@geekgirl - For the User Save Data directory, leave off the "/save". Just use "Z:\Users\USERNAME\Documents\Icewind Dale - Enhanced Edition\" and you don't have to select "custom save location".
Could I use this to export one of the NPCs to BG2 from 1 or would this create problems? And if it works should I export as a cre file ore chr file. Cre would mean it changes the char before recruiting and char means it changes it after. Imoen would be a problem though since the spellhold cre seems to be a different one than the one in the beginning but I could just edit her XP up.
@Darklcoud, under the assumption that you are referring to the Enhanced Editions, yes—it is entirely possible to do. If you really want to do it, then you need to export as a CRE file to the override folder. The main issue you will face is the lack of level adjustment.
@Scourge You didn't give a name to your profile. That's probably why EE Keeper can't reload it. The "Current Profile" tells which one is selected by name. Lines containing "Install Path", "Language", "Save Directory" and "Custom Save Directory" normally appear in a section called according to the profile name. You are missing a line before "Install Path" that would create a section [profile_name]. Here is how my own .ini looks like: [BGEE]
Install Path = F:\Program Files\Jeux\Baldur's Gate Enhanced Edition\Data\00766\
Language = lang\fr_FR\
Save Directory = C:\Users\Username\Documents\Baldur's Gate - Enhanced Edition\
Custom Save Directory = false
[Settings]
Current Profile = BGEE
x = 0
y = 0
width = 1074
height = 727
@Scourge, It doesn't look like you have entered a profile name. If you have not entered a profile name, then you can edit the eekeeper.ini file and edit it manually.
Your INI file should look like this:
[Settings]
x = 1
y = 1
width = 1278
height = 982
Current Profile = Baldur's Gate: Enhanced Edition
[Baldur's Gate: Enhanced Edition]
Install Path = D:\Baldur's Gate Enhanced Edition\
Language = lang\en_US\
Save Directory = C:\Users\Administrator\Documents\Baldur's Gate - Enhanced Edition\
Custom Save Directory = false Copy and paste this—overwrite what you have—and see if it fixes the issue.
The thing is that I noticed only now the 'profile' bar and I can't add anything neither use the other button. So without Troodon's ini, I think I would still be in high sea.
Hey there. I am sure this was asked before, but I was unable to find a definite and noob-friendly answer. So here is my question: I want to start a new playthrough for the whole Trilogy (Note: I don't use EE but the BiG World Mod) as a Dual-Class Fighter/Swashbuckler.
I want to switch from Fighter to Swashbuckler at Level 9 or 13 (as a side note: recommendations for another level?)
How exactly do I do that with EEKeeper? Is it just as simple as adding the Thief-Class ingame and using EEKeeper to add the Kit and switching my level to 9 0 0 and then level up again ingame?
Could you add spell modification ability to EE keeper? For exmple we could prolong Timestop spell or we could add damage to COLOR SPRAY. Please, add this in next release.
okay, maybe i'm missing something obvious.... This is what I have in my ini file:
[Settings] x = 1 y = 1 width = 1278 height = 982 Current Profile = Baldur's Gate: Enhanced Edition
[Baldur's Gate: Enhanced Edition] Install Path = C:\Program Files (x86)\Steam\SteamApps\common\Baldur's Gate Enhanced Edition\ Language = lang\en_US\ Save Directory = C:\Users\Dumhed Dumbut\Documents\BGEEAndroidSaves\ Custom Save Directory = false
I moved my android save files to the directory shown. When I try to open a file, it says that the parameter is not valid. Then, it goes to the window save games should show, but don't.
Edit: I should also add, I tried adding the save folder directly into the folder: "C:\Users\Dumhed Dumbut\Documents\Baldur's Gate Enhanced Edition\save\" and set the save directory to "C:\Users\Dumhed Dumbut\Documents\Baldur's Gate Enhanced Edition\". When I do this, I still get "The parameter is incorrect". Then it shows only the quick and auto saves from my PC game, and not other pc saves which are in the same location.
@Dumhed, there seems to be something strange happening on Android devices. Someone else had a similar problem. If you have the device connected to your computer prior to creating a save game, the save game will not copy correctly. The contents of the removable drive (your tablet/phone) needs to be refreshed. I would suggest doing a hard restart on the device—unplug it from your computer, power it down, then turn it back on, and finally re-connect it to you computer. After that, try copying the save games again.
