@Troodon80 Noope, I don't think that's it. I've given opcode in hex (probably should have noted so somewhere, sorry), Force Visible is correctly labeled and is opcode 0x88 (which is 136 decimal). Opcode 0x136 (310) is nowhere to be found. And ok, I can of course wait for the overhaul. Should I report any other inconsistencies when/if I find them?
@Deltharis, if it is not there, then you can edit the list by going to Settings->Lists->Affects. Just press Add, then input "Protection from Timestop," and fill the in the opcode number decimal or hex (it can convert itself if you just enter 310). There are quite a few that were missing (I've added a couple dozen since the initial release, but have held off filling them all in due to the future planned overhaul).
And, yes, if you find any other inconsistencies then do please report them.
Hi I my game is bugged. So I am trying to make this EEkeepee work. But I can not. Why will it not find my saved games? I click on settings then find my Disk C then my Baldurs Gate file then click that to select it. I close the EEkeeper then restart it and it the save games part is blank! How do I get it to select the saved games?
Your save games should automatically be detected if you have the installation directories set up correctly. Can you let me know what your installation directory settings look like?
Are the anyway to mod spell/powers effects to last longer? for instance I wouldn't mind doubling the duration on all buff spells and powers instead of having to micro management everything. Or are the already a mod for this that works with bg2 ee?
Right - sorry posted too much info on that paste. But yes I am not sure is it the save folder or the Baldur's Gate folder I want to click for the settings>
@mic6 Yes! I haven't tested it myself. But I found this quote "#99 (0x063) Spell Effect: Duration Modifier [99] Parameter #1: Duration Modifier Parameter #2: Type Description: Alters spell durations of the targeted creature(s), to the percentage specified by the 'Duration Modifier' field, affecting the spell type specified by the 'Type' field. Timing mode 0 is the only timing mode reliably affected. Timings handled through PRO files are ignored.
eg. 'Duration Modifier' = 0 -> Spells have no duration 'Duration Modifier' = 100 -> Spells have normal duration 'Duration Modifier' = 200 -> Spells have double duration
Known values for 'Type' are: 0 Mage 1 Priest"
If you have issues setting it up as a affect let me know.
Hi I my game is bugged. So I am trying to make this EEkeepee work. But I can not. Why will it not find my saved games? I click on settings then find my Disk C then my Baldurs Gate file then click that to select it. I close the EEkeeper then restart it and it the save games part is blank! How do I get it to select the saved games?
You must point not directly to the Baldur's Gate folder, but the sub folder within it that contains the chitin.key file. It is commonly sub folder data\sub folder 00766\ or some such depending on whether you have a PC or Mac, and where you purchase the game.
@mic6 Yes! I haven't tested it myself. But I found this quote "#99 (0x063) Spell Effect: Duration Modifier [99] Parameter #1: Duration Modifier Parameter #2: Type Description: Alters spell durations of the targeted creature(s), to the percentage specified by the 'Duration Modifier' field, affecting the spell type specified by the 'Type' field. Timing mode 0 is the only timing mode reliably affected. Timings handled through PRO files are ignored.
Thanks Heas, can I change this with EE Keeper or do I need another tool? Wasn't able to find it when playing around in EE keeper.
Well I can not find the file. There is a "Data" file 'save' file 'crash' file ScrnShot' file all inside a "Baldur's Gate II Enhanced Edition" folder. I have tried the main folder, save folder, individual save files, and the 'data' file none of them then show up for 'saves' when I click on the tab. I have a windows 8.1 new desktop and am showing 'hidden files too. No idea where chitin files are. Anyway it is too bad the game still sometimes wipes items... But the patch seemed to stop the crashes so overall it is running stable... I guess I should just play a multiple player game so I can dump items on a new character and start a saved game with them.... after they get lost to buggyness.
Well I can not find the file. There is a "Data" file 'save' file 'crash' file ScrnShot' file all inside a "Baldur's Gate II Enhanced Edition" folder. I have tried the main folder, save folder, individual save files, and the 'data' file none of them then show up for 'saves' when I click on the tab. I have a windows 8.1 new desktop and am showing 'hidden files too. No idea where chitin files are. Anyway it is too bad the game still sometimes wipes items... But the patch seemed to stop the crashes so overall it is running stable... I guess I should just play a multiple player game so I can dump items on a new character and start a saved game with them.... after they get lost to buggyness.
Are those the ones in the Documents folder? That's not the install directory. The install directory should be Program Files/Beamdog or somesuch.
@Beowulf, are you using the Beamdog client or the standalone launcher?
If you are using the Beamdog client then you can follow the instruction located here (Edit: forgot the link) in order to find your games' installation directory.
