There are a few threads on the forum already that have found it, which have already described what it is if you're so inclined. But I don't want to spoil the fun for anyone who truly wants to be surprised (as I was, when I first discovered it).
Just for good measure I will post this here too. This patch introduced a serious bug involving ranged weapons and bonus attacks per round. This needs immediate fixing.
Just for good measure I will post this here too. This patch introduced a serious bug involving ranged weapons and bonus attacks per round. This needs immediate fixing.
Just for good measure I will post this here too. This patch introduced a serious bug involving ranged weapons and bonus attacks per round. This needs immediate fixing.
Just for good measure I will post this here too. This patch introduced a serious bug involving ranged weapons and bonus attacks per round. This needs immediate fixing.
Sorry if I am being repetitive but I think this is a really big one. I will stop posting about it now.
This is a potential show-stopper :-(
Ranged combat is OP anyway, it is about time it got nerfed
In some ways I wouldn't mind the PnP restrictions being applied, and agree that in BG1 (not BG2) ranged combat is pretty OP, but if this was an *intended* change, it seems strange this wasn't announced, as has quite a big impact on the game (especially for someone playing an Archer...)
BTW PnP gives bows other advantages that don't exist in BGEE that help to balance against lower APR like (much) longer range and more strength damage for certain composite bows, point blank range bonuses (in fact as far as PnP is concerned point blank range is the *maximum* range you can hit with a bow in BGEE - 30'), and crossbows, darts and other thrown weapons *do* get more APR from specialisation (at least from fighter levels), just not bows.
Personally, I think the iPad plays fine. The issue is getting to know where to click to pick stuff up, but once you've got that it plays absolutely fine.
Personally, I think the iPad plays fine. The issue is getting to know where to click to pick stuff up, but once you've got that it plays absolutely fine.
I agree completely about finding the right spot to pick stuff up. My first time attempting to get the hidden Ring of Wizardry took 5-10 minutes of random poking. Eventually I got it, and I am getting used to looting now.
Along that same line of thought is targeting for combat. Sometimes, unless very far zoomed in, my characters seem to think "clicking" on a hobgoblin (in any spot that I have tried) means walk up to that hobgoblin to say hello. 2 "clicks" always fixes it, so it's a good thing I pause for combat.
Still, iPad is very fun and plays quite well. I can't wait for the update!
If I were to explain BG:EE to a friend of mine who had never played the original games (I have and I've fiddled more with installing WeiDU mods on BGTutu and BGT than I care to think about), it'd probably go something like this:
"In its current state, for a paid open beta, this BG:EE thing isn't half bad -- I even hear they hired some of the more well known modders from the community to help with the scripting QA work? Pretty cool game, if you can warm up to old school isometric 2D RPGs with clunky inventory management, that is. Pretty decent story too. And just you wait until they get their hands on the sequel!
That said, I'm not really sure when the finished, polished article will land. Try it out six months after the open beta was launched back in late November '12, maybe? So around May '13? At that point, the modders will probably have wrapped their heads around it and will have ported the most popular mods to the new codebase. So, yeah, let's get together sometime during May when the MP patches have caught up, ok?"
Now, before you vilify me, let me just say that I support Overhaul and the idea of BG:EE. But I also get the distinct feeling that bringing the code base up to date was a lot more challenging than Overhaul originally envisioned, not to mention the whole snafu with the Intel graphics chipset OpenGL drivers.
But still, mad props to the guys and girls at Overhaul for duking it out and giving us the gift of BG:EE in the end. Their passion for the project is truly an insipiration.
Personally, I think the iPad plays fine. The issue is getting to know where to click to pick stuff up, but once you've got that it plays absolutely fine.
I agree completely about finding the right spot to pick stuff up. My first time attempting to get the hidden Ring of Wizardry took 5-10 minutes of random poking. Eventually I got it, and I am getting used to looting now.
Along that same line of thought is targeting for combat. Sometimes, unless very far zoomed in, my characters seem to think "clicking" on a hobgoblin (in any spot that I have tried) means walk up to that hobgoblin to say hello. 2 "clicks" always fixes it, so it's a good thing I pause for combat.
