What do you wish to see in DLCs to come?
Necroblivion
Member Posts: 210
Many people have said that BG is quite a complete game and there's nothing that can really be added to it. Even though, we know that we should expect some DLCs in the future that will add upon the game even more.
For me, I think that the best use for DLC is to add more kits to classes (sorcerer, barb, monk, maybe even wizard because other then wild mage there's nothing really special). Also, I guess that a good addition to the game can be a quest that will connect BG1 with BG2 showing what happend, how you came to be where you start at BG2 etc.
Another idea can be to add class specific quests. Nothing as grand as the ones in BG2, but it can still be nice. For exampe if you play a wizard, the one in High Edge become your mentor and each chapter of the game he sends you to a mission until he teaches you all that he knows. Also there's a lot going on with druids and shadow druids in BG1, they can tie it up with a druid PC.
What do you guys think?
For me, I think that the best use for DLC is to add more kits to classes (sorcerer, barb, monk, maybe even wizard because other then wild mage there's nothing really special). Also, I guess that a good addition to the game can be a quest that will connect BG1 with BG2 showing what happend, how you came to be where you start at BG2 etc.
Another idea can be to add class specific quests. Nothing as grand as the ones in BG2, but it can still be nice. For exampe if you play a wizard, the one in High Edge become your mentor and each chapter of the game he sends you to a mission until he teaches you all that he knows. Also there's a lot going on with druids and shadow druids in BG1, they can tie it up with a druid PC.
What do you guys think?
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Comments
For DLC... More classes, or kits, would be cool. Like Soulknife!
While I like BG:EE, it feels less like vanilla BG and more like "Baldur's Gate: Baldur's Gate 2 Edition". I understand that this was a way to pull the whole project off, and most likely the easiest. Still, I'd love it if there was an option to actually go "back to the roots", for those who just want to try the original. While the bugfixes and technical enhancements such as higher resolution should of course stay in such a version, the original just had a certain atmosphere that I feel BG:EE can't replicate at the moment.
I'd even suggest Beamdog go ahead and just put something like this in as added options for the game, but I understand that the changes are probably nothing that you can just knock out. That's why I would be okay with paying a little money for the possibility to re-play the actual Baldur's Gate, and not the Shadows of Amn crossover version.
And what's so grand about BG2's strongholds?
Multiclassing overhauled to be more robust, allowing multiclass kitting, multiclass kits, and second class dualling into a kit.
Sub-races.
Now that someone's mentioned it, I'd be pretty interested in seeing the Wild Mage overhauled to bring more of its PnP capabilities into the game.
For monk they can have kits like the clerics have:
Hinfist (halfling monks), Sunsoul, Darkmoon, etc'
Sorcerer can have different origins:
Dragon blooded, Demon Blooded, Fey Blooded, etc'
Barbarians can be from different coltures:
Uthgardt barbarian, Ice Troll Berserker, Chultan Barbarian
Wizards also need something cool. Wild mage is nice but the specialized kits are not really spacial. They can maybe add a Combat Mage, a mage which can't use some schools but can have light armor, and have an abilitiy once per day per x levels to reduce the casting time of his spells for few turns or something like that, maybe he will even have a bit more hp. Or infernalist, which have special abilities that summon demons (small at first but will become big at BG2 and ToB).
Secondarily, I wouldn't mind some new areas, and quests. New items usually accompanies those, but I suppose not always... so that too. With new items though, I think I would want the more underrepresented items brought in better... like an axe that has some type of extra magical effect.
Tertiarily (if it's not a word, it should be), More kits. Someone prompted an interesting idea of a missle using thief who can backstab with a bow... it'd be interesting to see more kits implimented that cover different niches in different classes.
The only DLCs I would like for BGEE and BG2EE will not happen. They would involve changes to existing dialog, plot and encounters to make both games superior in terms of storytelling. This will be the work of modders. Overhaul's agreement unfortunately stops them from improving both games on areas that it's a fair bet they would have loved to work on. Modders will do it.
What I'm trying to say is that the game needs storytelling improvements more than new kits and new areas, both of which I (and this is personal choice, of course) have no interest in. But if I have to speak of one DLC, then that would be... I dunno... a Voices DLC and a Faces DLC. There.
http://forum.baldursgate.com/discussion/9744/the-bg-npc-project
I didn't know about it @Xaviora. It is indeed promising. It at least covers a large part of what I think is wrong with BG1/2. I'm assuming I can make my own changes to the mod, if I decide to go personal on it?
Meanwhile something needs to be done about certain encounters too and the actual plot. I'm currently studying BG modding in my spare time since this is one project I would really like to do. BGEE helped revive the Baldur's Gate modding community and this time I'd like to become a part of it. If no one comes with anything in the meantime, we shall see...
And please don't do more PCs, arena fights, wallpapers or any as useless stuff.
So give me some big adventures taking place in new and beautiful areas. No Asian-mmo-style micro transactions please.
More belts and gloves!
More rings and necklaces!
But not too powerfull, like the regeneration ring or the infernal barrier belt...
Some stuff from the UB1 mod would be nice too :-)
Whole new stories allow for more creative freedom and can be a place to add new npc's. There's just only so much you can keep cramming into the old BG stories. I myself find it difficult to include the 3 new npc's just because I'm always tempted to have the "canon" party. Even more added in BG2:EE will make it even harder to decide. New stories will be much more appealing than just adding a few quests, npcs or items to the same old same old. Let me be part of a whole new story and I'll gladly pay for it.