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Sword Coast Stratagems now available for BG:EE

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  • DavidWDavidW Member Posts: 823
    No, it's not (iirc). It's a piece of automated code being called by the main installer - renaming it will probably lead to very weird results.

    I'll look into why the autoinstaller is failing if I have a chance.
  • WowoWowo Member Posts: 2,064
    DavidW said:

    No, it's not (iirc). It's a piece of automated code being called by the main installer - renaming it will probably lead to very weird results.

    I'll look into why the autoinstaller is failing if I have a chance.

    Level 0 NPCs first! *whip crack*

    Jokes ;)

    I'm really loving all the imaginative ways that you've thought up to kill my charname.
  • agrisagris Member Posts: 581
    @DavidW I hope someone is letting you hold the current 2013 build.
  • DavidWDavidW Member Posts: 823
    @agris: Come to think of it, I did my install tests on the 2013 build rather than the current public version.
  • WowoWowo Member Posts: 2,064
    When you do get up to the NPC stuff can I make a feature request? As a middle option rather than reverting all NPCs to level 0 only revert NPCs to 0 if they would otherwise be created with their lowest level .cre and otherwise just use the previous .cre.

    Otherwise just seems too much incentive to try to solo to 4-5 before picking anyone up but still gives some options for NPCs that you pick up late.
  • WowoWowo Member Posts: 2,064
    Nashkel Store owner won't exchange my winter wolf pelts after the first one. I have stackable pelts on. WAI? Seems back to Beregost to sell them for 250gp/each.
  • DavidWDavidW Member Posts: 823
    Feature, not bug.
  • BerconBercon Member Posts: 485
    @DavidW Hey, could you check if I got all the changes SCS makes right in this chart? https://docs.google.com/spreadsheet/ccc?key=0AoLScCUe7V__dE1RaEhCbm5na0VlakQwYVMxOFJVc1E&usp=sharing
  • DavidWDavidW Member Posts: 823
    Looks right to me.
  • wildwild Member Posts: 43
    edited February 2013
    Having problems downloading the mod at the moment can anyone help?

    Can download v21 for bg2 but trying to download the bgee compatibale v22 just gives an error message
    Post edited by wild on
  • mars0124mars0124 Member Posts: 180
    edited February 2013
    @wild

    You are clicking this link?

    What web browser are you trying with?

    And most importantly, what is the error message?
  • DavidWDavidW Member Posts: 823
    It still works for me when I try. (It's just a dropbox link; G3 upload is having some trouble)
  • wildwild Member Posts: 43
    edited February 2013
    Using IE message comes up at the bottom saying do you want to save this file i click yes and then it says that it couldn't be downloaded.

    Edit @mars0124 forgot to tag you in my reply
    Post edited by wild on
  • mars0124mars0124 Member Posts: 180
    Try right-clicking the link and selecting 'save as'. Presumably you are using a computer that is somewhat recent as the average lifespan is three years... that being said you are likely running Win7 or at least Vista.

    Click Start and type (without clicking anywhere else after clicking start) 'iexplore' > hold CTRL+Shift and hit enter. This should ask you if you want to open the program, yes you do. This is just IE in administrative mode. Try the link from here.

    Does it work?

    If not try clicking start and typing 'internet explorer'. One of the options should read 'no addons'. This is a version of IE that does not have all the junk that most people download (intentionally or otherwise). Try the link from here.

    I'll leave it at that for now. Let me know if it works. If not, I have other tricks @wild.
  • maneromanero Member Posts: 392
    I have some issues with Shar-Tee when i enter bassiliscs location. She attacks Kegain for no reason, suddenly stops and i cant control her but she is still in my party.
  • PeccaPecca Member Posts: 2,215
    Do I have to uninstall SCS before installing new patch? (I ussume I do unless there is some workaround).
  • mars0124mars0124 Member Posts: 180
    @Pecca I would say yes. The new patches will change dialog.tlk just like SCS does. Just back up your saves, patch, reinstall your mods, then restore your save.
  • wildwild Member Posts: 43
    edited February 2013
    @mars0124 still getting the same message as before with all those options.

    Edit Nevermind found chrome and worked 1st time hahaha. thanks anyway
  • mars0124mars0124 Member Posts: 180
    @wild and I was about to start giving you command line and power shell commands to run ;)

    Yeah... IE sucks. Welcome to the users of the #1 used browser in the world :)
  • wildwild Member Posts: 43
    edited February 2013
    I suck at computers i think ive followed the instructions but autoinstaller failing using the other one.
  • ZuttiZutti Member Posts: 94
    @DavidW

    When using the component that replaces +1 weapons with "Fine" versions, the new Excellent Composite Bow (bow02.itm) has replaced the old composite longbow +1, which had +2 hit and +3 dam. The new Fine version has +2 hit and only +1 damage. Shouldn't this have +3 damage?

    From the readme: "This replaces most of the standard (i.e. non-named) +1 weapons in the game with non-magical equivalents: they still give you +1 to hit and damage but they don't give you +1 to initiative and they can't harm creatures that are immune to normal weapons."

    Apologies if this is a poor place to list this bug. I did not see an appropriate thread over at G3, nor do I have an account there to start one.
  • agrisagris Member Posts: 581
    @DavidW I got an error while installing the Improved Bassilus component. This is PC EE v2014, fresh after the patch with tutorial.biff extracted.

    I've attached the .DEBUG file and my weidu.log
  • lansounetlansounet Member Posts: 1,182
    agris said:

    @DavidW I got an error while installing the Improved Bassilus component. This is PC EE v2014, fresh after the patch with tutorial.biff extracted.

