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Baldur's Gate: Enhanced Edition Update, January 9th, 2013

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  • DeeDee Member Posts: 10,447
    There are a few threads on the forum already that have found it, which have already described what it is if you're so inclined. But I don't want to spoil the fun for anyone who truly wants to be surprised (as I was, when I first discovered it). :)
  • toanwrathtoanwrath Member Posts: 621
    Ah I found it. I saw the "secret" stuff earlier and assumed it to be a joke.
  • TressetTresset Member, Moderator Posts: 8,268
    Just for good measure I will post this here too. This patch introduced a serious bug involving ranged weapons and bonus attacks per round. This needs immediate fixing.

    http://forum.baldursgate.com/discussion/14559/ranged-weapon-prof-and-extra-attacks-bugged

    Sorry if I am being repetitive but I think this is a really big one. I will stop posting about it now.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Tresset said:

    Just for good measure I will post this here too. This patch introduced a serious bug involving ranged weapons and bonus attacks per round. This needs immediate fixing.

    http://forum.baldursgate.com/discussion/14559/ranged-weapon-prof-and-extra-attacks-bugged

    Sorry if I am being repetitive but I think this is a really big one. I will stop posting about it now.

    This is a potential show-stopper :-(
  • BeetleBeetle Member Posts: 46


    Some boring beetle maybe?

    Hey! There's no reason to get personal. :)

  • smeagolheartsmeagolheart Member Posts: 7,963

    Tresset said:

    Just for good measure I will post this here too. This patch introduced a serious bug involving ranged weapons and bonus attacks per round. This needs immediate fixing.

    http://forum.baldursgate.com/discussion/14559/ranged-weapon-prof-and-extra-attacks-bugged

    Sorry if I am being repetitive but I think this is a really big one. I will stop posting about it now.

    This is a potential show-stopper :-(
    Ranged combat is OP anyway, it is about time it got nerfed
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Tresset said:

    Just for good measure I will post this here too. This patch introduced a serious bug involving ranged weapons and bonus attacks per round. This needs immediate fixing.

    http://forum.baldursgate.com/discussion/14559/ranged-weapon-prof-and-extra-attacks-bugged

    Sorry if I am being repetitive but I think this is a really big one. I will stop posting about it now.

    This is a potential show-stopper :-(
    Ranged combat is OP anyway, it is about time it got nerfed
    In some ways I wouldn't mind the PnP restrictions being applied, and agree that in BG1 (not BG2) ranged combat is pretty OP, but if this was an *intended* change, it seems strange this wasn't announced, as has quite a big impact on the game (especially for someone playing an Archer...)

    BTW PnP gives bows other advantages that don't exist in BGEE that help to balance against lower APR like (much) longer range and more strength damage for certain composite bows, point blank range bonuses (in fact as far as PnP is concerned point blank range is the *maximum* range you can hit with a bow in BGEE - 30'), and crossbows, darts and other thrown weapons *do* get more APR from specialisation (at least from fighter levels), just not bows.

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Yes, in a so-so big list of fixes this wasn't announced. For me, this means it must be changed back.
  • stubbiestubbie Member Posts: 4
    From all the reviews I have read the iPad controls are currently terrible.
    Fix them in the patch and I will buy the game.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Beetle said:


    Some boring beetle maybe?

    Hey! There's no reason to get personal. :)

    Other people would kill to get a cameo.
  • EudaemoniumEudaemonium Member Posts: 3,199
    Personally, I think the iPad plays fine. The issue is getting to know where to click to pick stuff up, but once you've got that it plays absolutely fine.
  • toanwrathtoanwrath Member Posts: 621

    Personally, I think the iPad plays fine. The issue is getting to know where to click to pick stuff up, but once you've got that it plays absolutely fine.

    I agree completely about finding the right spot to pick stuff up. My first time attempting to get the hidden Ring of Wizardry took 5-10 minutes of random poking. Eventually I got it, and I am getting used to looting now.