If you are using the standalone launcher, then there should be a shortcut somewhere (I would say the Start menu, but you wouldn't have the same traditional Start menu as I do, so I have no idea, but it might be on the desktop), so all you need to right click that and open the location; follow on from that location, there should be a Data folder and (assuming PC, and BG2:EE) a folder called '00783'. 00783 is the directory you want.
See my second post back on the first page, the FAQ, for an example picture of what the Installation Directory settings should look like.
Once you have the installation settings set up, you should be able to load the game resources using the buttons on the toolbar. After that, your save games should appear in the Open Save Game dialog.
@mic6 EEkeeper is enough for that. In EEkeeper go to the affects tab and press "Add" And then "Edit". Then make sure your Affect windows looks like this:
Changing the value from 200 to 400 will give you 4 times the duration instead of just double. Changing to modifier from 0 to 1 will affect Priest spells instead of Mage Spells. Hope that helps.
Hey people, i just wanted to say that EEkeeper is so much love. I just come to play the De arnise quest, and i didnt fight the golem in the quest, and as im a warrior i accepted the Lord title and lost everything of the cool loot. i was about to stop playing the best game of all time imo, and than the magic came and i could get the item even with this lame a## bug. Thank you so much guys ( i kind of feel stupid for looking a 7 hours sooner game save to redo my conversation with aerie now lol )
the problem is i feel like god and kind of pointless to work so hard to get cromfaeyr ( btw, i couldnt find the state of ROMANCE_PT, just the LOVETALK 47 or something like that )
Hello, I am having a but of trouble with EE keeper regarding save files for the steam version of both games. What file is supposed to be loaded and Does anyone know where it is located? Thanks. Edit- I have fixed the problem.
To location of the directory would be the folder the .exe is located
@pdbulan, all you need to do is find the installation directory. Generic instructions on how to find the correct directory for Steam can be found here. Once those options have been set up, and you have selected the game (using one of the two buttons on the toolbar), you should only need to press the open button on the toolbar. A list of save games will be presented to you for the game you have chosen; be that Baldur's Gate: Enhanced Edition or Baldur's Gate II: Enhanced Edition.
Hello, I was wondering if there is a way to insert a new CHARNAME into a saved game or to replace a character within a saved game? Kinda like what LETO let us do in Neverwinter Nights RPG. Thanks in advance.
Once those options have been set up, and you have selected the game (using one of the two buttons on the toolbar), you should only need to press the open button on the toolbar. A list of save games will be presented to you for the game you have chosen; be that Baldur's Gate: Enhanced Edition or Baldur's Gate II: Enhanced Edition.
this, unfortunately, did not work for me; ee keeper seemed to recognize my baldur's gate installation file just fine (it was the steam version) - it seemed to properly index resources and everything. but i'm having the same problem as beowulf above; when i click on the open saved game tab, i would point it to the saved game directory (the one with the BALDUR.gam and BALDUR.SAV files), but nothing would show up in the empty box. for some reason, my save games are put into a different directory than the installation files. maybe that's why it's acting funny?
@ray_midge, are you using the custom save location? You shouldn't need to, but if you are then you don't want to use the directory with BALDUR.GAM and BALDUR.SAV in it, you need to go up one directory.
Instructions were difficult to put into words, but basically you need to emulate the \save\ directory. Example, and workaround for multiplayer Black Pits:
[spoiler=BPSpoiler][/spoiler]
Save game 'scanning' is still the save as it was, so you need to pick the directory that contains other folders with the same naming sequence; e.g. '000000084-MySaveGame'. If, for some reason, you do not have a save directory located in the \Documents\Baldur's Gate (II, if applicable) - Enhanced Edition\ then you will need to point to where they are. This was to help with cross-platform where people would just copy their save games to a folder without having to create the complete BG/II:EE directory structure.
I have tried using that particular "save" subdirectory containg the "000001-Quick-Save" file; I've also tried using the one above it ("Baldur's Gate Enhanced Edition"), the one below it (the "000001-Quick-Save" file itself), and nothing doing; I tried all combinations with the "Custom Save Directory" option turned both on and off. Below I included a print screen of the directory of the save files, and me trying to point to that directory in the Load Saved Game screen in EE Keeper.
Also, thanks for the quick reply and all; you're a great man
@ray_midge, it might sound like a silly question, but did you make sure to load the BG1:EE resources by pressing the BG1:EE button on the toolbar? Otherwise, I cannot see any reason why it would not load.
Regardless of the above question, the directory you want is the \save\ directory, then check the box that says "Use Custom Save Directory." In the screenshot you have attached, if you remove the 000000001-Quick-Save, then copy and paste from the address bar into where it says browse, then check the box to use that directory, it should detect any save games you have in there.