Additionally:
Save Directory = C:\Users\Dumhed Dumbut\Documents\BGEEAndroidSaves\
Does BGEEAndroidSaves have a folder called 'save' within it? If this is the folder where you're copying all your save games to (save game folders; e.g. '000000001-Quick-Save'), then you will also want to change 'Custom Save Directory' from false to true in order for them to show up in the list.
Parameter incorrect sounds like a corrupt save game. It probably didn't copy correctly from the device.
I reset my device, reconnected it and copied my save games to the save directory. (I moved it to C:\BGEEAndroidSaves, just to make it shorter). This directory does have a "save" folder, with a number of saves in separate subfolders.
When I keep the save directory to "C:\BGEEAndroidSaves" with custom save directory as false, it says "parameter is not correct". However, it does eventually show both the autosave and quick saves that are in the folder.
When I make custom=true, then there is no error...but nothing listed.
When I change the save directory to "C:\BGEEAndroidSaves" with custom=false, no error, and nothing listed.
When I change the save directory to "C:\BGEEAndroidSaves" with custom=true, I get the parameter error, and then auto and quick saves listed.
Hi, I'll do that a bit later today. Thanks for being willing to take a look.
The error occurs when you click on the "open" icon (or open save game from the menu) to load the save game in the keeper.
Since there was a way to see the quick saves, I went ahead and played with one. And sure enough, it works just fine. I transferred it back to the Android tablet and it was all good. So, it seems something is happening with the save files which are not auto or quick saves.
So I am having some serious trouble getting this to work. I am using the GOG version of Baldurs Gate I and II and have them installed at the following directory:
I've got about 6-7 different saves in there. Unfortunately EEKeeper never recognizes it and only gives me blank options. It indexes the resources fine, but that's it.
@Troodon80 I've got a minor issue with version 1.0.2.6. It stores both window position and size in the eekeeper.ini. It doesn't save the current window state however. Can you add this option so I don't have to maximize the window manually every time I start EE Keeper?
@argent77, absolutely. I will be accounting for window state when I next update, and I will also be accounting for closing when in the minimised state (at the moment if it is closed while in the minimised state, it stores the window position as something around x=-30000 y=-30000, which isn't helpful when you next try to launch it). They're simple enough to do, I already have them in. I can upload here, but I'd rather wait and get the next stable build out on SourceForge with some additional fixes/features/translations (one such feature is the update checker I mentioned before, it will use the CUrl library to request the version from SourceForge and compare it against it's own version, but it won't actually download Keeper—rather, it will bring you to the latest version on SourceForge where you can download it).
At the current pace, with my lack of time, I don't know when the next update will be. I may just upload it here in a week or two.
On that note (not in reply to argent77), a small update to the project, over the last couple of weeks I decided to also upload the Keeper source. Partly because I was asked for the original Shadow Keeper source recently, and several times in the past. I've sorted it into the following.
EE Keeper - MFC. The main branch (even though at the current rate it only gets updated about once every two years, heh). Only members of the project (who need to be added by the admin) can read and write to that. If you want access to that, you'll need to send me a PM here on the forum.
Translations. These are for EE Keeper. Anonymous users can read but you need to have an account on SourceForge to have write permission. These are sorted fairly simply, it's similar to the game; en_US is American English, fr-FR is French, it-IT is Italian, ko-KR is Korean, pt-BR is Portuguese, and zh-CN is Chinese. If anyone wants to start translating Keeper into a language not already there (even if you don't have Visual Studio), you can download a snapshot, grab en-US, and then start translating from that.
Shadow Keeper. The original, unmodified. I asked around for a while to get this. The code on Aarons' site was from 1.4.6 or something around that, so it was quite old. After asking more than two dozen people, I eventually got the code from the person or people behind Sword Coast Keeper. Since the mud-master site seems to have been replaced with some market research site (and looks rather dubious), this is one of the few remaining places where the original code can be found, and possibly the only place where the most up to date version of Aaron's code can be viewed publicly (2.1.5, bumped up from the actual released Shadow Keeper 2.1.4, though I don't think anything was actually changed between 2.1.4 and 2.1.5). Anonymous users can view but only I can change it (I want to keep it in its original condition, before I delved into it) in case someone wants to get it at a later date (as requested a few times). As per the licence, the licence and conditions of the licence remains on all documents. This should still be considered the property of Aaron O'Neil—so, if you use it, don't credit me, credit Aaron.