    I've attached the .DEBUG file and my weidu.log

    Looks like an issue caused by the new BGEE patch. Shout() actions in BASSIL.DLG were all replaced by GlobalShout() for some reason.
  • NoonNoon Member Posts: 202
    edited February 2013
    I freshly installed SCS and I encountered 2 bugs with BG:EE on PC (patch 1.0.2013) so far :
    -First, some enemies shout some dialogues from Baeloth when they drink potions. Here it's a ghast (who gulped a potion !).

    image

    -Then, on area 4400 (NE of Nashkel), you have to kill ogres for a dwarf. I slaughtered them all, but can't get the reward from Sarhedra, as if some were still alive. I think it could be the berserker ogre as SCS changed it, or i messed up and let one alive (but i searched the whole map).
    Edited.

    Post edited by Noon on
  • IsayaIsaya Member, Translator (NDA) Posts: 752
    @Noon, there is a well known bug in the game engine (from original BG time, not fixed in BG II, as probably not in BGEE if I remember correctly) that sometimes fails counting the number of death of a certain type, hence can cause problem with quests where you need to kill a certain amount of a given creature. This issue may be caused by bringing death with a huge blow, as when a member of the team can't be resurrected.
    To overcome such bug, you have to try again for a previous save game. This may be caused by SCS.
  • KingGhidorahKingGhidorah Member Posts: 201
    After applying the newt patch, i cant get SCS to install anymore. :(

    The error occurs during install of the intialise component:

    Reading in data: autofunctions
    Copying and patching 1 file ...
    [stratagems_external/workspace/auto_function_list.txt] loaded, 72174 bytes

    Reading in data: spellcodes
    Copying and patching 1 file ...
    ERROR: cannot convert level or %level% to an integer
    ERROR: [spell.ids] -> [override] Patching Failed (COPY) (Not_found)
    Stopping installation because of error.
  • BluePearBluePear Member Posts: 13
    @DavidW
    I noticed that several creatures have very low inappropriate saving throws (3 5 4 4 6) after installing SCS v22 on BGEE. Xvarts, ogrillons, half-ogres, tasloi, spiders, bears and others. I assume it's a bug. It looks like this happens in the initialise mod component.

    Here is a list of all cre-files I found with these low saving throws, that had other saving throws in vanilla BGEE.


    ARGHAI
    BASILG
    BASILMUT
    BASILNAD
    BEARBL
    BEARBLSU
    BEARBR
    BEARBRSU
    BEARCA
    BEARCASU
    BEARPO
    BEARPO1
    BEARPO2
    BEARPO3
    BPSPID01
    BPSPID02
    BPSPID03
    BPTASL01
    BPTASL02
    BPTASL03
    CAVENE
    DARRYL
    DARRYL2
    DECK622
    DECKWAR1
    DEMOSUM4
    DESTUS
    DOGBLINK
    DOGWA
    DOGWASU
    DOGWI
    DOGWISU
    GHAST
    GHASTD
    GHASTS
    GHOULLOR
    GNARL
    GOLEMF
    GOLEMF2
    GRAEL
    HAIRTO
    ITASLOI
    IXVART
    KORAX
    LARRIA
    MALKAL
    MENDAS
    MENDAS2
    MENDAS3
    NEXLIT
    OGREBJOR
    OGREGR
    OGREGR1
    OGREGR2
    OGREGR3
    OGREGR4
    OGREGR_A
    OGREGR_B
    OGREGR_C
    OGREGR_D
    OGREHA
    OGREHA1
    OGREHA2
    OGREHA3
    OGREHA4
    OGREHA5
    OGREHA_A
    OGREHA_B
    OGREHA_C
    OGREHA_D
    OGREHA_E
    OGREMIRI
    PLYSPID
    RSBEARBL
    RSSPIDGI
    SEWERF1
    SEWERF2
    SEWERF3
    SHEARTH
    SHFIRE
    SHOAL
    SHVERT
    SIL
    SIRINE
    SIRINE02
    SIRINE_A
    SIRINE_B
    SKELSU01
    SKELSU07
    SKELSU11
    SKELWA
    SKELWA02
    SKELWA03
    SKELWASU
    SMSPID02
    SPIDFGSU
    SPIDGI
    SPIDGISU
    SPIDHU
    SPIDLAND
    SPIDPH
    SPIDHAS
    SPIDPHSU
    SPIDSW
    SPIDSW01
    SPIDSWSU
    SPIDWR
    TASLGURK
    TASLOI
    TASLOI02
    TASLOI03
    TASLOISU
    TOMEGOL4
    URSA
    WISH02
    WOLFWISU
    WOLFWWSU
    XVART
    XVART02
    XVART03
    XVART2
    XVART_A
    XVART_B
    XVART_C
    XVARTH
    XVARTSU
    ZOMBIE
    ZOMBIE_A
    ZOMBIE_B
    ZOMBIE_C
    ZOMBIE_D
    ZOMBIE_E
    ZOMBIEB
    ZOMBIEW


  • mars0124mars0124 Member Posts: 180
    edited February 2013
    Maybe is just me, but why would unintelligence/non-magical creatures have a hig chance to resist magic? Take the zombie for example... Why would it have a saving throw at all? (Except for things that obviously wouldn't affect a dead person).

    I'd say its fine as is.
  • agrisagris Member Posts: 581
    Low saving throws are good. A successful save is a d20 roll that is equal to your saving throw or HIGHER.
  • DavidWDavidW Member Posts: 823
    @BluePear: bug, not feature; will chase.
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