Any chance you could upload a screenshot of the interface along with the Installation Settings, like this:
I can see if there's a problem with the directory settings and also what set of resources are currently loaded.
Exporting item and spell lists now also supports UTF-8 encoding.
Exporting item and spell lists has also been improved (no more "Include Descriptions?" message box, that has now been moved to the save file dialog itself).
Kits now read from game files; please note any strange behaviour in this thread, primarily from mods. This has only been tested with the core game.
Other minor tweaks.
[spoiler]Just to start it off, if you have ever tried loading BG:EE resources with any language other than English (NOTE: does not currently apply to BG2:EE, as those languages have not yet been released), you will be met with something like this:
Obrońca zastępcy Była niegdyś elitarna grupa elfich łowców, nazywająca się Mgła z Cieni, która patrolowała las Cormanthor, będąc prawdziwym biczem zarówno na wszelakich bandytów, jak i na potwory. Ta szczególna zbroja była noszona przez Indeerę Lakhan, jednego z najbardziej zasłużonych oficerów w tej grupie i zastępcę jej dowódcy. Właśnie dzięki jej pozycji ta zbroja zyskała swe imię, jednak nie wiadomo w jaki sposób Indeera Lakhan ją utraciła.
PARAMETRY:
Klasa Pancerza: 6 (8 przeciw broniom kłującym i pociskowym)
Wymagania: – Siła: 4
Waga: 5
That's Polish. Well, Polish language as it would appear in single bytes. Next, Chinese:
That's certainly not a pretty sight. For anyone interested in knowing what that garbled mess is in English, it's:
Protector of the Second The Mist of Shadows were an elite group of elven Rangers that roamed the Cormanthor wood and were the bane of bandits and monsters alike. This particular armor was worn by Indeera Lakhan, one of the group's most highly decorated officers and second-in-command. The suit is named for her, though how it came to part her company is unknown.
STATISTICS:
Armor Class: 6 (8 vs. piercing and missile) Requires: 4 Strength
Weight: 5
In previous builds, even English was not safe from such problems.
Armor of Missile Attraction [...] Equipped abilities: – May only be removed with a Remove Curse spell
As of the latest build, that is no longer a problem. Below are comparisons, before and after.
Now, before I get any hopes up, let me just dispel any illusions: EE Keeper is still in English. However, if someone wants to modify it using XN Resource Editor, you have my best wishes.
I will not officially support anything other than the English version, however, and if someone does translate the interface then you can point the finger at them if something goes wrong. I may do language plugins at a later date, but I have my doubts that Keeper is that widely used that so many people would want/require it to be in their own language. [/spoiler]
This one may seem comparatively irrelevant from other updates, but to a number of people it was a deal breaker.
I'm happy to announce UTF-8 support as standard. While I'm at it, since this was clearly a race (no, it wasn't), I am also happy to say that I got there before DLTCEP was updated.
I have problem, for BG2EE I bought from Beamdog's site. When I go to edit the NPCs, several things jump out. First it's showing some NPCs from BG1 that aren't in BG2. Like Xzar, and it's not showing any the new NPCs. Instead Imoen is shown like 3-4 times.
Comments
And ok, I can of course wait for the overhaul. Should I report any other inconsistencies when/if I find them?
And, yes, if you find any other inconsistencies then do please report them.
Why will it not find my saved games? I click on settings then find my Disk C then my Baldurs Gate file then click that to select it. I close the EEkeeper then restart it and it the save games part is blank! How do I get it to select the saved games?
Your save games should automatically be detected if you have the installation directories set up correctly. Can you let me know what your installation directory settings look like?
Yes!
I haven't tested it myself.
But I found this quote
"#99 (0x063) Spell Effect: Duration Modifier [99]
Parameter #1: Duration Modifier
Parameter #2: Type
Description:
Alters spell durations of the targeted creature(s), to the percentage specified by the 'Duration Modifier' field, affecting the spell type specified by the 'Type' field. Timing mode 0 is the only timing mode reliably affected. Timings handled through PRO files are ignored.
eg.
'Duration Modifier' = 0 -> Spells have no duration
'Duration Modifier' = 100 -> Spells have normal duration
'Duration Modifier' = 200 -> Spells have double duration
Known values for 'Type' are:
0 Mage
1 Priest"
If you have issues setting it up as a affect let me know.
If you are using the Beamdog client then you can follow the instruction located here (Edit: forgot the link) in order to find your games' installation directory.