EE Keeper - Qt. This is the cross-platform version. What you find there is 99% mattinm's work. I have some stuff that I have yet to upload (for similar reasons as to why EE Keeper - MFC doesn't get updated that often). Anonymous users can read but you'll need an account on SourceForge to write. A couple people have asked about it, but so far no one has taken up where mattimn left off—so it's pretty stagnant.
Comments
Ideally, Keeper should be located in a different folder - e.g. in a folder located in Documents or your root drive (i.e. C:\EE Keeper\).
I've installed Eekeeper to:
d:\baldur's gate enhanced edition\
[Settings]
x = 1
y = 1
width = 1278
height = 982
Install Path = \Baldur's Gate Enhanced Edition\
Language = lang\en_US\
Save Directory = C:\Users\Administrator\Documents\Baldur's Gate - Enhanced Edition\
Custom Save Directory = false
Current Profile =
Install Path = \Baldur's Gate Enhanced Edition\
Language = lang\en_US\
Save Directory = C:\Users\Administrator\Documents\Baldur's Gate - Enhanced Edition\
Custom Save Directory = false
The "Current Profile" tells which one is selected by name. Lines containing "Install Path", "Language", "Save Directory" and "Custom Save Directory" normally appear in a section called according to the profile name. You are missing a line before "Install Path" that would create a section [profile_name].
Here is how my own .ini looks like:
[BGEE] Install Path = F:\Program Files\Jeux\Baldur's Gate Enhanced Edition\Data\00766\ Language = lang\fr_FR\ Save Directory = C:\Users\Username\Documents\Baldur's Gate - Enhanced Edition\ Custom Save Directory = false [Settings] Current Profile = BGEE x = 0 y = 0 width = 1074 height = 727
Your INI file should look like this:
[Settings] x = 1 y = 1 width = 1278 height = 982 Current Profile = Baldur's Gate: Enhanced Edition [Baldur's Gate: Enhanced Edition] Install Path = D:\Baldur's Gate Enhanced Edition\ Language = lang\en_US\ Save Directory = C:\Users\Administrator\Documents\Baldur's Gate - Enhanced Edition\ Custom Save Directory = false
Copy and paste this—overwrite what you have—and see if it fixes the issue.
Edit: and ninja'd by @Isaya. :-)
The thing is that I noticed only now the 'profile' bar and I can't add anything neither use the other button. So without Troodon's ini, I think I would still be in high sea.
Thanks Troodon. Your .ini fixed everything.
Please let me load multiplayer Black Pits (that is, Black Pits saves of the multiplayer variety) in EEKeeper!
Check the boxes on the load game dialog. You should be able to load multiplayer Black Pits games.
I'm not sure you can get more reliable than SourceForge, but you can find an attachment on the previous page.
I am sure this was asked before, but I was unable to find a definite and noob-friendly answer.
So here is my question:
I want to start a new playthrough for the whole Trilogy (Note: I don't use EE but the BiG World Mod) as a Dual-Class Fighter/Swashbuckler.
I want to switch from Fighter to Swashbuckler at Level 9 or 13 (as a side note: recommendations for another level?)
How exactly do I do that with EEKeeper? Is it just as simple as adding the Thief-Class ingame and using EEKeeper to add the Kit and switching my level to 9 0 0 and then level up again ingame?
Or do I have to add the Kit-bonuses manually?
Thank you
For exmple we could prolong Timestop spell or
we could add damage to COLOR SPRAY.
Please, add this in next release.
Spell, item, and store (e.g. bags in the inventory) editing is part of the plan, but it certainly won't be in the next release.
[Settings]
x = 1
y = 1
width = 1278
height = 982
Current Profile = Baldur's Gate: Enhanced Edition
[Baldur's Gate: Enhanced Edition]
Install Path = C:\Program Files (x86)\Steam\SteamApps\common\Baldur's Gate Enhanced Edition\
Language = lang\en_US\
Save Directory = C:\Users\Dumhed Dumbut\Documents\BGEEAndroidSaves\
Custom Save Directory = false
I moved my android save files to the directory shown. When I try to open a file, it says that the parameter is not valid. Then, it goes to the window save games should show, but don't.
