiem on
  • ArchaicArchaic Member Posts: 924
    Thank you everyone for the out pour of feedback, amazing support and suggestions. I'm taking everyone's feedback in and trying to find a middle ground. Taking Saturday off to watch UFC on FOX and then I'll be back to the designs on Sunday. Thanks again!
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