Still, iPad is very fun and plays quite well. I can't wait for the update!
Yeah, I heard the update is supposed to fix a lot of the click issues by making the 'activation' area bigger. I kinda wonder how that will affect corpse-drops that are right next to each other, though.
One thing I've noticed in the present version is that the click area for drops in the new areas (Adoy's Enclave, Cloud Peaks) is actually slightly different, probably due to the slight increase in resolution in those areas.
Thank you, Overhaul, for the awesome v.2012 game update! The new points total in the character rolling screen, and the upsized fonts in the interface, are so considerate to players! You guys are the best!
Is the Steam version up to date yet? There's been a lot of rage and crying on their forum. Definitely not something I'd let fester for long.
Seems like putting up an outdated build of BG:EE on Steam is the least of Atari's worries right now, considering they just filed for bankruptcy. I hope this won't have a negative impact on Overhaul's ongoing (and future) projects.
I really liked the room in IWD2 in the underdark with all the bugs which had between 1-6hp, so you could sent in a fighter with greater cleave, and they could just kill them all with about a million attacks per round
From a purely academic standpoint it is, it really is. Its like the bomb dropped on Hiroshima, you want to look away but you just can't... and then you go blind.
Comments
http://forum.baldursgate.com/discussion/14559/ranged-weapon-prof-and-extra-attacks-bugged
Sorry if I am being repetitive but I think this is a really big one. I will stop posting about it now.
BTW PnP gives bows other advantages that don't exist in BGEE that help to balance against lower APR like (much) longer range and more strength damage for certain composite bows, point blank range bonuses (in fact as far as PnP is concerned point blank range is the *maximum* range you can hit with a bow in BGEE - 30'), and crossbows, darts and other thrown weapons *do* get more APR from specialisation (at least from fighter levels), just not bows.
Fix them in the patch and I will buy the game.
Along that same line of thought is targeting for combat. Sometimes, unless very far zoomed in, my characters seem to think "clicking" on a hobgoblin (in any spot that I have tried) means walk up to that hobgoblin to say hello. 2 "clicks" always fixes it, so it's a good thing I pause for combat.
Still, iPad is very fun and plays quite well. I can't wait for the update!
"In its current state, for a paid open beta, this BG:EE thing isn't half bad -- I even hear they hired some of the more well known modders from the community to help with the scripting QA work? Pretty cool game, if you can warm up to old school isometric 2D RPGs with clunky inventory management, that is. Pretty decent story too. And just you wait until they get their hands on the sequel!
That said, I'm not really sure when the finished, polished article will land. Try it out six months after the open beta was launched back in late November '12, maybe? So around May '13? At that point, the modders will probably have wrapped their heads around it and will have ported the most popular mods to the new codebase. So, yeah, let's get together sometime during May when the MP patches have caught up, ok?"
Now, before you vilify me, let me just say that I support Overhaul and the idea of BG:EE. But I also get the distinct feeling that bringing the code base up to date was a lot more challenging than Overhaul originally envisioned, not to mention the whole snafu with the Intel graphics chipset OpenGL drivers.
But still, mad props to the guys and girls at Overhaul for duking it out and giving us the gift of BG:EE in the end. Their passion for the project is truly an insipiration.
One thing I've noticed in the present version is that the click area for drops in the new areas (Adoy's Enclave, Cloud Peaks) is actually slightly different, probably due to the slight increase in resolution in those areas.
And some of these bugfixes look like balance changes, but I could be wrong.
http://forum.baldursgate.com/discussion/14591/how-to-revert-the-text-size-for-weight-allowed-item-amounts-etc
Seems like putting up an outdated build of BG:EE on Steam is the least of Atari's worries right now, considering they just filed for bankruptcy. I hope this won't have a negative impact on Overhaul's ongoing (and future) projects.
http://www.youtube.com/watch?feature=player_detailpage&v=xaVf6sxBSYk
Its like the bomb dropped on Hiroshima, you want to look away but you just can't... and then you go blind.