Edit: I should also add, I tried adding the save folder directly into the folder: "C:\Users\Dumhed Dumbut\Documents\Baldur's Gate Enhanced Edition\save\" and set the save directory to "C:\Users\Dumhed Dumbut\Documents\Baldur's Gate Enhanced Edition\". When I do this, I still get "The parameter is incorrect". Then it shows only the quick and auto saves from my PC game, and not other pc saves which are in the same location.
My android and Steam versions are both v1.3.2053.
Additionally: Does BGEEAndroidSaves have a folder called 'save' within it? If this is the folder where you're copying all your save games to (save game folders; e.g. '000000001-Quick-Save'), then you will also want to change 'Custom Save Directory' from false to true in order for them to show up in the list.
Parameter incorrect sounds like a corrupt save game. It probably didn't copy correctly from the device.
When I keep the save directory to "C:\BGEEAndroidSaves" with custom save directory as false, it says "parameter is not correct". However, it does eventually show both the autosave and quick saves that are in the folder.
When I make custom=true, then there is no error...but nothing listed.
When I change the save directory to "C:\BGEEAndroidSaves" with custom=false, no error, and nothing listed.
When I change the save directory to "C:\BGEEAndroidSaves" with custom=true, I get the parameter error, and then auto and quick saves listed.
The error occurs when you click on the "open" icon (or open save game from the menu) to load the save game in the keeper.
Since there was a way to see the quick saves, I went ahead and played with one. And sure enough, it works just fine. I transferred it back to the Android tablet and it was all good. So, it seems something is happening with the save files which are not auto or quick saves.
C:\Program Files (x86)\Baldur's Gate - Enhanced Edition
So I set that as the installation path and then set my save game path as:
C:\XXXXX(username)\Documents\Baldur's Gate - Enhanced Edition\save
I've got about 6-7 different saves in there. Unfortunately EEKeeper never recognizes it and only gives me blank options. It indexes the resources fine, but that's it.
Image attached for convenience
http://i.imgur.com/5SEQmYw.jpg
C:\XXXXX(username)\Documents\Baldur's Gate - Enhanced Edition
At the current pace, with my lack of time, I don't know when the next update will be. I may just upload it here in a week or two.
On that note (not in reply to argent77), a small update to the project, over the last couple of weeks I decided to also upload the Keeper source. Partly because I was asked for the original Shadow Keeper source recently, and several times in the past. I've sorted it into the following.
EE Keeper - MFC. The main branch (even though at the current rate it only gets updated about once every two years, heh). Only members of the project (who need to be added by the admin) can read and write to that. If you want access to that, you'll need to send me a PM here on the forum.
Translations. These are for EE Keeper. Anonymous users can read but you need to have an account on SourceForge to have write permission. These are sorted fairly simply, it's similar to the game; en_US is American English, fr-FR is French, it-IT is Italian, ko-KR is Korean, pt-BR is Portuguese, and zh-CN is Chinese. If anyone wants to start translating Keeper into a language not already there (even if you don't have Visual Studio), you can download a snapshot, grab en-US, and then start translating from that.
Shadow Keeper. The original, unmodified. I asked around for a while to get this. The code on Aarons' site was from 1.4.6 or something around that, so it was quite old. After asking more than two dozen people, I eventually got the code from the person or people behind Sword Coast Keeper. Since the mud-master site seems to have been replaced with some market research site (and looks rather dubious), this is one of the few remaining places where the original code can be found, and possibly the only place where the most up to date version of Aaron's code can be viewed publicly (2.1.5, bumped up from the actual released Shadow Keeper 2.1.4, though I don't think anything was actually changed between 2.1.4 and 2.1.5). Anonymous users can view but only I can change it (I want to keep it in its original condition, before I delved into it) in case someone wants to get it at a later date (as requested a few times). As per the licence, the licence and conditions of the licence remains on all documents. This should still be considered the property of Aaron O'Neil—so, if you use it, don't credit me, credit Aaron.
EE Keeper - Qt. This is the cross-platform version. What you find there is 99% mattinm's work. I have some stuff that I have yet to upload (for similar reasons as to why EE Keeper - MFC doesn't get updated that often). Anonymous users can read but you'll need an account on SourceForge to write. A couple people have asked about it, but so far no one has taken up where mattimn left off—so it's pretty stagnant.