    Along that same line of thought is targeting for combat. Sometimes, unless very far zoomed in, my characters seem to think "clicking" on a hobgoblin (in any spot that I have tried) means walk up to that hobgoblin to say hello. 2 "clicks" always fixes it, so it's a good thing I pause for combat.

    Still, iPad is very fun and plays quite well. I can't wait for the update!
  • EudaemoniumEudaemonium Member Posts: 3,199
    toanwrath said:

    Personally, I think the iPad plays fine. The issue is getting to know where to click to pick stuff up, but once you've got that it plays absolutely fine.

    I agree completely about finding the right spot to pick stuff up. My first time attempting to get the hidden Ring of Wizardry took 5-10 minutes of random poking. Eventually I got it, and I am getting used to looting now.

    Along that same line of thought is targeting for combat. Sometimes, unless very far zoomed in, my characters seem to think "clicking" on a hobgoblin (in any spot that I have tried) means walk up to that hobgoblin to say hello. 2 "clicks" always fixes it, so it's a good thing I pause for combat.

    Still, iPad is very fun and plays quite well. I can't wait for the update!
    Yeah, I heard the update is supposed to fix a lot of the click issues by making the 'activation' area bigger. I kinda wonder how that will affect corpse-drops that are right next to each other, though.

    One thing I've noticed in the present version is that the click area for drops in the new areas (Adoy's Enclave, Cloud Peaks) is actually slightly different, probably due to the slight increase in resolution in those areas.

  • PugPugPugPug Member Posts: 560
    Now that the update is out, I'm not sure what the exciting mystery item was. :/

    And some of these bugfixes look like balance changes, but I could be wrong.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    PugPug said:

    Now that the update is out, I'm not sure what the exciting mystery item was. :/

    It's not so much a mystery item as a mystery
    NPC
    (NB: the spoiler doesn't give the whole game away...)
    PugPug said:


    And some of these bugfixes look like balance changes, but I could be wrong.

    The ranged weapon APR (and haste) nerf is a bug, it turns out, if that's what you're thinking of
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    Thank you, Overhaul, for the awesome v.2012 game update! The new points total in the character rolling screen, and the upsized fonts in the interface, are so considerate to players! You guys are the best!
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    The 'nerf' of apr was definitely not intended and will be fixed.
  • HarielHariel Member Posts: 18
    Is there a way to reverse fonts in the interface to the old version?
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    Jalily said:
    Yoink! This will be interesting - I might take the pixellation out, since I quite like the new enlarged font apart from that.
  • Space_hamsterSpace_hamster Member Posts: 950
    BGEE 1.0 was a trial by fire, but its nice to see the devs are delivering with the patches. Now hurry up with the ipad! ;)
  • TheBlackThroneTheBlackThrone Member Posts: 42
    edited January 2013
    Is the Steam version up to date yet? There's been a lot of rage and crying on their forum. Definitely not something I'd let fester for long.

    Seems like putting up an outdated build of BG:EE on Steam is the least of Atari's worries right now, considering they just filed for bankruptcy. I hope this won't have a negative impact on Overhaul's ongoing (and future) projects.
  • tomty89tomty89 Member Posts: 47
    edited January 2013
    BANKRUPTCY! No wonder they would suddenly put BGEE on steam.
  • RaphielDrakeRaphielDrake Member Posts: 41
    ajwz said:

    I really liked the room in IWD2 in the underdark with all the bugs which had between 1-6hp, so you could sent in a fighter with greater cleave, and they could just kill them all with about a million attacks per round

    Was it this room? If so I agree entirely.
    http://www.youtube.com/watch?feature=player_detailpage&v=xaVf6sxBSYk

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  • RaphielDrakeRaphielDrake Member Posts: 41
    Bhaaldog said:

    Interesting...

    From a purely academic standpoint it is, it really is.
    Its like the bomb dropped on Hiroshima, you want to look away but you just can't... and then you go blind.
  • ShapiroKeatsDarkMageShapiroKeatsDarkMage Member Posts: 2,428
    YOU ARE TEARING ME APART VICONIA!
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