If you are using the standalone launcher, then there should be a shortcut somewhere (I would say the Start menu, but you wouldn't have the same traditional Start menu as I do, so I have no idea, but it might be on the desktop), so all you need to right click that and open the location; follow on from that location, there should be a Data folder and (assuming PC, and BG2:EE) a folder called '00783'. 00783 is the directory you want.
See my second post back on the first page, the FAQ, for an example picture of what the Installation Directory settings should look like.
Once you have the installation settings set up, you should be able to load the game resources using the buttons on the toolbar. After that, your save games should appear in the Open Save Game dialog.
In EEkeeper go to the affects tab and press "Add" And then "Edit".
Then make sure your Affect windows looks like this:
Changing the value from 200 to 400 will give you 4 times the duration instead of just double.
Changing to modifier from 0 to 1 will affect Priest spells instead of Mage Spells.
Hope that helps.
I can't check both Black Pits and Multiplayer. Thus, I can't access my Black Pits Multiplayer save files!
I didn't even realise that there is folder called /mpbpsave/. I'll get that fixed in the next build (not the one coming... Soon™).
In the mean time, you should be able to use the custom save game location.
Thanks.
Edit- I have fixed the problem.
To location of the directory would be the folder the .exe is located
Edit: Glad to see it is fixed.
ee keeper seemed to recognize my baldur's gate installation file just fine (it was the steam version) - it seemed to properly index resources and everything.
but i'm having the same problem as beowulf above; when i click on the open saved game tab, i would point it to the saved game directory (the one with the BALDUR.gam and BALDUR.SAV files), but nothing would show up in the empty box.
for some reason, my save games are put into a different directory than the installation files. maybe that's why it's acting funny?
Instructions were difficult to put into words, but basically you need to emulate the \save\ directory. Example, and workaround for multiplayer Black Pits:
[spoiler=BPSpoiler][/spoiler]
Save game 'scanning' is still the save as it was, so you need to pick the directory that contains other folders with the same naming sequence; e.g. '000000084-MySaveGame'. If, for some reason, you do not have a save directory located in the \Documents\Baldur's Gate (II, if applicable) - Enhanced Edition\ then you will need to point to where they are. This was to help with cross-platform where people would just copy their save games to a folder without having to create the complete BG/II:EE directory structure.
I have tried using that particular "save" subdirectory containg the "000001-Quick-Save" file; I've also tried using the one above it ("Baldur's Gate Enhanced Edition"), the one below it (the "000001-Quick-Save" file itself), and nothing doing;
I tried all combinations with the "Custom Save Directory" option turned both on and off.
Below I included a print screen of the directory of the save files, and me trying to point to that directory in the Load Saved Game screen in EE Keeper.
Also, thanks for the quick reply and all; you're a great man
Regardless of the above question, the directory you want is the \save\ directory, then check the box that says "Use Custom Save Directory." In the screenshot you have attached, if you remove the 000000001-Quick-Save, then copy and paste from the address bar into where it says browse, then check the box to use that directory, it should detect any save games you have in there.
Any chance you could upload a screenshot of the interface along with the Installation Settings, like this:
I can see if there's a problem with the directory settings and also what set of resources are currently loaded.
v1.0.2.2. First Unicode build.
- UTF-8 support for all files.
- Exporting item and spell lists now also supports UTF-8 encoding.
- Exporting item and spell lists has also been improved (no more "Include Descriptions?" message box, that has now been moved to the save file dialog itself).
- Kits now read from game files; please note any strange behaviour in this thread, primarily from mods. This has only been tested with the core game.
- Other minor tweaks.
[spoiler]Just to start it off, if you have ever tried loading BG:EE resources with any language other than English (NOTE: does not currently apply to BG2:EE, as those languages have not yet been released), you will be met with something like this: That's Polish. Well, Polish language as it would appear in single bytes. Next, Chinese: That's certainly not a pretty sight. For anyone interested in knowing what that garbled mess is in English, it's: In previous builds, even English was not safe from such problems. As of the latest build, that is no longer a problem. Below are comparisons, before and after.Now, before I get any hopes up, let me just dispel any illusions: EE Keeper is still in English. However, if someone wants to modify it using XN Resource Editor, you have my best wishes.
I will not officially support anything other than the English version, however, and if someone does translate the interface then you can point the finger at them if something goes wrong. I may do language plugins at a later date, but I have my doubts that Keeper is that widely used that so many people would want/require it to be in their own language.
[/spoiler]
This one may seem comparatively irrelevant from other updates, but to a number of people it was a deal breaker.
I'm happy to announce UTF-8 support as standard. While I'm at it, since this was clearly a race (no, it wasn't), I am also happy to say that I got there before DLTCEP was updated.