Sword Coast Stratagems now available for BG:EE
DavidW
Member Posts: 823
The latest version (v22) of Sword Coast Stratagems is compatible with BG:EE.
This is a BETA release, and I mean the beta label fairly seriously. This version merges the BG and BG2 versions of SCS, adds BG:EE compatibility, and rewrites most of the code base. The chance that I broke something in doing this is fairly high. I hope to release a non-beta-labelled version in a couple of weeks, depending how much feedback I get for this version.
EDIT: Updated to version 23, though I think I'll leave the beta flag in place.
EDIT: Updated to version 24 (not before time). This version fixes the problems with Davaeorn, Mulahey and Bassilus that have been reported, as well as bringing the "NPCs wait at inns" and "allow NPC pairs to separate" components to BG:EE and playing more nicely with the BG:EE text strings. Still technically a beta, though I'll probably strip that label shortly.
EDIT: Updated to version 26 (and no longer in beta). Details, and download links, at http://www.gibberlings3.net/scs/)
This is a BETA release, and I mean the beta label fairly seriously. This version merges the BG and BG2 versions of SCS, adds BG:EE compatibility, and rewrites most of the code base. The chance that I broke something in doing this is fairly high. I hope to release a non-beta-labelled version in a couple of weeks, depending how much feedback I get for this version.
EDIT: Updated to version 23, though I think I'll leave the beta flag in place.
EDIT: Updated to version 24 (not before time). This version fixes the problems with Davaeorn, Mulahey and Bassilus that have been reported, as well as bringing the "NPCs wait at inns" and "allow NPC pairs to separate" components to BG:EE and playing more nicely with the BG:EE text strings. Still technically a beta, though I'll probably strip that label shortly.
EDIT: Updated to version 26 (and no longer in beta). Details, and download links, at http://www.gibberlings3.net/scs/)
Post edited by DavidW on
58
Comments
Now all we need is compatibility with Android tablets and ipads
I don't have time to test it right now, but i read the readme and have a few suggestions / things to check :
- Standardise spells between BG and BG2 : seems the devs have taken your spell locations Still, i think some of the new BG2 are still missing, especially the level 5 ones, like Conjure lesser Elemental, Oracle or Spell immunity. I personally think it is unfair / a bit sad for mages, and would love to see an option in SCS, that could give a chance ( both for the player's party and the NPC Mages) to use ALL the missing spells from BG2.
- Make Minute Meteors into +2 weapons : should also apply to BGEE, and is not as per your readme.
- there is a slight typo on the section's title "Tactical Challenges for BG1" that applies in fact to BG2. A little bit confusing, but easy to fix for the next readme.
- Improved Balduran's Isle, Demon Cultists and Durlag's Tower : there is no mention of the BGEE in these sections of the readme, maybe you could add them for clarity (for now you specify TotSC or BGT is required).
But then, if you prefer to stay this way with these spells, it's your call.
I believe the greater wolfwere (karoug) requires +3 weapons to be hit. I would be opposed to removing yet another way to dps him, but to each his own.
Does the +x enhancement actually affect whether you can hit Karoug? I think it may just come down to whether or not the weapon has the Cold Iron (or something like that) flag.
Based on what I've read, it is +3 for greater wolfwere, cold iron required for loup garou. All cold iron swings as at least +3 vs lycanthropes, so cold iron works.
So unfortunately at a quick glace SCS is NOT iPad compatible. I just installed it and BG:EE immediately crashed.
On an unrelated note I have never looked into this mod before. HOLY it does a lot! I'll try adding a few components in and see if they work and go from there, but unlike the 34 kits from the kit pack this is a little bigger than I can swallow until I understand the modding scene a little better.
I'll post any updates here and in my BG:EE iPad modding thread -> http://forum.baldursgate.com/discussion/15979/howto-modding-bgee-on-the-ipad#latest
Is there a difference installing either of the 2 ways? (Which way did you use, did you test the other way?)
And as for the size of the mods I haven't drawn any conclusions yet. Unfortunately the native iPad debug info is gibberish to me (is this the language that gibberlings speak!?) so I can't do anything with it. Everything I have learnt so far is from poking things and seeing what happens...
And on that note I have not drawn any completely consistent conclusions on the KitPack. Sometimes even installing one kit is enough to break BG:EE on the iPad.
So here it is...
Candlekeep was the default chapter - if everything was installed that was the first fail.
Gorion cast Stoneskin and turned grey - another fail
Went to the Friendly Arm Inn - Tarnesh started by casting Mirror Image then Glitterdust and getting Missing String. Aha! So the mod WAS at least partially installed after all! He should have followed Mirror Image with Acid Arrow.
Maybe there is hope for this yet! Will go ahead and try again while selecting everything manually. Wish me luck!
Tried again... I manually selected skip Candlekeep this time with no skipping occurring. Also a guard named Halen came up to me with script errors and gave me a bunch of stuff. This mod will likely work on the iPad someday but not today.
If there is anything I can do to test/verify just ask!
How's the feedback for SCS on a desktop BG:EE install going? If we're getting partial installs is there an issue with how iOS is handling specific files?
Perhaps some of the crew over at wineHQ could shed light on the issues involved?